Pass 4: Foreground Tabletop The soft shadow quality of the main spotlight is increased from "fast" to "good" to avoid shadow banding on the tabletop in the foreground of the image. The other parts of the scene don't benefit from this higher shadow quality. The edge of the game board provides a natural place to hide the transition. The blurry reflections of the tabletop shader are once again disabled. This shader's Fresnel Term makes reflections almost invisible in this part of the image, so a lot of time is saved by turning off blurriness for this render.
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