BlenderArt Magazine Issue 5 Modeling Techniques & Blender Scripts

Page 15

3D W ork s h op - M ode ling R upe rt th e "EvilM onk e y"

Fil l ing in ofFace s

Tim e to cre ate th e back ofh is h e ad

Th is part ge ne ral l y tak e s a l ittl e adjus ting for m e . Th e goalis to l ine up al lyour nice e dge s into cl e an 4 s ide d pol ygon face s . Th e be s t w ay to go about it is to jus t jum p in and s tart fil l ing th e m up. I pre fe r h aving m ore controlove r th is proce s s s o I do th e m one at a tim e , fixing probl e m are as as I go. To fil lin face s , s e l e ct 2 ve rtice s and cre ate an e dge be tw e e n th e m [F], continue to cre ate e dge s untilyou h ave a cl os e d box (or pol ygon). O nce you h ave a cl os e d are a, s e l e ct al lfour ve rtice s and h it [F] again to fil lth e pol ygon. (fig 7)

Fig7. Fil l ing th e face s

Continue cre ating e dge s and fil l ing in face s untilyour m ode lre s e m bl e s (fig8). M os t l ik e l y you w il lrun into s am e probl e m as I did. O n s om e of th e e dge l ine s , I didn't cre ate e nough ve rtice s for e ve ry th ing to l ine up nice l y.

Bl e nde rartM agazine - Jul y 20 0 6

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It w il lbe jus t l ik e cre ating th e e dge s for h is face . ControlLM B cl ick to cre ate ne w ve rtice s fol l ow ing al ong th e re fe re nce ph oto, m ak ing s ure to adjus t from both front and s ide vie w s to cre ate a nice s m ooth , rounde d h e ad. (fig. 9 ) M ak e s ure to m ode laround w h e re th e e ar w il l go. If you cove r it up now , it w il ljus t be adde d s te ps to attach th e e ar l ate r.

Fig8. R upe rtafte r face fil l ing

I fixe d it by s e l e cting 2 ve rtice s to e ith e r s ide of th e probl e m are a and h itting (W >> Subdivide ) in 'Edit M ode ' to cre ate additionalve rtice s . For th e m os t part, I m anage d to cre ate cl e an four- s ide d pol ygon face s . Th e re are a fe w triangl e s th at coul dn’t be h el pe d and h ope ful l y w on’t caus e a probl e m . If th e y do, w e w il lde alw ith th e m l ate r. At th is point, you can ch e ck your progre s s in s ol id m ode [Z ]. M ak e s ure you h ave s e l e cte d your m ode land h ave pus h e d th e 'Se t Sm ooth ' button in th e 'Edit buttons ' w indow . Al s o, at th is point you m ay h ave norm al s facing th e w rong w ay. To fix th at, s e l e ct al lve rtice s w h il e in 'Edit M ode ' and pre s s [Ctrl+ N] to s e t th e m al lin th e s am e dire ction. Rupe rt is l ook ing pre tty good at th is s tage . If you w ant, you can tak e a l ook at h im w ith Subs urf on (re m e m be r, Subs urf h as be e n m ove d to th e M odifie r s tack in Bl e nde r2.4x).

Fig9 . Sm ooth surface

Th e e ye s s ay ital l

Since m y re fe re nce ph oto is e ntire l y too cute for an e vilm onk e y, w e are going to m odify h is cute ne s s factor. And s ince th e e ye s s ay it al l , th at is w h at w e are going to m odify.


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