cultural studies
In the Shadows of the Digital Humanities
Commune, Movement, Negation
elizabeth weed & ellen rooney,
Notes from Tomorrow
editors
werner bonefeld & john holloway, special
a special issue of DIFFERENCES
issue editors
a special issue of SOUTH ATL ANTIC QUARTERLY The technological and intellectual impact of the digital humanities on the university is undeniable. Even as some observers hail the digital humanities as a savior of humanistic disciplines in crisis, critical questions about its nature and potential remain unanswered. The contributors to this special issue explicitly critique and engage the digital humanities, rather than simply celebrating the still-emerging field. This collection brings together scholars “Hexacago” game board created by the Game Changer Chicago Design Lab. Part of the 2013 alternate reality game The Source.
In recent years we have witnessed massive demonstrations of denial, refusal, and rejection exploding in one country after another. The squares of the world have become organizational focal points for rebellion and repression. What does such collective negation mean, and what comes afterward? This issue explores the forms of a reinvigorated, experimental communism: councils, assemblies, communes, squares, occupys, horizontalism, recovered factories, and cooperative farms and community gardens. Practitioners of this new model of “communism as communizing” attempt to change fundamental social relations from the bottom up.
from the center of digital humanities
By combining insider knowledge with sophisticated theoretical scrutiny,
initiatives and from the closely related
the contributors to this issue approach eruptions of rebellion from a variety
fields of new media and software stud-
of historical, economic, and methodological perspectives. Writing not
ies, among others, to interrogate some
only about but also within such forces of progressive resistance, they
of the assumptions and elisions at play in previous discussions of
investigate the complex, hopeful, and contradictory process of creating
the digital humanities and assess their impact on the humanities and
new social, economic, and political structures through negation.
the university at large. Topics include the national security state;
Contributors
games and “gamification”; the funding crisis in higher education and
Raquel Gutiérrez Aguilar, Werner Bonefeld, Alberto Bonnet, Craig Browne, Greig Charnock,
MOOC s;
Massimo De Angelis, Ana C. Dinerstein, Silvia Federici, Richard Gunn, John Holloway,
and issues of race, gender, and class marginalization in digital
humanities research.
Contributors Fiona Barnett, Wendy Chun, Michael Dieter, Alexander Galloway, David Golumbia, Richard Grusin, Patrick Jagoda, Matthew Kirschenbaum, Adeline Koh, Brian Lennon, Tara McPherson, Rita Raley, Lisa Marie Rhody
Katerina Nasioka, Marina Sitrin, Simon Susen, Sergio Tischler, Massimiliano Tomba, Adrian Wilding
Werner Bonefeld is Professor in the Department of Politics at the University of York. John Holloway is Professor of Sociology at the Autonomous University of Puebla.
Elizabeth Weed and Ellen Rooney are Professors in the Department of Modern Culture and Media at Brown University.
28
C U LT U R A L S T U D I E S/ N E W M E D I A
C U LT U R A L S T U D I E S
March 190 pages, 6 illustrations Vol. 25, no. 1
April 210 pages Vol. 113, no. 2
paper, 978–0–8223–6805–2, $14.00/£9.99
paper, 978–0–8223–6809–0, $16.00/£10.99