BAFTA Young Game Designers awards ceremony brochure, 2022

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ygd.bafta.org @BAFTAGames #BAFTAYGD /BAFTA


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Welcome messages

Game Concept Award 10-14 years

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Game Concept Award 15-18 years

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Game Making Award 10-14 years

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Game Making Award 15-18 years

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In their words Meet the partners Thanks

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I am thrilled to be hosting this year’s virtual BAFTA Young Game Designers ceremony, where the incredible work of the 54 talented young finalists will be celebrated. All the finalists have brought their A-game with exciting, original and compelling modern interactive

next with the support of BAFTA

experiences that challenge the

in their future game-making

perception of this medium.

endeavours. This is the future of

I am excited to see what these

the British games industry, and

exceptional young designers do

I am honoured to be able to usher through their ideas for the wider world to one day experience.

Inel Tomlinson Host BAFTA YGD 2022

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YGD is one of the most exciting and captivating initiatives on the BAFTA calendar. Each year, I’m left stunned by the originality and talent on show. BAFTA YGD provides children and

safety, gender identity and social

young people a wonderful platform

anxiety to the boundless fantasy

for creative expression, not just

of outer space, world building and

through the invention of their game

time travel.

designs and story concepts but also on the issues impacting their lives right now and the ideas that inspire their hopes and dreams for the future. It’s been so exciting to see such compelling themes explored this year, from the immediate reality of climate change, computer

On behalf of all of the jurors, I congratulate this year’s finalists. You all really do impress. I’d also like to sign off by adding some words of encouragement to those not selected. Do not see this as a loss, but as a challenge – we’re really excited to see what you will create next year.

Dr Jo Twist obe Chair of BAFTA Games Committee & CEO OF UKIE (The Association of UK Interactive Entertainment)

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THE FINALISTS See the designs at ygd.bafta.org

Atelo

and original For the most creative me concept for a new ga

10-14 YEAR S

Super Babies: The Platform Game

Milo Trafford-Horan (12)

Explore the Super Babies Universe, saving your friends from the Bad Guys and Pup City from the Darkness. Play as one of 12 Super Babies, who were once ordinary babies but have now gained super powers and abilities in multiple different ways. Meanwhile, on Bad Guy Island, the Bad Guys scheming their take over. Bad Guy Island has been split into eleven parts, and you must join it back together by completing multiple platformer stages, fighting Bad Guy bosses and rescuing your fellow Super Babies and unlocking new powers.

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The Lost Crystal Shards

Vanisa Aluede (12)

A journey to retrieve the Lost Crystal Shards to save worlds Gaia and Terra from eternal darkness. Set in a world shrouded in eternal darkness. You play as a mage named Dawn who has lost her memory. Dawn was once one of the Mages of the World’s Order, a class of mages who keep the magic of their world, Gaia, in order. Dawn was falsely accused of wreaking havoc with magic in another world and now faces a bleak future, as the magic in both worlds are thrown out of balance.

Anaya Tibrewal (14) Gaby Jones (14) Lola Manson (14) An engaging fantasy story game that weaves through a subconscious world of the main character’s biggest insecurities while she tackles to discover the true meaning of the realm. You are accompanied by a mythical creature who aids you in finding your way through the 3D open world. Every charater interaction and decision you make takes you on different paths of the story, as you unlock new powers to enhance your playthrough experience and manipulate the world around you.

The Virus

Ava McIntosh (12) Avika Mishra (11) Bertha Muigai (12) After getting sucked into a computer when clicking on a scam link, Sam has to defeat the viruses and beat the hacker to escape and go back home. To escape the computer, the player must go on a journey through the virus world, collecting coins on the way, until they eventually defeat the hacker. The levels increase in difficulty as you progress, but the coins collected on the way can be used to buy better weapons, upgrades and power ups throughout the journey.


Cattaluna Caper

Ethan McFarlane (13)

Investigate the Cattaluna Castle as a sword wielding magical cat, defeating bosses and an evil monarchy. A pixel art style, RPG Dungeon Crawler where the player enters a castle at night; exploring the grounds, avoiding guards, finding supplies and defeating bosses. During the day, the player is unable to venture into the castle and can instead explore the surrounding town to buy gear for the next night’s escapade. The player will reach dead ends in the castle that can’t be resolved until the next night. During this time, the player will have to search for things in the town that will unlock new explorable areas in the castle.

