ISSUE #9 - BIGBITE

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4*THE CRAFT OF US 8*Cosplay 12*Kristina NGuYen 17*HIGHTOWER 22*KRISS’ KORNER 24*SteffIE HARDY 30*FAN ART FRIDAY 38*AQUAMARINE PART 3 42*Goeff’s drink ‘n’ mercantile

CREDITS Pg 1 (cover): Illustration by James Perrett (JP) P g 2 - 3 : D e s i g n b y J P Pg 4-7: Interview and words by Jay Michael, design by JP Pg 8-11: Wo r d s and interview by Riot Rogers, design by JP Pg 12-15: Interview by Mikhail Manuel, design by JP Pg 16: D esig n and i l lust rat ion by Ashto Pg 17-21: Interview by Kelly Escalante, design by Brianna Collins Pg 22-23: Words by Kriss/Jackie, illustration by JP Pg 24-28: Interview by John Byrne, design by Monica Kani Pg 29: Design by Joe Ginman Pg 31-35: Fan Art Friday artwork (in order) by NaomiC, DeeRezzed, PaulKaryakos, KaitoB, Iron-Wang Pg 36-37: Poll by John Byrne, design by JP Pg 38-41: Words by Matthew VanDeZande, desig n and i l lustrations by Monic a Kani P g 4 2 - 4 3 : S t o r y, w o r d s a n d i l l u s trations by Mikhail Manuel Pg 45: Research by Batara Mulya, bigbitemagazine@gmail.com design by JP and Batara Mulya Pg 47: Words by Joe Dalton, design by JP

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When it first released back in 2013, Naughty Dog’s action-adventure, survival-horror game The Last of Us took the world of gaming by the scruff of the neck. Its graphical prowess, emotional plot, and willingness to break boundaries induced spine-shivers in even the hardiest of gamers. It’s a story that deserves to be heard, however - because of the medium in which is presented - remains undiscovered by so many who would love it. One man who noticed this was Grant Voegtle, he took it upon himself to create what he calls a ‘Cinematic Playthrough’ of the game, cutting out the ‘fat’ in order to leave us with his filmic version of events. Voegtle, now working for Naughty Dog’s Quality Assessment department, took time out of his busy schedule to answer a few of our questions:

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Jay Michael: First of all, I must say thanks, your videos have allowed me to discuss The Last of Us’ excellent story with my 59 year old mother - someone who still calls every video games console I own ‘the Nintendo’! With over 400,000 views of the series as a whole, did you ever imagine it would get this big?

shapes and colors, which I thought was a unique way of telling a story with a single image. It then allowed me to create a direct parallel later by showing Ellie’s tracks in the snow as she’s being tracked by David, which was symbolism that the game didn’t directly present to players, but that naturally arose from the actions taken in the game. Discovering how interactive storytelling presents Grant Voegtle: That’s seriously amazing to hear. And unique and subtle ways of conveying themes like that no, not at all. I had been lucky in the past with making was really interesting to me. The Last of Us videos that ended up getting way more views than I expected, but I seriously didn’t think that The fight with David was also an awesome learning luck would extend to a playthrough of a nearly 2 year experience. It showed me how a game-playing experiold game. ence does and doesn’t translate into a viewing experience well, and how you can make that conversion. A number It took some time and a lot of luck for the word to spread of scenes in episode 6 had to undergo pretty extensive about the series. I thought only the biggest fans of the reconstruction in order to flow well for viewing. game would care at all, but I was thrilled to see lots of newcomers watching too once they’d heard about it. J: You now work as a QA with Naughty Dog themselves, how did that opportunity come about? J: The project took you many months to complete, was there ever a point you just wanted to quit? G: It was a direct result of making the playthrough. They reached out to me and asked if I’d be interested G: I don’t know if there was a point where I legitimately in applying for a position in QA, I of course jumped at wanted to quit, but there were no shortage of moments the opportunity. 3 months later I was moving to Santa where I strongly questioned “will this be worth it?” It Monica to start work at Naughty Dog. It all happened ended up being probably the most worthwhile thing in the blink of an eye and my life completely changed in I’ve ever done, but it was hard to justify before it started the process. paying off. I would deprive myself of sleep constantly to work on it, and even neglect school assignments in favor J: Given the lack of theatre-making tools in The Last of of dedicating more time to making the playthrough. It Us, filming must’ve been a long and arduous process, was too damn fun and interesting to work on for me to but were there any shots that you remember being parstop. ticularly hard, almost impossible, to get right? J: The ‘Giraffe Sequence’ in Episode 7 - ‘Look for the Light’ is perhaps my favourite of the whole series, do you have a certain scene or sequence that you’re particularly proud of?

