Book of Abstract and Collection of Synergy Synopses

Page 119

Demonstrations

GAMIFIED E-LEARNING FOR HEALTH CARE WORKERS Tore Høgås, Norwegian Centre for Integrated Care and Telemedicine, Norway

Background The health care sector in Norway faces staffing challenges, including maintaining and building competence in the workplace. E-learning in the workplace has become a common delivery method, and the e-learning section Helsekompetanse (Health Competence) at the Norwegian Centre for Integrated Care and Telemedicine is in the forefront of this development. Unskilled labour and staff with moderate reading and writing skills in Norwegian (whether immigrant or not) necessitates practical innovation in delivery methods to improve motivation and comprehension. We have therefore concentrated on developing enhanced learning experiences recently. One such focus area is gamification in e-learning for health care workers.

Demonstration Features This exhibition will display three gamified e-learning solutions from collaborations with Ageing and Health – Norwegian Centre for Research, Education and Service Development.

The Hand Hygiene Game The game aims to teach and test basic hygienic principles through a game that mimics the structure of popular mobile games. Students solve tasks in levels, receive stars based on their performance, and gain access to subsequent levels when they have enough stars. There is also a course leaderboard for the overall score of the game. Unskilled health care workers that seek certification through the blended learning program “I want to be a certified health care worker” have tested the game since November 2013. We will present evaluation results from this test period during the demonstration.

The Blood Pressure Game This game is similar to the one above, with similar gamification techniques, but the topic is blood pressure readings. We will present an early version of the game at the demonstration and student testing is scheduled to begin in August 2014.

Interactive Animation Video: Automatic Calendar This interactive video forms part of an online “Guide to Selecting and Implementing Assistive Aids for Persons with Dementia” developed under the umbrella of The Norwegian Dementia Plan 2015. It is a scenario of a health care worker meeting a person with dementia in her home, trying to chart her needs for assistive aids. In addition to the video content, it features pop-up questions and information windows to interact with as a basis for knowledge building, reflection and discussion. In sum, we believe these products and prototypes will spark a fruitful exchange of ideas around gamification in digital pedagogy.

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