Tiled in Twilight

Jasmine Guan (13) An urban dystpian themed pixelated picross puzzle game, where you illuminate the past and the path to the truth. In this game, you play as a girl in a dark sub urban dystopia, who lights up the ruins of a house by using the light of your matches in a nonogram/ picross puzzle. Deciphering these puzzles will pave the path to the truth and the identity of you yourself. The hope and goals for this game is not only to give the player the challenging experience of solving nonogram puzzlers, but to spread awareness of those fighting diseases.

EcoWarriors

Justin Ly (14) Thomas Burgess (14) Tidus Aspell (13) EcoWarriers join a four-man specialist team to save the planet from destruction, removing the root cause by rescuing the world from seas of plastic, withered forests and dirty water. A hand-drawn 8 bit style 2D multiplayer which allows players to discover and explore an extravagant world which soon is consumed by flames. With a variety of characters to choose from, each character has unique abilities and traits. Each level will have a different but mesmerising atmosphere, settings and sounds which will make players feel totally immersed.

Spin Out

Dylan Ward (13) Monty Collins (13) Escape each desolate laboratory room by solving challenging puzzles, using your character’s ability to alter gravity. You are challenged to venture through the 3D world. The goal of the game is to get through the doors of each level to escape the rooms. You can walk on walls, however, changes in gravity causes boxes to fall and the environment around you to change.

Umbrella Blast

Zerophobic

Knock out all your foes with a deadly umbrella as you complete more levels to unlock different rare umbrellas.

A game set in the psyche of the player’s mind, where overcoming phobia centred nightmares helps the player to wake up feeling at peace.

Arwa Muhammad (14) Nora Abdi (14)

You play as a brave cloud boy, who uses his great great grandpa’s magical umbrella to fulfill his dream of chasing the end of the rainbow. Your in game goal is to try and avoid the obstacles, but the longer you survive the faster the obstacles pop up making it harder reach the rainbow.

Luca Polansky (14)

You are in a 3D virtual reality dreamscape, facing a corridor with five brightly lit portals each containing a different phobia to overcome, with different atmosphere and sound effects relative to each level. As you successfully complete all five phobia based challenges, your confidence bar will grow as the anxiety bar diminishes, ending the game with a happy dream before you wake up.

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Abyss of Dreams

Matixa Maplethorpe (15)

You have been employed as a tester for a revolutionary new sleeping pill which helps patients sleep and guarantees fantastic dreams. However, the dreams have begun to transform into nightmares and you must enter them to fix the error. Kindly provided to you by Sleep Tight Co., there are eight dream realms to explore and save, with each realm having its own unique environment, quests, puzzles and characters. You and your companion Pitxitxi (pi-chi-chi) are the last and only hope to save the dream realms from corruption by an unknown entity in the realm, who’s to say it will not follow you into the next…

Carrier Pigeon: World Tour

Jaime Williams (18) An arcade game about exploration, community, and delivering mail. Play as Lenny, a mail carrier pigeon from Seattle who, after somewhat of an identity crisis, accepts a promotion from Local Mail Carrier to Worldwide Delivery Representative. This new adventure takes the player on a journey to 14 different locations around the world AND also aims to take players on an emotional journey, accompanied by relaxing gameplay. As Lenny, the player experiences a wide range of cultures, climates, and people. Various villagers he meets on his journey will teach him, and the player, valuable lessons about love, loss, and finding yourself.

Escape

Ava Rogerson (16) A fantasy open world game where you explore, complete quests and uncover the secrets of the mindscape - a metaphorical plane that represents being trapped in your emotions. Through a flashback, you find out that you woke up here a month ago with no memories and are trying to find a way to reclaim them. On your faithful steed, a large dog,you explore the land, split into various biomes. During your exploration you meet other people, who also have no memories of how they got there. Completing quests will help you to progress, unlocking more items and upgrades. Mysteriously, with each completed quest, people seemingly disappear.

Managing Barry

Monster from the Maze

Showtime!

