Virtual Education Journal Winter 2013

Page 46

Wipe Roxie [laughing]: Kind of like the song, “wipe-­‐out?” Kavon: Then we stop, research anything we can find on the Internet, talk, strategize and try it again. And then the same thing happens again, but we’ve made a bit of progress. So we strategize more and we change up what we’re doing and then we finish the dungeon or overcome the last monster or challenge in the raid. That’s the fiero. It’s not easy, it’s not nerfed, and it has to at some point feel nearly impossible. Roxie: Whatever “it” is sounds like, in the moment, it is a major, perhaps life changing -­‐ at least for the player(s), accomplishment! So, can you establish a sense of community while playing the game, even in a virtual world? If so, How? Kavon: Absolutely, in fact many of the MMORPGs require a community to play end game content. It’s not that different from any community that meets regularly. MMORPGs like World of Warcraft require players to collaborate with others to quickly navigate the game. In fact, there is a whole series of built in rewards in WoW to promote and maintain

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