Kazuma suzuki portfolio

Page 1

k a z u m a s u z u k i p o r t f o l i o


0 1 .

R e s u m e

0 2 .

U n s u n g

0 3 .

D r a m a t i c

0 4 .

V e n d i n g

0 5 .

T o k i

0 6 .

I n f i n i t y

0 7 .

D r i f t

H e r o

s p a c e

m a c h i n e s

k a k e r u

o f

k e n t c h i k u

T r a s h

O n e s e l f


E x p e r i e n c e 2013September-

Ericsson

2014September

Storytelling and Collaborative Research

Sweden and Japan

- Made Internet of Things user story

2013April-

Keio Media Design

2014September

System Assistant - 3D printer, lasercutter assistant

2014June-August Tokyo

Restrain Restaurant Designer

H o n o r s / A w a r d -The Japan Institute of Architects Kanto Kosinetu Kanagawa Area Club Diploma design contest 2013 Jury Masahiro Harada award -TOKAI university bachelor designing award -Japan Joint diploma design exposition 2013 Top8

- Designed business card for new restaurant

-Exhibit in KMD forum 2014

2014February-May

TED x Tokyo

Hikarie Hall

Space Designer

-Exhibit in ICC of Shibuya Spiral 2014

Shibuya, Tokyo

- Volunteered to curate and design conference space-entrance and reception area

2014January-February

Interactive Creation Camp

Spiral Building

User Experience Designer

C r e a t i v e

Shibuya , Tokyo

- Created interactive signs motion and touch

Architectural Design

Hand Drafting

Exhibition Design

Model Making

Product Planning

Branding

Story Telling

Illustration

UX Design

Package Design

User Interface Design

Print Design

Wire framing and user experience design 2013 August Shinagawa , Tokyo

k a z u m a

SONY Planner Intern - Assisted with research and design

s u z u k i

- Developed 3D scanner

s k i l l s

within the design solutions team

E d u c a t i o n

T e c h n i c a l

s k i l l s

Global Innovation Design

Vector works

Illustrator

Innovation Design Engineering

Cinema4D

Photoshop

Royal Collage of Art/

Maya

After Effect

Imperial College London

Solid works

Premiere

Industrial Design

Rhinoceros

Final cut

Pratt institute

Microsoft office

Arduino

2013 April -

MA in Media Design

Keynote

Processing

2016 March

Story making in Internet of things

PC and Mac platforms

MAX/MSP-MAX6

2014 Sept - Dec

2015 Jan - May

Keio Media Design 2009 April -

Bachelor of Architecture

2013 March

Department of Architecture and Building Engineering Tokai University

C o n t a c t (+81)9040977394 kazuma@kmd.keio.ac.jp kazuwasin.211@gmail.com


U n s u n g H e r o Identified problems Street performers often do not have any control of their stage/performance space on the streets. No general means for fans of certain street performers to locate them. No current effective solution for government management of street performers. Brief This concept proposes using stone tiles that can emit mist and light to create the street ‘stage’ for street performers. This could also allow for better scheduling and management of these performers.


Prototyping


Performers can choose desired place and time using event homepage.

the day before

want to do street perfoemore

get place in adminstration HP

need direction or not

Free

Fee

Temperate Play one's own work

show designs contents

Choose meaning of direction stop motion and meaning of direction start motion

The appointed day Do performance

Use motion for communication with audience


Main computer in bank. Ultrasonic humidifier and LED light for direction control.

Result Administration: Allows for better and more effective management of street performances. Street performer: Allows for better control of stage area using steam and light. Enhances and allows for performance even after dark. Audience: Event homepage allows audience to know in advance where and when different performers would be at. Show designer: Potential new market for stage and equipment design.


The silhouette animation changes based on how people express their

D r a m a t i c s p a c e

feelings through actions. Using the silhouette, people can create their own story. With the everyday actions we have already grown accustomed to, we can achieve a new experience. We can communicate with a character who was born out of action in space. Your motion begins to produce a story. You become a character.