Barry is a nervous working class worker, who lives in a small flat and is unsatisfied with his life; you are here to change that!

Monster from the Maze is an atmospheric thriller puzzle game in which two sisters work together to find and save their missing parents from the Maze Monster’s lair, whilst trying to not fall into the grasps of the monster themselves.

You are an event co-ordinator who has been tasked, by rising stars, to design their events according to a budget, time restraints and special restrictions.

Samuel Naylor (17)

A detailed pixel art style game where you manage Barry’s day-to-day life, in which you have comedic interactions with Barry, and watch as he does the same with NPCs. The game is very much about resource management (money, mental health, physical health) and interacting with an NPC enriched world to try and make the best life for Barry within a modern society.

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Kezia Buzzard (16)

After a day of city exploration and conversations with their parents, neighbours and peers, the city is desolate and the atmosphere changes. The two sisters discover that their parents had been kidnapped in the middle of the night by a hideous monster who seemed to have been watching them. The two sisters begin their search to find their missing parents, exploring their city, completling a series of numerical puzzles and obtaining objects before uncovering the entrance of a dark maze.

Kacper Dudek (17)

Investors will send you contracts describing the event required. You will be given the option to accept depending on whether you think you can achieve the goals with your resources. Each client event will have their own budget, time limit and special requirements, which will need to be considered carefully. If everything goes to plan, the investor will grant you fame, allowing for greater stars and bigger companies to hire you.


THE FINALISTS See the designs at ygd.bafta.org

Escape the Engines Ellie Smith (18)

A Steampunk Escape Room Party Game, with the only means of escape being through the players’ abilities to communicate and work together before the time runs out. Players are placed in their own Steampunk stylised room, which they need to escape from before the time runs out. However, these rooms interact with one another, meaning the players will need to communicate in real life and work together to solve challenging puzzles and beat the engines.

For the most creative and original concept for a new game

RS A E Y 8 1 15-

Slimescape

The Everglade Theory

Vellichor

Control a small green slime, who has the ability to possess other creatures, to solve puzzles and get through levels in a pixel 2D platformer.

Explore the Everglades to prove your theory there is a lost civilisation hidden in the middle of the subtropical wilderness.

Trapped in a constantly changing library maze, with the only chance of freedom being in the hands of the book characters.

Set in a fantasy medieval castle, the player must possess other creatures to obsorb their abilities. These new abilities can then be utilised to help solve puzzles and make their way to the end of each level. The slime must escape the castle and head to the freedom of the local cave system, without being caught by the court wizard, their creator, and avoiding any local adventurers looking for a low-level encounter. The game is split into 6 stages, which each have 15 levels. Each stage has a different background theme, and different characters to possess.

After following the trail of evidence throughout the Everglades, the explorer is lead to a half-sunken temple and realises this civilisation can’t be long gone after all. Your goal is to find out what happened by exploring the Everglades many environments and solving puzzles through a combination of platforming and problem-solving. It combines elements of a classic 2D platformer game with puzzles. You uncover the plot as you go on, learning more about the ancient civilisation and the backstory of the mysterious explorer you play as.

Hannah Wagstaff (17)

Megan Power (15)

Erin Rodrich (16)

A mystery themed game set in an ‘abandoned’ library, in which the player must complete all quests set by book characters and find a special book called ‘The Curses of Mallory’, to escape. These characters can be found in specific books scattered across the library as the player explores, however, the maze changes every 5 minutes altering the pathways through the library halls.

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THE FINALISTS See the designs at ygd.bafta.org

BOMB Pong

Tom Watson (12)

game made For the best original e software using freely availabl

10-14 YEAR S

Eye Of The Portal

Move the ‘Pong Ball through perilous waves of Paddles, Balls and BOMBS! Steer your Pong ball through twenty intricate and increasingly challenging levels, dodging at high speed as the dangers fly towards you. Avoid the spinning paddles! Dodge the deadly bombs! Escape speeding Evil Balls! Fight your way through 20 JamPacked Campaign levels and choose from 3 exciting modes: Single Player, Local 2-Player PvP or endless survival!

