A literature review of the use of Web 2.0 tools in Higher Education

Page 36

with
the
students
certainly
not
confirming
to
the
passive
and
silenced
undergraduate
roles
of
the
 seminar
room
or
lecture
theatre.
(2009:
170‐1)

Fitzgerald,
Steele
et
al.
(2009)
report
on
the
Digital
Learning
Communities
project
funded
by
 the
Australian
Learning
and
Teaching
Council.
They
focused
on
the
role
of
social
software
 and
networking
in
three
universities.
A
set
of
seven
pilot
courses
using
reflexive
blogging,
 wikis,
folksonomies,
collective
tagging
and
media
sharing
and
a
specialized
social
 networking
site
for
animation
(MyToons)
were
evaluated.
Two
interim
surveys
were
 conducted
to
correlate
results
from
the
evaluative
pilots
to
wider
attitudes
and
values
 towards
and
comparative
cultures
on
sharing
and
networking.

The
studies
revealed
that
 staff
motivation
for
experimentation
with
Web
2.0
was
higher
in
these
projects
than
is
 normally
found,
because
it
was
more
closely
tied
to
research
and
scholarly
agendas.
The
 pilots
included
a
cohort
of
courses
in
New
media
and
Information
systems,
and
a
course
in
 Applied
Ecology.
The
integration
of
social
media
within
the
curriculum
was
deployed
in
 order
to
advance
future
professional
practice,
and
more
specifically,
to
equip
students
with
 industry‐ready,
creative
and
critical
literacy
skills.
Educators
in
the
information
systems
 and
media‐related
courses
designed
the
curriculum
purposefully
and
with
a
range
of
 activities
using
particular
Web
2.0
technologies
so
that
they
would
introducing
students
to
 authentic
and
hands‐on
issues
of
copyright
and
media
practice
while
inviting
self‐ representation
and
creativity
as
writers
and
media
practitioners.

 The
iCamp
project
is
an
example
of
a
project
that
is
attempting
to
use
Web
2.0
technologies
 in
a
cross‐border
collaborative
problem‐based
learning
project.
In
the
first
trial
graduate
 and
post‐graduate
students
from
four
different
partner
universities
in
Turkey,
Poland,
 Estonia
and
Lituania
participated.
Eight
cross‐cultural
groups
of
four
or
five
students
were
 formed.
The
iCamp
educational
intervention
model
is
designed
to
support
competence
 development
in
self‐organised
intentional
learning
projects
in
digitally
mediated
 environments.
The
projects
used
a
rich
set
of
tools
including
shared
workspaces,
Instant
 Messaging,
videoconferencing,
a
content
repository
and
an
e‐portfolio
tool
(for
a
full
set
of
 interventions
and
see
Kieslinger,
2009).
The
research
team
adopted
a
design‐based
 research
approach,
with
a
strong
focus
on
designing
courses
for
real
life
trials,
getting
 feedback
from
practitioners
and
feeding
this
knowledge
into
advanced
pedagogical
 concepts
and
new
technological
developments.

Although
a
number
of
challenges
were
cited
 regarding
cultural
variation
in
teaching
and
learning
styles,
the
benefits
the
environment
 provided
in
terms
of
facilitating
engagement
across
cultural
contexts
was
deemed
to
 enhance
innovative
teaching
and
learning
practices.
The
findings
from
the
project
 highlighted
the
benefits
of
experiential
approaches
and
peer
learning
and
the
ways
in
which
 technologies
could
be
used
to
support
these.

 Väljataga
(2009),
describing
an
online
course
from
an
Estonian
university
that
participated
 in
the
iCamp
project,
reported
that
the
facilitators
gained
a
lot
by
being
involved,
including
 an
understanding
of
the
benefits
of
social
media
tools
and
services
within
their
teaching
 practices.
The
experience
highlighted
the
recognition
that
there
was
a
need
for
a
different
 type
of
role
in
these
environments,
one
that
simulates
mentoring
rather
than
top‐down
 teaching
approaches.
In
the
second
iCamp
trial
(involving
faculty
and
students
in
the
four
 institutions),
Law
and
Nguyen‐Ngoc
(2008)
demonstrate
that
although
the
collaborative
 learning
environment
can
support
self‐directed
learning
for
some
students,
other
students

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