BlenderArt Magazine Issue 5 Modeling Techniques & Blender Scripts

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3D W ork s h op - Using Blue prints in Blende r

O nce th is is done , w e ne e d to s e t th e m up in Bl e nde r. Th e advantage of th is s e tup is th at you can h ave s e ve ralbl ue prints on th e s am e s cre e n and be abl e to vie w th e m at diffe re nt angl es w h il e giving you a be tte r ide a of de pth and m ak ing it e as ie r to m ode lth e pie ce s . To do th is , s tart Bl e nde r and go to th e top vie w port and add th e firs t im age to th e back ground by: (Vie w >> Back ground Im age >> Us e Back ground Im age ) and s e l e ct your im age . Your firs t im age , in th is cas e , th e top im age , appe ars in th e top vie w port. Th e n add a pl ane : (Add>> Me s h >> Pl ane ). And s cal e to fit your back ground e xactl y us ing th e [S k e y]+ [X k e y, Y k e y or Z k e y]. Now go to th e m ate rialtab, add a ne w m ate rial and give it an appropriate nam e . Add a ne w Te xture and l oad th e s am e im age as be fore . In th e m ap input m e nu s e l e ct UV. Spl it th e vie w port and ope n up th e UV/Im age Editor. Load up th e s am e im age . Se l e ct your obje ct and go into th e UV Face Se l e ct M ode . Pre s s th e [U k e y]and s e l e ct Cube from th e m e nu. Th e pl ane UV coordinate s w il lnow appe ar in th e UV/Im age Editor. Pos ition th e ve rtice s as be fore to m ap th e im age corre ctl y on th e pl ane . M ak e s ure th e y fit corre ctl y. Now go into th e (Draw Type >> Te xture d), us ing th e [ALT-Z ] s h ortcut. Th e te xture w il lappe ar m appe d on th e pl ane . Re pe at w ith e ach of your im age s and pos ition th e pl ane s corre ctl y as to h ave a re s ul t s im il ar to th e fol l ow ing s cre e ns h ot: Fig3.

Bl e nde rartM agazine - Jul y 20 0 6

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Fig3. Bl ue prints proje cte d on pl ain m e sh

You now h ave a s trong bl ue print s e tup th at w il l e as e and guide your m ode l ing. Now , if th is is done corre ctl y, al lth at is l e ft to do is to actual l y m ode l . I w il lnow try to e xpl ain, th rough an e xam pl e , h ow to m ode lth e h ood of th e car us ing th is bl ue print s e tup.

Fig4.Ad d ing a pl ane

Th e firs t e dge goe s dire ctl y in th e m iddl e , as w e w il lbe us ing a M irror m odifie r for th e m ode l . Th e s e cond e dge s h oul d be furth e r to th e righ t. W e w il lbe e xtruding th is e dge of tw o ve rtice s , m ak ing s m al ladjus tm e nts to th e ir pos ition to fol l ow th e bl ue prints . You s h oul d now h ave a m e s h s im il ar to th e fol l ow ing s cre e ns h ot:Fig5.

Mode l ing th e Pie ce s

Go into top vie w [Num pad 7] and (Space bar>> Add>> Pl ane ). Pl ace th e firs t four ve rtice s as s e e n in th e s cre e ns h ot. Fig4

Fig5.Extrud ing th e m e sh


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