Philip Du Pré (14)

Gracie McKelvie (13)

Frogs Way Home

Jungle Heist

Eye Of The Portal is an action roguelike game set in a mystical forest named Mystwood.

A lost frog makes it way back home to its family.

Steal a great treasure and battle enemies in this platform game.

In Frogs Way Home, the player controls a frog as it travels through levels, collecting points to get back home. You go around the level collecting flys and flowers for points and avoiding the snakes that try and kill you. Collect sheers to destroy the vines that are blocking you from going to the next level.

In Jungle Heist, you progress through a variety of different levels, fighting enemies who are trying to defeat you and collecting keys to unlock doors that take you to the next level. You will have to explore a large jungle full of traps, monsters, lava and more. Do not worry though, you are able to fight back against these threats by using a gun that you start with. You can shoot left, right, and up to get rid of the fiends in your way. There will be a variety of enemies and traps such as bombs, monkeys and even deadly spiders!!

In the game you will encounter strange enemies as you try to get revenge on the eye of the forest. You wake up in the middle of nowhere knowing nothing, and as you go through the forest you will find armour and weapons until eventually you are strong enough to defeat the eye of the forest.

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Aodhan MacCabe (14)


Clones

Henry Jillett (14) Matthew Gibson (13)

Demon Boy

Egglien

Conan McAleese (13)

Alfie Wilkinson (14)

You are a demon, running away from the devil’s bounty hunters after being framed for thievery of a demons’ circle. Can you survive?

In Egglien you play as an alien trying to find her lost husband. Use alien eggs to fight your foes in this action platformer shooter.

The setting is a game-show of sorts run by the AI named A.G.H.A.S.T. (Automatic Game-show Host Allowing Supernatural Tenancies). As you go through the game-show, A.G.H.A.S.T. will reveal to you disturbing facts about the modern day industry, like the outrageous cost of printer cartridges. The game culminates in an infinitely long corridor.

Parkour through the different fiery pits of hell and try not to get caught by the devil’s henchmen.

In this game you shoot eggs downwards onto the floor to shoot enemies. The egg attack also boosts you upwards, meaning you can use it for easier mobility. There are boss fights that test your skills and countless enemies to attack.

Le Nouveau Jeu Du Singe (The Monkey’s Game)

Raider’s Reprise

You and your clone wake up alone with an AI guiding you through cloneinvolving puzzles.

Elise Scheurer (13)

Test your vocabulary against friends in this multiplayer, turn-based game but be careful—whatever you do, don’t turn into a monkey! Le nouveau jeu du singe is a multiplayer, turn-based word game for 2-5 players. The first player thinks of a random word in their head without revealing it to the other players. Then, they type the first letter of that word and the others will have to take turns completing it by typing one letter at a time.

Unearthed

Daniel Watts (13)

Jasper Rattray (11)

Defend your castle from attackers in this fast-paced high-score strategy game.

The worm is always turning, and wants to get home.

You play as a castle with the ability to place traps around itself. Drag around the traps and plan your defence. Attackers will approach your castle and you will have to stop them with your traps. There are also civilians, who will also approach your castle but you have to not let them get caught up in your own traps. if two traps collide, they will both be destroyed, increasing strategic need. The aim is to get the highest score you can before losing all your lives. Lives are lost when either an enemy enters your castle or a civilian gets caught in a trap.

The worm appears from a wormhole and must get to the other wormhole! The worm is always turning but you can control it by pressing any key to change its direction. Once you get to the next wormhole you will go to the next level.

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Colour Coded

Day of Life

A character in a dystopian world, where people are categorised based on the hair and eye colour they are born with, has to face challenges as she hides someone who is being hunted by the people she is ruled by and taught to trust.

A game about living a worthwhile life and making the right choices even though it may not seem to make much difference at the time.

Niamh MacNamee (16)

It is a platform-visual novel where parts of the story are told in a visual novel format and to unlock them you need to complete platform levels related to the segment.

Heavy Sword Renee Ibeji (17)

Maintain the balance between movement and attack and defeat the wilting tree by swinging your sword. The player moves their sword around themselves, and moves themselves around the sword, to move quickly and precisely around obstacles, then uses those skills to defeat the wilting tree.

