Gametraders Live Magazine November 2021

Page 1


Go to page 24 & 40 for more details on Venom: Let There Be Carnage and Resident Evil: Welcome to Raccoon City!


From the Editor Hello and welcome to the November edition of Gametraders Live! Inside we have three exciting movie giveaways including Venom: Let There Be Carnage, Resident Evil: Welcome to Raccoon City and Spider Man: No Way Home! We also have two fantastic interviews with Jay Rath and Patricia Whitely, voice actors for the 1980’s Astro Boy TV Series. Plus some reviews of recent games, including Life is Strange: True Colours, Death Stranding Directors Cut and The Dark Pictures Anthology: House of Ashes. As well as an interesting article about new games to try when you are sick of replaying the same ones. We hope you enjoy the magazine and keep an eye out for part two coming in December!

Emily Langford Emily Langford, EDITOR


What’s inside

LIFE IS STRANGE: TRUE COLORS

pg. 52

DEATH STRANDING DIRECTORS CUT

PG. 60


THE LIVE TEAM EDITOR & DESIGNER: Emily Langford

WRITERS: Paul Monopoli, Interviews / Retro Editor Issa Maki & Lee Mehr, VGChartz

JAY RATH INTERVIEW

Pg. 8

PATRICIA WHITELY INTERVIEW

Pg. 28

THE DARK PICTURES ANTHOLOGY: HOUSE OF ASHES Pg. 72

SPIDER-MAN: NO WAY HOME GIVEAWAY PG. 30


MOVIES GIVEAWAY’S

INTERVIEW WITH PATRCIA WHITELY

INTERVIEW WITH JAY RATH


ANIME

,tv&


For the first time in the cinematic history of Spider-Man, our friendly neighbourhood hero’s identity is revealed, bringing his Super Hero responsibilities into conflict with his normal life and putting those he cares about most at risk. When he enlists Doctor Strange’s help to restore his secret, the spell tears a hole in their world, releasing the most powerful villains who’ve ever fought a Spider-Man in any universe. Now, Peter will have to overcome his greatest challenge yet, which will not only forever alter his own future but the future of the Multiverse. Starring Tom Holland, Zendaya, Benedict Cumberbatch, Jon Favreau, Jacob Batalon with Marisa Tomei Directed by Jon Watts Based on the MARVEL Comic Book by Stan Lee and Steve Ditko

WIN A DOUBLE PASS! Thanks to Sony Pictures and Gametraders you could win a double pass to see the new Resident Evil: Welcome To Raccoon City! All you have to do is go to the Gametraders Facebook page and like the competition post, tag who you’re going to take and comment why you want to see Spider-Man: No Way Home!


MARVEL and all related character names: © &™ 2021 MARVEL. Spider-Man™: No Way Home, the Movie ©2021 CPII and MARVEL.






Paul Monopoli

INTERVIEW:

JAY RATH The 1980s series of Astroboy debuted on

It recently occurred to me that there has

Australian TV on December 23rd in 1983.

been a lot of coverage over 80s properties

The show was a big success, running on

such as He-Man and the Masters of the

the ABC and Channel 10 throughout the

Universe, The Transformers and Teenage

80s and 90s. It was a show that made a

Mutant Ninja Turtles, but nothing on

big impact on me as a child, and I can

Astroboy. I decided not to wait for

remember many schoolyard discussions

someone else to explore this goldmine of

about various episodes.

80s pop culture, and I have taken it upon


myself to research and plan an upcoming

another one. And on the radio ‘The Great

audio documentary on the series. This

Gilder Sleeve’, one of whose actors sort of

has resulted in me making contact with

mentored me later.

almost all of the cast and crew involved in the show. Jay Rath, the voice of the

I enjoyed comedy on radio and comedy

villain Skunk, joined me for a Zoom call,

on film, including silent film, and I knew I

where we discussed his involvement in the

really wanted to be some sort of comedy

series.

performer at that time. It wasn’t stand up. That was the big thing, and this is way

Paul: When did you decide you wanted to

before Saturday night live. I suppose, it

be an actor?

would have been sketch comedy that I was most interested in, but I didn’t know

Jay: It was one of those fantasy options

what form it would take, but I was very

that I had. I wanted to be either a

interested in it and I wrote it all the time.

forest ranger, like Smokey Bear, or an airplane pilot or the engineer of a steam

I also always wanted to be a cartoonist

locomotive, but I got caught up in film

growing up, and I became one

very early. At that time we had actual film.

subsequently. I didn’t go into animation,

Eight millimetre size film, and some will

though I taught animation through our

know what that means.

university school.

It was an actual strip of plastic that you

Entertainment and the history of

used at home, and you could photograph

entertainment has always fascinated

on that, of course, and splice on it and do

me, and that includes comedy and all

movies. So I enjoyed Chaplin, Hardy and

its forms, where it came from and how it

on TV, WC fields and the Marx brothers,

changed over the years.

as I was primarily interested in the comedy aspect of performing. Will Rogers was


Paul: So at what point did acting not

game show pilot we did that New York.

become the focus and cartooning took

So I remain active in a lot of different

over?

fields but not just one of them. Some people would say I lacked focus.

Jay: Well, none of that ever ended, for me, I continued doing all of it. Acting

Paul: Is this something you were

is not an either/or, it’s always/and, and I

encouraged to do? Pursue a career in

think it is for most performers because it’s

entertainment?

so hard to make a living at it. Jay: Oh, my parents didn’t care what Every actor I know has a day job. Every

I did, but they made it clear that they

cartoonist I know has a day job. They

would support whatever I wanted and

have something else going on. It’s really

yeah, they certainly supported me.

hard to make a living doing just one of these things.

They got me a drawing board when I was very young and allowed me, when I

I calculated once, and I told my

was in high school, to spend the entire

cartooning students this, and it’s true: it’s

summers with a children’s theatre troupe.

easier to get into Congress, to be elected

We did four shows a day. It was double

to the US Congress, than to become a full

cast. So one cast would do two shows in

time professional cartoonist.

the morning and then in the afternoon another cast would do two shows. But I

From time to time I did continue to act

would work both shows. I would act in

more. I have acted in radio drama. I

one, and then I would crew for the other

produced a couple of pilot radio drama

one.

series, for both of the comedy series I worked on with national public radio, on

If you had any stage fright at all, you

an American national public radio, on a

would lose it pretty quick.


I gradually worked my way up. I started

Astroboy I got a phone call, and I don’t

writing some of the scripts for the

think it was from him directly, but it was

company and then my first directing job

it was from somebody attached to the to

was for them. Theatrical directing. That

the show asking if I would audition for it.

was a children’s theatre group. From there, I started directing grown ups in the

And I had no idea what was going on. It

community theatre projects, and then I

was an exciting opportunity. I mean, come

finally split off a semi professional theatre

do voices for a cartoon show… yeah that

company which is still active today. We

sounds pretty fun.

produce presentations on stage and radio. But I had never heard of Del before. I Paul: How did you get involved with

had never heard of Astroboy. I had no

Astroboy?

idea what any of this was, but I was very hopeful, and I thought it was very exciting.

Jay: I had been in a play: Neil Simon’s,

I knew we were dubbing something, and

The Good Doctor, which is based on

I guessed it was Japanese. I didn’t really

several short stories by Anton Chekhov, so

understand the show or what it was about.