I n t e r a c t i o n H e r e

y o u

c a n

d e l i c i o u s

r e s t a u r a n t t h e

t a b l e

m a k e f o r

w i l l

p a t r o n s

b e

y o u r

v i s i t e d w h o

b y w i l l

r e c o m m e n d a t i o n s o r d e r .

y o u

m e a l ,

y o u

a g a i n

b y

f i n i s h w i l l

s o m e

w h a t

y o u y o u

y o u r

b e

a n i m a l s

h a v e

W h e n

o t h e r

a n i m a l s

y o u r

W h e n

w i t h

b e g i n n i n g ,

v a r i o u s

y o u r

d i n i n g

e x p e r i e n c e

A t

s h a r e

v i s i t e d t h a t

c o n n e c t i o n

t o

a t e . p u s h

y o u r

p l a t e a w a y ,

t h e

s c r a m b l e

a n i m a l s t o w a r d s

s u r r o u n d i n g m a k e o t h e r

t a b l e s

w i l l o t h e r t o

r e c o m m e n d a t i o n s d i n e r s .

t o


N o r m a l

o p e r a t i o n

P r o j e c t e r

A n i m a t i o n

o u t p u t

g e n e r a t i o n

A R

A R

m a r k e r

m a r k e r

d e t e c t i o n

A n i m a t i o n

P r o j e c t

g e n e r a t i o n

o u t p u t

j i t t e r

L i b r a r y

j i t t e r

I n t e r a c t i o n

T h e

i m a g e s

a c r y l i c

s o f t w a r e /

a r e

t a b l e

p r o j e c t e d

t o p

c o v e r e d

f r o m

a

b y

p i e c e

a

p r o j e c t o r o f

l o c a t e d

t h i n

w o o d

u n d e r

t h e

s h e e t .

m a x m s p A

i m a g e

h a r d w a r e / A n i m a t i o n

o u t p u t

T a b l e t o p : a c r y l i c T a b l e

w e b c a m

u n i t

: R I C O H

p l a t e + W o o d

l e g : L E R B E R G

P J

W X 4 1 4 1 + A 1 5 8 0 F

A R

i s

l o c a t e d

t h r o u g h

m a r k i n g s

t h e

i n

t h e

w e b c a m ,

p r i n t e d

o n

t h e

h a n g i n g t h e

l a m p .

s y s t e m

i s

B y a b l e

e v a l u a t i n g t o

d e t e c t

p l a t e .

v e n e e r * T h e

p r o j e c t o r

* T h e

p i e c e

b o a r d .

o f

i s

p l a c e d

t h i n

w o o d

u n d e r n e a t h

s h e e t

i s

t h e

f r o n t

a t t a c h e d

t o

d e s k .

t h e

a c r y l i c

t h e t h e


T h i s

i s

p r o t o t y p e

t e s t

u s i n g

o t h e r

a n i m a t i o n


V e n d i n g m a c h i n e s o f O n e s e l f

The vending machine of oneself takes 3D data of the user which the user can then download and share via SMS text. Not only can this serve practical functions such as ID photographs, but can also extend to entertainment uses such as photo booths in clubs or restaurants.


U s e r

e x p e r i e n c e

0 2 .

I n t e r a c t i o n

0 3 .

3 D

0 5 .

S e l e c t i o n

0 6 .

C o n f i r m a t i o n

d a t a

c o l l e c t i o n

o f

3 D

d a t a

0 1 .

D i s c o v e r y

0 4 .

D i s p l a y s

0 7 .

