ISSUE #5 - BIGBITE

Page 1

.1


.2


4 * tis (not) the season 7 *a very racist christmas 8 * brandon newberger interview 11 * Memories from RTX 2015 17 * mogar diagram 18 * the strangerhood 21 * what the community would

like to see at rtx 2016

23 * gaming accessories under $100 24 * craig skistimas interview 32 * DJ blue interview 38 * Ask the community 44 * goeff’s drink n’ mercantile 46 * BIGBITE TEAM PAGE 48 * ISSUE STATS Want something featured in the magazine?

CREDITS Pg 1 (cover): Illustration and design by James Perrett (JP) Pg 2: Illustration by JP P g 4 - 5 : Wo r d s b y M a t t h e w Va n D e Z a n d e , design by Monica Kani Pg 6: Illustration by Monica Kani Pg 7: Words by Michael O, d e s i g n b y L e w i s M a nu e l P g 8 - 9 : Int e r v i e w by J P, design by Monica Kani Pg 10: Illustration by The Nerd Nest Pg 11-15: Photographes by Kevin Choy, design by JP Pg 16: Illustration by Lewis Manuel Pg 17: Words by Michael O. , i l lu s r at i on by J P P g 1 8 - 1 9 : Wo r d s b y

CONTACT US! Kelly Escalante, design by Lewis Manuel P g 2 0 : I l lust r at i on by J P Pg 21: Words, poll and design by JP P g 2 2 : I l lust r at i on by J P P g 2 3 : Wo r d s b y K e l l y Escalante, design by JP Pg 24-29: Interview and design by JP Pg 30-31: Illusration by JP Pg 32-37: Interview by Matthew VanDeZande, design by JP Pg 38-43: Words and poll by Joseph Dalton, design by JP P g 4 4 - 4 5 : A r t a n d s t or y by Mikhail Manuel Pg 46-50: Illustrations and design by JP

@bigbitemagazine

/bigbitemagazine

bigbitemagazine@ gmail.com

.3


.4


.5


.6


.7


.8


.9


.10


.11


.12


.13


.14


.15


.16


.17


.18


.19


.20


.21


.22


.23


.24


.25


James Perrett: From some of our readers that Angry Video Game Nerd. Over the years we just might be new to ScrewAttack could you tell us a evolved and always took chances because for us as bit about the company and how you got started? we grew, our tag line was always ‘we’re independent, bitches’ - We really enjoy being our own people and Craig Skistimas: Sure, so ScrewAttack (SA) started saying whatever the hell we want. So, we started doing February 2006, and actually started on my parents all sorts of things but at the baseline of everything, counter. I finished up collage, didn’t really know is the content. The community created around the what to do, but knew I didn’t really want to work for content then allowed us to launch SGC which is anybody else and had two primary passions - I loved our gaming event. We are actually in RTX together, video games and I loved sports. When I was at school which is great! It’s allowed us to at one time, own a and university, I did broadcast journalism and all video game store, to publish video games, so we’ve that stuff and really enjoyed calling play by play for always tried to do crazy things with some of it worksporting events. To be honest I didn’t really want to ing and some of it not. But for us, the big thing is just live in the Middle of Nowhere - United States, call- going out there and giving it a try, seeing if it sticks ing minor league baseball games and hoping that - It’s been pretty adventurous! Last year, we started somebody would die so that I could move up the talking to Fullscreen who was looking to work with chain! So, I was like well, we will do video games and some gaming companies. So we ended up essentially we will do this internet thing - and, hey let’s make a being acquired by Fullscreen and that’s where we are talk show about video games - no one is doing that now, and then Rooster Teeth came into the fold and online! We launch it and ScrewAttack with a show now we are bros, giving each other daps and hugs! called SideScrollers and we learn that they are called podcasts and everybody and their mothers are doing JP: It does seem a quick turnaround for podcasts! So yeah, we’ve been around for a long time, ScrewAttack, these things happened one after you know I am a very visual person, even though I another. Was there a defining moment where you have a degree in journalism I hate to read and I hate knew you were onto something successful? to write. My thought process was if we are talking about video games, we should probably be talking CS: It’s funny, for a long time it seemed like we were about it in video form. So we started making videos always saying “we gotta big announcement comevery day and that was kind of our thing - come to ing!” and then there was a stretch where we kind SA and see something original every freaking day! of got into the groove and there weren’t many ‘big In 2006, 07, 08, nobody was doing that, really only announcements’. Where we are at with SA it feels a handful of people were updating every day. So very much like the early days where were always that was our tag line to bring people in, you didn’t like “hey we’ve got a big announcement” it’s pretty know what we were going to be posting the next day. exciting! To do that after 10 years is pretty neat! But to answer your question, I think the term success is arbitrary and its one of those things where some people define success as money, some as being able to do what you want for a living, I don’t know, I just define it as working with friends and having a really awesome community that will and has supported us for a decade – that’s really fortunate. We posted videos and some were good and some were crap but we always had something original and The first year of SA was essentially me on my parents as we started to grow we kind of gained a little trac- counter just emailing and begging people to work tion. We started working with GameTrailers back in with us “check this out....blah blah blah” and “we’d the day and that’s where our name first got out there. love to work with you” but the first actually dollar We started producing three different series for them we made was a year into it, so I guess that would - Top Ten, Video Game Vault where we partnered be the first time when I was like “okay, this might with one of our buddies, James Rolfe, known as the actually work” because you know, SA, was my first