I had to do several different characters in

We discovered it almost as viewers do:

the show and I matched voices to them.

one episode, at a time, and no one told

For one character I was an old man, and

us about a series arc. Nobody told us

another I was a very nervous young clerk

about the continuing storyline with Atlas.

and so on, so I had to do several distinct

It was always a surprise to us, interesting

characters within a single show.

to us. It’s like, oh Atlas is back. Oh my, he’s growing older. Why doesn’t Astro grow

And I guess Del (Lewis) was in one of

older?

the audiences. The run of the show was in October and it must have hung in his

We did it as we discovered it and maybe

mind, because when he started casting

that helped our performances. So, you



know, it came out of the blue, and I

strange, but to make eye contact, to be

loved it!

in the same room, to see each other’s physicality as you do, it counts a lot, and

Paul: Could you explain the process

otherwise you’re acting, you know, inside

of dubbing the show in the English

of a pipe. You don’t really feel it, you

because, from what I understand it’s very

don’t really sense it. You’re very much

different to how it’s done today where

divorced from it, but to do it sort of

it’s one person in the sound soundproof

with your family as you go and then you

studio. That person goes out, the next

know read through it scene by scene,

person comes in and does their lines,

comparing notes as we went, planning

and then they put it all together that way,

as we wanted, how we would approach

but this was different, this was the cast in

the characters and the next the next

the studio. Often three or four people at

scene and so on, I think that adds a lot.

a time, sometimes more.

You don’t get that sort of opportunity for continuity when you’re recording alone in

Jay: Yeah these days they like to isolate

a studio.

everything. So you isolate the actors, you isolate the sound effects, you isolate

Paul: What was the atmosphere, like in

everything, and then you mix it together

the studio having all of those people in

later, and that way you have maximum

the one booth?

control. Jay: Only those who were necessary to a We did it sort of the old fashioned

show were there. Not everybody was in

way, which was do it with everybody in

every show, obviously. Patty (Astro) was,

the same room at once, and I think, in

obviously. Maybe a few others, maybe

my own radio work subsequently, we

Brian (Dr Elefun) or Bob (Daddy Walrus)

almost always did it that way. It leads

or yeah. But a lot of people, of course,

to much better performances. You can

wanted time off. It was kind of a grind. I

actually see each other, and it sounds

always wanted to be in it. Give me any


part. I’ll come over and be in it.

Grad students versus undergraduate

But at first, we were all strangers, and

students.

the cast was much smaller when we did what I had termed “the pilot”, which

So we were strangers. We got to know

wasn’t really a pilot, but it was certainly

each other and, of course, some of

a tryout for us. It was a tryout for casting

us came to be friends. I did a lot with

purposes and was also try out, I believe,

Greg (Zerkle). We hung out a lot, and

for Nippon Television to make sure we

with Dave. Debby (Holmes), I knew

could do the job and in a quality way. So

by reputation, because she had been,

I always thought of it as the pilot. At that

I think, one of the founders of this

time the cast was tiny and not that many

children’s group that I’d been in. So I’d

characters were called for in that initial

heard her name around, and I was sort

program, but later on the full cast was

of flabbergasted that she was involved at

assembled.

all. She was, you know, like a giant in the area theatre scene.

We met for the first time and started doing table readings, which is where

And Patty (Whitely)… I just adored Patty

all the actors get together and we read

early on. She could have been a snob.

through a script. Some people already

She could have been ‘you know, I’m

knew each other, but a lot of us didn’t.

the star’, but no. She was she was like

Dave (Miller) was new to this too. He

my pal. We were great pals, and we’ve

was also very young. So we were sort of

stayed in touch. We went to parties. We

connected as the youngest. We hung

didn’t date, I mean, she was married

out, we did things, and you know, there

and pregnant, but I think we certainly

were the older people who might be,

developed a bond that lasted all these

you know, three or four years older

years. Of all the other cast members.

than us. But we were conscious of age,

Patty and I certainly kept in touch the

because of the academic setting that

most, continued to work together and

many of them were university students.

knew each other socially.


Photos taken by Jay Rath


Paul: You played multiple roles, but you

got caught on tape. I don’t like it and I’ve

are probably best known for the recurring

always been embarrassed that that went

character of Skunk. What was your approach

out.

to him? it was being a big guy, visually, on the Jay: I’m not a big guy, but Skunk’s a big

screen, and doing a deep voice was

guy, and I only found out later, much later,

problematic as a performer because I

that the character was based on Richard

lowered my voice as much as I could, and so

Widmark, and I was completely free to

I was speaking at the bottom of my register

invent whatever voice I had in mind. To

to portray emotion, I had nowhere to go

me, he was a great big guy, so he would

but up. Right now, my voice is going up and

have a great deep voice, and of course the

it’s going down, and I can… when you’re a

laugh wouldn’t be, you know, sort of the

radio actor you only have so many things

snickering wheezy Richard Widmark laugh.

to work with that often stage performers

It would be a deep oily evil laugh, a cartoon

don’t even think about that rhythm pitch

sort of laugh, like from a Warner brothers

tambor. If you lose pitch then you’re sort of

cartoon or something, and so that’s what I

hamstrung right at the start. So, there’s a

did. I’ve mentioned before, that Del wanted

lot going on with volume and Skunk and, of

me to be hootier. This is maybe about the

course, the laugh was great to do.

third episode in. Paul: Since discovering Astroboy’s success, Number one I didn’t like changing the

how have you found the fans?

voice that we already had established but Del really wanted it and he’s the director. I

Jay: The funny thing, is the fans get me

never did quite figure out what “hootier”

excited. A number of years ago, and on one

meant. It wound up very much… you know

of the boards, I thought of doing a special

I don’t know how to describe it locally, but

show. An audio show, like one of the Big

speaking through your nose letting a lot of

Finish productions, and we would avoid all

hair go through your mouth and your throat,

the trademark and copyright problems. So

at the same time, and I know some of that

we wouldn’t call it Astroboy. We’d call it,


you know, Little Boy Robot or something

exactly what the voice was. It’s a trick voice,

like that.

obviously. It’s not her natural speaking voice.

We’d do the same characters and do the

Paul: If you listen to the actual introduction

voices, and my idea was to do a show where

song, her voice is quite pronounced in

Astro finally ages and grows old, and I

certain parts of it.

thought it was a great idea, and I talked to a couple of cast members about it. I think

Jay: Well, there certainly was more than

Brian and Bob… and they were excited

one microphone, and they had all sorts of

because they were critical to it. Because you

channels running, and Patty may have been

would need their characters especially, and

louder on the particular mic that she was

I talked to Patty, and she was concerned,

on. I don’t remember how many mics there

because she didn’t know if she could do

were. There certainly must have been three

the voice anymore. She couldn’t remember

and maybe even four mics, and so it wasn’t


like real clustered around one mic.

But page turns could ruin a take, the sound of the page turning. So some

And I imagine they played with it in in

people did take the staples out, but they

post production to bring Patty out. That

didn’t drop them on the floor after the

would have been an engineering choice

first two shows or so. They just kept them

I think. But they were always fussing with

loose on the stand.

the mics and how close we were. We could turn to fuss with it afterward and

Obviously, dependent on the show, if

bring it down or put it up, but they were

you had a small part of the script why

very specific about where they wanted us

bother to take the staple out? Just go

to stand, how far away and everything.

read your line and then sit down, but if you were in a lot, yeah, you’d want to

The scripts were a problem, and page

manipulate it.

rattling was a big problem. Some people got the idea that you would take the

Paul: How was your approach to voice

staple out of the script, and, as you

acting?

read, you would drop that page to the floor. I think that came from the movie

Jay: Everybody would mark their parts

version of Annie, the Broadway musical

in the script. You’d read through it and

because they recreate a radio drama in

mark your parts and scan the script and

that movie, and it shows them dropping

look the key point of drama for your

the pages to the floor as they proceed,

character, if there were any. You get a

which is probably the last thing you

sense of the script, where it was going,

ever want to do. They make sound as

and then sometimes you negotiate with

they fall. We had stands for the scripts,

each other if you were doing characters

but sometimes you read from the same

that were one shot characters.

script even though you had your own just because you had to be so close together.

