August 2020 TABLE OF CONTENTS
SMARTe Story The Learning Game
SMARTe Education Model We Are All Learners Lead Learners Multi-age Learners
4 5 5 5
SMARTe Philosophy The Four Cornerstones of 21st Century Learning 1. Continuous Process 2. Finding Solutions 3. Thinking Through Researching 4. Solving Problems Habits of Success
6 6 6 7 9 10 11
SMARTe Education Community Collaboration eLearning: Personalized Adaptive Software Exact Path - Adaptive Software Study Island - Gamified Practice SMARTe Enrichment Bubbles - Seven Magical Steps NWEA MAP Growth Assessments - Progress Monitoring
13 14 15 15 17 18 20
SMARTe Roadmap SMARTe Enrichment Bubble Themes Franchise Models One-half Day Extended Day Online Model Summer Camps
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SMARTe Story SMARTe World founder, Katy Toma, is a passionate observer and a visionary of a world where learning is engaging, responsive, and filled with happy educators and adventurous learners desiring to learn and play! Katy is a woman, a mother, an educational adventurist, a content creator, and an innovator who loves to blend online and offline learning activities. She was inspired by her second-born, who, like most children, was born with the desire to learn, until he came home from school one day and said: “I want to quit school! I am losing my life there!” Katy was shocked, yet she knew he was right! Echos of complaining from youngsters, their parents, and classroom educators rang in her ears noting that something in the century-old educational system was not working. Ms. Toma chose to accept the challenge to do something about it! Over the next ten years, she dug deep into research and kept her eyes wide open. She conducted her research based on observing the world of learning and educational practices. She observed on different continents, different social environments, different age groups, and different educational systems. Her objective was to find out how we can educate our kids, the future generation, the up-and-coming workforce, so they were prepared and safe in this new world that is based on data, speed, and technology. She chose to give up everything and observe the
3 kids, the learners, and find a way to teach them the way they want to learn!
Over the years, our founder, Ms.Toma, developed the SMARTe: S cience, Ma thematics, Art, Re ading, and T echnology e nrichment bubbles. After years of sharing her curriculum with children across the world and seeing their excitement and academic growth, she wanted to reach more young learners. That was how SMARTe Education was born.
The Learning Game The SMARTe philosophy was based on an inquiry model, building on the curiosity of children. Curiosity helps children be more observant, think about things, and try to figure them out. When children explore their curiosity, they expand their vocabulary as they use language to describe what they’re thinking, seeing, hearing, or experiencing. At SMARTe, we support curiosity by providing opportunities to explore dynamic, technology-based, collaborative learning environments. SMARTe turns away from the struggling traditional educational system that delivers static information. In today’s ever-growing technological world, information, bad or good, true or false, does not have the same value anymore. Yet, humanity is not static. Evolution happened not because we were sitting around. Evolution happened because we had needs that had to be satisfied and we had to take action. Evolution happened because we had the willingness to act, learn, and do. That is what brought us into today's world of ever-evolving innovation. Thus was born the learning game educational process of SMARTe World. The learning game is the process of transforming the static educational environment into a responsive and engaging adventure, a game designed to question, quander, and seek
4 data throughout the learning process. It is not the curriculum that has to be changed because we all need the same basic information. Learners need to learn to read, write, and have number sense. We all need these basics. It is the way we deliver this information that must change. SMARTe is designed to change the static process of education into a responsive process where learners measure data. This learning game is a responsive process based on asking questions and allowing the learner to analyze, explore, and deliver results. Going from a static process to a responsive process is not hard. It’s about changing the instructional practices to one where educators and learners understand each step and each element and apply them to the process of education. This is the learning game! The learning game is based on the inquiry process which requires learners to engage in active responsive learning by generating their own driving questions, seeking out answers, and exploring complex problems.
SMARTe Education SMARTe Education are a new revolution in education designed to meet the needs of individual students within a global community of learners.
SMARTe Education They can be as small as a handful to a dozen students. Learners are part of a mixed-age class rather than split into different grades. SMARTe Lead Leaders, or the adults in the room, aren’t formal “teachers” who stand up in front of the students and talk. Instead, they’re more like coaches, guiding students to better education.
