BlenderArt Magazine Issue 16 Wow Factor (Physical Simulation, Particles etc.)

Page 25

3D WORKSHOP:

Realistic Smoke in Blender

D) Enhance your render with compositing : Step 01: OK, now your smoke looks realistic but looks too flat and needs more details and contrast. So, just open the "Node editor" and press the "Composite Nodes" and "Use nodes" buttons.

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Step 04: Create a new Spacebar >> Add >> Distort >> "Displace", plug the output parameter "Image" of the "Render Layers" into "Image" and "Vector" of the "Displace" Node.

Step 02:

by Franรงois Grassard

If you have no "Render Layers" in your composite graph, add a new one via Spacebar >> Add >> Input >> Render Layers.

www.blenderart.org

Step 03: Create a new Spacebar >> Add >> Output >> "Composi te" node and a new Spacebar >> Add >> Output >> "Viewer"

Step 05: Set the "X Scale" and "Y Scale" of the "Displace" to 20. The Displace is used to give to the smoke a more "fluid" motion.

Step 06: Create a new Spacebar >> Add >> Filter >> Filter and set it to "Kirsch" mode.

Issue 16 | May 2008 - Wow Factor


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