G: The fight with the bloater in the high school gym in episode 3 always comes to mind as the hardest. I swear I restarted checkpoint somewhere between 100-300 times to try and get the battle to play out just right. It took hours of experimenting to find the most entertaining, G: I like how episode 3 turned out as a whole. It was the tense, yet still somewhat grounded path through that first time I felt I’d actually maintained the “it feels like a battle. The unpredictable AI made it nearly impossible, movie” sensation almost non-stop throughout the entire but I like how it turned out. episode. Plus, that chapter’s storyline adapts well to an episodic format because of how isolated it is. I also had to teach myself Adobe After Effects for episode 6, because even with HUD turned off, aiming the bow I’m also really proud of some of the stuff in episode 6, caused a green arrow trajectory indicator to appear on because it was the episode I got to put the most of my screen, and I had to digitally find a way to remove that own creativity into. The shots of the deer’s bloody tracks every single time Ellie used the bow. I’m not exactly happy beneath Ellie’s shadow was something I didn’t plan, but with all the results I got. In some instances it resulted in sort of stumbled upon and was really happy with. They choppy editing, but I couldn’t let there be HUD, so I had sort .6 of had a minimalistic art style due to their simple to settle for odd cuts and hitches occasionally.


J: Do you feel we’re any closer to developers giving of your own is absolutely essential. us more comprehensive options when it comes to film-making using their games? J: I know you’ve answered this a million times before but, if the right game came along, would you ever conG: I think so, though almost certainly no thanks to the sider making another Cinematic Playthrough? playthrough (yet). Photo Modes are clearly becoming a trend, and games like Mad Max and GTAV have decided G: It’s really just a matter of finding the right game. The to take it a step further with cool film making and editing Last of Us was perfect because of its emphasis on story tools as well. It’s really up to fans to request these kinds and characters. I knew it had the potential to appeal to a of tools, and to show developers that it’s worth the invest- huge number of people. I also knew the storytelling was ment of creating them. good enough that it would hold up in a series format even for non-gamers; a large part of my target audience. If I can J: Any words of wisdom for people who want to create find another game like that, then I’d feel obligated and their own Cinematic Playthroughs? compelled to make another cinematic playthrough. G: Start by figuring out what the heart of the game’s story or experience is. What’s it trying to make the player feel? What’s it trying to say? Once you feel you have an in depth understanding of that, use it as a guideline for what scenes or moments you can cut and keep. If a scene supports that central idea really strongly, then it’s worth keeping. If not, it might need to be cut to streamline the story.

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With each episode you finish, you’ll be excited to get your work out there and seen as much as possible, but always make sure you stop, take a step back, and have another critical look at your creation. There’s always something that can be better, and sometimes you’ll just think of new ideas out of nowhere that will improve the quality of your work. So give your project time to breathe and develop. Step away from what you made for a week and then come back to it again with fresh eyes, you’ll see all sorts of things you initially didn’t. Also give it to people you trust for feedback. Seeing your work from perspectives outside

He recognized the brilliance of The Last of Us’ plot and was brave enough, not only to defy the technical limitations of the game, but to pour his heart and soul into making sure its story is heard.

As Voegtle mentions, there are moments in the series the choppiness of episode 6 for example - that could do with a little more polish. However, it’s impossible not to recommend. It’s innovative, original and, most importantly, beautiful.

Final Verdict: Must Watch. Non-gamers’ jaws will drop, those who’ve played before will see everything in a different, and more gorgeous, light. Special thanks to Grant for taking part.

