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Contents DEVELOP ISSUE 110 OCTOBER 2010
ALPHA 08
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05 – 11 > dev news from around the globe Ian Livingstone leads NESTA and Sillset’s independent industry skills survey, we talk to Moshi Monsters about being a UK online superstudio, and examine motion control mega-hit Just Dance
14 – 21 > opinion and analysis Nick Gibson on the pitfalls of 3D in social networking games, Billy Thomson looks at the proud history of Dundee development; David Braben dissects the real issues in pre-owned games and Ben Board discusses the Christmas crunch
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29 – 30 > rovio’s secret The Angry Birds’ studio believes it has a magic formula for a surefire iPhone hit. Develop decided to try and find out what it was
32 – 35 > epic goes mobile How will Epic’s Unreal Engine power the next generation of mobile gaming?
41 > singapore up close The wealthy city-state of Singapore is a rising star in international video games development, and its resident developers are proud of their achievements.
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49 > interview: ken levine Irrational Games’ boss Ken Levine explains why he builds beautiful visions of extreme societies, blows them up, and then lets players in
BUILD 56 > key release: cryengine 3.2 Crytek director of global business development Carl Jones explains why the CryEngine is going 3D
64 – 65 > art: f-zero gx We pull apart the art of a racing classic
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66 – 67 > tutorial: xdg Silverball Studios explains its Extreme Game Development methodology
71 – 79 studios, tools, services and courses
CODA 80 – 82 > an offbeat look at the industry Nick Clegg plays the Wii, the debut of the Devipedia, a look back 20 years in development time; and designer Jane Jensen answers our FAQ