“...ever ybody and their mothers are d oi ng p o d c a st s ! ”

.26


kid - something I really literally devoted every waking moment to and it’s such a huge part of my life. I was with a girl with 4 years when SA started and you know, it was one of those things where she didn’t quite understand it and to be honest, I didn’t really understand where we going but it was just a matter of that I believed in what we were doing. She didn’t believe in SA and I very vividly remember saying “do you believe in what I am doing, do you get this?” and she said “no”. Then I said – “seeya!” It’s one of those things where you believe in it so much, even though you have no clear idea where it is going, you just got to just drop dead weight and say ‘sorry girl I was with for 4 years’, but I believe in this more than I believe us, if you’re not going to believe in me! JP: You mentioned working with your friends at SA, has there ever been a time where you kind of needed to flip the switch between friend and boss? CS: Oh, hell yeah! So, SA actually started with me and my buddy of 10 years, Tom. Tom, was my best friend, we played basketball together, and about 2-3 months into SA I started seeing signs where I could see that things weren’t really going to work out if we continued together. After our first year of working with GameTrailers, early 2008, I had to fire him. Firing your best friend is not an easy thing to do and that was one of those things where it was a business decision that was made very personal. If I had to do it over again, I would, but I would have probably done it, I wouldn’t say differently because when you’re devoting every waking moment to something and if someone else isn’t, it’s just a matter of pulling you’re own weight right, so that was the big argument really. Letting go of Tom, two years into SA,

essentially rebooting SA from the start was my first lesson in ‘edrama’. Just people telling me what a bastard and piece of shit I am for firing my best friend - it’s one of those things where you don’t really understand because you’re not here every day, you see us in videos but you don’t see what happens behind the scenes. Yeah there are times where tough decisions have to be made, there have been some really good people who have worked in SA but they just didn’t fit with what SA was. It’s something that we all kind of take to heart. That’s not a negative thing, it’s just the main idea of SA has to be bigger than what anyone is thinking or doing, it can’t be just about them, it has to be about bettering SA - Because SA is just the idea of getting together with your friends and playing, just being what the gaming community is all about. There have been some people that we’ve had to let go, I’ve only had to let go of very few people while at SA but I would say that most of them were definitely friends. At the end of the day, as I’ve had to let people go, it’s ultimately been for the better of them personally which I think is a really good thing. Everybody landed on their feet, it’s not like somebody spiralled into a drug induced horrible state of life - everybody landed on their feet and are all doing really well and will continue to support them as much as we can because like I said, they are still friends.