C o l l e c t i o n

モニタースタンドの大きさ o p t i o n s

o f

d a t a


P r o g r e s s

R a n g e s k e t c h

o f

t h e

s e n s o r

1F

F r a m e w o r k

s k e t c h e s

S e n s o r

モニタースタンドの大きさ

センサーの領域

1F

PROXIMITY 0.8m - 2.5m USUAL 1.2m - 3.5m

c o v e r

1F

モニタースタンドの大きさ

センサーの領域

近接モード 0.8m - 2.5m 通常モード 1.2m - 3.5m

5150

近接モード 0.8m - 2.5m

5150

水平画角57.5°

電源

0.8m 1.2m

電源

椅子 テーブル

電源 受付

1.5m

1.5m

3.5m

最低動線

2F

電源ケーブル

7200

電源

電源

5200

セクション3

椅子

CH = 4450

電源ケーブル

4350

1800

8150

受付 3.5m

セクション1

セクション2

3000

椅子 テーブル 1.5m

8000

3.5m

1800

0.8m 1.2m

電源

3000

horizontal angle 57.5°

水平画角57.5°

0.8m 1.2m

通常モード 1.2m - 3.5m

8000

I d e a


W i r e

f r a m e

Count(5second)

Idling

Choose 3D data of 4 tast

ラベル1

ipad

Picture

ipad

Picture

ipad

Thank you(5scond)

ラベル2

ラベル3

Video

Getting 3d model

ありがとうございました

Show 3d data(2秒 socond)

ラベル 4

Picture

ipad

Picture

ipad

Picture

ipad

ipad

静止画

ロゴデザイン

User recognize oneself when who

Count down start from 5 second.

User can choose 4 tast.

It show data which user chose.

come to front of this machine

Machine explain about how to take

Machine explain about how to choose

Machine explain about how to get

3D data using picture

4 tasteu using picture.

3D data using picture.

It take 3D data also It show to user

No reaction

Smart phone

It show“thank you very much”

User Gett link from QR code (1 分)

Facebook

Getting QR code

1

2

User get 3D data

start

start

Decide

3 No reaction

No reaction

It show QR code 1min also It go to next page

User choose 1 to 4 button

User choose QRcode or sending

also user push decide button

mail to oneself

User get link from mail

scale : 1/100 ありがとうございました

User push start bottun

(展示用モニター+モニタースタンド配置図 )

sending mail

4

User share to face bool or twitter.

2014.02.20 スパイラル会場プラン

getting QR code

start

Twitter

sending email

It show“thank you very much”


2F

電源ケーブル

電源

最低動線

電源

5200

セクション3

電源

椅子

CH = 4450

電源ケーブル

4350

T h e 3 D

m o t i v e d a t a

o u t p u t

b e h i n d

t h i s

i n p u t

d e v i c e

d e v i c e s

s u c h

a s a s

d e s i g n

i s

t o

i n t r o d u c e

o p p o s e d

t o

c o m m o n

3 D

p r i n t e r s .

a

8150

7200

電源ケーブル

5200

2F

セク


T o k i k a k e r u k e n t c h i k u

The aging of architecture over time often results in a lost of information. Most people tend to associate aging of architecture with negatives aspects such as collapse, decay, etc. In this design, I wanted to create a positive conscious of the aging of architecture. This can be done through adding value to the architecture, the site and the community around it. The chosen site is the Yokosuka Factory in Uraga, Yokosuka-shi, Kanagawa-ken, which is an industrial building not currently in use.


A f t e r

A f t e r

B e f o r e

A f t e r

B e f o r e

B e f o r e


W h y

i s

b u t

n o t

T h i s

t h e t h e

a

a g e i n g

o f

s i t e

f o r

F a c t o r y ,

i n

U r a g a ,

d e c l i n e

o f

t h e

t o

c o n s c i o u s

s i t e t h e

I

w e a r

n e w

o f

t h e

a

d e s i r e d

a n d o f

t h e

t o

t o

t h e

a r c h i t e c t u r e

a

m o r e a n d t o

c i t y

v a l u e i n

o f

t o

o f

t o

v i s i t

p a r k

c h a n g e w i t h

s i t e

t h e b u i l d i n g o n e

o f

T h i s

Y o k o s u k a

e n a b l e

a g e i n g

t h e

w i t h i n

h i s t o r y .

r e c o n n e c t

s o c i e t y .

c i t y .

