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Portfolio

YULING CHEN (510) 944-2808 | chenyuling@berkeley.edu https://tw.linkedin.com/in/yuling-chen

UC Berkeley MLA


CONTENT

Academic Projects - Living in the Intertidal Zone - Park in the streets - Blurring the Lines

Professional Projects - Between Valley , ZhongCha Valley - Windswept Gallery - Xian Regent Hotel - Six Senses Resort - Wixi Big Bridge Academy - Seedling Park Competion - Theodore roosevelt sanctuary

Other Works


- Academic Projects -


6 AM

SITE

SITE

HIGH TIDE +6.0

SAN LEANDRA BAY

LOW


LIVING IN THE INTERTIDAL ZONE Oakland, California

Group project Size: 25 Acre Teammate: Daria Kieffer Time: 2018 Medium: Hand Sketch, Auto CAD, Rhino, Photoshop, Illustrator, google earth, and physical model study My Role: Overall parking design, water system study, and grading.

6 AM

6 PM

6 PM

W TIDE -1.0

Traditinal solution

+13.0 SEA LEVEL RISE 6’

New adaptive design

NOW

Dig a pond, and put the housing on top.

SLR 3’ Built a sea wall all along the coastal line

Houses will fluctuate with sea level rise.

Torn down the existng building and rebuilt new houses

Houses will fluctuate with sea level rise.

+10.0 SEA LEVEL RISE 3’ HIGH TIDE +7.0

SLR 6’

LOW TIDE +3.0 Dig a pond. Make a mound. The concept for the tidal city is to dig a pond for a floating city which fluctuates with sea level.

LOW TIDE -1.0

With climate change, sea level will rise 3 feet in 2050, and 6 feet in 2100. Half of the Oakland Coliseum will be inundated in 3 feet sea level rise, and the site will be submerged totally with 6 feet sea level rise. We expect that we can have a tidal city that fluctuated with sea level change, and a park that absorb water and filter water as a living landscape that help our urban pollution and at the same time make people aware of our environment.


PROCESS MODEL

MSTERPLAN

Damon Slough existing

1

Dig a pond, and use gates to control the tide and pond level. Saline water comes in through the south gate when high tide, and drain out for the north gate. Also built natural dikes for sea levle rise.

ide

hT

Hig

11

Widen Damon Slough and built islands and marsh land for tidal flexibility and varietion. Create multi-function dry ponds for storm water management.

66th A ve

14

Bart

y dro Ba n a e L San

01

11

Design the hierarchy of path to offer connection and different experience of space

06

29

Put patoon on the top of the bid pond, and stack housing on top of it that fluctuating with water level. We aim to use bridges and path way to connect communities, Bart station, and San Leandro Bay.

es Comuniti

15


Riverfront Park

03 02

01. Community Center 02. Lion Creek 03. Transit Center 04. Bridge 05. Open Water 06. Filter Island 07. Tidal Terrace 08. Tidal Oberservation Pond 09. Folating Net 10. Soccer Field 11. Stormwater Retention Pond 12. Park Main Path 13. Tidal Filter Pond 14. Park Entry Plaza 15. Floating Board Walk 16. Damon Slough

01 04

14

07

10

08

05

09

19 06

12

13 17

Tidal City 17. Tide Gate with Water Feature 18. Tide Gate with Bridge 19. Commercial Street 20. Commercial Plaza 21. Residential Area 22. Boat House 23. Plaza Stairs 24. Boating Lake 25. Neighborhood Linear Park 26. Canal 27. Dynamic Sand Beach 28. Bridge to Sna Leandro Bay 29. Bridge to River-

20

19

Event Center

23 21

24

19

26

22 20

25 16 18

Hotel 11

20

27

11

front Park

11

28

Coliseum Way (Nim

14

itz Frw Undergrou

N

nd ) 0

100

200’


N

TIDE AND SEA LEVEL RISE / CHALLENGE AND STRATEGY

LOW TIDE +1.0

MEAN TIDE +4.0

In tidal pond, the tide gates control the pond level between mean tide +4.0 to high tide +7.0. In the rinverfornt park, the filter pond retains saline water from high tide and filter into earth slowly.

The filter pond forms a creek-like pond after high tide, and the berm between pond and Damon Slough keeps the water for both recreation and filtration.

2050 3’ SLR +10.0

2100 6’ SLR +13.0

With 3 feet sea level rise, some sormwater retention pond will flood, and merge into the big pond. Part of terrace and stair palza sink into water. The tidal city will fluctuated with water level.

With 6 feet sea level rise, most of the area will sink into water. However, the main circulation will keep above water, and the tidal city will float.


HIGH TIDE +7.0

The filter pond and Damon Slough connect together.

STORMWATER The stormwater retention pond collect water from 66th ave , Colisuem street, and central city spine( hotel part).


