Pranav profile

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ts c e j pro

client

SEGA

platform

PS3, Xbox360, Nintendo Wii and Nintendo 3DS and WiiU

duration

One and half years

responsibilities

team structure

work structure

website

Game level modeling and texturing. Was responsible to create block model to understand the game play and then final modeling and texturing as per concepts developed. Also responsible for console conversion and LOD’s creation. Most challenging work is to create game art for Nintendo 3DS, its new hand held console for 3D game experience. India team consisted of 25 Artists. I was one of the senior artists in the team. worked on game level environment modeling and related art assets creation for the new level. I was interacting with UK leads whenever needed. We were provided guidelines from UK and worked accordingly. We could then chat with them to clarify any doubts. We had dev kits to check final game output and for corrections.

The Gunpowder Plot client

British Broadcasting Corporation (BBC)

platform

PC Downloadable

duration

8 months

responsibilities

Was responsible to plan game environment from scratch as per client's guidelines. I had the responsibility to set up art benchmark for other artists in the team. Planned textures and environments so as to bring up the feel which resembles 16th century London. The work was highly appreciated by BBC.

team structure

Our India team consisted of 7 artists who included 1 team lead 2 quality assurance leads (including me) and 4 other artists.

work structure

Leads were responsible for client communication and art planning. I had to transfer information I got from leads in UK to my team mates. We had to continuously check game in engine for fixes and final result.

http://www.sonicthehedgehog.com/racing/?t=en_US website

http://www.bbc.co.uk/doctorwho/dw/theadventuregames/ thegunpowderplot


client

Nickelodeon

platform

PC

duration

Two and half months

responsibilities

Created game environment using toon shaders along with game icons. Done couple of different DORA action poses with 2D render output for PC base game requirement. Models were high poly. The idea was to create a 2D looking game in 3D. I was working as a lead environment artist.

client

EA

platform

Nintendo Wii

duration

5 months

responsibilities

Charm Girls Club Pajama Party for Wii is packed with over 30+ Mini-Game. You can create your charm Girls and team up with 7 friends. My role was to create model and texture for different outfits, hairstyle, shoe and accessories for Charm Girls avatar. I was working as a senior artist in the team.

team structure

6 Artists including 1 lead.

work structure

We had to communicate with our lead for information regarding work. Which then in turn I used to get environments done from 2 other artist working with me.

team structure

12 Artists including lead.

http://www.nickjr.com/games/dora-the-explorer/adventure/ all-ages/index.jhtml

work structure

game assets according to concept provided from client.

website

website

http://www.ea.com/cgc-pajama-party


client

SEGA

client

SEGA

platform

PS3, Xbox360, Nintendo Wii, PC

platform

PS3, Xbox360, Nintendo Wii and Nintendo DS

duration

1 year

duration

2 years

responsibilities

High quality 3D asset creation with enhanced realistic look from previous version of the tennis game. It's including Stadium environment assets, player costumes, trophy design and Mini Game assets. I was working as a senior artist in this project.

team structure

10 Artists in India studio including 1 Lead, 4 senior artists and 5 junior artists.

work structure

Lead and seniors were responsible for main assets like player costumes and stadium environments and also senior artist had to mentor junior artists. I worked for almost every 3D art aspect of the game.

website

http://www.sega.com/games/virtua-tennis-2009

responsibilities

Game level modeling and texturing. Was responsible to create block model to understand the game play and then final modeling and texturing as per concepts developed. Also responsible for console conversion and LOD creation.

team structure

India team consisted of 20 Artists. I was one of the senior artists in the team. I worked on level environment modeling for House of the dead, sonic sea side hill, Jet Set Radio and Billy Hatcher. I communicated with UK leads whenever needed.

work structure

We were provided guidelines from UK and worked accordingly. We could then chat with them to clarify any doubts. We had dev kits to check final game output and for corrections.

website

http://www.sega.com/sonicracing/


client

Harmonix

platform

Nintendo Wii, Nintendo DS

duration

4 months

responsibilities

Low poly character model creation along with costumes, music instruments and sets and conversion of rock band3 game for Wii and DS platform. I was working as Senior Artist for this game. After this project was over I created DS asset creation guide to be used for other DS projects in future.

team structure

India Team consisted of 8 Artists including 1 lead. Lead communicated with client.

work structure

We had to take up assets form Wii version and reduce mesh and make changes to textures so that it looks good in DS. This project had a lot of technical challenges as we had to make sure that the game does not lose its original feel and though it was converted from a higher platform to lower.

website

http://www.rockband.com/games/rb3

client

Codemasters

platform

PS3, Xbox360 And PC

duration

1 years

responsibilities

Modeled and textured track environment, track side buildings, objects and car liveries. Also responsible for conversion and assembling of different platforms of the game. Did Car interior texturing. I was working as an 3d artist on this project.