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chatting coSplay with Sonja (soulFIrephotos) Boring question out the way first, did you get Posing and accurately portraying a character are two into cosplaying, and how long have you been things I pride myself on. I’m pretty sure these develcosplaying? oped in tandem with me as a photographer, because these two things are so important in a photo. I’ve been cosplaying since about 2006 I believe, I had a nice baptism by fire with Lulu from FFX. I And when you’re choosing your cosplays, what ended up starting because a few of my friends were influences your decisions? super into it and it was a great way to spend time with them and meet new people. I almost always have to feel a connection with the character in order to cosplay it. If I don’t love a Out of all your cosplays, what was your favourite character, I don’t cosplay them. I always joke that to make or wear? And your least favourite? I’d be literally the worst magical girl ever - but no, I’m serious. I don’t connect with any of them in any My favorite cosplay is a toss up between Riza series. I’d be the worst. Ever. Hawkeye and Torchwick - they are both so ridiculously comfortable and I can actually still do my Now you’re arguably most known for your amazphotoshoots while wearing them! ing cosplay photography. As someone who is primarily a photographer, any advice for cosplayBut my least favorite is Ivy Valentine from Soul ers from a photographer’s standpoint? Calibur. I looked great, but man the combination of 5in stilettos and a lacefront wig in the middle of I could probably write a term paper on this but let’s summer was a super bad decision. see if I can narrow it down. What are your favourite, and least favourite Don’t work with a photographer you’re uncomfortaspects of cosplaying? able with, it shows in the photo. And if you’re in a shoot and feel uncomfortable, say so. The buddy I live the fact that virtually no one can recognize system always is a plus for making sure you don’t me when I’m in cosplay. Honestly that’s my favorite feel uncomfortable in a shoot, and they can always part, I love surprising people. But holy cow I learned help you leave if you do feel uncomfortable and are super fast that I can’t walk in heels to save my life. nervous saying something. There are some creepy/ I can manage for about an hour or two, then they rude people out there, so safety in numbers. (Just come off. No matter how great they look. The first make sure they don’t disrupt the shoot if you choose time I wore my Ivy cosplay I actually sprained my to stay) ankle about two hours in! When you’re fabric shopping, or if you order Do you think you’ve had any real life side-effects swatches online, take a photo with a camera flash from being a cosplaying? to see how it reflects light (camera phones have a decent enough flash, you don’t need a nice camera). I’m a lot more confident in who I am as a person, Save that picture. Memorize that picture. That is actually. Cosplay has helped me begin to fix my how 90% of the photos you find will look because rather broken self-image. most people don’t know how to photograph fabric with any sort of sheen to it, or even sequins. If What do you pride yourself on with your cosplays? you don’t like how that looks in your picture, find another fabric choice.

