Computer Science Powered by Seesaw (IA)

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Seesaw’s Computer Science curriculum engages every student in foundational computer science concepts, starting in kindergarten. Address core strands in Iowa’s K-5 computer science standards on the platform built for student voice and creation.

Computer Science

Powered by Seesaw

Designed for Elementary

Empower young learners with inclusive characters, plugged and unplugged activities, and cross-curricular and reallife connections that inspire every student to see the impact of computer science in their lives.

Powered by the Most Powerful Learning Tools

Pencil and paper only go so far in supporting computer science skills, and other platforms are hard for young learners to use. Seesaw’s multimodal tools amplify fundamental skills at the core of computer science instruction.

Everything Teachers Need to Teach with Confidence

Grab-and-Go Lessons

Fits Every Classroom Throughout the Year

Lessons flex to fit into any instructional day, so they’re simple to integrate into core instruction, specials rotations, or designated computer science blocks with enough content to support Computer Science all year.

Instructional videos, discussion questions, facilitative prompts, practice activities, and assessments

Instructional Resources

Lesson plans, instructional templates, standard-alignments, answer keys, professional development, printable posters, family handouts, and a generative AI question assistant

Inclusive and Relevant Content

Diverse characters and real-life examples provide equal opportunity for all students to engage in computer science

Balance of Plugged & Unplugged Activities

Seesaw tools make it easy for students to capture hands-on learning and add layers of explanation and reflection

I have so many different learners in my classes. Leveraging Seesaw allows learners of all ability levels to complete assessments and activities without anyone knowing their abilities.

IOWA

K-5 Computer Science Curriculum on Seesaw

Digital Leadership With Bean

Grades K-2

The Digital Leaders

Grades 3-5

Computational Thinking

Grades K-2

Computational Thinking Adventures

Grades 3-5

Code the World

Grades K-2

Mission Code

Grades 3-5

Visual Data Talks

Grades K-5

STEAM

Grades K-2

STEAM: Design Thinking

Grades 3-5

Students jump into Bean’s life and make real-world, hands-on choices that teach them what it takes to be safe, balance screen time, handle cyberbullying, and other critical digital citizenship skills.

In a graphic novel experience, seven diverse superheroes bring students through real-world choices that build leadership skills and teach critical digital citizenship skills.

Applying problem solving to the world around them, students learn the concepts of decomposition, abstraction, pattern recognition, and algorithmic thinking in a fun storybook format

Students to explore the world with the Adventure Team to learn the four pillars of computational thinking – cognitive skills are the foundation for problem solving and future learning in computer science.

Through fun narratives and real-world scenarios, students join the Code Crew to collaborate, problem solve, and create engaging projects through plugged and unplugged activities in Scratch and ScratchJr

Students become secret agents and digitally code, problem solve, and explain programming decisions to help robots save planets from impending doom and collect motivating badges along the way.

Follow Hops and friends as they help students interact with interesting data all around them. Students create different types of visual data and engage in short classroom discussions that develop data literacy

Spark curiosity with lessons that get students investigating real-world questions and applying their knowledge.

Students team up with an engineer to solve problems using the design thinking method, complete hands-on challenges, and explore informational texts that build vocabulary and background knowledge.

We have partnered with our friends at Code.org to bring new computer science collections to Seesaw. Students will engage in cross-curricular coding activities and capture their learning on Seesaw with fun computer science Code.org lessons.

The Building Blocks for Student Success Start in Elementary

Data & Analysis

Algorithms & Programming

Impacts of Computing

Leadership with Bean The Digital Leaders Computational Thinking Computational
Adventures Code
World Mission
Code.org Computer Science Careers in CS Visual Data Talks
Grades K-3 Grades 4-5 Grades K-2 Grades 3-5 Grades K-2 Grades 3-5 Grades 3-5 Grades K-2 Grades K-5 Grades K-2 Grades 3-5
Digital
Thinking
the
Code
STEAM STEAM: Design Thinking
Computing Systems Networks & the Internet
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