“Firing your best f r i e n d i s n ot a n easy thing to do...” JP: What does a normal day at the SA office look like for you? CS: My job personally has changed a lot over the years. When we started you’re kind of the only guy doing stuff and you start to grow, you start by going to work and all I’m doing is videos and content and thinking about stuff to do, series to make and crazy videos to try and stuff. As we grew and more people came in, my role shifted to more of a business type role - a lot more emails and boring crap throughout the day. Just learning how to run a business. I didn’t go to school for business, my training in business was

.27


watching my parents run their business. For me, on a day to day basis I would say from like year 2 up until 6 months ago, there were a lot of emails, a lot of just going back and forth and learning how the internet works and YouTube, all that fun stuff. Then I dabble in content here and there but for the most part the team itself are all really creative, smart and talented and they have been making some really great stuff. In the last 6 months, since we started working with Rooster Teeth and Fullscreen on a higher level my business role has shifted a little bit and I get to focus on what I originally got into SA for, and that is making fun ‘f-ing’ content and that really excites me because it’s kind of refreshing. There are still emails but its more about the community and content.

on a professional level at RT, they are all really great people and that’s who I want to surround myself with. from a day to day side of things, it’s not going to affect anything from a content side, if anything it’s going to allow us to really kind of take chances that we wouldn’t have been able to do previously because we have all these ideas that we wanted to do but it was just a matter of being able to do them. Working with RT, seeing how they operate their business there is a tone of similarities, it’s exciting to see what happens. We don’t expect a whole lot to change from SA, outside of just making it easier to do our jobs.

JP: How will becoming part of the Rooster Teeth family affect the shows or the day to day running of the business?

.28

CS: The beautiful thing about working with RT is that they get what we do, whereas most companies don’t really understand what the whole online creation of content is. SA has been around for 10 years, an eternity online; there are very few companies that have been around longer than SA - RT being one of them. So talking with Matt, Burnie, Barb and Gavin and everyone over there, it’s fun to talk and be able to essential ‘talk shop’. We went down for the extra life marathon and for me that was really amazing because Rooster Teeth for me feels like a natural extension for RT and SA feels like a natural extensions to RT. RT gets what we are doing, they want us to do what we’re doing because we do it pretty okay! The big thing is RT providing the resources that will allow us to do what we need to do. Fullscreen brought us in because they knew that gaming is a big part of the future, they provided us with a lot of great physical reassures, a nice office, a nicer camera, but they never really understood the idea of what SA was doing on a larger level. So, when they brought in RT it was like Holy S*@t! Now we are working with people that really get us. Not a negative thing with Fullscreen at all, they did what they could do and now working with RT is really exciting for us. Now as opposed to 12, 13, 14, guys in our office, it’s like we’re working with a couple hundred of our closest friends. As I’ve gotten to know the guys on a more personal level and even

JP: We’ve already seen SA on, On The Spot, no doubt you will be appearing on more RT shows, but is there any particular show that you’ve always wanted to be involved with? CS: Personally I would love to do something with Immersion - I love the idea of it! RT does a really good job of creating a show, sparing no expense to make it amazing. I would love to work with RT on a larger level of some animated ideas that we have. I think it’s more like one of these things where we would like to do that - I don’t know that it’s an existing show or not, or it’s something we could create later down the line. So I would say Immersion, or something animated related. I just watched the latest episode of Social Disorder this morning and I was like it’s one of those things where it’s so cringe worthy while you’re watching it but it’s so enjoyable! You close your eyes and peak through it a little bit. I wouldn’t necessarily want to be on the show but I would love to create some crazy-ass ideas for things for them to do.


JP: So, what does the future of SA look like?

JP: Any messages you’d like to say to the RT?

CS: I think we’re going to integrate our .com into the technology that RT has on their website. Our ten year anniversary is coming up in February and we’re obviously going to have a big celebration throughout the year of 2016 - really embrace and celebrate that. I would say for us, more immediately I really want to take some risks, 2015 for us was growth of the channel and brand, and now were working with RT I’d really like to take some next steps with our videos and content. Some more things on a larger level - maybe a documentary, who knows, maybe do a movie down the line. Think big! That’s the goal of 2016 moving into 2017.