Balcony

Neighborhood Linear Par /Farmer Market

TIDAL CITY / NEIGHBORHOOD LINEAR PARK


rk

Tidal city resdiential area

to riverfront park

Deck Street Canal


RIVERFORNT PARK / STORMWATER RETENTION POND


PARK IN THE STREETS Oakland, California

Neighborhood Heat Map

Group project Size: 12 Acre Teammate: Yihang Li, Uzair Siddiqui Time: 2017 Medium: Hand Sketch, ArcGIS, Auto CAD, Rhino, V-ray, Photoshop, Illustrator, google earth, and physical model study The aim of this studio was to tackle urban heat islands in Oakland, California. The project began with its focus on Madison Square Park next to the Lake Merrit BART station and simulating ground conditions using ENVI-Met, a meterological simulation software.

Special attention was given to the cont limited only to its immediate street. We w into the streets and park surrounding th to create a more vibrant neighborhood the Street" concept was our way of brin more activities that would easily fit in the quantify our approach, we tested these n did help in bringing down the temperatur

In the second half, our group expanded the scope of the studio into developing a network approach. We felt the neighborhood needed better connections between the built environment and the outdoors, but also amongst all the diverse members who were a part of this community. We chose to work with streetscapes and eventually designed a park that subsumed all the activities that were missing from site.

Chin

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CHIN

18

ATO WN

STR E

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17

9TH 11

STR

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07 08

10 09

06

17

16

01. Lake Merrit Station 02. Memorial Plaza 03. Art Cafe 04. Sunken Plaza 05. Lighting Art Square 06. Multi-funtional Lawn 07. California Garden 08. Playground 09. Urban Forest 10. Urban Farm

11. Kid’s Farm 12. City Canopy 13. Lighting Dispaly Plaza 14. Parking Lot 15. Art and Education Street 16. Playground Street 17. Garden Street 18. China Town Street 19. Lincoln Park

D N U

P

O R YG A L

T

ST

E E R


Concept Diagram

3 pa

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text. Oakland’s Museum of California had a vibrancy that was were inspired by this cultural icon and chose to extend the party he museum. By choosing three street typologies, we were able that had a mix of activities for people of all ages. The "Park in nging the feeling of a park into street design and encouraging e width of street available to us in this part of Oakland. Lastly, to new street typologies in ENVI-Met and found that our proposals re of the streets.

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Playground Street Existing Temperature

Existing 3 lanes

Change to one lane and adjust road alignment

+Playground and pocket park

In our playground street, withthe nearby Oakland Museumand schools, we combinedart and environment into our playground street. We hope kids and families can meet neighbors and enjoy the seasonal change of street here. We changed existing three lanes into one winding road to have two pocket spaces, alsoincrease the green area to achieve heat mitigation.

Design Air Tem


mperature Simulation


Garden Street

Existing 3 lanes

Existing Temperature

Change to 2 lane and adjust road alignment

+Urban farm and linear park

Aiming to create a street for all age community, we introduce urban farm to street. Changed the road lanes and road alignment to have a linear open space and functioned as heat mitigation strategy. We use gray water irrigation system for unusual rainfall pattern in California. Through planting, touching, and smelling the vegetation, neighbors are going to start their daily conversation in the street.

Design Air Tem


mperature Simulation


China Town Street

The existing T-shape intersection of three lanes and four lanes

Changelanes for wider sidewalk and a street mall

Combined California plants into the street

In the China town street, we changed the T-shape road into a street mall to hold multiple city scale events and take variouscommercial activities, like outdoor cafĂŠ or tea. We planted California planting in soft scape and use Chinese language in the hardscape to originate a California local China Town street mall. Communities and visitors will enjoy the distinctive china town street here


Educational and Art Street We take educational and art street as an extension of Oakland Museum. Even we keep the original road alignment for the traffic condition, we add art style landscape elements along thestreet, which installs decoration according to Museum exhibition. Therefore,people can easily sense the art through walking on the street.


BLURRING THE LINES Taipei Railway Station

Individual Work Size: 60Acre Time: 2008

Through my life experience growing up in Taipei city, the Taipei Railway Station area is always busy with traffic. With the population pressure in Taipei city, the situation becomes worse. We developed the traffic facilities for efficiency, so inevitably decrease the open space. Even though, there still a lot of activities happen. Taipei city has active people, but we need a more desirable open space. I aim to create a continuous open space that allow people to pass through diverse levels, and make city activities pop up along Taipei Railway Station to Tamshui riverfront.

Through opening the underground, covering the road, crossing the high way, and linking the green space, we can blur the boundaries, let the sunshine in, let the water flow, let the landform direct, and lead people live.


