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Redevelopment of Place Van Zeeland, Belgium

Fig 4.2  Imported project template.

Stage 3: Modeling the Project Objectives: Modeling the entire square and organizing the elements of the model Data: Paper plan of the project with levels; color swatch chart for the materials; supplementary components for the project entourage such as vegetation, street furniture and lighting, vehicles, and pedestrians Tools: SketchUp, plug-ins, Google 3G Warehouse online component library To model the whole of the projected terrain, the square was divided into logical subgroups such as roadways, sidewalks, and esplanades, which were further subdivided according to different material types or sudden changes in level (curbs, terraces, etc.). Sidewalk curbs and any other structures were modeled and combined with the previously created surface to obtain the final terrain model.

Stage 3.1: Surface Modeling The surfaces were modeled one-by-one in the following stages: 1. Contour elevations 2. Surface modeling 3. Any necessary retouching followed by application of materials In order to set up the contour elevations of the surface, I used Chris Fullmer’s Three Line Tools plug-in. By clicking on the Vertical Lines by 65


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