Dave and I have similar voices and would


discuss, you know, ”are you going to go up

In my later radio drama work I’ve always

on this or you’re going to go down? I will

found that the best audio actors have at

go up. Okay, then I’ll go down”, discussing

least had some music training, because

our pitch beforehand, so that listeners

I think in those terms already, and that’s

could differentiate between the voices. So,

what it really is. It’s an audio performance.

then you would mark the script and as I

A narrative performance is music. Thinking,

performed it I would mark the script further

the same way, is… again it’s pitch it’s tambor

with inflection notes of where I wanted lines

and rhythm. That’s all you have to work with.

to go up and where I wanted lines to be staccato.


Paul: And I believe you kept all the

the first thing I thought was, “It must have

Astroboy scripts?

aired.”

Jay: Yes, a lot of people just toss the scripts,

It was that simple. Because people have

you know, just throw them out, and they

seen it. Good. Anything you did that was

thought I was kind of crazy for putting

valued so much that people really feel

the pages back in order and saving them.

affection for it… It just amazes me that we

Sometimes, if somebody had a script they

had an impact on people’s lives. I mean,

didn’t want I’d take that one too, so I have a

some people chose careers that they are

couple sets of duplicates.

now successful in based on the show.

I thought it was special. I wanted to save everything and I did save everything. They thought it was, you know, “okay Jay wants it, fine, he’s a little peculiar about this. He really thinks it’s going to be that big a deal. Well, we’ll see. We all hope so, but…”

Paul: The show was a hit in Australia, but from what I understand it bombed in the US. Were you aware of any international success from the English version of the show?

Jay: No, no, not until the Internet. I did a Google search and I discovered the Astroboy Bulletin Board. But yeah, I found that and, of course, I was amazed. I registered as a user using my own name. I was just reading their comments, and



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© 2021 CTMG. All Rights Reserved.




Paul Monopoli

INTERVIEW WITH:

Patricia Whitely Of course, a magazine cannot have an

Kugler Whitely. I was lucky enough to find

Astroboy feature without a few words from

Patricia, and she was kind enough to spend

the boy robot himself. In the 1980s series,

some time chatting about the recording

Astro was voiced by stage actress, Patricia

sessions.


Paul: Astroboy was such an iconic show

and I went, “oh no, this is not for me”.

for Australian children, but we know so

So, then I put it together that what I was

little about the people behind the show.

really interested in were the props and the

What made you decide to become an

costumes. I left the university for a year

actor?

and then, when I went back on my own dime I thought “well I’m going to be a

Patricia: You know, I was always

theatre major”. So what if I never have an

interested. Going way back in

income?

kindergarten I always gravitated to the costume box, and I’d barter with someone

Paul: So what were some of the

if they took the costume I wanted. In

production’s you were involved in before

grade school I wrote a play and gave

Astro boy?

myself the leading part. Then, when I got to college, in those days they said

Patricia: University plays and high school

to women, ‘do you want to be a teacher

plays. When I was way younger, I did

or a nurse’ because they thought those

a lot of commercial work. I mean radio

were the only professions that women

voiceover. And we also lived in Chicago

could do. These are noble professions,

for a while. I’m originally from Wisconsin,

but I was suited for either. I tried both of

but in those five years I found some acting

them, and when I was getting into the

to do, and I was going to try to become a

education courses, I realised that I was

professional voiceover actor, but just when

bored by it, and the only thing I liked

I was trying to pull together a demo tape

was writing on the chalkboard. And the

we left Chicago, which is a very large city

nursing courses, I just saw myself walking

for Madison Wisconsin. I had a nice little

around in a crisp, white uniform with a

career in advertising voice over work here

lovely cap with a clipboard taking notes.

in Madison.

I worked at a nursing home for one night


Paul: How did you get cast in Astro boy?

Paul: Greg Zerkle, another actor in Astroboy, mentioned to me that one of the

Patricia: The Director, Del Lewis, was a

hardest things was when a character wasn’t

teaching assistant on staff at in the theatre

on the screen or had its back to the screen

department at the University of Wisconsin.

and then it turned to face the screen while it

Because we worked together, he was aware

was still speaking.

of my acting skills and my voice range. He said, “we’re dubbing this series called Astro

Patricia: Yeah, that was the hardest!

boy from Japanese into English, and I would like you to play Astro boy”, and I said “oh!

Paul: What we have what were your first

Yes, I’d love to.”

impressions when you saw the show?

Paul: Had you heard of Astro boy before

Patricia: You know, we would just see the

you got the role?

sections we were working on. We never sat back and watched a whole episode that

Patricia: No. Not a thing. It was just

I remember. It was clever and cute, and

when he approached me and said it was

there were some segments that were more

a Japanese cartoon, and we are going to

fun than others, like, I think they went into

dub it into English. It was difficult because

outer space in a rocket and because of

of that dubbing challenge. We’d watch a

the zero gravity food was, floating around,

section, and then we’d read it, and try to

that’s when the dialogue with something

match the characters mouth movements,

like “there goes my pork sandwich” and we

and it was okay if they were talking with

could see that it was a hamburger so we just

their head to the film you know, then you

changed it. Yeah, it was it was a lot of fun. I

can easily get it in. But I know in the early

mean, it was a lot of work too. I was thinking

days, I think we hung on with words like

it’s like college: you look back on it and

‘nooooo’ because the lips hadn’t stopped

think “oh God, didn’t I have the best time

moving yet, but we were out of words, so

of my life? forget about all the papers and

that was a little bit of cheating.

the reading and the tests”, so now I look


back on it very fondly. Even though there

Patricia: Well, it was all in Vilas Hall, which

were times when we were just fried! And

is our communications building (at the

with my one and a half year old at home,

University of Wisconsin). The pilot was

sometimes I would just say to Del... I’d

in a different place. For some reason I

start crying and saying “I’m fried! I have

feel like it was in a basement or in a main

to go home and see my baby” and he was

level, and then, then we moved to the

always so accommodating. He’s a great

regular studio. I think it was called ‘Filo

guy, and he had two little kids of his own.

Best block’ for some somebody at the university, and that was more fun. We had

Paul: Where was the original pilot

Carl Battaglia in the booth with Del and

recorded? I believe it was in a different

they’d talk to us, and we’d rehearse it

place to the main show.

and do it, and do it, and do it until finally someone approved of it.


Paul: So how long did the pilot take to

Paul: Did you get the role?

record? Patricia: I didn’t get that one, but I got the Patricia: I don’t think it took that long. It

next one that I auditioned for.

was all strange to us. It’s like “we’re doing what?” I don’t remember that took more

Paul: When the show was approved and you

than an hour, maybe two. It was just one

were bought back to record the series, more

episode. We were just reading. We didn’t

actors were bought in to the cast. What was

have to do the lip flap thing. It was just a

it like with the expanded cost now you had

small group of us. It was just an audition to

all of these new people playing all these

see if Nippon Broadcasting would like us.

varied roles?