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Ben Smith (17) Imran Mukiibi (17)

Deep Sea Scuttle

Benjamin Steele (17) Jonathan Scoffin (18) Nathan Puller (16) Race your friend to treasure island in this fast-paced 1v1 pirate game!

In Day of Life, you play as a person nearing the end of their life and recalling their memories to decide whether or not they have lived a life worth living. You appear in a field, where there are souls of people you have lost. You remember the bonds you created by doing favours for them, for example, rekindling the memories of your grandma’s pies by fetching apples for her.

Deep Sea Scuttle is a 1v1 race to treasure island. You can angle your sails into the wind, load and fire the cannons, steer your ship away from rocks, and repair holes in your ship to ensure you get to the gold first.

Imagibot - Save Eden Green

Paddles

Aysheq Hussain (18) Play as Imagibot, the world’s first DNA driven robot, and take on the properties of living organisms to inherit their powers, and then use these on your mission to save Eden Green! Imagibots is a visually rich, seamlessly mixed 2D platformer and 3D adventure game. You play as Imagibot, the world’s first DNA driven robot. Imagibot can change form and take on the special abilities of creatures it encounters, or DNA it finds. Fly like an Eagle, swing like a spider, swim like a fish on your mission to retrieve the Imagi-crystals, and save Eden Green from total annihilation!

Ibrahim Gabol (17)

An addictive, exciting rhythm game, where the player must sync their hits to the song’s beat and compete with others for the highest score. You load into a level through the main menu, where you can view the leaderboards, or change your settings. From there, you choose the level’s difficulty, and play through the song. Make sure not to let your health bar fall all the way down as it will mean game over!


THE FINALISTS See the designs at ygd.bafta.org

Fallen

Aldo McKinney (17) Daniel Hernandez (17) Nowhere to go, no one to trust, nothing left but your empty soul searching. Speak to the remaining inhabitants of the small Surface town to discover clues and find out what’s really going on, but most of all to find yourself. In Fallen, you find yourself in a barren desert wasteland with no purpose, until you come across a little town that needs your help. Talk to people and complete their quests, such as herding a distressed farmer’s goats, finding herbs for an exhausted nurse and getting alcohol for an alcoholic bartender. Despite your charity, your actions quickly spiral out of control.

Penguin Skedaddle

Alexandre Scheurer (15) Escape prison as a penguin using powerful items to help you. In this single player game, the player controls a penguin in prison, who’s managed to escape their cell, and is now trying to escape the prison in its entirety. The penguin needs to get past guards on patrol, rotating cameras and spotlights, all of which will get in their way while attempting to escape.

For the best original gam e made using freely available so ftware

RS A E Y 8 1 15-

Robot Waiter

Harry Chen (16) Joshua Jay Señoron (17) A story of androids, theft, and... fine dining? Follow the tale of an amnesiac robot and their companion, Rom, in their quest to get back at the restaurant that they once stole from one satisfied customer at a time! The story follows the journey of an unnamed robot (the player) and their companion, Rom, who is their sentient read-only memory - due to the bot having lost their memory from a failed escapade in the past, the two work together to try and get back at that restaurant and gain a reputation by... serving customers as waiters!

Space Boids

Andrew Ah-Weng (15) Space Boids is a roguelike set in space, where you control your flock of boids to fight waves of enemies. In space boids, you travel through a procedurally generated map, fighting enemies and upgrading your boids. At each enemy encounter, you fight waves of enemies and gain money to spend on upgrades and changing your loadout of boids. At the end of each run, you get a score to represent your progress throughout the game.

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I can’t wait to meet all the other finalists, playing the games they have made and seeing the other game concepts. I’m looking forward to talking to all the mentors and gaming companies and getting to visit the BAFTA HQ in London - I think that will be pretty cool.

I’m really excited to be a YGD finalist; I’m especially looking forward to meeting the other finalists and seeing their games. I can’t wait for the opportunity to share my ideas, concepts and designs with the industry professionals and the people at BAFTA.

Ethan McFarlane, Concept 10-14

Ava Rogerson, Concept 15-18

For me being a finalist is awesome because it makes me feel like I’m on my way to being in the games industry. The bit of my game I’m most excited about is the high speed gameplay of explosions happening left to right while destroying those pesky aliens! The part I’m most looking forward to being a finalist is meeting like-minded developers around my age that I can learn and be inspired from.

