Haywire Magazine Issue 0

Page 8

8

technological demands, need greater When you can tell a story about being numbers of subordinates simply to evacuated from your home studio after ensure basic functionality. The indie the discovery of a bomb lab on your setup can rescue these subordinates street with a smile, but can only discuss from relentless microdevelopment. But your previous job with wry diffidence, could the risks of creative liberation you've made the right decision in make developers reconsider going leaving it. Their enthusiasm made it indie? clear that their haphazard self-reliance While the studio may be proud was something they cherished. enough of their independent status Designers with the creative to trumpet it in their name, The Indie freedom The Indie Stone craved may Stone certainly recognised the many also look beyond major publishers, pitfalls of their chosen method of game as Peter Molyneux has shown with production, even if their session title his recent return to independent "How Not To Make development with An Indie Game" his new studio 22 ... And these are suggests recognition Cans. One surprising of these pitfalls only reason he gave for creations, games comes after a hard his abrupt departure yet to be packaged landing. Maybe from Lionhead not the best way to and Microsoft was as a product introduce people to the impact of his by a marketing their alpha-funded comedic Twitter zombie survivalthon, d o p p e l g a n ger, department... Project Zomboid. Molydeux. Not many During the people would envy session, the team described their the mind that spawned game ideas discontent with previous jobs at major featuring a bear who can only breathe studios, working on isolated tasks. Their in a hug, and then see their own failure career aims didn't involve exclusively to devise such scenarios as a personal developing shaders or particle systems, limitation. That Molyneux claimed he so ditching triple A game production to did came across as endearing instead indulge in their own ideas seemed the of bizarre, a testament either to his sensible move. The originality of that considerable public speaking abilities vision in yet another zombie survival or his commitment to innovation in game could be questioned. However, gaming. Although he seemed to have the fond openness with which they sold the audience on his decision, he discussed their game and its many never shared how he managed to sell disasters makes it clear that they made the idea to his wife. I'm sure his kids the right decision on a personal level. loved it, mind.


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