Children's right to play: An examination of the importance of play in the lives of children

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Play as participation in everyday life

While play may appear at times to follow and

of computing’ (Holloway and Valentine 2000b:

imitate wider cultural constructions, children

769). Several research studies suggest that chil-

will also invest and embellish it with their

dren’s peer networking offers the opportunity

own meanings. Katz’s (2004: 108) observations

for creating virtual spaces in which children

of Howa children’s pretend games notes they

can play with their identities and suspend

offer possibilities for ‘ways of imagining things

reality (Huffaker and Calvert 2005, Valkenburg

differently’ and to ‘understand the process and

et al. 2005). However, this is still connected to

possibilities of change’. The appropriation of

their ‘offline’ everyday worlds: online networks

space and time through play enables children to

are largely constructed around peer groups;

de-territorialise dominant spatial productions

computer networking becomes another way

and establish their own ‘child-friendly places’,

of maintaining everyday friendships (Hollo-

as sites of many possible futures. But when play

way and Valentine 2002). Studies of children’s

is over, the space reverts back to its previous

everyday use of computers suggest that they

condition until such time as further playful

offer another way in which children produce

intrusions occur.

clandestine spaces by creating and negotiating private space in the home, often under the guise

The relationship between dominant and clan-

of doing educational work.

destine production of space also extends into children’s virtual worlds and their online identi-

Such disruptions and clandestine uses of space

ties via new media technologies. In industrial-

represent the formation of children’s play

ised countries, children spend more time using

cultures that develop and fragment away from

the variety of media technology than in school

adult gaze, and in which children and young

or playing with friends. Buckingham (2007: 43)

people learn how to articulate their indi-

notes ‘growing numbers of children have access

viduality while at the same time fitting in with

to globally and locally-produced media mate-

peer group identities (Valentine 2000). Play is

rial’. A ‘commonsense’ production of virtual

important as a situated practice, one in which

space highlights the value of technology for

playful discourses are aligned and disconnected

education and future employability, matched

and where children can develop fluid subjectivi-

with concerns over children’s possible vulner-

ties that are responsive to the interactions of

ability by being online and the need to closely

the players and their play spaces. Playing offers

regulate children’s use of these technologies.

the potential to move beyond fixed and determined identities and patterns. Space becomes

Children are not ‘passive dupes’ in this produc-

the product of children’s active participation in

tion but are ‘interpreting and making sense of

establishing transformational relationships with

information technology within “local” cultures

others and the environment (Massey 1999).

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