FirstLook Videogames Magazine Issue 1

Page 45

Other than a few noticeable landmarks, Defiance’s version of San Francisco will feel entirely alien to players.

and unaware of the true evils of world travel – no, not baggage weight restrictions, mercenaries! The campaign places her on an isolated island with no hope of rescue after the boat she was travelling on was violently sunk. Marooned, she’s desperate to find out if there are any other survivors on the island, forcing her to venture out, get a lay of the land and figure out for herself what to do next. If that isn’t a sink or swim moment we don’t know what is. And to make matters worse, Lara has to contend with bloodthirsty mercenaries whose motives are as unclear as their origins. The campaign structure seems less linear than previous Tomb Raiders as players will have ample opportunity to take part in side quests and explore island surroundings.

While the campaign is being developed by Crystal Dynamics, Square Montreal are handling the competitive multiplayer. Each mode pits two teams of eight against each other, scavengers versus mercenaries, with objectives ranging from simply killing enemies to collecting med-packs spread around five different maps. Tomb Raider as we know it has evolved. Here’s hoping Crystal Dynamics haven’t chucked the babe out with the bath water.

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