SMARTe Education are formed around a few common core traits: ● Multiple-age learners together in a single learning environment
5 ● Lead Learners act as guides posing questions to uncover learning ● Emphasis on digital learning for core content enrichment ● Learning is highly personalized At S MARTe
Education, we take advantage of well-designed adaptive
software to provide learners a personalized core academic learning path while the lead learner, along with parents/families, monitor achievement data and growth. Using the SMARTe enrichment curriculum, learners are also engaged in thought-provoking learning experiences that encompass science, mathematics, engineering, arts, and technology, or STEAM concepts.
SMARTe Education serve families who are dissatisfied with the education quality and classroom size of public schools and are afraid they would find more of the same education in traditional private-schools. SMARTe
Education p rovides less expensive, more formal,
and more social options over public, private, and homeschooling options. SMARTe is a new revolution in education that is innovative while meeting the needs of individual students within a community of learners.
We Are All Learners Learning belongs to all of us. By definition, a learner is a person who is trying to gain knowledge or skill in something by studying, practicing, or being taught. In today’s highly technical world, who hasn’t used Google or YouTube to gain knowledge? Learners continue to be curious and engaged no matter their age. The greatest challenge in schooling is establishing and maintaining learner attention. Lead Learners SMARTe World helps passionate lifelong adult learners grow the next generation of learners by leading a SMARTe
Education. SMARTe Lead Learners are
caring, adult educators fully trained in the SMARTe philosophy and curriculum. The role of the lead learner is to establish relationships with learners, facilitate thought-provoking instruction, engage and carefully listen to learners, discover what interests learners, and provide them with opportunities to discover a longing for more
6 knowledge. Multi-age Learners The greatest benefit of a small, efficient S MARTe
Education Space is
that education can be tailored to each child's specific needs that best fit a learner's personal goals and objectives, no matter their age. The lead leaders coach and nurture children individually, each at their own level and pace. The SMARTe World goal is to generate a learning environment that puts learners at the center of their own learning. Learners of various ages will fill SMARTe learning environments. They must be made to feel as though they: ● belong and are included. ● have some worth and value. ● are safe in all aspects: physically, emotionally, and cognitively. ● have some choice and freedom related to their environment and activities. ● can be successful. ● are appreciated for who they are. Student-centered learning engages learners in their success and incorporates their interests and skills into the learning process. Learners support each other’s progress and celebrate successes.
SMARTe Philosophy The Four Cornerstones of 21st Century Learning SMARTe World is built on the technological advances of the 21st century. Twenty-first-century learning is a continuous process. We need to teach our youth from a very early age to understand that learning never stops as information pours from everywhere. Learning in the 21st-century is no longer about accepting and repeating statements and definitions. It is about finding solutions and implementing them to solve real-world problems. The 21st-century educational model is learning how to research data, how to think about data, how to validate data, and how to implement the data in the learning process.
7 What are the needs of learners in this data-filled technological world? Today’s 21st-century learning is about solving problems, finding easy and fast resolutions, and sharing them through open sources so others have the ability to use their findings in other problem-solving endeavors. At SMARTe World, we believe that there are four cornerstones to the active responsive learning game that is based on asking questions, allowing the learner to analyze, explore, and deliver results. 1. Continuous Process The process of learning is a series of actions or steps taken to achieve a particular knowledge. Learning is a continuous process of life, the pinnacle of our being. Being a human, we have a great privilege to think and seek continuous learning. It’s our willingness to think, play, try, and share that makes us human. The Four C’s of the Continuous Learning Process 1. Curiosity - w illingness to t hink: At SMARTe we drive to establish a learning environment that drives learners to think about the world around them. Curiosity starts with the willingness to ask questions - W hat? How? Why? Through questioning, we immediately engage children in the process of learning. By developing curiosity, SMARTe learners master how to think by decomposing ideas, looking for patterns, dealing with abstractions, and using algorithmic design when solving problems. 2. Creativity - willingness to p lay: Play is the work of children, often embedded in one's own creativity. It is enjoyable and can be spontaneous or performed for self-amusement. Using the creativity within all children, as well as their desire to play, once we open their curiosity, SMARTe learners acquire skills to reflect, decompress, engage, and perform in playful self-directed learning. 3. Courage - willingness to t ry: To be adventurous is to be willing to try new things. SMARTe strives to establish a trusting learning environment where learners feel safe and uninhibited, where failure is recognized as part of the learning process. Learners are encouraged to prepare, practice, deliver, and try over and over again. 4. Collaboration - w illingness to s hare: Collaboration implies a positive attitude to actively donating knowledge. Collaboration goes beyond an individual's learning