Paul: Did you get to listen to any of the

Patricia: It was just great. I mean, it was

playback after you’d recorded that pilot?

mutual admiration society.

Patricia: No, just what we were doing at

Paul: What were some of the challenges

the time. I don’t recall that we listened to it

with the recording process?

again. Patricia: Well, the aforementioned, that Paul: There was a long break between

matching the lip flap. That can be really

recording that pilot and the main series.

hard, but we got better at it. Of course, as

What did you do during that time?

the week’s wore on, we got much, much better at getting that voice in before the

Patricia: Well, I was mostly home, taking

little characters shut the mouth.

care of my little baby. Maybe I did one play a year, or maybe two, or what the heck, it

Paul: What was it like recording your Atlas

was three plays a year (especially when I had

scenes with Paul Nelson? Because there

two kids!) I auditioned when she was two

were eight or nine episodes with Atlas in

weeks old. What am I saying? (laughs).

them.



Patricia: He was great, and Doctor Elefun

was available. I got her on the phone and

too. That was Brian Parry. They were they

she came in and relieved the pressure, and

were great to interact with. They were so

then she ordered some painkillers for me, but

intense into their characters, and their

you couldn’t just get them at that time. No

voices were so melodic and yeah… it was

pharmacies were open all night or anything. I

great. I had a different rapport with almost

had to go to the hospital pharmacy, and they

everyone in a different way (with the) different

had to call her to make sure the prescription

relationships of our characters.

was legitimate and to get permission from her voice. That’s how restricted opiate drugs

Paul: Were there any concerns that you had

were, but I did get them.

playing the main character of the series?

Patricia: No. I was young enough to be very

Paul: I’m thinking that wouldn’t have been

proud. I had this role of Astro boy, you know,

a cheap dentist bill for you at 10 o’clock at

and I didn’t have a moment off except maybe

night!

when you Uran was singing. And one night… this is so strange. It was a Saturday night,

Patricia: Oh no, I don’t recall it was like that.

and I started to have a toothache, and it got

She was just happy to help me out. It was

worse and worse as we went. We had a short

just the hassle of getting narcotics, because

dinner break, and we want to McDonald’s,

they were so verboten at that time. I felt like a

and the other cast members were like, “you

crazy person. I was just like walking in circles

are so good, you’re not eating anything”. I

waiting for her.

was maybe sipping something. I didn’t tell them, ‘because my tooth is throbbing in my

Paul: You mentioned the Uran songs before.

head!’ and it turned out to be, eventually, it

I understand that Becke (Wilenski) recorded

was a root canal. The nerve was dying in my

them, but they were never broadcast. Were

tooth, and that is tremendous pain. It really

you there for those recording sessions and

is. It’s like, boom, boom, boom! Luckily, after

what were your memories of them if you

we recorded at 10 o’clock at night, my dentist

were?


Patricia: I was there when she recorded them

Patricia: Well, I guess at first, I thought he

and I just marvelled at it. Her voice was so

looked kind of odd. We all loved the guns

darn cute. I can sing a little, but I would never

in his butt. That was one of our faves and

solo, and it was just so easy for her, and they

yeah… As time went on, very shortly, I grew

were such cute songs. It was nice to have a

to love him. We were told that the writer

little sister.

(Osamu Tezuka) wanted to put a positive spin on nuclear weapons because they had been

Paul: Did you keep in touch with Becke?

so devastated by it, so he turned and made this little character who had nuclear powers,

Patricia: No, I have not. You know, everybody

but was for the greater good, as opposed to

just scattered to the winds, because they were

evil.

in different years in school, but everybody was in college... except me... So, when you

Paul: The recording sessions started in

get out of that, you’re probably going to go

the late afternoon, and you (as the main

elsewhere. Some people stay in Madison

character) had to be there from the start to

because it’s such a nice college town. I mean

the end. What times did you find yourself

Jay and Dave (Miller), we palled around for a

leaving the studio some nights?

while afterwards. The Three Musketeers. And they’d come out to my house sometimes and

Patricia: 10, 11, 12, and Saturdays and

visit. I used to pick up Becke. I gave her a ride

Sundays we worked during the day, but they

down to the university, so I got to know her a

were long days.

little bit, but really after that... And Richard. Richard and I stayed in touch. We’ve been in

Paul: What are some of the memories, you

a couple plays together. So no. Everybody

have of the recording sessions?

just went off in their world. Patricia: We would just burst into laughter Paul: What were your impressions of Astro,

a lot. I know I told you the story of Debby

the character?

(Holmes). We had an island episode, and she was very, very dramatic. She said to Del, “I


want to play this character Del, like Medea”,

Patricia: We all stood around a microphone,

and he said, “not quite, no. Don’t go there”.

and we all sang together with lyrics in our hand, and I remember that Kahlei Slick, who

When Carl (Battaglia) was making the coffee,

played various roles, she said, “who’s singing

he really didn’t know how much to put in. It

like a child?”, and I said “that’s probably me”,

was delicious but after a couple of cups we

and she said “that’s so cute. Now when I sing,

were just talking so fast, you know, giggling

I sound like an old lady in the church choir”. I

and just kind of jittery, and I don’t usually get

can’t sing like an adult.

that affected by coffee. Then we realised he was putting in like two, three times as much

Paul: What were you told as far as distribution

as he was supposed to.

of the show would be concerned?

Richard Ganoung always wore a hat at every recording. I loved it when he did Alvin,

Patricia: Well, we were told that a man

because he was just so dumb. It was hilarious.

named Al Korn was going to handle the

He’s such a good actor.

American distribution and he did meet us, and he was complimentary to our voices, and

And it was just fun to be with the whole

then I don’t know what the heck happened.

group. In a perfect world, I would love to

I don’t know what he did with (the master

have been a soap opera... I mean, a radio

tapes). I remember that he wanted the

actress in the day, in the 40s when they had

masters and Carl tried to talk them out of it.

so many (radio shows). There was no TV,

He said “you know if you take the masters, we

and they had all these great stories on the

have no control. We don’t have a backup. Do

radio. That would have been my ideal world

you really want to do that?”, and they did, so

because no one can see you, so you can play

that’s when we lost control of it.

anything. Paul: Did the Masters go to Al, or Nippon Paul: The theme songs were the final parts recorded for the show. What are your memories of recording those songs?

Broadcasting?


Patricia: I think they went to a Nippon

opportunity, the 15 minutes of fame.

Broadcasting. That’s why we never had

We wanted our friends to enjoy it and

any distribution.

we wanted to be famous to be perfectly honest. (laughs)

Paul: What were your thoughts when the show failed the air in the US?

Paul: Oh, I don’t blame you for that one. I mean if you’re getting into acting I guess

Patricia: We were disappointed. You

that is the goal. When did you find out it

know, you always think this is your big

was a success in other parts of the world?


Patricia: Oh, not for a long, long, long time.

age bracket. I have to work so much harder

I’d say like, 20 years ago, maybe. Jay said,

to remember lines. I used to be able to learn

“well you know we’re hitting Malaysia”. I

a page of dialogue while riding the train to

didn’t know about Australia until very recently.

work in Chicago. Now it’ll take me two days

We recently communicated with some friends

to get a paragraph.

from Australia and they said, “oh yeah. Our grandkids still watch it”.

Paul: Any final thoughts on the show?

Paul: Had you done any TV work, or have you

Patricia: It’s really nice to hear after all these

done any TV work over the years?

years that it’s been enjoyed by a big audience of children and adults.

