games. No novelty characters such as Chocobo, Moogle or folks from the Crystal Chronicles spinoff games. While it is of course unreasonable to expect everyone’s favourite character to be represented, the lack of an announcement around additional DLC characters is a missed opportunity for Square Enix, and (for the third time in this review) dampens its appeal as fan service.
And yet... it still rocks After reading all of that, and seeing the score at the end of the review, you’ll probably wonder what the heck’s going on, but the truth is, despite the many flaws in the game, and despite being so bloated, Dissidia is a fighting game with few equals when it comes to depth.
two main forms of attack – one that won’t do damage, but will boost your Bravery Points (BP), and one that will do damage depending on how many BP points you have. So there is an immediate degree of strategy involved in timing, and balancing the non-damaging and damaging attacks, while at the same time dodging your opponent’s.
Once you do get into a fight, there are
Each of the playable characters are