Existing Analysis Underground Street Mall Exits

Traffic Density

Activies Area


Riverfront Viewing Deck

City Plaza

Floating Boardwalk

Eco Swimming Pool

Massive Bridge Eco-Swimming Pool Park

Tam

iver R i su

ay ssw e r xp

eE

h Hua

Zho

ngx

iao

L

Floating Boardwalk Historical Park

We st

Rd.


Train Viewing Park

Open

the p

latfor

m an

d un

derg roun

d str

Land

form

conn

ects

diver

se le vels

Wate r Bridg

e Sy

stem

- from

Syst

em

TP R

ailwa y Sta

tion s

Landform Path

eet

tation

to Ta

Public Library City Plaza Open Shopping Street

Open Railway Platform

Civic

Blvd

Expr essw ay

mshu

i rive

r


A

B B'

D'

A'

C'

D

C

Key Map

Section AA'

Section BB'

Section CC'

Section DD'

Sections show the new relationship with traffic and people circulations. Layered circulation makes space multi-functional, and encourages the city activities to happen.


Key Map


- Professional Projects -


BETWEEN VALLEY ZhongCha Valley, China

Company: AECOM Team Leader: HsiuChin, Chen Teammates: Liukai Wu, Yuling Chen, KuoChin Chen Size: Overall Planning 370 acre Landscape design 22 scre Time: 2013-2017 Stage: Landscape Planning to Construction Design My Role: Key Designer (the drawings I put in this project are all done by me)

gou

zhai

u to Ji

Landscape design phase

6 2

4

5

3 7

to Ai r

port

1

1.Da Ji Tample 2.Commercial Town 3.Hilton Resort

4.Horse Trail 5.Equestrian Center 6.Po Jih E Village

7.The Ritz Carlton Reso 8.Valley of Flowers 9.Grass Ski


Section A

Section B

Section C

C

D

A B

Section D

0 50 100 150M

10 8

ort

9

13 14

15

12

11

0 10.Folk Museum 11.Tibet Culture Art Museum 12.ZhongCha Village

200

400

800

13.Tourist Center 14.Camp Ground 15.Four Seasons Resort

1000M


Existing River

Conduct River + Riverfront + Lake

In the opening of ZhongCha Valley, we aim to enlarge the interaction w i t h B a i s h u i r i v e r. T h r o u g h changing the water speed, altering the water direction, we let the water nourish the land and evolve the quality and richness for our site. We also create a Tibetan Town for tourists to experience the natural context and local culture. Those are the first connection with the Valley.

Tibet Culture + Experience + Identity

Commercial Town and Hilton Master Plan gou

1.West Entry Bridge

7

to Jiuzha i

2.Commercial Town Secondary Entry 3.Prayer Wheel Plaza 4.Central Water

8

5.Feature Cascade 6.Waterfront step plaza 7.East Entry Bridge 8.Commercial Town Main Entry

ui riv er

9.Event Plaza with Cascade 10. Commercial Street 12. Tourist Center 13. Viewing Tower

11

BaiSh

11. B&B courtyard

6

5

10 12

14. Hilton Entry Plaza 15. Central Lake 16. Villas 17. Buggy Path 4

9 13

3

16

to Ai rport

2

1

15

14

17


10

15


BUILDING GROUND AS SUBSOIL OR SUBSTRUCTURE 5~6MM THK, GCL.( Geosynthetic Clay Liner) NATURAL STONE, GRAY TO BROWN COLOR MIXED Φ300-1000 MM DIA. TECHNICAL STAFF GEOCELL, GRAY, NOT EXPOSED Φ 5-8 MM DIA. GRAVEL, GRAY

AGED/ I RC STRU NATURA Φ300-12

LOOSE P and 60%


W: 20~40MM , ADHESIVE MORTAR, 30~50MM DEPTH RAKED JOINT

IMPROVED TOP SOIL UCTURE AL STONE, GRAY TO BROWN COLOR MIXED, 200 MM DIA. HIRE TECHNICAL STAFF

1500X150X40MM TREATED WOOD

PEBBLE Φ 50-200 MM , 40% LIGHT BROWN % GRAY COLOR MIXED

WOOD SIDE: W120X20mm THK. TREATED WOOD RC STRUCTURE

60X120 C-TYPE STEEL TUBE SUPPORT,


Hilton central lake inspired by local Huag Long water cascade. Use local wood ă„Žand bamboo for retailing wall and the fence.

Typical villa entry


WINDSWEPT GALLERY Taipei Fine Art Museum Plaza, Taiwan Competition/ Individual Size: 1000 sqm Time: 2014

Capture the wind. Capture people. How we see and deal with nature decides what the result is. I am seeking a solution to reverse inferior climate condition into wind art to encourage outdoor activities, and make the connection between people and the nature. Moreover, try the possibilities to present wind not only in visual way but also through touch and acoustic sense.