8 but includes one’s eagerness to share their intellectual capital with others. SMARTe learners are encouraged to communicate and collaborate their new knowledge with others: classmates, parents, and community, via resume, retell, recalculate, and share. The willingness to share is essential in today’s technological world. When learners are willing to ask questions, play with ideas, try new approaches, and willing to collaborate with others they have a roadmap to continuous learning and become agents of their own learning. At SMARTe, we recognize all children have curiosity, creativity, courage, and the willingness to collaborate. Our goal is to build a process of learning that is continuous while developing lifelong learners with an open-minded and positive attitude about the dynamic nature of the world. 2. Finding Solutions At SMARTe, using an inquiry-posing lesson design, we ask learners to seek solutions. When finding a solution to a problem, the lead learners question (e.g. how do we save the North Pole?), involves constructing a course of action that will transform your current situation into one where your objective has been achieved. It’s through the questioning process of the lead learner, that learners seek knowledge via seeking to understand, translate, solve, and check. Problem-solving Procedure 1. Understand - Seek to understand: U nderstanding typically begins with a lapse o f time for a moment, when the learner questions what is being asked. Using sensory input, learners begin to l ook, beyond their eyes, into the analysis of the data before them. Then they need to link the data to something they already know or develop new knowledge of an unfamiliar concept (establishing future links). Understanding concludes when the learner takes the time to check, look over, and look back at what was being asked to ensure they have grasped the idea. 2. Translate the learning - Seek knowledge: All children are different, with different backgrounds, experiences, and levels of understanding. At SMARTe, we recognize learning is personal. It is intuitive to the individual learner and it will come with different skillsets when it comes to problem-solving. The goal is to help learners develop skills that help them translate the learning into knowledge
9 they can decipher, interpret, and act upon. Translation of learning includes: Identify the novel concepts, i mport them into your cognitive domain, then implement w hat you know. SMARTe lead learners will pose questions like, What did you learn today? How can you use it? How can the world use what we all learned here today? 3. Solve - T ake action: Using the steps above, understanding through “lapse, look, link, look over”, and translating the learning via “identify, import, and implement” are just the beginning steps to solving problems. Knowing these steps is critical in finding the courage and confidence to take action. To solve problems, learners must take action. Upon analysis, learners need to select alternatives for a solution and implement that solution. Taking action builds new knowledge. It is not enough to know something but to put it into action that is crucial. 4. Check - Ensure quality: Learners must have the confidence to check their work and even ask others to check their work. Checking is not a personal attack, nor is this a judgment of character, but rather an additional learning opportunity. Double-checking for oversights and mistakes is far better than producing poor-caliber work and shows personal pride in one’s work. Revising an incorrect or poor solution is a growth opportunity. At SMARTe we help children seek the best solution, and that re-working, re-thinking, and re-analyzing is just part of the process of learning. Finding solutions begins with questions. When learners are curious about the world they live in, they want to know more. They take ownership of the learning process by asking more questions and solving their own inquiries. 3. Thinking Through Researching In today’s world, anyone can create websites with correct and sometimes incorrect information. Thus the need for children to understand the importance of checking, as noted above. Technology has put more emphasis on thinking and researching as learners take in and analyze data. At SMARTe we ask learners to think through researching, which includes manipulating information by using scaffolding and analogies, inquiry-based research, and metacognition. The internet has put more information in the hands of the world, but what becomes important is how to find and manage this information.
