BlenderArt Magazine Issue 16 Wow Factor (Physical Simulation, Particles etc.)

Page 26

3D WORKSHOP: Step 07:

Step 10:

Plug the output "Image" of the "Render Layers" to the "Image" input of the "Kirsch" node.

Plug the "Image" output of Kirsch into the second input of the Mix, set the "Fac" value to 0.15 and click on the "A "("Alpha") button.

Step 08:

by Franรงois Grassard

Set the Fac of the "Kirsch" to 1.0 if needed. Kirsch is used to generate additional details that will be mixed to the original render.

www.blenderart.org

Realistic Smoke in Blender

26

Step 11: Create a new Spacebar >> Add >> Filter >> Blur and set the X and Y parameters to 2. This Blur is used to give to the smoke a softer look. Step 12:

Step 09: Create a new Spacebar >> Add >> Color >> Mix, plug the "Image" output of the Displace to the first "Image" input.

Plug the "Image" output of the "Mix" into the "Image" input of the "Blur" node..

Issue 16 | May 2008 - Wow Factor


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