MCV525 February 20th

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ROB.BAKER@INTENTMEDIA.CO.UK DISTRIBUTION

EDITORIAL PLANNER Some of the special issues coming up in MCV, the only trade publication that covers all sectors of the market... FRIDAY FEBRUARY 27th

TERRITORY REPORT: EASTERN AND CENTRAL EUROPE On the other side of our continent, the Eastern and Central areas are home to unique cultures of their own. Where there are people, there are gamers, and MCV investigates how they are supplied, speaking with the major retailers and publishers in these regions to find out how different things are for those on the other side of Europe. FRIDAY MARCH 6th

MCV AWARDS FINALISTS SUPPLEMENT Prepare for the MCV Awards with this comprehensive guide to the potential winners. Get the lowdown on each of the finalists for every category, as we explore each nominee’s history and their chances of securing victory when the awards are finally handed out on the evening of April 23rd. FRIDAY MARCH 13th

DUPLICATION AND COPY PROTECTION MCV takes a look at the process between the end of a game’s development and its release, whereby the discs are protected against piracy and replicated ready for distribution. We speak to the key players in this sector in order to shed some light on this crucial, but often overlooked, segment of the industry. FRIDAY MARCH 27th

TERRITORY REPORT: AUSTRALIA AND NEW ZEALAND Australia is regularly in the gaming press, with many of the biggest adult games having to be edited before they can be released Down Under due to the lack of an ‘18’ certificate. MCV investigates the state of the Australian and New Zealand video game markets, speaking to suppliers, key industry personnel and analysts. FRIDAY APRIL 3rd

DIGITAL DISTRIBUTION SPECIAL The digital game sector has never been more popular. 2008 saw the release of downloadable titles like Braid and LostWinds, while highly anticipated DLC for Fallout 3 and GTA IV have just been made available. MCV takes a closer look at this ever-expanding sector, and speaks to all the key service providers. FRIDAY APRIL 10th

TERRITORY REPORT: CHINA AND ASIA The Far East contains several unique markets that do things very differently to the rest of the world. Publishers and platform holders alike have to jump through completely different hoops to see their products released here. We look at how the territory’s video games industry works and what opportunities it offers. FRIDAY APRIL 27th

SELF IMPROVEMENT AND NON-GAMES SOFTWARE With the success of Wii Fit and Brain Training inspiring a wave of less traditional and more beneficial titles, it’s time to analyse this sector of the market. We look at what the future holds for non-games.

FOR MORE DETAILS CONTACT:

CHRIS.DRING@INTENTMEDIA.CO.UK LOGIC 3 . . . . . . . . . . . . . . . . . . . . 01923 471000 . . . . . . . . . . . www.uksales@logic3.com


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