10 Scaffolding: a process through which a teacher adds support for students in order to enhance learning and aid in the mastery of tasks. 1. Non-Judgement - Observe and accept: A t SMARTe we strive to help learners develop mindfulness of paying attention in the present moment, without judgment. There’s nothing inherently wrong with making judgments. It’s the nature of the human mind to judge. The ability to observe and accept, with an open mind, refraining from judgment (e.g. that’s good/bad) with prejudice is striving to let go of these automatic judgments that might arise in one’s mind. Non-judgment is where thinking and research must begin. 2. Task-Focused - S taying centered: It’s easy to get side-tracked when researching. Staying task-focused and devoted to completing certain objectives, especially those that contribute to the success of a larger project, can be difficult on the internet. SMARTe helps learners stay centered when thinking and researching and develop skills to evaluate, explore, elaborate, and explain. 3. Horizontal Thinking - Be creative: Horizontal or lateral thinking is directly connected to creativity, play, and fun. It calls upon thinking outside the box and encourages individuals to come up with new and better ways of doing things. At SMARTe, lead learners and learners are encouraged to be creative and think unconventionally (even illogically at times). This should be a never-ending process in today’s ever-changing world. 4. Vertical Thinking - Think critically: Vertical thinking is the opposite of horizontal thinking, as it is usually very selective, analytical, and sequential, relying heavily on data and facts. The process includes selective, logical thinking, using categories and classifications, with a finite process with a conclusion. At SMARTe, learners are expected to construct logical justifications for their solution. Thinking through research is a skill that 21st-century learners must master. Technology is not going away. Being creative using both horizontal and vertical thinking becomes more important as children try to make sense of and manage the ever-growing data available in today’s world. 4. Solving Problems At the heart of the learning game is solving problems a nd helping learners understand
11 that they have all the information available to them at their fingertips when researching. Rather than make statements, SMARTe Lead Learners ask learners to help them solve problems (e.g. How could we reduce waste?). Then they ask learners for their help and input to find solutions. T his becomes a fun, creative learning game! Solving problems is the process of finding solutions to difficult or complex issues with a systematic approach. Rather than tell students what they need to learn, the SMARTe approach is to ask “How can we solve this problem?” or “What problem can we solve with this information?” which drives children to engage in the learning process. This gives learners the “why” in learning the topic at hand and increases their desire to bring solutions to making the world a better place. 1. Collect Information - Data collection: Data is everywhere. It’s limitless. Learners must know what are credible sources. At SMARTe, we help learners select and identify quality resources, plus how to think through, how to collect, analyze, and deliver their findings. 2. Make a Plan - Roadmap: After setting the stage, SMARTe lead learners typically pose the question “What is our learning goal today?” This allows learners to take ownership of the learning process. They set a goal, develop tasks, consider a given timeframe, and track their progress. Lead learners provide guidance (e.g. we have 30 minutes to complete this task) and monitor progress. 3. Carry Out - A ction: Engaged and active learners carry out their plans by checking the environment to ensure that they have what they need, strategize with peers, and follow through with implementation. Again learners are leading their own learning process. SMARTe lead learners guide and support learners through the process with questions and encouragement. 4. Check - Scrutinize: In the end, learners must evaluate oneself, the work, and the contribution to others. SMARTe Lead Learners should probe and challenge learners to ensure that they have put their best efforts forward and created a high-quality solution that they can be proud to share with the world (e.g. families, community, possibly the internet for all to see). At SMARTe, we strive to help learners develop a wide range of problem-solving skills and techniques. Problem-solving helps learners determine the source of a problem and find an effective solution. Not only are these skills important in the classroom but are also highly useful in everyday life and day-to-day decision making.
Habits of Success SMARTe World looks to create a learning environment that is crafted to the needs of learners, grounded in skills, and mindsets for success. To achieve a fulfilled life, learners need to develop “Habits of Success” — mindsets and behaviors that support academic achievement and well-being. These include habits that support healthy development, school readiness, mindsets for self and school, perseverance, independence, and sustainability. SMARTe incorporates The Building Blocks for Learning Framework (2016) authored by Brooke Stafford-Brizard, Ph.D. and released by Turnaround for Children. This framework is designed for comprehensive student development, grounded in science, and service of equity. The framework defines Habits of Success, with 16 key social-emotional learning skills outlined for comprehensive student development.
SMARTe lead learners create opportunities in lessons and projects that ensure learners are learning to collaborate and build interpersonal habits as they set goals and work towards achieving them. The goal is to help learners develop and display habits independently, along with the ability to transfer them to a variety of life situations. SMARTe attempts to install mindsets and behaviors that take shape in four levels that
13 set up a learner for a life of well-being: ● Curiosity: Each learner is interested in lots of things and wants to understand more, even if they are challenging. ● Growth Mindset: Each Learner is a lifelong learner and believes that one's basic qualities are things that can be cultivated through their efforts. ● Self-Direction: Each learner is responsible for their own cognitive development by designing one’s own learning path, through setting, monitoring, and achieving their goals, with or without help. ● Purpose: Each learner is charting a course for their life that is meaningful and will have an impact on the world. Researchers have found that learners need Habits of Success — a set of mindsets and behaviors — to succeed in college and life. The development of such habits occurs over time and is integrated into the social learning environment of the SMARTe learning environment.