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If you have any insecurities, tell your photographer me, this happens on a near constant basis so I’ve beforehand so they can work with you to keep you gotten obnoxiously obvious with my watermarkas happy as possible with the resulting photos. ing. I also do a regular Google Image search at least twice a month to catch any major offenders. Practice posing in front of a mirror at least a bit. Sometimes signature poses feel a little strange when Also, believe it or not, there’s a lot of gatekeeping in they look the most accurate - important things to the photography community. I’ve run into more and note under this are also how to properly hold a fire- more rude photographers who think they know betarm, and proper fighting stances. I’m luckily very ter than you, and refuse to help out or give insight/ familiar with both, so I am able to help my shoots. tips on parts of their work. It’s really disheartening. But not every photographer is. Do you have a particular process for your shoots? Try to show up early or on time. And if you can’t show up on time for whatever reason, don’t hesitate I try to speak with my shoot [cosplayer] a few weeks to tell your photographer. Do so as soon as possible, beforehand to start throwing back and forth ideas. I they may be able to rearrange things to still be able research the series (if I’m unfamiliar with it) and put to shoot with you. together an image board of inspiration and ideas, along with writing up a doc on what conversations Has your experience as a photographer influenced have occurred. Sometimes I have a music Playlist your cosplaying at all? that helps get me into the mindset I want for the shoot itself. I always iron my cosplays. Always. Then, once the shoot is done, that’s when the hard Wrinkles look terrible in photos. I’m also hyper-sen- part starts. Most of the time I go in with an idea of sitive about wigs and how clean they look (cleaning how I want to process the images - but sometimes up wig fibers in post processing is one of the most I don’t. That’s when I end up staring at my photos tedious things to do and it drives me insane). for hours, drinking coffee, and wanting to bang my head on a wall until I figure something out. What do you pride yourself on with your cosplay photography, and what do you look to achieve? Who has inspired you most for cosplay and photography? I’m always learning, and I’ll never stop learning. I do my best to work well with other photographers Zhang Jingna and Von Wong are two photographers so I can learn from them, and they can learn from that heavily influence what I strive for in terms of me. What’s the point of having knowledge if you photography. can’t exchange it? Monty Oum has always been an inspiration and I’m also constantly trying new things. I don’t really close friend, always will be. The talks we had have have a notable style because I don’t like being cre- gotten me out of my worst times. atively boxed in. I live being able to make people both laugh and cry with my work. And last but not least, I work to surround myself with creative and positive people. They push me to If you don’t feel emotion when looking at artwork keep going and keep trying new things. If I listed then what’s the point? them, I’m pretty sure I could go on for hours. MindFall media, Mirzers, Mica Burton, Sheena What are some of the frustrating parts of cosplay Oum, Daniel, Atelier Heidi, Shane, Dillon, Suzanne, photography? Burloire, Mariel, Tania, Resa, Brittany, Katie, Matt Norris, Sam and Mae, Rob and Alanna, Jeff and I have had people post my work without crediting Casey Williams - just to name a few. I will fill up


this page with influential people.

Any last stage advice for cosplayers or cosplay photographers?

My friends keep me going, they give me ideas and inspiration. Don’t underestimate the value of who Always keep trying for more, learn new things, level you surround yourself with. up your skills. There is always something more you can learn, always ways to get to where you want to What is your most ambitious shoot to date, or the go, so don’t be afraid to ask for help. Don’t ever hold shoot you are most proud of? back. My flagship photo for my art shows is from a mountain trip I organized in 2014. The initial inspiration was Ophelia from Hamlet, and that shoot was such an undertaking with the hiking and the almost-hypothermia we faced after spending too long in the water that high in the mountains. But the photos were absolutely worth it.

Sonja is a cosplayer and photographer based in North Carolina, who is known for her beautiful and imaginative cosplay photography, and for her female Roman Torchwick which became the inspiration behind the character design of Neo in RWBY. For more of her work, you can find her at facebook.com/SoulfireStudio, or on twitter as @SoulfirePhotos.

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K: I have an assortment of reference I pulled from various European churches, castles, and etc. I know Monty had referenced Final Fantasy Type-0 and Soul Eater a bit for me to work off of, so I tried to find out what their sources of inspirations may have come from as well. M: What was your favourite piece to work on in RWBY? K: I think Yang and Ruby’s past in “Burning the Mikhail Manuel: Could you share what you Candle” was definitely fun to work on. There was worked on in RWBY? a certain style Monty wanted that scene to look but at the same time I had a lot of creative freedom in. Kristina Nguyen: On season 1 I primarily worked on environment design, such as Beacon Academy M: Favourite character? (amphitheater, armory, ballroom, classroom), Vale, dust shop, the airship interior (that transported K: I’ve always kinda favored Blake, even before her the students), and a few matte paintings/illustratrailer came out, because Monty had asked me to tions. On season 2 I worked as an art director and cosplay her before I started working on season 1 so continued doing environment designs, including I liked her design. When her story and character promotional pos¬ters, characters (SSSN’s team), came out, I think I liked her even more because props, etc. I also illustrated Yang and Ruby’s past she’s a bit complex, guarded, and aloof. Opposite of scene, and the three history lessons between epiher character is probably Sun, who I also really like sodes. For season 3 I continued the same work as a as well. He’s kind of the fun, “life of the party” type concept artist (main focus was the stadium). of characters. M: How did RT find you?

M: What is it like being involved with a production like RWBY?

