Midterm MSc1 Hyperbody G2

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Swarmscapes Mindaugas Arlauskas | Daniel Fischer | Benjamin Kemper | Olav Van den Doorn


LondonNew York RotterdamVenice




EXISTING BRIDGES


EXISTING BRIDGES EXPO MAINSTREET


EXISTING BRIDGES EXPO MAINSTREET PAVILIONS


EXISTING BRIDGES EXPO MAINSTREET PAVILIONS NEW CONNECTIONS


Swarmscape Almost all of the world’s big cities are situated next to large water areas. Thinking of increasing population, decline of usable public space and more and more built infrastructure, an important question to be answered is what role can water areas play in our future dynamic cities? The answer is interactive intelligent landscape – Swarmscape – which will make use of the water without obstructing its v aluable area permanently. Consisting out of modules, these landscapes are capable of providing both additional urban space and performing a new way of infrastructure for pedestrians to cross the water.












Attractor

Dynamic

line simulation

attractor lines

Modules

approaching




















Bending

approach

Modules

Physical

bending

First

connecting

geometry


Typical public space - people move to public space - static infrastructure - inactive river

Swarmscape - public space moves to people - dynamic infrastructure - river as an active element


Gardens

Inside orientation

Square

Amphitheater

Park

Double orientation

Terrace

Outside expo Basic Shape

Field

Outside orientation

Stage

Inside expo


Square

Stage

Exhibition space

Beach

Field

Park




Next Steps




Less

bridges

- More Landscape


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