SMARTe Education SMARTe World is designed as a twenty-hour (20hr) instructional week. Typically four hours daily, 8 am - 12 noon daily: Monday - Friday. Learners engage in three educational settings with engaging brain breaks between the components: 1) Community Collaboration, 2) eLearning Personalized Digital Learning, and 3) SMARTe Enrichment Bubbles. Below is a general four-hour schedule: 8:00 am - Welcome 8:15 am - Community Collaboration 9:15 am - eLearning Personalized Digital Learning* 10:45 am - SMARTe Enrichment Bubbles 12:00 pm - End of day *These digital learning software platforms are available 24/7 and should be worked on at home as well. Data should be tracked by both parents and lead learners to ensure academic growth.
14 Some SMARTe World locations may have an extended day option, which may include lunch and added afternoon activities (e.g. crafts, gardening, culinary) for parents interested in a full day option, at an additional cost. When planning the day, lead learners should look for active and moving brain breaks which are accompanied by music: ● GoNoodle | Get Moving YouTube Channel - Calls viewers to dance, stretch, run, jump, take deep breaths, and wiggle to silly songs. ● The Kiboomers - Kids Music Channel YouTube Channel - Kids Songs for the PreK classroom that help learn colors, shapes, counting, numbers, reading and language skills, nursery rhymes, dance, and movement. ● Kidz Boop YouTube Channel - Talented kids singing and dancing to the official KIDZ BOP music videos ● The Learning Station YouTube Channel - Kids Songs and Nursery Rhymes Each SMARTe World lead learner may design and use a variety of techniques to balance the day with engaging lively learning.
Community Collaboration At SMARTe, we value student voice and advocacy. Learner input and expertise can help shape the classroom, their learning, and ultimately their own personal path and growth. Lead learners use guided discovery to promote a community of collaboration among the multi-aged group of learners. By doing so, learners gain confidence in their ability to navigate complex topics by using intersectionality to investigate scientific and social issues. This is a great time to use young learner’s understanding of differences to teach social consciousness and justice through age-appropriate literature, news stories, probing questions, familiar examples, and problem-solving. ● There’s a wealth of children’s books that can be read aloud or independently to approach the topic of history, geography, and science topics. ● Find topics and news stories to discuss and possibly build other reading, writing, social studies, and math topics around them. ● Take advantage of children’s interest in music, shows, toys, and video games. Use them as opportunities to explore concepts and ideas of technology and engineering.
15 Lead Learners may use local issues, or current topics to bring learners together in a Socratic seminar setting. Find ways to connect core curriculum beyond the classroom by attracting the timely topics and asking the right questions. Ask learners what matters to them and how they might help. Allow learners to show their passion. By using Stanford's K12 lab Design Thinking for Educators, a methodology or process designers use every day, learners collaborate, come up with ideas and learning experiences, then share them online for all to benefit from. At a very basic level, Design Thinking is a “solution-based” technique to solve a problem. It’s a creative process that engages a person to see opportunities to empathize and understand user needs, identify/re-define problems, brainstorm ideas, and finally test these ideas using prototypes to learn and iterate towards the best solution. When learners embrace design thinking they grow more empathic, make connections between ideas, and learn to take creative risks.
Lead learners should consider priming collaborative conversations with articles or videos: ● Best News Websites for Students from CommonSense.org ● Crash Course Kids YouTube Channel - Filled with elementary science topics from Earth, Habitats, Space, Chemical Reactions, Engineering, and much much more. ● Peacock Kid’s C olossal Questions YouTube Channel - Short videos answering interesting questions (e.g. Why is Friday the 13th unlucky?). Lead Learner starts by posing the question and Learners consider and search for possible answers. Play the three-minute video clip to validate the learner’s thoughts and ideas. ● Kids Academy YouTube Channel - A variety of educational videos for PreK to grade 3.