CS: Yeah, the RT community has been f-ing phenomenal! I was really concerned going in when we were going to make the announcement. A lot of the brands RT has they have started as RT brands and ideas and then Funhaus came in who were obviously Inside Gaming but a total rebranding. SA is SA, we’ve been doing this for ten years, we’re not rebranding, it’s not something that Matt or Burnie came up with or anybody there, we’re us. I was a little concerned about how we would be received but man, it’s been so amazing to see the response and how much of an idiot I was being, being concerned about things! We look forward to meeting everyone at RTX this year and you know, getting to know you guys a little bit more, earning your trust and becoming your friends - that’s the goal. I love the internet, sure there are your d**ks, literally and physically, but for the most part I’ve been so impressed with the RT community and RT as whole. It excites me to think what’s going to happen in the next few years from now as SA becomes more a part of the RT family and the RT community gets to know us more and more.

Rapid fire round! Cat or dog? Dog Chocolate or candy? Candy Console or pc? Console Elder Scrolls or Fallout? Fallout Favorite game to play? Super Mario Maker Favorite game to watch? Super Mario Maker Favorite movie? Probably UCF, or any crazy 80s or 90s action movie Favorite online show? Death Battle! Outside of ScrewAttack I would say Mega64

“I love the internet, sure there are your d**ks, literally and physically...” Thanks for taking the time to speak with us, Craig! We look for ward to s eeing you and everyone at ScrewAttack more! Interview by James Perrett

.29


.30


.31


.32


.33


So to start things off, you know I have to ask you about Grifball – how’d you hear about it? How’d you get started into it? All that. Two and a half, three years ago, I started playing online. I’d never really played online, I always played offline, and then discovered that oh I’ve got Xbox Live Gold so I might as well go in there, and I got into Grifball because I thought it was cool, except I didn’t know how to play the game. I didn’t understand it, people hated me, they were all screaming and talking smack, until I met this one kid named Shadow. So ShadowRedGrave turned into being one of my close friends – and he was in the same boat, he was like, “I just figured this out because I looked online,” and I thought, “Alright, cool, how do you play it?” So we started pairing up and whenever we saw each other online we were like “Hey! We can join parties!” And that’s when I figured out party chat and all that jazz. It was like, “Cool, what’s up? I’ve got a friend.”

.34

So, my friend and I start playing. Constantly. And it was FUN. And then I disappeared. Because I got hit by a car. And so Shadow just started sending me messages online going, “Dude, I hope you’re okay, I haven’t seen you in literally weeks.” I was in the hospital for, I dunno, four or five weeks. I wasn’t able to play while I was in the hospital, I came home, and I was stuck in the basement. I couldn’t get upstairs because I had to have my leg above my heart 23 hours a day. So I was stuck in the basement, which gave me two options – cable/Netflix or gaming. Obviously, I did a lot of gaming, and even on pain killers I had a lot of fun. So that’s when I ran into, randomly, these guys – Craigosaur, Stiffley Mexican, and Branden who at the time was Blood Brothers but is now Bandit Ray. We happened to roll up into a party and it was like midnight or one o’clock in the morning and I was, honestly, just completely geeked out on painkillers at the time because I was taking four every four hours – as if I was able to function at that level anyways – but I met these guys and we were laughing so hard during this party and it was random. I just randomly had rolled up into their party, they were laughing and giggling, we started talking and joking, we got our butts kicked, and then we went into another