team structure

This project included 30 people including Leads.

work structure

This was an outsource project so we got specific guidelines from the client accordingly we proceeded with environment and asset creation.

website

http://www.codemasters.com/uk/dirt_uk/ps3/info/


platform

iPad/Tablet and touch phones

duration

One months client

responsibilities

Conceptual design & development of Game interface design, with UI flow.

team structure

Myself

work structure

Overall UI, Art and communication was managed by me.

website

Ardor

platform

iPad/Tablet and touch phones

duration

One and half months

responsibilities

https://itunes.apple.com/us/app/wordathon/id733497367?mt=8

Conceptual design & development of Game interface design. Overall art for the game, QA and client communication.

team structure

Myself

work structure

Overall UI, Art and communication was managed by me.

website

Not released


client

Las Vegas Casino

MIKAH EYEWEAR

client platform

platform

Online PC

duration

One and half years

Mikah Eyewear website responsibilities

duration responsibilities

One months Art direction and conceptual design for eyewear website. Visualized each brand introductory shot. Introduction presentation and multi brand eyewear gallery. I enjoyed this project a lot because of the amount of creative freedom I had.

team structure

Leading a project with 5 Artists.

work structure

I had to communicate with the client to know their requirement and accordingly coordinated with my team to get the desired art and expected result.

website

http://www.mikaheyewear.com/mikaheyewear/index.htm

Conceptual design & development of Game interface design, Website and motion ad banner for online Las Vegas casino games.

team structure

Artists who were all directly communicating with client.

work structure

We had to create UI concepts based on various themes from scratch and then get it approved form UK client. After approval we used to create final output with help of both 2D and 3D Art.

website

client

http://www.lasvegascasinos.com/

Tyco

platform

PC

duration

Two and half months

responsibilities

Created interface design for internal virtual training purpose.

team structure

Two Artists who were all directly communicating with client

work structure

Had to create UI according to clients requirements.

website

http://www.tyco.com/wps/wcm/connect/tyco+who+we+are/ Who+We+Are/Overview/


professional experience

Organization + Sumo-India (A division of Foundation 9 Entertainment), Pune, India Designation + Sr, Artist Tenure + June 2008 till date Organization + Wipro Technologies (Game Development Division) Hyderabad, India Designation + Module Leader Tenure + Dec 2007 to June 2008 Organization + Aurona Technologies (Gaming Co.) Hyderabad, India Designation + 3D Game Artist Tenure + June 2006 to Dec 2007 Organization + Rediff Business Solution (Web Development Co.) Surat, India Designation + Sr. Visualizer Tenure + Oct 2005 to April 2006 Organization + Jivanta Interactive Technology (Gaming Co.) Bangalore, India Designation + 3D Game Artist Tenure + Dec 2004 to Aug 2005 Organization + MagCom Internet (Gaming Co.) Bangalore, India Designation + Game Interface Designer Tenure + Apr 2003 to Oct 2004 Organization + DotInfosys (Web Development Company) Surat, India Designation + Team Leader (Multimedia Group) Tenure + May 1998 to August 2002 Organization + Soi-Archer (Advertising Agency) Ahmedabad, India Designation + Jr. Visualizer Tenure + July 1996 to April 1998


software skills

Vector & Raster software Adobe Illustrator, Corel Draw, Adobe Photoshop

Animation & Interactive software Unity3d, Adobe Flash, very basic knowledge of HTML coding

3Dimentional software Autodesk Maya, Autodesk 3DStudio Max, Zbrush

achievement Featured in Surabhi television program for writing all the English alphabets and Loard Ganesh line drawing on single rice grains.

education Qualification

Diploma in Applied Art (10+5 yr, with special subject of Typography) with First Class in the year 1996 from B.A. Maheta Kala MahaVidhyalaya, Gujarat, India

Technical

Professional course in Advanced 3D Studio Max from Abacus School of Visual Effects, Bangalore, India

Workshop Visual communication from NID, Ahmedabad, India


personal information name

pranav suresh chandra calcuttawala

birth date

07 July 1973

relationship

married

native place

surat, gujrat, india

correspondent address

c-15, samarth vihar, opp, sairaj residency, krishna chowk, new sangavi, pune - 411 027 maharastra , india

linkedin profile portfolio links

http://in.linkedin.com/in/pranav07 http://be.net/PranavC http://issuu.com/pranav_profile2013/

reference Brian McAulifee Producer at Foundation 9 Entertainment (Details will be provided if requested)

Amol Gurwara Head of Operations (INDIA) at Electronic Arts Mobile (Details will be provided if requested)

Sourav Sagar Panda (Details will be provided if requested)


All the contents and the copyright game logos, which are used in profile is for information purpose only.


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