Hard Foes for "And then the Sky..."

Page 1

Wolf* 1 -1 Hope

Reward: None

1

1


Hard Foe


Wolf* 1 -1 Hope

Reward: None

1

1


Hard Foe


Wolf* 1 -1 Hope

Reward: None

1

1


Hard Foe


Wolf* 1 -1 Hope

Reward: None

1

1


Hard Foe


Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Hard Foe


Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Hard Foe


Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Hard Foe


Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Hard Foe


Poacher* 1 -1 Food, -1 Hope

Reward: None

1

1


Hard Foe


Poacher* 1 -1 Food, -1 Hope

Reward: None

1

1


Hard Foe


Trader* -1 Loose up to 1 ressource, gain 2 food per ressource lost. Do not advance Foe tracker.

Reward: -1 Hope

1

1


Hard Foe


Lynx* 1 -1 Hope. Moves 1 extra spot forward if there is an empty space.

Reward: None

1

2


Hard Foe


Lynx* 1 -1 Hope. Moves 1 extra spot forward if there is an empty space.

Reward: None

1

2


Hard Foe


Wild Child* 0 -1 Food OR -3 Food to gain 1 young Worker (keep card). Don’t feed in Hunger phase this turn.

Reward: None

1

1


Hard Foe


Madman* 1 -2 Hope

Reward: None

1

1


Hard Foe


Madman* 1 -2 Hope

Reward: None

1

1


Hard Foe


Doomsayer* 2 -3 Hope

Reward: None

1

1


Hard Foe


Doomsayer* 2 -3 Hope

Reward: None

1

1


Hard Foe


Alpha wolf 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.

Reward: See above

1

2


Hard Foe


Alpha wolf 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.

Reward: See above

1

2


Hard Foe


Angry Bear 2 -1 cow or -2 Food if no cow is alive. -1 Hope.

Reward: 1 Food

2 2


Hard Foe


Angry Bear 2 -1 cow or -2 Food if no cow is alive. -1 Hope.

Reward: 1 Food

2 2


Hard Foe


Big Bandit 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

2


Hard Foe


Big Bandit 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

2


Hard Foe


Deserter 1 Put 1 adult Worker in the Infirmary.

Reward: None

2 2


Hard Foe


Deserter 1 Put 1 adult Worker in the Infirmary.

Reward: None

2 2


Hard Foe


Sorcerer 2 Loose 1 young Worker permanently, -1 Hope.

Reward: None

2

1


Hard Foe


Sorcerer 2 Loose 1 young Worker permanently, -1 Hope.

Reward: None

2

1


Hard Foe


Boar 2 Cannot use Commons next turn.

Reward: 1 Food

2

1


Hard Foe


Boar 2 Cannot use Commons next turn.

Reward: 1 Food

2

1


Hard Foe


Forsworn knight 3 Cannot use the Inn next turn. -1 Hope.

Reward: None

3 3


Hard Foe


Forsworn knight 3 Cannot use the Inn next turn. -1 Hope.

Reward: None

3 3


Hard Foe


Feral human 1 -1 Hope

Reward: None

1

2


Hard Foe


Feral human 1 -1 Hope

Reward: None

1

2


Hard Foe


Will’o wisp 2 -2 Hope. Moves 1 column left before advancing if there is an empty space.

Reward: None

2 2


Hard Foe


Will’o wisp 2 -2 Hope. Moves 1 column left before advancing if there is an empty space.

Reward: None

2 2


Hard Foe


Bandit leader 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated

Reward: None

2 2


Hard Foe


Bandit leader 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated

Reward: None

2 2


Hard Foe


Stag 2 Put 1 young Worker in the Infirmary.

Reward: 2 Food

2 2


Hard Foe


Stag 2 Put 1 young Worker in the Infirmary.

Reward: 2 Food

2 2


Hard Foe


Bear 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Hard Foe


Bear 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Hard Foe


Crazy mob 1 -1 Hope. Advance Foe tracker two times.

Reward:

2 2


Hard Foe


Crazy mob 1 -1 Hope. Advance Foe tracker two times.

Reward:

2 2


Hard Foe


Rabid fox 1 -1 horse or -2 Food if no horse is alive. -1 Hope.

Reward: None

2

1


Hard Foe


Rabid fox 1 -1 horse or -2 Food if no horse is alive. -1 Hope.

Reward: None

2

1


Hard Foe


Diseased rats 1 -2 Food

Reward: None

2

1


Hard Foe


Gang of Bandits 1+ -2 ressources. Worth 1 Hero point for each bandit defeated.

Reward: None.

