BlenderArt Magazine Issue 16 Wow Factor (Physical Simulation, Particles etc.)

Page 35

3D WORKSHOP:

Gone with the waves

Step 05: Select the Empty and press N Key to show «Transform Properties» in a floating window. Set Scale X, Y and Z to 6.3. Set LocX and LocY to 5 and set the LocZ value to 0. Select the grid and then click the «Set Smooth» button in the «Editing » panel.

by François Grassard

Step 06:

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Create another Empty, name it «Turbulence_2» and place it at the center of the world via shortcuts Alt+R and Alt+G, as before. Set their LocX, Y and Z to -8.5 / 6 / 3 and the three Scale values to 6.5. Select your grid, then go back to the «Editing» panel and press the «Copy» button of the «Displace» to duplicate this modifier. Step 07: Change the «Strength» value of this duplicated «Displace» to 0.25 and set the «OB:» parameter to «Turbulence_2». The two «Displace» modifiers now can be controlled independently. Create a new Empty and place it at the

35 origin of the world (Alt+R and Alt+G). Name it «Waves», set LocX, Y and Z to 9 / 9 / 2 and the three scale values to 4.5. Step 08: Select the grid and, as before, press the copy button of the lower «Displace» modifier in the stack. Now you have three «Displacements» applied to the grid. Two for adding small turbulences on the ocean's surface and the lower one in the stack to create bigger waves. Fill his «Texture» field with «Bigwave», referring to another texture we previously created. Set the «Midlevel» value to 0.5, «Strength» to 0.4 and «Ob:» to «Waves», referring to the last Empty created. Step 09: Once again, click the «Copy» button of the lower «Displace» modifier in the stack. For the parameters of the fourth «Displace», click on «Z» and switch to «Normal». Next, click on «Object» and switch to «Local». Set the «Strength» to 0.065 and fill the texture field with «White», on of the texture you previously created. This fourth «Displace» modifier is just here to push all vertices according there own normals and for generating the crests.

Issue 16 | May 2008 - Wow Factor


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