game. Somebody else got linked up with them and then as soon as somebody else linked up with them these three guys got out of the party. Out of the game. And I was like, “Aww, they were fun.” And then I get an invite. From strangers. So I said “Okay,” and so I roll up into their party – they’d made a private party chat and there were like, “Dude! You’re hilarious! We figured, eh, why not? We should team up for at least a game or two.” And as Craig says – Craig is our Captain, he’s our leader, we all kind of deemed him as our collective organizer – we don’t really remember whether we won a whole lot or whether we lost a whole lot that night, but we do know that we laughed so hard we were all crying. It was that hilarious of an event and it really kind of bonded us and that’s when I realized, y’know, “This is something that I really love. These people are fun.” And now, of course, you’re a competitive Grifball player in addition to being the voice of Thursday Night Grifbrawl. How did you hear about competitive play and how did become an integral part of GrifballHub? So we were playing one night and we ran into Man Cannon. Man Cannon is one of the players who won the World Championship – the RTX Grand Championship for Grifball – this year with Shadow, and Digital, and Godless. Man Cannon, who is a super-quiet kinda guy, rolled up into a group of kids that all bounced out and then it was Man Cannon versus the four of us. And Man Cannon managed to … we didn’t win the game. We ended the game at 4-to-1, but despite our four goals, ONE GUY held us at bay until the clock ran out, because he’s that much of an absolute monster and he’s that awesome. And afterwards I was like, “Dude this guy is a GOD!” So I sent him a message like, “You’re AMAZING at this game!” And he was like, “Yeah, you guys should – y’know, you guys aren’t bad – you should consider joining the leagues.” “. . . The what?” “The leagues.” “THERE’S LEAGUES FOR THIS?!”

So I invite him to the party and he says,


“Yeah, just go to GrifballHub.com.” So that’s when we joined Grifball Hub and that’s when the “NSAA” was formed. We originally came up with some terrible names – names that, of course, we thought were funny but other people thought, eh, weren’t so necessarily funny because they were terrible, but we kind of tell terrible jokes while we’re together. And I probably shouldn’t say any in an interview, but they were awesome. So we ended up settling on “NSAA,” which stands for “Never Serious About Anything.” And when our first mixer came up before GGL season, we were put into a game with “Ways and Means Committee.” So here’s GooseChecka and Kal and we all came into the game chat and they were there and Kal says, “Look! They all have hats!” Because we all decided, “Okay, we gotta have a universal thing – we’re all gonna wear hats. Cowboy hats. Why not. Okay. Fine.” He says, “They all have hats,” and Goose says, “What’s your guys’ team name again?” And Craig says, “. . . go for it, DJ.” And so I say, “We’re the NSAA! We’re never serious about anything – except Grifball!” At which point ... that’s when it all started.

kids can’t be part of the AGLA and vice-versa. It’s just a matter of you’re probably not going to get bid on and you’ll be a bench player if you’re from the US and you’re playing in the EU, unless you’ve proven yourself as an able player like Lord Ray, or Kirsty, or Renegade of Funk – who I won the Championships with last season. So yeah, those guys have proven themselves – Receptor 17, he’s a god, he’s awesome, especially on LAN, on LAN that guy is just twisted awesome – so yeah. The IGL is for that.