K: Rooster Teeth technically didn’t find me, it was through Monty I got to work on RWBY since I was K: On season 1 I worked from California via skype, cosplay friends with him few years prior. I didn’t and that was a first experience for me. It was lots of even know what Rooster Teeth was until Monty got work but incredibly fun. On season 2 I got to work his RED trailer out for RWBY. onsite on their studio in Texas and that was a more fulfilling experience to me. On season 3 I worked M: What places/art styles inspired you when you via telecommute again back at California. were making our beloved Beacon academy? M: What other productions have you worked on?

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K: I have freelanced for B. Productions and Thinkwell as a storyboard artist and an illustrator. M: Who is Sousuke, and do tell how the both of you met? K: Sousuke is my new German Shepherd puppy! I got him at 9 weeks and he is currently 7 months old. He is entirely just my dog so he’s almost like a son to me :’) M: How has it been like living with giant dog like Sousuke? K: It’s awesome. It’s always been my dream to have a large dog. It’s a lot of work and responsibility, but he’s been reshaping my life for the better every day :) I’ve actually become more disciplined because of him, haha. M: What was your path to becoming an artist like? K: Busy busy busy! M: Do you have any grand plans or dreams in the future as an artist? K: I’m currently attempting it right now. I just started an original webcomic called “Fictional Skin”, and it’s been my dream since childhood to have my own series one day. Hopefully this will be the first of many! M: Do you have any advice for people aspiring to become concept artists? K: Know and understand what part of the industry you want to design for. Being a concept artist means you should be able to adapt well to a client’s needs, and that you can get the job done in time (this probably just goes for any job). ----------------------------------------------------------

Thanks for speaking with us, Kristina!

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Welcome to the very first segment of Kriss’ Korner! I’m Jackie and Kriss is my user name on the Rooster Teeth website. It’s very nice to meet you, and I am ecstatic to be in a position to help this community grow and become better than ever. As that is my vision for joining up with Big Bite, community is what I want to write about for this special volume. Rooster Teeth was created on April 1, 2003. That’s right, it’s RT’s birthday this month! Thirteen years of making fun and silly videos and bringing millions of people together from all over the world. As the years have gone by, the community has grown, mirroring the inevitable expansion of the company itself. From Achievement Hunter to Funhaus and now with the addition of Screw Attack, RT has brought so many people together, it is quite awe-inspiring. As SA has become part of RT very recently, I thought it would be beneficial to give you guys a rundown on them.

not too long ago? With all those years of producing content and making a name for themselves in their section of the internet, they have also created and built their own following called the g1 community. I implore you to welcome them as well. There is no us vs. them; we are all now part of the same community. That isn’t to say that one must shed themselves of one’s roots and history. Not at all. Embrace what made you become part of this community and take pride in it. Always cherish that. I also want to reassure you that we are all in this together and I am looking forward to the future to see what we can do as a community.

We all have different origin stories. We come from different backgrounds and we all have different reasons for joining the communities we have. And now, here we are as one cohesive unit. There is something for everyone and best yet when you find something that resonates with you, there is someone not too far away who has the same interests and You find these lovely people on the RT site/Twitter before you know it, you’ve made a new commuunder the following profiles: nity friend. Other than watching content, you can always check out the forums, go to RTX/SGC, and Craig: RT - CraigScrewAttack / Twitter – attend community events and gatherings. Those StutterCraig are the best ways to get involved with the commuChad: RT - ChadScrewAttack / Twitter – nity. Thanks to friends on the site, I was a part of ScrewAttackChad podcasts, made collaborative video projects, hosted Ben: RT – BenScrewAttack / ScrewAttackBen and participated in charity streams, created my own Shaun (aka Bolen): RT –ShaunScrewAttack / community gatherings… there is so much you can Twitter - ShaunBolen do. Whether you are openly active on the site or if Nick: RT – NickScrewAttack / Twitter – you tend to lurk, know that you are part of someTHENervousNick thing that is wonderful and inspirational. Sam: RT – SamScrewAttack / Twitter - ScrewAttackSam If you’ve only watched RT content, I encourage you to browse through SA’s videos and vice versa. Just like RT, you can view their content at My personal favorites are the Death Battle videos. ScrewAttack.com or on the following platforms: Absolutely phenomenal work. The bottom line is change can be scary, but if you approach it with an YouTube: http://bit.ly/SubtoScrewAttack open mind and focus on the positive things, you Facebook: http://bit.ly/ScrewAttackFacebook can really see the beauty of such a transition. Twitter: http://bit.ly/ScrewAttackTwitter Happy birthday, Rooster Teeth and community. Now that introductions are sorted, I want to reiterate what I wrote in a previous journal when SA offi- Craig, Chad, Ben, Shaun, Nick and Sam… welcome cially joined the RT site. Welcome them with open to the family. Now get to work. <3 arms. These guys are very talented and creative and they have a lot of years under their belts. Did you know that they celebrated their 10th anniversary