2 2


Hard Foe


Wolf* 1 -1 Hope

Reward: None

1

1


Hard Foe


Wolf* 1 -1 Hope

Reward: None

1

1


Hard Foe


Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Hard Foe


Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Hard Foe


Poacher* 1 -1 Food, -1 Hope

Reward: None

1

1


Hard Foe


Lynx* 1 -1 Hope. Moves 1 extra spot forward if there is an empty space.

Reward: None

1

2


Hard Foe


Trader* -1 Loose up to 1 ressource, gain 2 food per ressource lost. Do not advance Foe tracker.

Reward: -1 Hope

1

1


Hard Foe


Madman* 1 -2 Hope

Reward: None

1

1


Hard Foe


Doomsayer* 2 -3 Hope

Reward: None

1

1


Hard Foe


Alpha wolf 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.

Reward: See above

1

2


Hard Foe


Angry Bear 2 -1 cow or -2 Food if no cow is alive. -1 Hope.

Reward: 1 Food

2 2


Hard Foe


Big Bandit 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

2


Hard Foe


Deserter 1 Put 1 adult Worker in the Infirmary.

Reward: None

2 2


Hard Foe


Sorcerer 2 Loose 1 young Worker permanently, -1 Hope.

Reward: None

2

1


Hard Foe


Boar 2 Cannot use Commons next turn.

Reward: 1 Food

2

1


Hard Foe


Forsworn knight 3 Cannot use the Inn next turn. -1 Hope.

Reward: None

3 3


Hard Foe


Feral human 1 -1 Hope

Reward: None

1

2


Hard Foe


Will’o wisp 2 -2 Hope. Moves 1 column left before advancing if there is an empty space.

Reward: None

2 2


Hard Foe


Bandit leader 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated

Reward: None

2 2


Hard Foe


Stag 2 Put 1 young Worker in the Infirmary.

Reward: 2 Food

2 2


Hard Foe


Bear 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Hard Foe


Crazy mob 1 -1 Hope. Advance Foe tracker two times.

Reward:

2 2


Hard Foe


Rabid fox 1 -1 horse or -2 Food if no horse is alive. -1 Hope.

Reward: None

2

1


Hard Foe


Diseased rats 1 -2 Food

Reward: None

2

1


Hard Foe


Wolf* 1 -1 Hope

Reward: None

1

1


Hard Foe


Wolf* 1 -1 Hope

Reward: None

1

1


Hard Foe


Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Hard Foe


Bandit* 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

1


Hard Foe


Poacher* 1 -1 Food, -1 Hope

Reward: None

1

1


Hard Foe


Lynx* 1 -1 Hope. Moves 1 extra spot forward if there is an empty space.

Reward: None

1

2


Hard Foe


Wild Child* 0 -1 Food OR -3 Food to gain 1 young Worker (keep card). Don’t feed in Hunger phase this turn.

Reward: None

1

1


Hard Foe


Madman* 1 -2 Hope

Reward: None

1

1


Hard Foe


Doomsayer* 2 -3 Hope

Reward: None

1

1


Hard Foe


Alpha wolf 2 -1 Hope. When killed you may move 1 Wolf into an adjacent space.

Reward: See above

1

2


Hard Foe


Angry Bear 2 -1 cow or -2 Food if no cow is alive. -1 Hope.

Reward: 1 Food

2 2


Hard Foe


Big Bandit 1+ -1 ressource. Worth 1 Hero point for each bandit defeated.

Reward: None

1

2


Hard Foe


Deserter 1 Put 1 adult Worker in the Infirmary.

Reward: None

2 2


Hard Foe


Sorcerer 2 Loose 1 young Worker permanently, -1 Hope.

Reward: None

2

1


Hard Foe


Boar 2 Cannot use Commons next turn.

Reward: 1 Food

2

1


Hard Foe


Forsworn knight 3 Cannot use the Inn next turn. -1 Hope.

Reward: None

3 3


Hard Foe


Feral human 1 -1 Hope

Reward: None

1

2


Hard Foe


Will’o wisp 2 -2 Hope. Moves 1 column left before advancing if there is an empty space.

Reward: None

2 2


Hard Foe


Bandit leader 1+ Cannot use Market next turn. Worth 1 Hero point for each bandit defeated

Reward: None

2 2


Hard Foe


Stag 2 Put 1 young Worker in the Infirmary.

Reward: 2 Food

2 2


Hard Foe


Bear 2 -1 Hope, -1 Food

Reward: 1 Food

2 2


Hard Foe


Crazy mob 1 -1 Hope. Advance Foe tracker two times.

Reward:

2 2


Hard Foe


Rabid fox 1 -1 horse or -2 Food if no horse is alive. -1 Hope.

Reward: None

2

1


Hard Foe


Gang of Bandits 1+ -2 ressources. Worth 1 Hero point for each bandit defeated.

Reward: None.

2 2


Hard Foe


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