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And anybody who has donated to YouNite Magazine on gofundme:

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Welcome to YouNite Magazine! Your YouTube story told through the digital page. YouNite Magazine brings YouTubers with content in Video Gaming, PC Gaming, Tabletop Gaming, Music, Indie Film & Animation, Artists & Creative Programs, and Minecraft together for more exposure regardless of their number of videos, views, or subs. This mission statement is at the heart of the creation of YouNite Magazine. I love discovery. I also love learning new things. The creators on YouTube have allowed me to do more of both than I ever thought possible. I wanted to bring my love of discovery and learning from them to the digital page. I have a background in both visual communications and drama, and am also a veteran. I decided to start YouNite magazine because I have been helping my wife with her international fashion and luxury lifestyle magazine, Contessa’s Court, for the past three and a half years. You can view it here: Contessa’s Court Since I love YouTube and I find the people and the platform genuinely fascinating, I decided to take my love of visual design and of YouTube creators and combine them and create YouNite Magazine. This premiere issue of our publication shows off many different types of features and layout formats so you can see what YouNite Magazine is all about. If you are reading this now and you or anyone you know is a creator on YouTube and has a channel that covers any of the seven areas listed above, contact me immediately so I can help you share your knowledge, talent, and enthusiasm for what you do with the world so more people can discover and learn something from you, too. Robert Johnson Editor-in-Chief YouNite Magazine YouNite Magazine

Letter from the Editor Welcome readers, and thank you so much for taking the time to enjoy this premiere issue of YouNite Magazine! I got to thinking one day that I really wanted to be able to discover creators of things that I enjoy on YouTube from a completely different direction than we do now. I wanted to approach discovery on YouTube by focusing on appreciation for the creators themselves as people, while at the same time taking a look at their entire channel as an ongoing, growing, and ever-evolving body of work. What I wanted to be able to do is read a story or interview (or both!) directly from the creators behind the channel, read a brief summary about what it is they create, and get a rundown of the series and types of videos they have, along with being able to watch some samples of their work. So, I created YouNite Magazine to fulfill that personal need and desire. My ultimate goal is to feature hundreds of YouTube creators every month in the pages of YouNite. And if you are reading this right now and create something that YouNite focuses on, you could be one of them. YouNite Magazine works directly with you, the creator, to fashion a beautiful custom feature, spotlighting whatever you want to spotlight, so that you can be discovered on YouTube in a new, fresh, and exciting way.

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Do You Have A

PODCAST? Do you have a podcast, radio show, YouTube show, or do interviews where you have on guests to talk with them and ask them questions? Does this podcast or show include any of the topics that YouNite Magazine covers? Video Gaming PC Gaming Tabletop Gaming Music Indie Film & Animation Artists & Creative Programs Minecraft Then I want to talk with you! I would love to appear as a guest on your show to share and explain the concept of YouNite Magazine with your viewers and/or listeners. I will gladly offer you a double page feature for the opportunity. To schedule a recording time or live broadcast, contact me at: YouNite Magazine

A Designer’s Guide to Changes You may notice quite a few things that have changed as you peruse this issue, especially if you are familiar with our sample issue. I want to continue to improve the magazine for readability and ease of use, and welcome any feedback you may have to that end. You can send comments and suggestions to:

New Table of Contents First, this issue features a lot of multi-disciplinary creators. Therefore, I have reworked the table of contents to reflect this. Instead of trying to shoehorn each person into one single category each, I have elected to list them alphabetically with the major areas of content they create being listed after. In this way I hope I can do justice to each of our featured channels.

More Color & Style Second, the pages are decidedly more colorful and stylish! I wanted to make the layout less basic and more pleasing to the eyes, so I invested a lot more time into the design of each feature so that each one stands out in its own way. Whether that be playing off the color palette of the channel’s banner, or simply trying to evoke a certain aesthetic depending on their content or the theme of their channel.

Bigger Text and Images Third, I have upped the size of the text and images so you don’t have to zoom in as far, especially if you are viewing from a mobile device with much less screen real estate. I hope this improvement will lead to much less eyestrain even for those reading on a computer monitor or laptop. A side effect of this is that the features have been expanded in size and allowed to breathe quite a bit more from their previous incarnations. YouNite Magazine

We Are Now on GoFundMe

Fourth, in addition to being on Patreon, we are also now on GoFundMe. If you enjoy reading YouNite and you would like to help make it bigger and better for everyone, consider making a one-time or monthly pledge so we can continue to do this every month and reach out to and feature even more YouTubers in our pages. I plan to create a behind the scenes or design related post on Patreon at least once a week going forward.

Separation of Magazine & FAQ Fifth, the FAQ is no longer part of the issue itself. I still have a FAQ page in the issue, but it will now (once I get the FAQ finished and posted) link to a separate FAQ booklet on the YouNite Magazine profile here on issuu. This was done to help avoid confusion when FAQ questions are changed or added, so people reading older versions of the FAQ in back issues aren’t scratching their heads wondering why none of the FAQs are consistent with each other. There will only be a single, separate FAQ going forward. This being the case, I ask that everyone disregard the FAQ in the sample issue as it is now obsolete and await completion of the new one.