I can’t wait to see all of the other amazing entries and get to meet people who are excited about games as I am. YGD has created an awesome community that I am so excited to be a part of!

Alfie Wilkinson, Making 10-14

Jaime Williams, Concept 15-18

It is my childhood fantasy come to life. It’s hard to believe that it’s possible for a hobby to evolve into my future as a young person. I hope everyone enjoys our game as much as we enjoyed making it. Aldo McKinney and Daniel Hernandez, Making 15-18

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Learning the skills I have needed to bring my idea to life has been my most outstanding achievement, and I hope to have demonstrated the wide range of new skills I have learned in game design and development... I think my game prototype proves that my concept works and I have really big hopes for what could be an Imagibots franchise. It would be incredible to be picked up by a publisher as I really believe that the Imagibot protagonist could be the next big name in the platform adventure game genre. Aysheq Hussain, Making 15-18

Becoming a BAFTA YGD finalist has made me very happy. It has motivated me to continue the development of my game and my coding skills. I feel very proud to be a BAFTA YGD finalist. My favourite thing about my game is watching people play it. I love seeing them laugh and scream as they get frustrated at the same time as having fun. So many people have inspired me but out of everyone I’d like to thank my teacher Mr Davies for introducing me to coding and encouraging me to enter BAFTA YGD 2022! Thank you, Mr Davies and Thankyou BAFTA! Jasper Rattray, Making 10-14

Being a YGD finalist for me feels like an accomplishment. I get excited every time I think about it! My favourite part of my game is the concept itself as it makes it different from other games from the moment you start. I’m looking forward to meeting the other finalists, playing their games and seeing their ideas. Renee Ibeji, Making 15-18

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EPIC GAMES Congratulations to all the participants in BAFTA YGD this year. We’re proud to be supporting this brilliant initiative. The sign of a successful industry is one that works hard to develop and nurture new talent. BAFTA leads the field in this endeavour, and we’re delighted to support its efforts.

UBISOFT BAFTA Young Game Designers initiative offers a robust infrastructure of support for budding young games developers and we’re delighted to continue to sponsor the programme. BAFTA already helps to nurture some of the best talent across the games, film and television industries; this years’ winners will be in fantastic company.

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An Electronic Arts Studio

CREATIVE ASSEMBLY

CRITERION GAMES

Creative Assembly is once again proud to support BAFTA Young Game Designers as part of our Legacy Project’s commitment to inspiring and educating the next generation of game developers. BAFTA YGD is a fantastic opportunity for young people, no matter their background, to gain industry advice and feedback and to realise their creative potential.

Electronic Arts and Criterion are proud to have been an official partner to BAFTA Young Game Designers since 2014. Working with and inspiring the next generation of game makers is core to our mission to inspire the world to play. Our involvements with BAFTA YGD brings us fresh perspective, enthusiasm and creativity that reaffirms our love of games and making games.

PLAYSTATION

TENCENT GAMES

SIE and PlayStation Studios are delighted to continue as an official partner to the BAFTA Young Game Designer program. Each year we are stunned by the talent and energy of everyone who enters the YGD awards, as well as the ongoing dedication and support of our partners at BAFTA. New talent, with fresh voices and views, is crucial for our industry to grow and progress.

We are proud to support BAFTA Young Game Designers. This is a wonderful opportunity for the next generation of game makers to shine with their talent. At Tencent we always believe such Initiatives are important to the gaming industry and we are pleased to be part of it together with the inspiring team at BAFTA.

WARNER BROS. GAMES

WIZARDS OF THE COAST

We firmly believe in the importance of supporting the talent of tomorrow and investing in the people who will be the future of this industry. We are thrilled to support the BAFTA Young Game Designers initiative and proud to work with BAFTA on developing the next generation of creative talent, opening up a wider range of potential career-paths to more aspiring young professionals from all backgrounds.