p o s i t i v e

a n d

t h e

a r c h i t e c t u r e

a s s o c i a t e d

h o p e s U r a g a

i s

u n u s e d

p o s i t i v e

m u s e u m

a i m

a n d

t h e

p e o p l e

a

i s

f o l l o w i n g

a n d

m o r e

a g e i n g

b u i l d i n g

d e s i g n

d i s c o v e r

T h e

t e a r

t o

r u n - d o w n

m o r e

a s p e c t s

a n d

F a c t o r y

t r y

p r o j e c t

K a n a g a w a

c r e a t e

f a c t o r y .

r e l a t e d

t o

c o n s c i o u s

t h i s

a

d e s i g n e d

n e g a t i v e

m e

i n d u s t r y

e n c o u r a g e -

w i n e

a r c h i t e c t u r e ?

p o s i t i v e

f a c t o r y

a n d

o f

o r

a r c h i t e c t u r e .

c h o s e n

o r d e r

j e a n s

p r o m p t e d

m o r e

Y o k o s u k a

I n

o f

a g e i n g

q u e s t i o n

c r e a t e

T h e

a g e i n g

p e o p l e

t o


0 1 _ E x t e r i o r T h e o f

f i r s t

o f

t h e

0 2 _ I n t e r i o r t h e

n e w l y a g i n g

B u i l d i n g /

i m p r e s s i o n

o u t s i d e

T h e

o f

t h a t

v i e w e r s

I n d u s t i a l w i l l

g e t

f r o m

r e m a i n s t h e

a g i n g

b u i l d i n g .

o f

B u i l d i n g

r e n o v a t e d

i n t e r i o r

o f

t h e

b u i l d i n g

c a n

c o n t r a s t

e x t e r i o r .

0 1

0 3 _ D w e l l i n g S p a c e s ( w h e r e t h e i n t e r i o r a n d S p a c e s o l d

w i t h i n

a n d

n e w

t h e

b u i l d i n g

0 2

e x t e r i o r

w h e r e

t h e

V a l u e

T h i s

b e t w e e n

o l d

a n d

n e w

a p p r e c i a t i o n

f o r

t h e

a g i n g

c o n t r a s t s

j u x t a p o s i t i o n

0 3

n e x t

p a g e

o f

o c c u r .

0 4 _ A d d e d

p e o p l e ’

m e e t )

0 3

c a n o f

h o p e f u l l y

i n c r e a s e

a r c h i t e c t u r e

N


EV

EV

do

w

n

GLÂą0

0 2

do

w

n

do

w

n

-3000

do

w

n

-6400

do

w

n

-7800

-11100

Main( guest) Neighborhood

0 3



I n f i n i t y T r a s h

The inspiration behind this art installation are two observations that I found during my stay in London - 1. There are a lot of trash on the streets of London. 2. Sometimes, it is dangerous to walk on the streets at night because they are often dimly lit. This piece of art aims to tackle these problems in a cheeky way - using trash as part of the light installation while providing extra illumination for the streets.


T h i s s o

i s

p e o p l e

n e a r . t o

s t o o l A s

c r e a t e

d e s i g n e d

w o u l d i t

i s

t h e

l i t

n o t u p

t o

b e

b e

a b l e

w i t h i n ,

i l l u s i o n

o f

a t o a n

r e v e r s e d

p y r a m i d

r e c o g n i z e i n f i n i t y

i t

u n t i l

m i r r o r

' e n d l e s s / i n f i n i t y

w i t h

t h e y

s y s t e m

t r a s h ' .

a n

a n g l e

a r e i s

u s e d


D r i f t

This product is inspired by driftwood and the fact that men normally do not like carrying a bag when they go out. This product aims to tackle this problem by creating a scarf that can also double function as a bag. Another advantage of this arrangement is the added security as the positioning of items in the bag (worn as a scarf) makes stealing almost impossible. The bag is able to change appearance depending on the amount of items inside. This is due to a change in shape but also a shift in angle which allows for more inner fabric (which is of a different colour) to be shown. This change takes inspiration from driftwood.





Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.