Patricia: Not TV per se, except for maybe interviews when we’re doing a play. I’ve been in an independent film called ‘Red Betsy’, and that one had some pretty good distribution. Then I was also an extra in Johnny Depp’s movie ‘Public Enemies’. I’m in a courtroom scene, and I have a purple hat. Wait for the courtroom scene and then look very intensely because I’m in the second row. Interesting day, but it was a long, long day.

Paul: So what have you done since playing Astro?

Patricia: I’ve done lots and lots of theatre. I used to do three (plays) per year, but now I’m slowing down because I’m in a different



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gameS

LIFE IS STRANG TRUE COLORS

DEATH STRANDING DIRECTORS CUT

TIRED OF PLAYING THE SAME GAME OVER & OVER AGAIN?


S

GE:

REVIEWS


Craig Snow

Tired of Playing the Same Game Over & Over Again? Try These Underplayed Games Instead Playing video games is one of the best ways

they are, can become a bit exhausting. If

for people to escape reality and relax a little

you’re looking to mix things up a little bit

bit. This is especially true today, when we

then check out these underplayed gems

live in such uncertain and unusual times.

from 2021. STS betting might also have

However, playing the same video games

what you need.

over and over again, no matter how good


Chicory: A Colorful Tale (PC, PS4, PS4) Chicory: A Colorful Tale is one of those

world. After a challenging and gloomy year

games that leaves you smiling after you

and a half for most people, this game is just

finish playing, so if you’re looking for

what the doctor ordered. It includes a lot of

something more cheerful for a change then

fun quests and interesting characters, but

this is a great option. The gameplay is pretty

the main selling point of Chicory: A Colorful

simple, yet also inventive, and the story is

Tale is its creative painting mechanic.

incredibly cute. Chicory is actually one of the most You play as an adorable anthropomorphic

acclaimed titles of the year so far, even

dog who has a very strange but important

though it flew in under the radar, and the

mission - to restore color to a colorless

critics were absolutely smitten with it.


Everhood (PC, NS)

A favourite of our own Issa Maki, who

imitators like Undertale. And it mixes a

gave it an 8.5, Everhood is another

number of different genres together, most

incredibly inventive indie offering that

notably the music & rhythm genre with

mixes and matches genres while telling a

the RPG one.

deceptively engaging storyline. “This level of quality, love, and genuine Everhood features an art style inspired

dedication is the exact thing that the

by the classics, as well as more modern

gaming industry should be supporting.”


Guilty Gear -Strive- (PC, PS4, PS5) Another review staff favourite, Guilty

some of its complexity.

Gear -Strive- is the latest entry in the acclaimed Japanese fighting game series

That’s not done at the expense of the

Guilty Gear, from renowned fighting

core gameplay, however, and as our own

game experts Arc System Works. While

Lee Mehr put it, -Strive- is “mechanically

Japanese fighters can often seem

rewarding, visually sumptuous, & aurally

intimidating and complex from the

satisfying to an insane degree; plus it’s

outside, -Strive- takes great steps to make

supported by one of the sturdiest online

this particular series more approachable

systems I’ve seen for a fighter.”

to series newcomers, trimming down


Wildermyth (PC)

Switching gears to the strategy genre,

It mixes excellent story-telling with

Wildermyth is a tactical RPG inspired

procedural generation, making for a

by tabletop classics. You’re tasked with

highly replayable title that also has a lot of

leading a band of heroes as they grow

heart and soul. It also means the decisions

from reluctant farmers into unique and

you make in gameplay are truly impactful.

legendary fighters, combating unexpected

If you like strategy games or tabletop

threats and strange monsters across

RPGs then this one is for you.

interactive battlefields.


Cozy Grove (PC, PS4, Xbox, NS) Let’s end on a delightful note, shall we?

to do so like other games of this nature.

If you’ve ever played games like Stardew

Your objective is to help the spirits on

Valley or Animal Crossing then you should

the titular island with various tasks, while

definitely like this life-sim game about

getting to know and care about them. But

camping on a haunted island. Cozy Grove

above all it’s a very charming and relaxing

operates in real-time, which means its

adventure.

features and beautifully hand-drawn landscape both change as the day turns to night, much like in Don’t Starve.

So there we have it, five of the year’s best ‘under-the-radar’ games, to help freshen

While the game invites you to check in

your gaming palette and perhaps expand

each day, it doesn’t put pressure on you

your gaming horizons.



Lee Mehr

REVIEW XS:

Life is Strange: True Colors Reviewer’s Note: Due to how important

misguided. But the increased stakes also

ahead, especially for the first episode. I

Deck Nine’s True Colors. How does it pan

some story details are, there are SPOILERS personally liked going in totally ignorant

of all major plot points, so feel free to take

made me wonder if adversity could show out?

heed of my warning. On with the review!

Alex Chen has spent the last eight years

Despite ditching the number, the latest Life

at age 21, she’s left the foster care system

is Strange (LiS) is the first mainline entry not

handled by Dontnod Entertainment; instead, Deck Nine Games advances from more

modest upbringings to new heights. The

team’s increased creative aspirations come

melded with Square Enix’s greater financial

backing as well. Speaking as someone who

really disliked the Before The Storm prequel, I thought this big-budget level of trust was

in the Helping Hands Group Home. Now, and reunites with her brother, Gabe. This reunion brings her to Haven Springs,

Colorado. Think a little slice of Portlandia set upon a mountainous Midwest. The quaint trip to this quaint town meets

disaster once Gabe is killed in an accident. With her supernatural power of Empathy, Alex begins to dig into the suspicious

circumstances surrounding this event.


If you read that last part, you’re likely

intimately knowing someone in detail;

looks like in this universe. Hell, the

the integral side characters who don’t

wondering what “Empathy,” as a power, facetious side of me pondered that before playing too: “so... being a typical person

who intuits another’s emotional state is a

superpower now? After time manipulation and telekinesis, why is Deck Nine Games’

further, you’ll grow more suspicious of trigger these powers as often. Sure, the original allowed you to rewind time and

fix mistakes, but that still enabled you to explore Max’s suspicions.

imagination so constrained?” My snarky

Beyond the cheapened gameplay

She’s less emotional translator and more

the potential implications for Alex’s

side subsided the more I saw it in action. walking reflection, if that makes sense.

Empathy goes beyond seeing a colored outline of someone and gleaning their

thoughts; Alex essentially gets infected by that intense emotional state as well.

Theoretically, no one can dissemble their “true colors” from her.

This ability cuts both ways for me. If

you’ve tried any of the previous titles, the gameplay remains mostly unchanged: walking around specific environs,

navigating dialogue opportunities with

functions, I’m also not comfortable with powers. To avoid spoiling (as much

as I can), think of Alex’s special ability

extending to artificially “course-correcting” someone’s attitude. Would you do that with such a power? The consequences

of those choices are brought up towards

the final act, of course. The problem is it’s presented in both a good and bad light,

depending on who was affected. So, the implicit lesson is… be prudent about the target you’re emotionally manipulating? That’s kinda fucked up.

NPCs, and a light smattering of puzzles.