We’re delighted to be an official partner of Young Game Designers, an initiative by BAFTA that inspires and supports young people to create, develop and present their new game idea to the world. At Wizards of the Coast we create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit, our mission is to inspire a lifetime love of games and, as such, we wholeheartedly believe in supporting the next generation of game developers, visionaries and industry leaders.

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First Round Readers 2022 Abbie Willet Adrian Townsend Alan Yeates Alanna Butchart Albert Naumovs Alex Pitt Alyx Jones Amy Gowland Andreas Thomas Annie Grudeva Ayo Norman-Williams Bex Betton Bex Demonson Brendan Ford Caroline Webster Chris Haslehurst Daisy Fernandez Dan Baker Dan Wishman David Cecil Elly Johnson Els White Eryn Preece Georgia Ayling Hannah Burdett Holly Reddway Husban Siddiqi Jack Peck Jamie Brannan Jason Tuyen Jenny Wheatley Joe Straker Jonathon Ridgway Jonathon Wilson Joseph Page Katherine Capdevila Katie Rosedale Kirsty Gillmore Lewis Blythe Luke Madden Mark Drew Matthew Jenkins Michael Lojko Nareice Wint Paula Lucas Ranjani Natarajan Rianna Dearden Roman Ohlendorf Rory McCutcheon Sam D’Elia Samy Narrainen Sarah York Sofia Romualdo Su Kizilagac Thomas Hope Thomas Keane Tim Kaufmann Tom Hughes

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Game Concept 10-14 Dr Jo Twist obe (Chair) Brandon Cole Francesco Fraulo Jakob Holm James Lewis Li Ma Nikky Armstrong Ralph Ferneyhough Tara Saunders Game Concept 15-18 Des Gayle (Chair) Ian Thomas James Martin Jasper Trenfield Jess Hider JJ Fox Jules Morgan Julien Bares Marcia Deakin Matthias Johan Rhianna Hawkins Victoria Evans Game Making 10-14 Jodie Azhar (Chair) Anton Faulconbridge Arran Langmead Cassandra Caruana Jim Jagger Katie-Jane Morris Kristen Griffen Laure De May Luna Manuwa Richard Harris Shay Thompson Game Making 15-18 Nick Button-Brown (Chair) Andy Buck Deborah Crook James Stone Jennifer Allen Malath Abbas Matthew Horsfall Sophie Artemigi Tyler Rotheram


Host Inel Tomlinson

Production Assistant Kristen Helmick

Official Partners Creative Assembly Criterion Games Epic Games Playstation Tencent Games Ubisoft Warner Bros. Games Wizards of the Coast

Editors Jamie Rowland Daniel Dalton

Publicity WDW Entertainment Juries With thanks to all readers, jury members and chairs. Awards Venue Loading Bar James Dance For BAFTA Executive Director of Learning, Inclusion Policy and Membership Tim Hunter

Video Graphics Johnny Luu Executive Director of PR & Communications Donna Mathews PR & Communications Ben Smart Caoimhe Foran Charli Haynes David Dougherty Dingile Kasote Emma Wellwood Lisa Wehrstedt Natalie Paszkowski Nick Williams Ruth Elora Toby Weidmann Graphic Design Abigail Bills

Head of Children & Young People’s Programme Lisa Prime

Executive Director Partnerships & Fundraising Louise Robertson

Children & Young People Coordinator Ellie Rudge

Partnerships & Fundraising Coordinator Emma Tarcy

Head of Games Luke Hebblethwaite

British Academy of FIlm and Television Arts 195 Piccadilly London W1 9LN T: 020 7734 0022 bafta.org

Games & Children’s Officer Lewis Peet Games & Children’s Coordinator Tia Wedderburn Photography Coordinator Jordan Anderson Director of Photography Darren Lovell Executive Producer Cassandra Hybel Producer & Director Harry Balmforth Script Supervisor Ella Coveney

Chair, BAFTA Games Committee Dr Jo Twist obe Chair Krishnendu Majumdar Chief Executive (Interim) Kevin Price

THANK YOU TO EVERYONE WHO GIVES THEIR TIME AND PASSION TO YGD

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The 13th BAFTA Young Game Designers competition opens for entry in November 2022. See you next year! ygd.bafta.org @BAFTAGames

#BAFTAYGD /BAFTA


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