Game Training Model Sessions Attacking Model Session 1 (central areas)
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B A
4 9
10 8
18 6
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3. Game training component: • Starting situation: two grids A & B with the players positioned as shown in diagram • The players must stay in their designated areas • An attack starts with a pass from #3 to one of the yellow midfield players #6-8-10 • They play in grid A against 2 orange opponents (3 v 2) and must try to get one player into grid B • In grid B stands yellow striker #9 and one orange defender • The yellow midfielders can dribble into grid B (when free) or use #9 as a bouncer • In grid B yellow must utilise the 2 v 1 numerical advantage and score • Offside applies in grid B • When the defenders win the ball in grid A, they can score in two small goals (one counter attack only, then restart) Progression: • Add 3rd orange player in grid A, #3 yellow now either passes or dribbles with ball into grid A to create a 4 v 3 situation