BlenderArt Magazine Issue 5 Modeling Techniques & Blender Scripts

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3D W ork s h op - M ode ling R upe rt th e "EvilM onk e y"

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Ne xt, w e w il lbe w ork ing on th e body. Rupe rt’s h air w il lbe adde d as a finalcos m e tic m odification w h e n w e h ave finis h e d.

Le t’s ge tm ode l ing: Body

At th is point you s h oul d be re ady to m ode lth e tail , jus t k e e p e xtruding, fol l ow ing th e s h ape of th e tail .(fig. 18) Paus e and tak e a l ook at your m ode lfrom al ls ide s , adjus ting are as th at l ook

At th is point, th e e xtrude tool[E k e y]is going to be our be s t frie nd. W e w il lbe e xtruding out from th e bottom of th e h e ad to cre ate a s e am l e s s fl ow into th e body.

Ne ck & Body Fig14. Ed iting e ars

M ove th e e ar furth e r into th e e ar h ol e , join th e e ar to th e h e ad, k e e p pre s s e d [Sh iftk e y]th e RM B cl ick to s e l e ct both obje cts and th e n pre s s [J k e y]. Start m e rging [Al t+ M]ve rtice s w h e re th e y l ine up. O nce w e h ave th e e ar firm l y conne cte d, w e w il lde l e te unne e de d ve rtice s from ins ide th e h e ad. (fig. 15) Se e ing as h ow e ars are difficul t to e xpl ain, pl e as e l ook at th e incl ude d bl e nd fil e for pl ace m e nt and e ar- type tw e ak ing of th e s ph e re .

Se l e ct th e 4 bottom ve rtice s of th e h e ad. Th is w il l be w h e re w e s tart cre ating th e ne ck (fig. 16) and e xtrude dow n, adjus ting ve rtice s as ne e de d to m atch up w ith th e im age . You w il lnotice th at a l ittl e adjus ting w il lbe ne e de d w h e re it m e e ts th e h e ad as w e l l . Continue to e xtrude th e ne w ve rtice s dow n, s h aping it to th e re s t of th e body, s cal ing and rotating as ne e de d to cre ate th e rounde d body s h ape . (fig. 17) Fig16. Ad d ing ne ck

Fig18. ad d ing tail

al ittl e off. I fatte ne d up h is body from th e front vie w (s e l e ct al lbody ve rtice s and pre s s [Al t+ S], drag your m ous e h oriz ontal l y to th e s cre e n), you can al s o grab ve rtice s in th e front and back h ip are as and pul lth e m out a l ittl e to cre ate a m ore rounde d body. Turn on Subs urf to ch e ck for s m ooth ne s s and a pre vie w of h ow Rupe rt l ook s (fig. 19 ).

Fig15. Joining e ars to th e m ain m e sh

Bas ical l y you w il lw ant to pus h and pul lth e ve rtice s ins ide th e e ar to cre ate th e il l us ion of fol ds and ridge s . Th at concl ude s th e buil ding of th e h e ad. Bl e nde rartM agazine - Jul y 20 0 6

Fig19 . Ch e ck ing m e sh in Sub surf Fig17. Extrud e d b od y


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