eLearning: Personalized Adaptive Software
SMARTe Education Space h as partnered with Edmentum in providing eLearning personalized learning experiences. Personalized eLearning enables learners to customize a variety of elements involved in the online education process. This means that they are asked to set their own goals, go at their own pace, and communicate with lead learners, all while the software sends updates to their families about their personal lesson plans. Exact Path - Adaptive Software Edmentum’s Exact Path combines adaptive diagnostic assessments with individualized learning pathways to promote growth for K-12 grade learners in math, reading, a nd language arts. Exact Path tailors learning to each learner’s academic goals, beginning with an initial diagnostic to determine each learner’s individual needs. Extensive psychometric analysis during the a daptive diagnostic assessments ensures that all learners receive a unique testing experience that precisely pinpoints their instructional level, strengths, and needs. As soon as learners complete their assessment, results within each subject domain instantaneously and automatically define which discrete skills learners are ready to learn first. Those skills are not restricted to a given grade level but instead, represent critical learning components pulled from a K–12 learning progression to match learners’ academic readiness. Each learner’s unique scores help select no more than four skills that the learner can begin with, and his or her performance on those skills will continue to shape what follows. Each Tutorial is self-guided, allowing learners to engage with the learning components
17 at their own pace. Following each instructional tutorial, learners are presented with an opportunity to practice what they’ve just learned. Practice modules offer a low-risk chance to apply what has just been taught and collect real-time feedback. Scores are recorded and delivered to the lead learner through instantaneous progress notifications. Each lesson ends with a Mastery Quiz that includes five questions to assess and solidify understanding. Learners must earn an 80-percent score or higher in order to show mastery. This three-part lesson format continues for all skills that learners receive in their unique learning path. If a learner is unsuccessful following a first Mastery Quiz attempt, the lead learner is immediately notified that the learner is struggling via the homepage and learning path visualizations. This is a terrific opportunity for the lead learner to intervene, leveraging some of the additional videos, worksheets, and lesson ideas found in Exact Path, or using the Study Island software. Within the online environment, not passing a Mastery Quiz signals that the learner should revisit that skill. The quiz is locked until the learner reviews the lesson again. Often, spending a little extra time revisiting the learning material does just the trick. If the learner is still unsuccessful in the second go-round, another notification is deployed
18 to the lead learner, encouraging intervention. But, until that intervention can occur, the learner is allowed to move forward, ensuring that he or she is never locked out of learning. Study Island - Gamified Practice Edmentum’s Study Island supports learners in achieving grade-level standard proficiency by providing enjoyable, engaging practice. With standards-based formative assessments, real-time progress monitoring, and ongoing practice, Study Island provides practice proven to produce significant academic growth in math, ELA, science, and social studies. Study Island leads the way in offering high-quality practice and assessment solutions that present focused instructional support and resources while providing opportunities for learners to engage in a style that works best for them. We all know that practice is important, but how much do learners need to truly support skill mastery? Research validated by the Marzano Research Group proves that by using Study Island for just 30 minutes of practice a week, learners show significant growth. It’s the combination of learning and fun that will lead learners to success. With Study Island Topic Tree, practice items are organized by standards and skills, allowing lead learners to assign, practice, or build classroom assessments focused on just what they want to cover. Learners can see their in-progress topics, new assignments when they are created by the lead learner, and suggested topics where they may need a little more practice. The data-visualization dashboard in Study Island, also known as Sensei, gathers and sorts learner data for educators by subject, topic, and standard. Through the charts, graphs, and visual cues Sensei provides, lead learners can easily see what learners know, and areas where learners are struggling so that they can make faster, more informed instructional decisions.
