Virtual Education Journal

Page 83

sim border, careens wildly and plunges over the embankment, turns and becomes stuck under the elevated roadway on which we stand. It is unoccupied and hopefully will self-­‐destruct so we proceed. The terrain to the right has become extraordinarily jagged. We cautiously begin to climb up the steep slope to the right. The green wall rises into the sky with various buildings jutting out of its sides. At last we ascend the topmost parapet of Castel Bella atop Mount Campion, the highest mountain on the Second life mainlands. http://maps.secondlife.com/secondlife/Campion/122/175/366 We stand 389 meters above sea level… no big deal if you are in a skybox. But this is not a skybox. The ground is at 365 meters! At this point we feel the need to descend. We turn abruptly south and descend swiftly (free fall for the most part). We arrive in Immidae at an altitude of 33 meters. Entry # 6 Down In the village of Peach we see a few houses and a roadside diner with a help wanted sign. It’s interesting to see that even on the mainland each Second Life sim seems to have its own unique character and culture. Peach could be any small town on a two-­‐lane road in America, with small diners, trees and broad grassy fields. Peach has that indefinable feel of a highway pit stop on the way to somewhere else.

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