Portfolio

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Design Project-1 Happy is inspired from the drawings of the children. The expressions of the character can be changed by rolling the eyes and mouth. Happy comes with a bag full of food. One the food is inside it grows in height.

Brief of the project: To design an unstructured toy which is inspired from the “Expressions“ of the children. The target age group is 5-8 years.


Research Process

Inspirational sketches by children of age 5-8

Sketches for the concept


Design Project-2 Gear up for the exciting Vedic Wars...the only thing that can save you is Maths !! Beware of the aliens, they are problematic.You have the power of Vedic Sutras. Deal the danger Mathematically!

Brief of the project: To design a game on the concept of Vedic Mathematics. The target age group is 8-10 years.

Vedic Mathematics is an vancient system of Indian Mathematics which was rediscovered from the Vedas between 1911 and 1918 by Sri Bharati Krsna Tirthaji. It consists of a list of 16 basic s큰tras, or aphorisms The calculation strategies provided by Vedic mathematics are said to be creative and useful.


Research Process

Interested in learning new tricks

Mobile

Give challenges to each other Math as fun Do not consider calculations as important

Calculator

User study

Math-phobia

Poor calculation in class

Interact amongst themselves to solve problems

Understanding the users group og age 8-10

Vedic Mathematics cultivates an interest for numbers and eliminates the math-phobia present in the students.

User study for the concept




System Design

Brief of the project: To design the promotional items for the product where children are one of the mail consumers.

The organization studies for system design is a Non Governmental Organization, Gramshree. The organization endeavours to raise the social status of women from disadvantaged backgrounds and artisans through income generation activities. My context was to add a new dimention to toys and games by making them a marketing tool. The inspiration comes from the“Happy meal�concept by McDonalds. Children are the future customes and have indirect affect on the purchase made by parents. This is a challenging area to work upon.


Research Process

Other promotional items made for the NGO. Cool badges and key holders. All of these products are the characters from Panchatantra stories.

Charts prepared for anysyses and opportunity mapping

(Panchatantra is an inter-woven series of colourful fables, many of which involve animals exhibiting animal stereotypes. All the stories have moral values teaching the way of life.)


Promotional products for the NGO. The main target these days are children as they influence the decision of the parents and also constitute the future customers.

Thecharacter and its story of moral values.




An exchange semester at Burg Giebichenstein Hochschule für Kunst und Design Halle, Germany April-July 2012 Play space Design

The project is “Tempted by the lines..” One has to follow the lines from outside of the playground to a dark room, where the chase continues with a light over the head, make your out of the dark !!




Character Design Jitu Bhai, stationary shop owner

Character design was about studying a person, their physical and emotional attributes and lifestyle. Keywords were derieved and according to that 3D clay models and sketches were made. The module is an important learning in creating characters while designing games.

Red hair to show how extra energetic he is, while he jumps around his hair jumps with double speed!

Miser

Knows every thing before what we are going to ask for...


Child Psychology

The course aims at understanding the stages of development in a child from birth through adolescence. The course deals not only with how children grow physically, but with their mental, emotional and social development as well. Various developmental stage theories are studied in the course, which later are used in the ideation and conceptualization of design projects and other classroom projects. The theories include: Jean Piaget’s theory of cognitive development Erik Erikson’s stages of psychosocial development Freud’s Theory of Psychosexual Development Kohlberg’s Theory of Moral Development Vygotsky: social constructivism and language Abraham Maslow’s Hierarchy of Needs and many more such theories are studies and visits were made to the NGOs working for the children with special needs and other schools to understand their methods of teaching the children.


Digital Game The game is based on the folk story of a farmer and his daughter who is a mice. He is a worried man looking for a suitable groom. Play experience makes the player end the farmer’s hunt.

The farmers field from the game level.

The screenshots made manually initially.

The characters from the game.

Flowchart for the levels.


Elements of Game To redesign an existing game. The game chosen is Uno, card game. The redesigned game is a learning game for 5-8 year old children to learn English grammer in an interesting way. Keywords taken from Uno: Card game Changes game play with situation cards For more than one player Exciting

The redesigned game is also a card game, with more addtional cards unlike in Uno, 1 minute out card changes the game and makes it more exciting. The graphics of the cards are made according to the moodboard for 5-8 year old.


Digital Game on Game Maker software Game maker is a software for making simple games, it used a bit of Java programming for creating actions. This software was explored as a part of the course.

Character Appu

Naruto, a shinobi from the hidden village of leaf, Konoha The screenshot of the game.

The screenshot of the game.


Representation Technique The course aims at understanding how to represent various material through colors. This helps in initial representation of ideas with details.

A product inspired from 10 Rupee coin. Keywords:Emboss,color,shape

Representing light and shadow using color


Photography

Ahemdabad at night




Nature and Form Inspiration for the form Giraffe Brief of the project: To study a natural form, its attributes and functions. The final outcome is a static and dynamic representation of the

Static form


Nature and Form Inspiration for the form Giraffe Static form

The static form of Giraffe made in Rubber wood.


Nature and Form Inspiration for the form Giraffe Dynamic form

For the dynamic form of Giraffe a playful form using cam mechanism is made. The neck of Giraffe while moving has a similar movement like the cam mechanism given to the neck of the dynamic form. This dynamic form is made in Rubber wood.


Culture and Form Depict you city Jabalpur, city of marbles and temples

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Computer Techniques Working with 3D modelling software, Alias. The 3D model is rendered in Keyshot software

The concept model for tablet that moves in air and under water. The tablet has an intractive glass which shows the animals and their sounds that are under water or above in air. The visuals/sound change as the tablet moves on the rails

The concept chair for the model in various views.


Material and Technology Working with Soft Material Brief of the project: The project was to learn different stitching techniques and make explorations in term of material and forms.The final output was to study a natural form and represent it using the technique learned. My inspiration was Leamon.

Final product: a cushion cum massager, inspired from the freshness of leamon!

Color palette for leamon

Leamony CD cover

Making leamon fibers in pixelated form


Open Elective Exploring in Leather The brief was to explore braiding techniques in leather and make the products. The final products made were leather jewellery and braided belts.

Braided leather belts

Jewellery made in leather

mannequin wearing braided leather belt and jewellery





Craft Documentation Marble sculpting of Jabalpur

The purpose of craft documentation is to study a particular craft, artisans, their lifestyle and environment. During the documentation learning the craftsmanship from the artisans was very useful. My craft documentation was over Jabalpuriya marble craft of Madhya Pradesh.

Tools used by artisans, artisan at work, their home, marble products



Internship at Mindedutainment Pvt. Ltd.

Internship at Mind edutainment pvt. ltd, a Delhi based company that mainly works on developing higher order thinking skills through games. The brief given was to re-design an existing game and also design its 2 versions. To design a THOTS lab for the company which will be installed in all the school who are enrolled in Mind edutainment. Grid Works is a Game by Think fun company. Mind edutainment uses this game for their thinking development. The game has token of different shape and each in three different color. There are clues given, infering from the clues, child has to place tokens in respective places.

The game by Thinkfun

The thinking classroom, proposed model to be installed at the schools

Desigining the seating for the teachers with storage inside New thinking variable added to increase the complexity



Other works Madhubani style painting

My memory of the castle at Germany With nature, its divine


Thankyou


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