Duke University Press Spring and Summer 2024 Catalog

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Gaming/Asian American studies/Media studies

Made in Asia/America

Why Video Games Were Never (Really) about Us

CHRISTOPHER B. PATTERSON and TARA FICKLE, editors Made in Asia/America explores the key role video games play within the race-makings of Asia/America. Each of its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers, examine the historical entanglements of games, Asia, and America, and reveal the ways games offer new modes of imagining imperial violence, racial difference, and coalition. Shifting away from Eurocentric, white, masculinist takes on gaming, the contributors focus on minority and queer experiences, practices, and innovative scholarly methods, to better account for the imperial circulation of games. Encouraging ambiguous and contextual ways of understanding games, the editors offer an “interactive” editorial method, a genre-expanding approach that encourages hybrid works of auto-theory, queer of color theory, and conversation among game makers and scholars to generate divergent meanings of games, play, and “Asian America.” Contributors Matthew Seiji Burns, Edmond Y. Chang, Naomi Clark, Miyoko Conley, Toby Đỗ, Anthony Dominguez, Tara Fickle, Sarah Christina Ganzon, Yuxin Gao, Domini Gee, Melos HanTani, Huan He, Matthew Jungsuk Howard, Rachael Hutchinson, Paraluman (Luna) Javier, Sisi Jiang, Marina Ayano Kittaka, Minh Le, Haneul Lee, Rachel Li, Christian Kealoha Miller, Patrick Miller, Keita C. Moore, Souvik Mukherjee, Christopher B. Patterson, Pamela (Pam) Punzalan, Takeo Rivera, Yasheng She, D. Squinkifer, Lien B. Tran, Prabhash Ranjan Tripathy, Emperatriz Ung, Gerald Voorhees, Yizhou (Joe) Xu, Robert Yang, Mike Ren Yi

April 384 pages, 29 illustrations paper, 978-1-4780-3026-3 $30.95/£26.99 cloth, 978-1-4780-2603-7 $114.95/£103.00

POWER PLAY: GAMES, POLITICS, CULTURE A series edited by TreaAndrea M. Russworm and Jennifer Malkowski

Christopher B. Patterson is Associate Professor of Gender, Race, Sexuality, and Social Justice at the University of British Columbia and author of Open World Empire: Race, Erotics, and the Global Rise of Video Games.

Announcing a new series

Power Play: Games, Politics, Culture

Edited by TREAANDREA M. RUSSWORM and JENNIFER

Tara Fickle is Associate Professor of Asian American Studies at Northwestern University and author of The Race Card: From Gaming Technologies to Model Minorities.

MALKOWSKI Long disregarded as inconsequential entertainment, video games are now increasingly recognized as a complex medium of profit, passion, and artistry with a tremendous impact on players and on culture at large. Power Play approaches video games as formidable cultural forces, prioritizing the way power circulates within and beyond game texts, industry, and culture. The series attends to the formal, computational realities of video games as entangled with questions of race, gender, sexuality, disability, and coloniality. Books in the series address how video games shape and are shaped by culture, ideology, and the people who play them while imagining the ways they could be shaped differently. Above all, Power Play expands existing disciplinary conversations in video game studies about how video games matter and to whom.

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