Conversely, some strong characters and

TellTale vein is trusting another character.

the end of episode one, I was already

One thing that drives many games in the Alex’s Empathy cheat-codes past that to

scenarios elevate its potential too. By

connecting with minor characters like the


verbose Duckie and seeing the potential

of the core trio: Alex, Ryan, & Steph. Even

if both of Alex’s teammates check off a list

slate shows some improvements in the team’s craft.

of tropes and some cringe-inducing lines,

All this talk about its emotional core could

them. Similarly, Alex’s blossoming

investigations spearheaded by Alex. In my

there’s a genuine comradery between friendship with one of Haven Springs’

youngest members is thoroughly explored in my favorite level: the LARP. His disdain for people cossetting him after Gabe’s

death shifts to an engrossing distraction

with a solid payoff. Considering how Deck Nine’s previous writing rarely elevated

above tawdry for me, I’m glad this clean

suggest I’m disregarding the amateur

defense, so does the story. You can tacitly feel the writers prying ways for the trio to discover all of the guilty parties involved.

The shadiness of the major corporate entity (Typhon Mining) involved in the accident is an obvious suspicion; and yet, it’s odd how little I thought about it. There’s potential

evidence to be handed to authorities, but


don’t do that before the town’s roisterous

two conflicting attitudes across both

encapsulates why this... regnant corporate

logical annoyances versus the sporadic

party! The classic “show, don’t tell” rule

power, whose tendrils supposedly course

through the whole town, has no real bite. Even when the writing falters, the

presentation is typically on point. The list of voice actors may not have the relative star power of other entries, but it’s still a respectable one nonetheless. Erica

Mori’s mellifluous voice for Alex puts her

in the running as one of my favorite lead performances this year, and Jim Hunt

perfectly fits the oddball personality of

cerebral hemispheres: the technical/

emotional highs that stick with me. The uneven, back-loaded pacing relies on a finale’s over-exposition because of

how much fluff is sandwiched into the

beginning and middle; and yet, this series has often reveled in said fluff to capture

some emotionally earnest moments. And I get how that can work for specific fans,

but a proper sort of “story architecture” is

missing. It’s like building up a lavish house but never pouring a good foundation.

“Duckie”. These prominent examples in

With respect to gameplay, some credit

away from Alex’s hemisphere one got

relatively restricted town. Considering

mind, I did tend to notice that the further the shakier the acting quality became.

Some background extras and minor side

characters occasionally tumble into stale line-reading. This doesn’t cancel out

the positives, but it slightly dampens my enthusiasm.

In keeping with the series overall, True Colors’ disparate storytelling results frustrate me no end. I’m managing

is due for expanding player options in a their constrained budgets, most LiS

locales were linear with a smattering of collectibles. That’s still – mostly –

maintained here, but several pleasant

side-stories demand you investigate all the square footage you’re given. It’s one thing to miss discreet collectibles with dialogue snippets, it’s another when those post-

episode flow charts reveal a potentially

missed conversation with a good character.


Tie this in with the LARP’s rudimentary

details across every location, and more

arcade games (like Arkanoid), and several

sound design and healthy amount of

turn-based RPG mechanics, some knockoff basic puzzles, you get the majority of its adventure mechanics. Not vastly

expanded, but improved nonetheless. The increased budget & price point is

most prominently signaled in True Colors’

take the series to the next stage. The licensed songs have been a locked-in

positive since the beginning, so the main

note here is the impressive quantity of the latter. Hell, Angus & Julia Stone basically

made a new EP specifically for this game.

production values over its mechanics.

These upgrades are nice, but is it

improvements. Refracted light filtered

improvements are, does newer tech alone

Any long-time fan can instantly spot the through Alex’s bifocals, the naturalistic ways her eyes dart around, improved

lip syncing in dialogue segments, subtle

“AAA-level” nice? As notable as the

justify a bumped $60 price point (retail), or should Square Enix receive more scrutiny for testing players’ patience? This series


has always emphasized art design over

history spans several console generations:

any suspicious tactics here. I’m less

Playstation, SEGA, and PC titles elsewhere.

raw tech, but it’s tough to wholly disregard divided when considering the value from time spent, however. When considering

my collectible-gathering, I’d ballpark the campaign’s length at 9-10 hours.

Life is Strange has a knack for constructing emotionally earnest moments by any

means necessary. Considering how Deck Nine’s previous work hardly hit even

that expectation, True Colors represents

noteworthy improvement by comparison. But as True Colors trundles towards its

finale, changing from a mechanically-light adventure game to a confined interactive

movie, the ‘means’ of reaching here come with numerous sacrifices: poor pacing,

mismanaged stakes, annoying narrative

conveniences, and so on. It’s a game that elicits a plethora of vivid emotions, both

good & bad, but my overriding true color by the end was beige.

Despite being one of newest writers on VGChartz, Lee has been a part of the

community for over a decade. His gaming

N64 & NES at home while enjoying some

Being an Independent Contractor by trade (electric, plumbing, etc.) affords him more gaming luxuries today though. Reader

warning: each click given to his articles

only helps to inflate his Texas-sized ego. Proceed with caution.



Issa Maki

Death Strandin


REVIEW PS5:

ng Directors Cut


Hideo Kojima is the Nostradamus of my

than we thought. Let’s hope it doesn’t take

generation; his ‘visions’ of our future

two decades for society to catch up again.

have not only come to pass, but are demonstrable. His commentary concerning

Death Stranding relates the story of The

the American government’s influence over

United Cities of America and the collapse

the world, emergence of internet echo

of a once proud nation. Set roughly 30

chambers, increasing prevalence of AI in

years from the present, a metaphysical

human affairs, and what would become

pandemic has resulted in the merger of our

‘fake news’ was 20 years ahead of its time.

physical world with the land of the dead.

When characters in Metal Gear Solid V

Should a departed soul of the deceased (a

undergo medical treatments that only

‘Beached Thing’, or ‘BT’) consume living

existed in theoretical models in our world,

flesh, a ‘Voidout’ occurs - the equivalent of

but which have since become reality, the

a nuclear explosion. If this wasn’t enough,

man knows something. As a tasseographer

a new form of matter called Chiralium

divines tea leaves to tell us about tomorrow,

has contaminated the Troposphere of the

Kojima uses the medium of video games for

planet, resulting in an miasmic rain known

those willing to listen.

as ‘Timefall’ that can significantly age an organism in seconds. Forced underground,

Released in 2019, Death Stranding gave

the vestiges of humanity fester in unseen

mankind another glimpse beyond the

despair, awaiting a fate they can barely

vale of today; one it was hesitant to

hope to comprehend.

examine. Baffling critics and consumers alike with its unique mechanics and bizarre

Into this dying world Sam Bridges is born.

(yet beautifully told) story, the gaming

A ‘Porter’ (deliveryman) by trade, these

community tried everything in its power to

brave men and women risk the safety of

look away from Death Stranding and the

themselves and everything around them

messages held within. But like Metal Gear

by transporting precious supplies to the

Solid 2: Sons of Liberty, its relevance and

remaining pockets of society, in one last

place in the world is farther ahead of us

attempt keep the flames of liberty from



fading into oblivion. If any of that seems

a Metal Gear-like support staff, alongside

to resonate with the world today, keep

an indispensable, lovable ally, the fate of

in mind that Death Stranding came out

existence rests on the tired shoulders of a

the month before ‘coronavirus’ and

broken laborer and his ability to navigate

‘COVID-19’ became household names.

through shady government politics, legions of the dead, and a Porter’s worst

Entreated by an ailing President of the

fear: rival deliverymen out to steal their

United Cities to install the ‘Chiral Network’

work!