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rt radio THURSDAYS 3 - 4PM CENTRAL

FRIDAYS 4 - 7PM CENTRAL

ROOSTERTEETH.COM/GROUP/RT-RADIO

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Welcome to Fan Art Friday! Each week, every Friday and over on the Rooster Teeth site we highlight awesome fan art from our community. From the top 5 voted pieces within our Art Forum Contest, BIGBITE pick a winner each week to be posted on the front page of our communities site, and featured in this magazine as well! Head over to the forums on RoosterTeeth.com to post your artwork each week! Here are our fIrst few winners!

WEEK #1: NAOMIC

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WEEK #2: DEEREZZED

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WEEK #3: PAULKARYAKOS

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WEEK #4: KAITOB

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WEEK #5: IRON-WANG

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RT Site: I would have to say the Rooster Teeth channel because that’s where they post all of their animated shows. As an animation student, those shows captured my heart first. I also enjoy all of the shorts and live action shows that they put out. Podcasts are always great to listen to when I’m working at school or just relaxing at home and wanting a good laugh. Free Play has found it’s way into my little heart, I mean it has my two favorite staff members as hosts. How can I not love it! Meg and Ryan are kinda funny too, I guess.

and RvB the most (although I still have to catch up to the current season of RvB), but I also love the RT Podcast and Off Topic because I can listen to it while I’m doing work or messing around in an online game. AH and Funhaus are definitely fun to watch, but I don’t always have the time to keep up with their constant stream of videos every week (even though I still do).

Immersion and Million Dollars, But... are definitely some of my favorite productions (coming just behind the RT Animation shows on my list), because they’re so short and to the point about what they’re doing that I can take a break from whatever Funhaus and Achievement Hunter have hilarious it is I’m doing and enjoy something interesting or channels, but the Rooster Teeth channel keeps my funny before getting back to work. attention the most. The Know is great for when I want to catch up on stuff that happened during the But, all in all, I like everything RT does because it’s week, but thats a channel I can check only a few what helps keep me sane in life. RT Animation is times a week and be ok. ScrewAttack I’m still learn- my inspiration, AH and Funhaus are my motivaing about, but Chad and Craig are turning out to tion, and the Podcasts are my fountains of wisdom be favorites of mine.I love all the channels and the (even when that isn’t always a good thing :p). content they put out, but the Rooster Teeth channel has to be my favorite out of them. As long as RT exists, I really do feel like I can Keep Moving For ward. S o stay -DuoAchievement awesome, my RT Family.

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That’s a hard one to answer, mainly because I like so much of the RT content, but luckily I have a bias. As an animation student, I can safely say I love RWBY

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Reddit: Funhaus. Every single video they put out manages to make me laugh at least once, and usually much more. Their style of comedy is kinda new to me, but its so funny that I can’t get enough. -Magiclemon Funhaus. Their videos are gold and watching their recent drunk stream makes me really appreciate that a video people thought could not be released was edited into a pretty damn funny GTA video. Their editing, improv skills, different personalities, and overall channel is amazing. And the community for Funhaus itself is much better, when Elyse started she expected to get hate but everyone seems to love her! Same with Omar!

