Develop - Issue 102- February 2010

Page 55

tools Crytek

+49 69219 77660

www.cryengine3.com

Tool

Spotlight BLITZTECH Technology type: Engine The Oliver brothers and their colleagues have been refining the internal tech at their studio for over a decade. BlitzTech is, in effect, the fruit of that labour, and is now available as a game engine aimed in general at largescale developments. With that audience in mind, BlitzTech has emerged as a substantial package with technical muscle in abundance, designed to support remote working and built-in version control. The engine is conceived to offer a highly flexible application that caters for the whole development pipeline, and includes an impressive game editor, which can be deployed on the target console for immediate feedback and to allow for real-time changes to the game world. The same editor also enables artists and designers to work across multiple and technologically incongruent SKUs with a single, consistant interface.

Dolby

01793 842922

games@dolby.com

CONTACT: BlitzTech Regent Square House The Parade Leamington Spa Warwickshire CV32 4NL United Kingdom WWW.DEVELOP-ONLINE.NET

BlitzTech also enables WYSIWYG shader editing with total interactive control and preview of material shader effects, including multiple texture stages, environment mapping and refraction in real-time. As well as boasting impressive graphical power – running entirely on dynamic lighting – BlitzTech is significantly compatible, providing support for the numerous high profile packages including Maya, Photoshop, Sound Forge and Vegas, as well as standard file formats. Interestingly, BlitzTech also features support for true stereoscopic 3D on current-generation consoles, marking it out as a truly all-encompassing engine.

E: business@blitzgamesstudios.com W: www.blitztech.com

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