Code Week19

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#EUCodeWeek 2019 Lesson Plannings Digital citizenship­Year 5 0.-Warm Up: My Perfect Day 15 mins. Before the lesson: As an optional activity before the lesson, have students play the Twalkers game in Digital Passport™ by Common Sense Education. This will help introduce key concepts of this lesson. To see more, check out the Digital Passport Educator Guide. 1. Distribute the My Perfect Day Student Handout and allow students 10 minutes to complete it. (Slide 4) 2. Invite students to share out. For each student who shares, follow up by highlighting any activities involving: 

Digital media (TV, movies, video games, texting, etc.)

Non­digital media (books, magazines, etc.)

Friends and/or family

The outdoors

Alone time

Hobbies

3. Ask: Now imagine that your perfect day will be granted ­­ it's going to happen ­­


but it has to happen for a week straight. For seven straight days, you will do the same thing ­­ all the things in your perfect day. Given that, would you change anything in your perfect day? If so, what? Share your ideas with your partner. (Slide 5) 4. Invite students to share out. Highlight any changes that result in more balance between the types of activities listed in step 2. For students whose perfect days involve only one or two types of activities, follow up by asking how they'd feel missing out on the other types. For example, how would they feel not seeing their family for a week? Or not having any alone time? Or not spending time outdoors? 1.­Presentation (I) https://docs.google.com/presentation/d/1c7qWAg6GgQf1F­ZB_v­ dz6LgCrfLJeHn6zJTKG1EYv4/edit?usp=sharing 2.­ Watch video 3.­student handout https://docs.google.com/document/d/1MMforWY3Kmg_u6QQJ8ZM2ZYSIMjVwy gPaLUOz2XbSM8/edit?usp=sharing 4.­ Presentation(II) https://docs.google.com/presentation/d/1c7qWAg6GgQf1F­ZB_v­ dz6LgCrfLJeHn6zJTKG1EYv4/edit?usp=sharing 5.­ Create your own Media Plan https://docs.google.com/document/d/1F3CdhovfA5dEt4LYzLvFNJVACb8tevMa pIdSlMf1qkY/edit 6.­Assessment­ lesson quiz https://docs.google.com/forms/d/1ZwkRpB8n4lbgf­ 4CMEBAWV3H5oFXP9v9EHgP8zIcph0/edit TYNKER CODE­ 1.­ Provide the students with their usernames and passwords 2.­ Programming Languages­ blocking with TYNKER


Beginner level 6 lessons­ 100

CISCO Programa Escuela 19­20 IoT Programme to be developed along the school year by year 5 students.in a collaborative way. 0.­ Presentation 1.­ Design Thinking 2.­ Tinkering and Making­ Test and Fail ^ 3.­ Improving prototype 4.­ Doing a presentation online in English


Visual Programming Language­ Year 4 : SCRATCH

0.­ Watch video­ and play previous year games created by students http://antinaschool.blogspot.com/2019/04/coding-our-own-games.html

Teacher resources: https://codeclubprojects.org/en-GB/scratch/ghostbusters/

1.­ Peer work: Give in the set of cards IN COLOUR 2.­ Start creating your own game https://scratch.mit.edu/projects/editor/

Digital citizenship Year 6­ Counter Hack 1.­ Give in usernames and passwords


https://www.tynker.com/hour-of-code/tynker-puzzle-teacher-guide.pdf

YEAR 6 ­JavaScript Syntax In pairs face the challenge and meanshile learn to code in Java

Print students certificate for those who finish


Mossos d'esquadra Presentation­ Using new technologies Pros and Cos EXTRA Self­paced and Game based activities: Hour of Code Games (44 activities)

Code Week 4 All code: cw19­nwhpU


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