(imagine the internet combined with Star Trek’s replicator technology) across

After 93 hours of playtime, I finally have

the land, Sam travels in search of those

a consensus about what type of game

willing to connect with each other, while

Death Stranding is: I don’t know! How it

attempting to find his estranged sister

can appear like almost everything that’s

waiting at the other end of the country –

come before on the surface, yet be unlike

the successor to the Presidency. Aided by

anything almost defies explanation.


Compellingly, the answer falls along the

others. This community aspect of Death

lines of: “it is whatever you want it to be”.

Stranding, where the structures fellow players build affect your playthrough and

With body parts to equip, armored

vice-versa, is vital to progression – despite

plating, and upgradable exoskeletons,

there never being direct interaction at any

added to the emphasis on traversing

time. Imagine From Software’s fanbase

terrain and proper navigation, I see more

without the emphasis on trying to ruin

than a few parallels with the mech-genre

someone’s day. It’s strange to ponder

games I’ve encountered over the years.

that ‘contactless-multiplayer’ preceded

Fans of the soothing presence that a good

contactless delivery, but this is the world

farming simulator can provide have more

we live in.

to discover here than they could imagine. Gathering resources to plant generators

Even so, the fingerprints of Metal Gear

and drop boxes evokes similar feelings,

Solid are all over Norman Reedus’ cookie

but with the added benefit of helping

jar, to the point where I thought that Death


Stranding was made using Konami’s FOX

metrics that deliveries are graded on and hefty

engine. The similarities between the two from

amount of menu-based item management

both a gameplay and narrative perspective

give the impression of being unnecessary or

alone are more than enough to keep Kojima

‘fluff’ – and that’s the entire point (which is

acolytes adhering to the faith. Regardless of

why most of it can be ignored). This inflated

whatever Death Stranding exactly ‘is’, by the

sense of accomplishment and the constant

time you’re 3D-printing Akira-inspired bikes

need to be rewarded permeates life so

and roads, while fighting spirit beasts using

strongly today, who among the ‘Like, Share,

weapons laced with Sam’s blood (that also

Subscribe’ generation are even aware of the

injure him in the process), any attempts to

message being conveyed directly to them – at

dismiss the game as a mere ‘walking simulator’

their own expense, no less? I could go on for

hold no water; yet traversing the open land is

the next half hour citing examples about the

the core of the journey! Timefall ensures that

loss of privacy, data collection, or the ersatz

Death Stranding will be different whenever

nature of cloud technology; if this way of life

it’s played, changing with every passing hour,

isn’t already here, it’s not far off. Let’s just

day, week, month, and year. Much like life, you

say receiving an email from a doctor replete

can’t step into the same river twice.

with emoticons doesn’t exactly inspire much confidence in their practice.

Like a good episode of Star Trek, Death Stranding uses the future to comment on

Imperative outburst aside, it’s the additional

contemporary issues relevant in our era. This is

features to Death Stranding that ultimately

a running theme throughout much of Kojima’s

bring us here together. Rather than focusing

work, but it feels especially incisive this time

on a post/side-story that expands the narrative

around for how subtle it is in its directness.

beyond its breadth, the Director’s Cut takes an introverted look at itself, refining the

One thing that comes to mind is the sheer

groundwork established on PlayStation 4.

amount of ‘Likes’ Sam receives for almost any

It’s all great stuff, and barring a couple of

action he performs; down to something as

inclusions that intentionally expedite the

banal as walking. The dozens of superfluous

earlier sections of the game, there’s little


to complain about – especially taking into

Death Stranding as a launch PlayStation 5

consideration the asking price.

title (until you remember the 5 million sales on PS4 and PC). This fluidity simply didn’t

Most immediate of these upgrades are the

exist in 2019, nor did the melee attacks that

enhanced frame rate and haptic feedback

bolster Sam’s arsenal.

for the controller. From scanning the environment with the odradek to weaving

Eyebrows certainly raised when the Impact

through crags of rocks, it’s humorous that the

Thrusters, or ‘jetpack’, were revealed. Trailers

improvements to basic navigation are among

over the summer depicted Sam hovering over

the most significant. The mini-game of

mountain ranges down to lower altitudes

‘balancing’ Sam with the DualSense triggers

in seconds, a journey that previously would

has improved so dramatically, it’s curious that

have taken minutes of careful navigation to

Sony didn’t simply wait a year and release

undertake. Diehards may object, but the


situational utility of this luxury keeps it from

capability comparable to trucks, moving

taking center stage, as do the requirements

large amounts of product to build structures

needed for use. Giving up two extra

or retrieve loot from a MULE camp has

batteries for your exoskeleton is a major

never has been as efficient and enjoyable. A

proposition under any circumstance, but

friend (who played in 2019) balked when he

thrusters can make all the difference out in

saw how much I was able to load onto my

the Rockies. They do take some dedication

ride; as he watched me Matt Hoffman off

to appropriately upgrade, so Mandalorian

a bike ramp (shaving a minute or so off my

enthusiasts should exercise patience.

trip in the process), his eyes were green with envy.

The remaining Quality of Life improvements

Cargo guns are a novel, somewhat cost-

make a considerable difference. The

inefficient tool with good utility (and

‘Reverse Trike: Transporter’ gets my vote for

they’re a joy to operate). Chiral bridges

most valuable contribution. Combining the

are smaller, ethereal versions of their metal

precise movement of cycles with a carrying

counterparts with far more versatility, but


deactivate whenever Timefall occurs, limiting

Roadster can be acquired for use off the

their application. The improved Buddy Bot

course, but it’s best to keep it in the trophy

is also worthy of note. Now able to follow

room until those highways and byways

(and carry) Sam out in the wild, this pair of

get built. As odd as it seems, the Fragile

legs with a shelf on top can be useful within

Circuit can be a surprisingly effective way to

the Chiral Network. It does have problems

squeeze more mileage out of a playthrough.

navigating the landscape, and Sam can easily leave it in the dust if he’s not careful,

Less exciting on the surface, but more

re-routing it to the nearest safehouse. Keep

compelling, is the Firing Range. What comes

its limitations in mind and you won’t be

across as extraneous quickly becomes an

disappointed.

invaluable resource for improving yourself

The most unexpected features of the

against MULEs and BTs without having to

Director’s Cut come in the form of the

put everything on the line in the field. Fans

Fragile Circuit and Firing Range. Both strip

of the VR missions found throughout Metal

down mechanics that already existed, then

Gear Solid will be right at home, testing

essentially step out of the player’s way (with

themselves against the userbase across

the game in tow) so you can appreciate how

leaderboards and ranked missions. The size

solid they actually are.

of these virtual arenas is beyond impressive; should you get bit by the bug, hours can be

Equivalent to the various Time Trial modes

spent mastering the nuances of a game that

found in Mario Kart and other racing titles,

get overlooked unfairly.

the Fragile Circuit is a fully-functional racetrack where players can compete against

The final major piece to the Director’s Cut

their ghosts and the high scores of others,

is the ‘Ruined Factory’ sub-quest. A coda

using the vehicle of your choice. Taking the

of sorts to the original release, long-time

cargo truck for a spin was the last thing I

fans expecting a one-night stand might walk

wanted to do in Death Stranding, but after

away disappointed, but those content with a

learning how to properly drift it became

kiss on the cheek will leave satisfied.

my preferred mode of transportation. The


Tasked with infiltrating a MULE-controlled

looking for something like The Matrix or Metal

research facility that bears more than a

Gear Solid 2 to call their own, a zeitgeist that

few similarities to Metal Gear Solid, Sam

ascends them to the next level beyond what

must gather crucial information to better

they’ve been taught, here it stands. The future

understand the present, as well as the

awaits if you can handle it – and can do so

past. Assisting him in this endeavor is

with care.

the experimental ‘Maser Gun’, the latest acquisition to the Bridges weapon catalog.