GGL is our recreational league. It’s for fun, it’s for, “Hey, these are my friends, I want to play with my friends, I don’t want to play with these other people, I just want to do this.” That’s where the “NSAA” thrives, that’s where everybody should start because it’s much more fun. It’s less-crazy, unless you’re competing with the veteran teams – some of the veteran teams can get a bit try-hard. But that’s where Shadow’s “Easy As Pie” came from, and they’re amazing. And it’s one of those things where if you get outside of your – get away from the competitive mindset of, “Oh my God these guys are trying to kill me” and realize that, So you just mentioned the GGL – that’s a Grifball “But yeah, these guys are the gold-stars. These are League. I know there’s also the AGLA, the the elite of Grifball. Nobody can beat these guys EUGBL, the GGL, but there’s one I’m forgetting. as a general rule-of-thumb unless it is a very rare Which one is that and can you describe how the situation – it’s an honor to get your ass kicked by different leagues are set up? these guys.” It was an honor at RTX to get my ass kicked by Shadow, and Digi, and Godless, and Man The IGL, that’s the Independent Grifball Cannon. They beat me and I was all smiles. League, or the International Grifball League, is the other way to talk about it because it is the – it’s a You just mentioned Grifball at RTX. Would you conglomerate, basically. The EUGBL is designed tell us more about that experience? for the European leagues and the European players, because of course getting a European player to con- RTX has always had a Grifball tournament. nect to a U.S. host or vice-versa can be problematic. So it happens every year – and we’ve been mainSome people actually do well. Kirsty De Lacey is an stage before – and the last time we were main stage, example, she’s my Dutchess of Destruction, I love Golden Boy called it out with – was the co-comher to death, I cannot wait to meet her at RTX next mentator with – Goose, because I hadn’t been year. She’s one of the sweetest people in the world. found yet. And that was really cool. So when we But yeah, she is so sweet, and so kind, until you rolled out this year, 343 Industries had GamesCom put a hammer in her hand and then she destroys in Germany so, hence, they kind of awesomely everything. gave us $5-grand as our prize money and lent us a whole bunch of machines and Vanguard cases and So yeah, the EUGBL handles all the were just our godsend when it came to the convenEuropean kids. The AGLA is for the North tion and it was great. It was awesome. And next American kids. BUT there is no rule that the EU year they’re gonna be there and Bravo – Andy told

.35


me specifically at PAX, “Hey, we really wanted to be there.” He says, y’know, “Maybe we could join you? Next year? On stage?” And I was like, “I want to handcuff myself to you in the best of ways.” You’ve talked, and I daresay extensively, about your man-crush on Andy Dudynsky, aka Bravo. Would you care to expand on that? Bravo is one of the nicest people, I had the greatest interview with him. It was supposed to be ten minutes long. And, sidebar – Goose got Bravo and said, “Hey, listen, DJ’s been going crazy, he really wants to meet you.” And Bravo’s like, “Alright, fine.” So there we are on PAX, day two, and he was there and I got to see him and I was like, “OH MY GOD IT’S BRAVO!” And then I got sidetracked because he was finishing his rounds and was telling people what’s been going on, and I started watching Warzone. And then this voice comes up from behind me and in my ear says – very delicately but very … I could tell smiling – “So I understand you’re excited to meet me.” So I turned around, and I was like, “WHOA MY GOSH! ... can you just give me, like 30 seconds?” And I looked at Goose and I say, “I know I said I wasn’t going to freak out, but I need to just jump in place and run like a madman for a second.” And Bravo was just totally taken aback by it, because he apparently just doesn’t ever really get fanboyed, and, I – he’s the whole reason I got started wanting to do this. Because I saw him and Golden Boy doing HCS while I was downstairs. And I watched it – in fact I watched it with Shadow – we watched HCS and I said, “I don’t know who this guy is, but I want to be him. I want to know this guy because there’s something about him that’s awesome!” And I met him, and he is one of the nicest people in the world.

.36

to TwitchCon. They hired me as sort of their livestream coordinator and personality. They were amazing. John Smith, who is the CEO – I met him at, and he is the co-founder of GAEMS, I met him at RTX. And he was really busy, he had a bunch of things going on – he is one of the most skilled salespeople I have ever met in my life. Because he can talk to anybody about anything at any time, especially if it’s about his product, which is great. So at PAX I met John Moore and John DeAngelo, who is the VP of Sales for Paladin Systems, and they’re the guys that are going in with them on this rail setup. So GAEMS took me to TwitchCon after the accidental “whoops” of Joker’s and my broadcast at PAX Prime. It was a total accident. That’s how they found me – accidentally. I saw them and they were like, “Hey, so we’ve got this rail system, we’re gonna do a steam.” And I was of course being escorted around by Joker because I’d never been to a big con before, and Joker had me down on the main floor and I was freaking out. So I go over to them like, “Hey! I know you guys! What’s going on? What’s this over here? Hey! You’ve got the rail system! Awesome! Cool!” And they say, “Yeah, we don’t really have anybody to stream,” and I point to Joker and say, “Well, y’know, this guy over here happens to be the world-record-holding speedrunner for Halo. He’s broken more speedrunning records for Halo than anybody else in the world, he actually has achievements named after him!”

