BlenderArt Magazine Issue 18 Landscapes, Environments & Sets

Page 15

3D WORKSHOP: Game Physics and Paths Sphere, Box, and Plane

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21.Press [G], [X], 1 then [Enter] to align the second-last vertex with the last. 22.Press [G], [Z], 2 then [Enter]to move the second-last vertex up. 23.Click RMB to select the first vertex (right-most) and Press [Shift+S], then click Cursor -> Selection. Rotating the scene should show a view similar to:

10.Add » Curve » Path, then [Tab] to exit edit-mode. 11.Press [G], [Y], 2 then [Enter] to move the Path back. 12.Press [G], [Z], 0.25 then [Enter] to move the Path up. This will align the Path's first vertex with the Sphere's center. After it falls, the Sphere will move along the Path. There are other ways to align vertices that don't rely on premeditated positioning, as in step 18. 13.Object » Mirror » X Local 14.Press [NumPad7] for a top view.

by Dave Jarvis

15.Press [Tab] to edit the Path.

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16.Press [A] to deselect all vertices. 17.Click RMB to select the last vertex (left-most).

Properly Positioned Path

Materials 1.Press [Tab] to stop editing the Path. 2.Press [F5] for the Materials buttons. 3.Click RMB on the Cube to only select the Cube.

18.Press [Shift+S] then click Selection -> Cursor.

4.Under the "Links and Pipeline" panel, under "Link to Object", Rename Material to Cube.

19.Press [G], [Z], 1.5 then [Enter] to move the last vertex up.

5.Click RMB on the Plane to only select the Plane.

20.Click RMB to select the second-last vertex.

6.Under the "Links and Pipeline" panel, under "Link to Object", Click Add New.

Issue 18 | Sep 2008 - Landscapes, Environments & Sets


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