Shigeru Miyamoto made video games ‘fun’;

By harnessing battery power, Sam can send

Hideo Kojima made them interesting, proving

powerful torrents of electric current into his

they could not only be a diversion, but a

human adversaries, taking them down in

powerful expression that teaches people,

an efficient, non-lethal manner. Completing

bringing us together as an entire species,

these missions grants access to the Support

instead of just the person sitting next to you.

Skeleton, which combines the effects of the

Look at it this way: For $10.00, you could take

three previous exoskeletons into an uber

a discarded copy of the most misunderstood,

hybrid. These two pieces of equipment are

unappreciated AAA game of 2019, elevate it

among the most useful in the entire game.

in virtually every way, and possibly even learn

My only complaint is how early they can be

something. Or you can buy a single weapon

attained.

for Yuffie in Final Fantasy VII Remake for a penny less. Time has already been kind to

Calling a game an ‘experience’ at this point

Death Stranding; I can only imagine how the

goes beyond clichè, but there are no other

future will look back on it. As for the world

words to describe Death Stranding; you

today, we can hope for change but should be

simply haven’t played anything like this

creating it ourselves, for each other’s sake as

before, regardless of how familiar it appears.

much as our own.

In many ways, the best advice is to disregard everyone’s preconceived notions and play it

Dr. Seuss said it best in three words: “This is

for yourself. Should the next generation be

Sam”. Sam, I am.



Issa Maki

The Dark Pic


REVIEW PS5:

ctures Anthology: House of Ashes


Supermassive Games continues to lead

satiate its hunger, bringing death to all

the charge in the medium of interactive

that lives. Any hopes for the future reside

storytelling. This ‘Choose Your Own

between your mind and fingertips.

Adventure’-inspired, consequential gameplay popularized by Until Dawn

Being the third ‘episode’ of an eight-part

has appeared across several titles and

series (which itself is a refinement of an

platforms over the past generation, yet

ongoing formula), the gameplay in House

none rivalled the impact of eight doomed

of Ashes has become standard operating

teenagers trapped upon a lonely mountain.

procedure; players grasp for straws

I’m happy to report that the trend has

while being strong-armed into making

largely been broken, and while House of

horrible decisions that have devastating

Ashes may fall just short of eclipsing Until

consequences from which there is no

Dawn’s brilliance, it’s easily the best entry in

escape. This is more entertaining than it

The Dark Pictures Anthology, representing

sounds, particularly if you have friends to

that significant bump needed to move the

muddy the waters of clarity, complicating

genre forward in a meaningful way.

the proceedings. The future can be seen, but has this habit of changing after

Taking place at the onset of the 2003

catching a glimpse of itself.

American invasion of Iraq, a unit of unsound, headstrong U.S. Marines embarks

Though the majority of improvements in

on a mission to locate Saddam Hussein’s

House of Ashes won’t be able as noticeable

fabled ‘weapons of mass destruction’.

to passers-by, the fanbase will appreciate

Besieged by a group determined to

that all of them are for the better.

overthrow said occupation, the two factions

Performance Mode makes its debut, and

are swallowed by the desert beneath them,

while a high framerate might seem like a

descending into the ruins of an ancient

luxury in these types of games, the overall

Akkadian temple used for ritual sacrifices.

smoothness it brings goes a long way

In the ensuing bloodshed, an ancient evil

towards selling the cinematic presentation;

awakens from the depths of the earth to

there’s no going back now. The improved



responsiveness this brings to the controls

Pictures Anthology are consistently smaller

helps considerably during QTEs and makes

than Until Dawn, offering the possibility for

basic navigation a more pleasant endeavor.

more intimate relationships between them.

A new 3D camera with over-the-shoulder

In this respect, House of Ashes actually

capabilities has been added; it’s not perfect

trumps its spiritual grandmother, bringing

by any means, but it’s a significant step

more volatile dynamics to explore along

above what we’ve had thus far.

with it.

Other additions are more subtle, but

The love triangle/’turf war’ between Eric,

important. The ‘flashlight’ button gives

Nick, and Rachel can go in just about

players command over the visuals, as

any direction, including an unlockable

intractable objects shine brighter to

trophy for bringing the two suitors closer

grab their attention. A difficulty setting

together. Likewise, the friendships or

finally rears its head, adding extra replay

rivalries between Jason, Salim, and Nick

value and accessibility. Interestingly, the

run as far north or south as players care to

trait ‘limiters’ that afflicted Little Hope

take them. The potential of Iowa farm boy

have been removed entirely. These

Jason befriending his Iraqi assailant (and

negative qualities served as shackles

their subsequent journey together) can be

holding characters back and, barring

the highlight of the entire game, and the

their eradication, became virtual death

schisms involving Nick are equally delicate.

sentences. As much as I like this idea, it was

If this isn’t the best cast Supermassive

a detriment to the storytelling. Its exclusion

has assembled, it’s certainly the one

is commendable.

that’s been given the most attention. As a result, multiple playthroughs are not only

Perhaps the greatest stride forward

warranted but are more desirable than in

House of Ashes takes is with its cast. The

previous entries.

ensembles presented throughout The Dark



The final new aspects concerning House

trust than ever. This competitive facet is

of Ashes are the multiplayer options

definitely something to consider exploring

available. Though much hasn’t changed

further.

from a technical perspective (aside from cross-gen functionality that works great),

On a more personal note, I give

the way the story is structured makes

Supermassive and writer Khurrum Rahman

sharing the experience with others an

considerable credit for having the courage

integral one, pitting gamers against each

to set House of Ashes amidst the Iraq War.

other (particularly when playing online) in

While the creators shy from developing

a bid for survival. Whether it’s opposing

any sort of political agenda, there clearly

military forces or the vertices of love,

exist some topical conversation pieces

everyone is in a position to be at their

that desperately need a platform for

most aggressive, while simultaneously

discussion. Every American citizen should

being at their most vulnerable to

be ashamed at the sight of monuments

treachery. Cooperation requires more

that have existed for centuries riddled


with bullet holes, defaced and forever

happen to be Americans, might get a taste

ruined – if not worse. The U.S. military’s

of the atrocities committed worldwide in

use of White Phosphorus continues

their name.

to go unaccounted for on the world stage, and what about the ramifications

If “those that sow the wind, reap the

of unmanned drones causing PTSD in

whirlwind.”, we should all aspire to be the

civilians throughout the Middle East?

tornado leading towards harmony, if not

Were I in charge, I would be learning a

for our sake, then to honor the departed

language like Arabic or Farsi with the

who rightfully deserved it. The truth will

rest of my countrymen in an effort to try

only be revealed to those who seek her,

asking for forgiveness; instead ‘Mission

but justice discovers all enemies of peace

Accomplished’ is censored by our media

and knows a thing or two about culpability.

nationwide.

House of Ashes is the closest Supermassive has come to replicating the success of what made Until Dawn a modern-day favorite. It’ll take another game or two before finally getting there, and when it does Supermassive will be in a unique position to sell high-quality, storybased titles for half the price it charged in 2015. There are still concessions that need to be made concerning game length and online play, but as it stands this is the step needed for progress. Those unimpressed with Man of Medan or Little Hope should take a look at House of Ashes – and if they


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