SMARTe Enrichment Bubbles - Seven Magical Steps SMARTe World’s enrichment bubbles are designed to actively engage learners in the lessons in S cience, Mathematics, Ar t, Reading, and T echnology. These
19 lessons were designed by the heart and soul of SMARTe founder Katy Toma. Lessons include music, videos, inquiry questioning, and drag and drop interfaces built within Buncee software. Buncee is a creation and communication tool in which SMARTe interactive content, allows learners to visualize concepts and communicate creatively. The SMARTe enrichment bubbles exemplify the Four Cornerstones inquiry process of learning. Using a q uestioning and discovery learning process, each lesson is designed in the Seven Magical Steps lesson plan system, beginning with a warm-up to learning. Full step-by-step lesson plans are available in the SMARTe content management system - Archbee. Warm-up The opening of the day morning welcome session should be lively and celebratory. The warm-up should include welcoming learners to the lesson, using individual names, complimentary statements (e.g. I like your dress/shirt/hair.), and lots of “thank you” statements. Always end with s etting the stage for learning and reminding learners that they are cared for and respected. For example: Hello there! _Name_ how are you today? Thank you. Let’s get started. Remember we are a small team, but we care about you and respect each other. Thumbs up if you are ready to learn! Thank you! Step 1 - Activating Prior Knowledge In this discovery discussion, lead learners may be asked to play a video or lively music (aimed at the topic of the day). Lead learners will pose open-ended questions to discover what learners already know, accept all responses without judgment or reply, and follow with lots of ‘thank you’ statements. For example, a storybook video is played. Who has read or watched this storybook before? Thank you! Who is your favorite character? _ Name_ thank you! Why? What can we learn from this story? Thumbs up if you are ready to roll into today’s lesson! Thank you! Step 2 - Brief Introduction to New Learning Continue to question and probe as new knowledge is shared. Ask learners what they already know, while attempting to link to previous knowledge. Introduce vocabulary and
20 probe learners if they already know meanings or have examples. May ask learners to brainstorm ideas. Step 3 - Extending Understanding Bring in real-world applications of the topic. Ask learners where they have seen, heard, and engaged with such topics. Time to ask what, why, where, a nd h ow q uestions. Step 4 - Analyze/Practice Introduce Buncee engagement activities. Remind learners to use the SMARTe observation method (with hand movements for young learners)? 1. See (point to eyes) 2. Think (point to head) 3. Do (roll hands) 4. Say (moving fingers from the mouth) Allow learners to move through the various tasks within the Buncee slide deck. Step 5 - Learner Debrief Check for understanding and misconceptions. This is a great time to allow learners to share their work with others. Step 6 - Acknowledgements Lead learner congratulates the learners. Learners congratulate peers and parents. Celebrate the whole class, who made the learning possible. For example, Y ou rocked this! Thank you for following and working along! Please say thank you to your peers, parents (if learning from home), and lead leader for making this possible! [ Pause and allow for group thank yous] T hank you _Name_! Thank you _Name_! Thank you _Name_! … until all learners are recognized Step 7 - Trailer for Next Learning Lesson closure to expose the next SMARTe enrichment topic to create excitement. For example: Let's continue learning together about _ insert topic_ in our next sessions! Who is coming to the next adventure?
21 The S even Magical Steps lesson plan is built on the inquiry learning method, which is not about memorizing facts. Rather it is about formulating questions and finding appropriate responses. Inquiry-style learning, with so much question-posing, can be a complex undertaking and requires an instructional design, like the Seven Magical Steps to facilitate the learning experience. The goal is to maintain learners’ excitement of solving a task or problem on their own, thus taking ownership of the learning process and promoting Habits of Success.
NWEA MAP Growth Assessments - Progress Monitoring At SMARTe World, it is important for us to ensure learner academic growth. Progress monitoring via norm-referenced testing, like the NWEA® MAP® Growth™ assessment in mathematics and reading i s essential when monitoring learner academic progress. MAP® Growth™ is designed to measure learner achievement in the moment and growth over time, regardless of grade level. SMARTe will work with families to take and conduct MAP® Growth™ assessments, via Homeschool Boss, where they can purchase and deploy online testing for homeschool families. NWEA® is a research-based, not-for-profit organization that supports learners and educators worldwide by creating assessment solutions that precisely measure growth and proficiency—and provide insights to help tailor instruction. NWEA® works with thousands of schools and districts across the US and in more than 145 countries around the world. SMARTe learners will be asked to take the NWEA® MAP® Growth™ assessment. MAP® Growth™ is a computer adaptive test. That means every learner gets a unique set of test questions based on responses to previous questions. As the learner answers correctly, questions get harder. If the learner answers incorrectly, the questions get easier. By the end of the test, most learners will have answered about half the questions correctly, as is common on adaptive tests. The purpose of MAP® Growth™ is to determine what the learner knows and is ready to learn next. MAP® Growth™ can also track learners’ individual growth over time, wherever they are starting from and regardless of the grade they are in. For instance, if a third-grader is actually reading like a fifth-grader, MAP® Growth™ will be able to identify that. Or, if a fifth-grader is doing math like a third-grader, MAP® Growth™ will identify that, too. Both
22 things are incredibly important for families and lead learners to know so that they can plan personalized learning paths efficiently. There are three levels of MAP® Testing for home- and micro-school learners: MAP® Growth™ K-2, MAP® Growth™ 2-5, and MAP® Growth™ 6+. Most learners take less than an hour to complete a MAP® Growth™ test. However, MAP® Growth™ is not timed, and learners may take as much time as they need to complete it. It should be administered periodically during the school year, and it adjusts to each learner’s performance. MAP Growth is designed to measure learner achievement in the moment and growth over time, regardless of grade level. Below is a breakdown of the various leveled assessments, with links to the content details: ● MAP® Growth™ K -2 mathematics and K-2 reading assessments are designed for kindergarten through second-grade learners who are not yet reading independently. Includes audio-support that allows non-readers to test independently. ● MAP® Growth™ 2 -5 mathematics and 2 -5 reading assessments are designed for second-grade learners who are reading independently and third through fifth-grade learners. ● MAP® Growth™ 6 + mathematics and 6+ reading assessments are designed for sixth through twelfth-grade learners. NWEA® MAP® Growth™ assessments include multiple-choice, drag and drop, and other types of questions. Lead learners and families can access some s hort sample tests to get an idea of what questions look like.
