SFAI's Fall 2012 Course Schedule

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Design and Technology DT-101-1 Digital Literacy: Sound, Motion, Object Andrew Benson Prerequisite: None This course focuses on time-based works and expands the notion of digital media into the physical world of things. The first component, sound, covers the basics of mixing, editing, sampling, and harvesting with current audio hardware and software such as ProTools, Audacity, and Soundtrack. Through assignments, students will construct sound projects by remixing original sources. The second component, motion, introduces digital video editing, basic DVD production, Flash movies, and basic motion graphics. Applications used include Final Cut Pro, DVD Studio Pro, and MacroMedia Flash. Based on weekly assignments, students will integrate moving-image projects with accomplished sound skills from the first session. The third component, object, activates physical projects with new computing power, external hardware interfaces, electronics, electricity, and fabrication. This section takes form as a brief introduction to the main campus shops, use of basic electronics, and emphasis on project choices in relationship to the awareness of materials and technologies available. Students will activate a simple object as the conclusion of this module. Satisfies Design and Technology Media Techniques Distribution Requirement or Design and Technology Elective DT-113-1 Conceptual Design and Practice: Photoshop, Illustrator, InDesign JD Beltran Prerequisite: None This course provides both a conceptual and practical introduction to two-dimensional design practices through the study of basic visual and graphic design elements as actualized in various media. Students will use three of the most popular and in-demand creative applications today: Photoshop, Illustrator, and InDesign. The course will include instruction in the process of setting up a publication by working with type, artwork, styles, composition, and layout. Basic elements of web design and interactive design also will be covered, with an introduction to the capabilities of applications such as Flash and Dreamweaver, and exploration of what the future holds for web and mobile visual applications. Students will explore traditional design principles as well as conceptual design strategies through a series of weekly studio and take-home assignments, and will build a portfolio of design projects in print and web. Visual literacy skills will be developed through class projects, group critiques, artist lectures, and design presentations. Satisfies Conceptual Design and Practice Requirement or Design and Technology Elective Satisfies Printmaking Elective

FALL 2012

DT-116/FM-116-1 Introduction to 3D Modeling and Animation Greg Lemon Prerequisite: None This is a 3D digital skills course designed to teach students the core technologies and philosophies used to design and develop 3D animated content. The class will use Maya to learn basic modeling, shading, and animation techniques through a variety of digital sculpting and animation assignments. Students will gain a fundamental understanding of Maya’s dynamic, inter-dependent node-based architecture as they creatively explore the tools and techniques of polygonal and NURBS modeling, deformers, texturing, lighting, dynamics, and skeletal animation. The class will provide students with the technical skills and conceptual understanding needed to create a wide range of 3D digital artwork, while maintaining an overarching focus on creativity, exploration, and experimentation through a traditional art context. Satisfies Design and Technology Media Techniques Distribution Requirement or Design and Technology Elective Satisfies Film Elective DT-150-1/SC-150-1 Electronics and Activating Objects Chris Palmer Prerequisite: None This course is intended for artists and designers alike as a jumpstart for adding technology into their palette of creative tools. A rigorous series of hands-on projects will give students the knowledge necessary to build technologically based art works. Throughout the course, there will be interactive workshops to develop basic electronic and hardware skills including programming microcontrollers and working with sensors, motors, and other devices. The course will result in a final show of student experimental electronic projects. This course is part of the Kinetics emphasis in the Sculpture/Ceramics department. Satisfies Design and Technology Designed Objects Distribution Requirement or Design and Technology Elective Satisfies Sculpture Elective


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