And they said, “. . . would you guys be interested in doing something?”

You talked about RTX and you mentioned just PAX Prime from this year, as well, and I know that you were a part of the inaugural TwitchCon a couple weeks back. What was the experience like at both of those and how did TwitchCon happen for you?

“Sure! Why not?” So we do a little one-hour thing just for shits and giggles and of course they loved it because I had the mic and I was talking online and people started gathering around – and now my Twitter picture is that picture of Joker and I with that whole group of people behind us at PAX Prime. So they say, “Could you ... come by and do that again tomorrow? Maybe? For, like, two hours?” And we say, “In two hours we can do a whole game.”

As you know, GAEMS PGE sent me there

“What do you mean a whole game?”


“I mean we can do the whole campaign in less than two hours.”

So we Tweet the shit out of this, and at noon we roll up in there and do our things. So that was on Saturday. On Monday, we find out that within 48 hours of our broadcast – and they usually get about 300 hits on their website in a week – they got over 7,000 hits. I kept plugging the product, like, every ten minutes or so and I just kept talking about it so people started checking it out. They went crazy. And that’s when John Moore says, “Are you going to TwitchCon?” I had to say, “No, actually, I kinda broke the bank coming here.” And he says, “No no no, you misunderstand me. Would you like to go to TwitchCon?” “Of course I’d like to go to TwitchCon in San Francisco! Why not?” He goes, “What’s your daily rate?” “My what?” I say, “I don’t understand what you’re asking.” “What would you charge per day?” “Wait, you’re willing to pay me to do this?” “You’re not getting paid to do it now?” “No?” “But you’re really good at it.” So they tell me, “Yeah, we’ll pay for you to go down there, we’ll give you some spending cash, work out a daily fee, if you’ll host our livestream.” So TwitchCon is set up down at Moscone West and it’s HUGE. I got rolled up, I met them at the Starbucks, I get my badge, went in and of course there’s just TONS of people! So I’m walking through all these people going, “Oh my God. I’m on the inside ... again,” because I was sort of on the inside at RTX but it didn’t really dawn on me. That was my first con ever, and at PAX Prime I was actually an attendee aside from when John came and got Joker and me and the few hours we were doing our thing. So we’re at TwitchCon, all sorts of purple everywhere – it wasn’t nearly as packed as I thought it was going to be. But it was their first one, and it was extraordinarily successful. I met so many people – Alex Mendez, Golden Boy, who I had met up at PAX, he even recognized me. I got

to meet a whole bunch of amazing streamers, from Serious Gaming TV to Cannibal Queen, who is literally one of my favorite streamers ever. We had so many technical problems during our little set and we ended up just talking. And we talked, and chatted, and played around, and joked around, and did things and it was great. There was so much about PC gaming, I got kissed by one of the developers from Splash Damage Gaming – and they gave me a shirt, I got to meet them, I played their game, Dirty Bomb. These are the guys who made Brink and Arkham Origins. So I got to meet them, and Miss Murder, who is a rockstar in her own right, she’s cool. Another guy – Abraham Linksys, who is probably one of the most intriguing little hipsters I have ever met. And I don’t say that as a negative connotation, it makes him even that much more interesting. And he does music as a sidebar thing! So he sent me some tracks and he and I are going to be working on something together here soon, which will be awesome. It was great speaking with you! Follow DJ @DJBluePDX and hear him on the radio at KMHD2 Radio, KMHD2.org, or on the TuneIn app on Tuesdays and Thursdays from 8am to 10am Pacific Time. Also be sure to visit GrifballHub.com, follow @GrifballHub on Twitter, and tune into Twitch.tv/GrifballHub on Wednesday Night Grifbrawl and on Thursday for community custom games in Thursday Night Grifbrawl: After Hours. Thanks for reading!

.37


.38


.39


.40


.41


.42


.43


.44


.45


.46


.47


.48


.49


.50


Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.