Concept - Wind Study

Plaza OBJECT

O

FACTOR

Cloth

V Wind Weight

Visual Dandelion

Wind Reproduction

Visual Tree

Wind Time

Visual


Circulation

Sun Analysis

Wind Analysis lu

lu

lu

ng

ng

ng

um

Road Zhon gs

han Nort h

Road han Nort h Zhon gs

han Nort h

Road

r ve Ri

r ve Ri

r ve Ri

Zhon gs

e Ke

e Ke

e Ke

Muse

Muse

um

Muse

um

to M e

tro

Visitors pass the plaza.

OBJECT

Hard paving becomes uncomfortable

Uncomfortable wind

FACTOR Wind Ptah

Visitors

Art Pipe

W

IN

D

+F

OG

WINDP

OWER L

ED

W

IN

D

SO

UN

D

Visual Acoustic Touch


1

Wind Whisper/ Acoustic

2

4

3

Windward/ touch

5

Tube Furniture

Tube Instrument

Tube Amp

6 Day: Wind-F

Night : Wind

F

Pipe Instrument Stage Wind- Fog Installation Wind Whisper/ Acoustic

/ Touch & Visual Wind Pattern Lighting Wall/ Visual


phitheater

Fog installation / Visual + touch d Pattern Lighting Wall / Visual

Fog Machine

Day

Wind Turbine

Night

Wind Power LED Present Wind Pattern

Alter W

Wind P ath

Create

Path + Activiti Pavilion es

ind Pat

h

windward deck/ touch

1

3

6

2

5


XIAN REGENT HOTEL XiAn, China Design Firm: AECOM Team Leader: Ravyees Goh Teammates: Joshua Bigcas, Yuling Chen, Yushan Cheng Size: 4 acre Time: 2014-2016 Stage: Landscape Design to Construction Design My Role: Project Manager and Designer From contract signing, project planning, concept and schematic stage design supporting, and construction detail drawing

Residential street scape

DETAIL DESIGN

Hotel Drop-off Area Plan

Hotel Drop-off Area Section

SECTION ELEVATION

Office Area

Reg


gent Hotel Ballroom

WATER FEATURE DETAIL

Regent Hotel Entry

Regent Hotel


Green Tunnel

Green Tunnle Unit Plan

SPA Area perspective

Elevation - 3 Units as a set


SIX SENSES RESORT Taidong, Taiwan Architecture : KKAA Design Firm: AECOM Team Leader: Yaping Chai Teammates: Yiru Lu, Torlarp Nimsrisukkul, Charlie e. Mingoa, Kouchin Chen, Hsinhui Chaing, Yuling Chen Size: 39.8 acre Time: 2014-2016 Stage: Concept Design to Schematic Design My Role: Project Designer Supported SPA area and wedding lawn design, developed landscape elements, and designed roof garden of guest rooms (SD stage).

Green Tunnle Detail Section


WIXI BIG BRIDGE ACADEMY 1

Wuxi, China 2

Design Firm: EDS

3

Team Leader: Liang-Chuan Chen 7 8

5

6 6

5

4

1.International School Entry 2. International Center Couryard 3.Multi-function Lawn 4.Middle School Entry 5.Middle School Courtaryd 6.Waterfront Courtyard 7.Feature Bridge

10

11

Size: 16 acre Time: 2013 completed Stage: Concept Design to Construction Detail

8.Sports Field 9. Primary School Entry

9

Teammates: Hsiao-Ying Yang, Yuling Chen

10. Primary School Courtyard 11. Primary School Sports Field

My Role: Key Designer There are two parts of the campus, senior and elemetary campus. I took charge of the senior high school, from concept design to construction drawing.


Waterfront Courtyard Plan


SEEDLING PARK COM Detroit, Michigan

Design Firm: Hood Design Studio, West 8, DS+R, a Team Leader: Walter Hood Size: 16 acre Time: 2014-2016 Stage: Competition

My Role: Intern Developed the concept diagram, and edit the anima


MPETITION

and Culture Lab

ation in After Effect.


THEODORE ROOSEVELT SANCTUARY Long Isalnd, NY

Design Firm: MNLA Team Leader: Molly Bourne Size: 5.5 acre Time: Ongoing Stage: Schemetic Design

PLANTING STRATEGY

My Role: Intern Developed the concept diagram, planting calendar, and perpective biological diagram

HUMMINGBIRD MIGRATION MAP

FALL

HABITAT VALUE

SPRING


AUDUBON CENTER


OTHER WORKS


Portfolio_Yuling Chen 2018 fall  

Portfolio - UC Berkeley MLA

Portfolio_Yuling Chen 2018 fall  

Portfolio - UC Berkeley MLA

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