SMARTe Roadmap SMARTe World’s mission is to create a network of adaptive, responsive, knowledge- and skill-based educational systems, throughout the world. The SMARTe model and roadmap ensure high caliber educational settings, quality digital-learning opportunities, and superior services. This guide is just the first step in becoming a certified lead learner. This guide was designed to share the history and F our Cornerstones of SMARTe World philosophy, plus the H abits of Success guiding principles, as well as the Seven Magical
23 Steps when implementing S MARTe Enrichment Bubbles. SMARTe has designed a well-rounded, actively engaging, innovative, new revolution in educating learners within the three educational settings (with engaging brain breaks between the components): 1. Community Collaboration 2. eLearning Personalized Digital Learning 3. SMARTe Enrichment Bubbles Throughout the 10-month school year, SMARTe utilizes themes and schedules designed to excite learners and guide lead learners with structures of support. SMARTe also offers summer camps to keep the learning going year-round.
SMARTe Enrichment Themes Theme-based learning helps children attach a purpose and reason for instruction. With it’s easy to grasp patterns, theme-based learning makes learning predictable and helps learners make connections, transfer knowledge, and apply it. Themes foster comparison, categorizing, and pattern finding, which are the building blocks of the scientific method. SMARTe Enrichment has a weekly theme that lead learners can utilize throughout the day, from the opening welcome to brain breaks between learning modalities.
Franchise Models SMARTe tuition costs include access to the eLearning personalized learning platform and SMARTe Enrichment Bubbles, as well as the services of the lead learner to guide instruction. Payments are submitted directly to SMARTe World, which covers costs of software licensing, digital learning platforms, and management fees. A portion of the payments is directed back to the lead learner at the enrollment site.
24 One-half Day The SMARTe curriculum team has already gathered and designed instructional materials for a typical five-day, twenty-hour week, in a general four-hour schedule - sample below:
Lead learners will need to prepare for the delivery of the curriculum by reviewing the materials beforehand in the online portal. Learners will also engage with digital online software that will generate an individualized learning path within core academic subjects: mathematics, English, science, and social studies during eLearning sessions, where lead learners can monitor the learning data to ensure progress and academic growth. Extended Day Some SMARTe World locations may have an extended day option, which may include lunch and added afternoon activities (e.g. crafts, gardening, culinary) for parents interested in a full day option, at an additional cost. Below is a sample schedule for an extended day.
Online Model An online, from-a-distance option may be considered using blended at-home eLearning and live synchronous collaboration with SMARTe Enrichment Bubbles with peers. Below is a sample schedule for an online deployment model.
*A hybrid model can be created when blending the online model with a face-to-face deployment. Summer Camps Summer camp is important because it offers a structured opportunity for learners to continue to grow and find a passion for learning. SMARTe summer camps are another unique venue for personal growth, allowing learners to become independent and self-confident while socializing and making new friends, and learning new skills. SMARTe summer camps are theme-based and offered online. A sample of schedules is shown below.
The SMARTe philosophy was based on an inquiry model, building on the curiosity of children. Curiosity helps children be more observant, thin...
Published on Jan 2, 2021
The SMARTe philosophy was based on an inquiry model, building on the curiosity of children. Curiosity helps children be more observant, thin...