April 2014 vej

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building or face the monsters that come out at night. You also receive achievements for all of your accomplishments, from collecting wood for your first crafting table to building your portal to the Nether. While this mode of gaming is harder than the mode of creative, it is much more rewarding when you have everything set up. This is where you can teach students about the economy. Students can barter, trade goods and services, and learn how the world works. Hardcore is just as it sounds. Prepare yourself for a merciless onslaught of monsters and a lack of resources in an unforgiving world. While in Survival you will respawn if you die. In Hardcore you die and that's it – game over. You must restart from scratch in this type of game. I personally only made it 3 months in game time before falling to skeletons and creepers. This might be a lesson of cause and effect. Or, it could appear to be a more real life idea, as you have to start from scratch again. In my mind, this works well for psychology or anthropology as it can show how your actions affect your safety. If you make a mistake it's literally game over.

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