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Issue five august 2013

Histories of games hardware

Contents Still gaming: the day I met Ralph Baer

Darius Kazemi remembers being star-struck and inspired when giving a ride home to the inventor of the games console.

Locking out, breaking in

How has copy protection changed gaming? Skot Deeming argues that the 10NES chip unintentionally led to birth of ROMhacking.

The art of erasure

Nathan Altice closely examines the technical construction of Cory Arcangel’s Super Mario Clouds. How does the hardware mediate the art?

Hiding in the Cabinet

Through an immersive exploration of 19th-Century ideas about the nature of the machine, L. Rhodes uncovers the meaning of the mechanical, chess-playing Turk.

Profile for Memory Insufficient

Histories of games hardware  

Memory Insufficient volume one issue five

Histories of games hardware  

Memory Insufficient volume one issue five

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