The ones and only Acheez Huntards.They are what got me into RT (my first video was Achievement Knievel), and I can’t believe it’s only been two years I’ve been watching just about everything these guys put out. They’ve got amazing chemistry not only between themselves, but also with the rest of the company, and with every new guest they bring in; the Let’s Plays have been at its finest lately; and Off Topic is easily my favourite podcast of them all. Every time I think I couldn’t laugh harder at their antics, they prove me wrong; and I know that they’ll never fail to make my day just a little brighter. Clarification: that would be the site section, not the YT channel. -alexskyline

Hiring the FH guys is one of the best moves RT has I think I’m probably always going to have to answer done. Achievement Hunter. I was a RT fan going back to the launch of RvB episode 3, but I left when RvB -imjustheretosaystuff “ended” after ep. 100. It was RageQuit that brought me back. Ever since, while I enjoy the shows on their Funhaus. These guys have consistently made me other channels, I never miss a show on Achievement laugh every video. I’ve been a fan before they were Hunter. with RT and i was beyond ecstatic when they joined the family. The biggest reason i like them? Honestly -xlaxpizeta I don’t know, maybe its their shows, their jokes or their personalities, what i do know is i love their Main channel, followed by fun haus. I’ll take content and i get excited every time they upload a scripted content over gameplay videos any day, even if the latter is more easily consumable and more video. -MrButterFingers1 frequently posted. Also, I’ve been listening to the RT Podcast since it was the drunktank podcast and RT. RvB is the whole reason I became a sponsor it remains the only podcast I’ll watch consistently 10 years ago and the reason I still am. I love serial compared to the other channels. shows and they continually add to their repertoire. The podcasts are also great to have on at work or -krispness while I’m working on a project at home. Plus RT life’s are always entertaining. -The_RTV

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Dear Readers, We’ve had a couple of awesome developments arise this month to share with you! BIGBITE Media has always been about one thing, and it is getting our community content creators more exposure. And what better way to do this then to get their artwork on the front page of this community’s site? About a month ago, Rooster Teeth began really stepping up their campaign to reinvigorate the RT community’s site presence. Members of the community that have been around as long as I have can remember such a huge, interactive community; however, after the site redesign, and ensuing website functionality problems, many users fled the site to other online RT communities, such as Reddit, Tumblr, Twitter, and Facebook. Admittedly, at the time, our presence on those other sites was heavier than our presence on the RT site! Something had to change. Enter Becca, RT’s new hire in charge of creating non-video, site-exclusive content! When she posted a journal asking for suggestions of the kind of content the community would like to see, I immediately shot her a message and pitched a fan art contest. And so, Fan Art Friday was born! Now, our community has a chance to directly enter their art to be featured on the RT site! Also, all winners will be featured in BIGBITE Magazine (if you’ve read this far, you’ve probably already seen them! Want to enter? Check out the Art forum at RoosterTeeth.com for the current contest thread and more details! Another incredible thing happened this month in the RT community. We organized! A local community group had the idea to have a global community day to honor Rooster Teeth on their birthday. Over the span of less than 72 hours, dozens of local community groups joined in on the cause, as well as a number of larger community organizations (including BIGBITE Media, the Monty Oum Project, RT Radio, and more), joined together to support the cause! So, over the course of April 1st-3rd, there will be a ton of community activities going on! We’ll be having online gaming events, RT Radio streams, local meetups, and more! Be sure to check out roosterteeth.com/group/ rt-international-community-day for the list of game times and local groups! By the way, if you don’t think you have a local group, you should look again! I know of at least 2 groups (RTFrance and RTSTL) that are holding their first official meetups, and several other new groups that are using this event as a springboard! Oh, and don’t forget to use the hashtag #RTICD16 when you talk about it on social media! So the Rooster Teeth International Community Day is a really cool thing on it’s own. You know what’s even cooler? We’ve actually built the infrastructure to keep organized as a group! So, this event just scratches the surface of what we can do as an organized community. We here at BIGBITE can’t wait to see what’s next. If your organization is not already affiliated with RTWorld/RTICD, you can hit us up on twitter (@ BIGBITEMedia), and we’ll get you in the loop! Thanks for reading! Joe Dalton Editor, BIGBITE Magazine Chief Operations Officer, BIGBITE Media.

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