Develop - Issue 105 - May 2010

Page 37

PLAYSTATION MOVE | BETA

The Motion

Picture Depending on your perspective, PlayStation Move is either the future of motion control, or a rather untimely take on the Wii’s defining function. Will Freeman sat down with the first developers tackling Move, to explore the potential of the technology from a game design perspective...

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t’s easy to dismiss PlayStation Move as a tardy attempt at jumping on Nintendo’s motion control bandwagon. That is, until you get your hands on the controller itself, and realise how fantastically precise it is. The potential of a motion sensitive controller with the fidelity of a traditional pad offers terrific opportunity for games designers. In parallel with the coming of Natal, Move could see the dwindling reputation of gesture-controlled games return to the forefront of both the professional and public mindsets. But what of the process of actually creating games for Move? To answer that question, Develop sat down with some of those building the initial wave of titles for the platform. Joining the debate were EyePet designer May Wong and project manager Nathan Baseley, the producer of the forthcoming SOCOM Elliot Martin, Sports Champions assistant producer Olivier Banal, The Shoot’s associate producer Ray Khalastchi, and TV Superstars designers Sam Dickinson and Jon Torrens. DEVELOP-ONLINE.NET

MAY 2010 | 37


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