Gamercize Research

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Reach the Next Level™ Gamercize Research Information


Gamercize and Children’s Preferences

Project

Observe the free choice of 7-11 year olds between exergaming and exercise to evaluate the engagement of physical activity interventions. A games station, a Gamercize station and an exercise station were all available for the children to “free play”. The session was recorded and the video analysed after the 90 minuet event.

Products Used

Gamercize GZ Kids-Sport Stepper and Cycle

Outcome

Gamercize showed six times more engaging than exercise station. The non-interactive exercise was the least popular activity and the Gamercize station was the most popular.

Researcher

FPLC (Published in Future Fitness)

Year

2007

e: info@gamercize.net w: www.gamercize.net t: 08450 558 410 Databridge Services Ltd t/a Gamercize PO Box 492 Southampton SO50 OBG Registered In England No. 3118024 VAT Registration No. 658 8421 96


Gamercize and Children’s Enjoyment

Project

Using kid-friendly emoticons    as a scale ask school children if they enjoyed Gamercize as a PE Class by putting a tick on a whiteboard after playing. The children played socially together using Gamercize and popular video games for 30 minutes before recording their post-activity feedback.

Products Used

Gamercize GZ Sport Stepper

Outcome

95% Of 130 children enjoyed Gamercize in PE placing a tick under the :) emoticon.

Researcher

Derbyshire School Sport Partnership (Shown on BBC News)

Year

2008

e: info@gamercize.net w: www.gamercize.net t: 08450 558 410 Databridge Services Ltd t/a Gamercize PO Box 492 Southampton SO50 OBG Registered In England No. 3118024 VAT Registration No. 658 8421 96


Gamercize vs Other interactive games

Project

Compare the difference in experience of exergames by giving children 10 mins on each exergame and asking them to choose a favourite. Every child played on each Exergame in the school trial, then the children were given sticker stars to place on boards next to the equipment they enjoyed the most and the stars were counted at the end of the day.

Products Used

Gamercize GZ Kids-Sport Stepper and Cycle

Outcome

Gamercize was chosen by a factor of two to one over the over the next best Exergame. Gamercize was subsequently chosen as the sole Exergame for the school district.

Researcher

GPS (not published)

Year

2008

e: info@gamercize.net w: www.gamercize.net t: 08450 558 410 Databridge Services Ltd t/a Gamercize PO Box 492 Southampton SO50 OBG Registered In England No. 3118024 VAT Registration No. 658 8421 96


Gamercize and PA Adherence

Project

Post-intervention interviews on 11-12 year old attitudes to physical activity. Children were given the opportunity to use Gamercize in the setting of evaluating and demonstrating physical activity. The children then completed a survey to find out what their attitudes to physical activity and Gamercize were.

Products Used

Gamercize GZ Sport Cycles

Outcome

90% Of 50 children wanted to use Gamercize for their exercise and to be active.

Researcher

University of Cumbria, Tyson J

Year

2009

e: info@gamercize.net w: www.gamercize.net t: 08450 558 410 Databridge Services Ltd t/a Gamercize PO Box 492 Southampton SO50 OBG Registered In England No. 3118024 VAT Registration No. 658 8421 96


Gamercize and Screen Time

Project

What are the fitness benefits of using Gamercize PCSport under desk stepper over 12 weeks, self-study. Gamercize was used for one hour per day for five days a week by a 21 year old sports student to determine if the cumulative effect of such exercise could provide any health benefits.

Products Used

Gamercize PC-Sport

Outcome

Improvement in RHR and reduction in BMI, 1 hour per day recommendation

Researcher

University of South Florida, Runjaic I

Year

2010

e: info@gamercize.net w: www.gamercize.net t: 08450 558 410 Databridge Services Ltd t/a Gamercize PO Box 492 Southampton SO50 OBG Registered In England No. 3118024 VAT Registration No. 658 8421 96


Gamercize and Sustainability

Project

Comparison of physical activity levels in children between Recess activity and Gamercize activity A replicate of a similar study using Wii which proved a failure, this study too Gamercize instead and compared the PA levels over a six week period between interactive play and Gamercize play for school children.

Products Used

Gamercize GZ Pro-Sport Steppers

Outcome

Sustainable PA observed for Gamercize play, with no drop in interest or activity levels, being comparable to recess play.

Researcher

University of Coventry, Duncan M (Reported EGOC)

Year

2011

e: info@gamercize.net w: www.gamercize.net t: 08450 558 410 Databridge Services Ltd t/a Gamercize PO Box 492 Southampton SO50 OBG Registered In England No. 3118024 VAT Registration No. 658 8421 96


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