BlenderArt Magazine Issue 17 Lights, Camera, Action!

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EDITORIAL

3 Welcome to issue # 17 of BAM. This issue we take a look at using Blenders post processing tools as well as explore some tips and tricks to make your lighting more impressive. And as a special treat we hear from not one, but two Blender authors as they talk about their new books.

Sandra Gilbert Managing Editor

Well what are waiting for? Get reading already. Happy Blending! ormally "Lights, Camera, Action!" is a phrase we associate with traditional film sandra@blenderart.org making, but it applies equally well to 3D animation. Often the order is open to interpretation, depending on project work flows and individual tastes, but the same steps are needed for a successful animation.

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Animation projects require far more than just modeling an object or character and animating its movements. Lighting for visual appeal and to set the mood or tone can be a time consuming phase of its own. Then of course there are effects and sound to be added. AII in all, the final stages of a production can take just as long as the initial stages. And as luck would have it, Blender has the tools to make it all that much easier. With the use of render layers and nodes for compositing and a fully functional sequence editor, Blender offers you full control when finalizing your animation project.

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Issue 17 | July 2008 - Lights Camera Action!


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