Larger YouNite Magazine Online Links The sixth and final thing to mention is that we now have an entire spread dedicated to the links of where you can find YouNite Magazine on the internet. In the sample issue, these links were relegated to the very bottom of an already crowded introduction page. By drastically increasing their visibility it is my hope that you will decide to join us in our other homes online. Liking and Following us on Facebook and Following us on Twitter are the two best ways to keep up to date with the magazine and be informed when the next issue is released. Now that the first official issue is out, we will also be engaging our audience with question and feedback posts regularly to gather opinions on your reader experience of the magazine and also to fill the time in between each issue. YouNite Magazine

Acknowledgements I don’t know if acknowledgements are meant specifically for books or not, but heck, I’m going to start doing some of my own here anyways. First off, I would like to thank all those featured this issue in general, because there has been great support from you all in what I am doing. The general positive attitude I have received gives me much encouragement that I am doing the right thing and that this is a good thing I am creating here. There are five individuals I would like to single out for additional praise. Don’t worry everyone, this is in a good way :) I’d like to thank Jeremy Wooten, aka JerBer, for being a staunch supporter ever since he heard what I was doing. Over the past month he has helped me with all sorts of things. He has offered ideas and inspired a few of my own. And he has admittedly endured a few rambling emails of mine when I was frustrated and unsure which direction to head. (And no, being an Editor-in-Chief does not a crystal ball bequeath to me, unfortunately...I wish). So Jeremy, if you’re reading this. Thanks, man. Next, I’d like to thank Jesse Moak of Retro Revelations for his enthusiasm and willingness to get behind what I am doing as well and wanting to see it succeed. You and me both. Oh, and here’s to first issue bragging rights :)

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Third on my list is actually someone I met through JerBer, Nick from Game Away. Not only has he been super supportive of this idea ever since we met, he has also endured perhaps the largest amount of back and forth emails dealing with font troubles and the search of that special ‘something’ that was missing from his feature. One blue dot background later, it has been found. Still needs more Nick, though :) Fourth, there is Jay, or Jurgen, from Cubi Craft - Minecraft. Not only was he just a generally good guy to talk to while getting his feature prepped, but I also stumbled upon him purely by chance (you can read about that in his feature). And meeting him led to the discovery of another person featured this issue, David Hannah of David Hannah Music, whom I found through poking around Jay’s Facebook page. Finally, is the great OmnusI himself, Rob Gustafson. Of everyone mentioned here, he has perhaps the biggest stake in the magazine to date (he knows what that means), and has been absolutely gung-ho behind what I am trying to accomplish. He has even gone so far as to put a graphic for the magazine at the head of two of his recent videos, of which he has expanded articles to accompany them in this issue. And he’s planning on doing it again next month. So, just to reiterate, regardless if your name is specifically mentioned here or not, know that the amount of positive vibes I have gotten from everyone just in this month alone has made me very excited to see what the future holds for YouNite Magazine. It is great to get so much support from so many people I barely know (at least at the moment).

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Where you are right now. This is the site where YouNite Magazine is hosted.

FACEBOOK Like and Follow us on Facebook to join the community, stay up to date with the most current news with YouNite Magazine, and be informed when new issues go live.


The central hub for YouNite Magazine currenty. Has links to all the other sites we are on. You can even send us a short message through here.


Follow us on Twitter to get periodic tweets from us when we have something to say that can fit into 140 characters or less.

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YOUTUBE YouTube will eventually have videos about YouNite Magazine. The best way to find our YouTube currently is to go through here or our page.


If you like what YouNite Magazine is doing, you can help support it by making a one time donation with our thanks.


Twitch will eventually be where any live events for YouNite Magazine will be held.


If you like what YouNite Magazine is doing, you can help support it by pledging an amount every month and get rewards for doing so.

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Table of Contents


016 Cubi Craft - Minecraft (Minecraft) 026 Dan Root (Video Gaming/Animation/Art) 032 David Hannah Music (Music) 040 Driftwood Gaming (Game Design Programs/Gaming) 042 Game Away (Video Gaming) 046 Game-Wisdom (Gaming, Game Design)




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054 GAMEYE (Gaming Related Mobile App) 056 Grenade Choir (Music) 060 JerBer (Animation/Art/Gaming) 076 Jeremiah George (Music/Gaming/Voice Acting) 088 Lair of OmnusI (Tabletop Gaming) 098 Nerdarchy (Tabletop Gaming)




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106 Okinawa Rush (Beat ‘Em Up Indie Game) 116 PastelBunBun (Art/Gaming) 118 Retro Revelations (Retro Gaming & Topics) 128 RPG Research (Tabletop Gaming, RPGs) 136 Samo Studios (Music/Art/Animation) 144 SmoochyEryn (Gaming Twitch Streamer)




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Editor Articles 003 004 005 006 008 010 038 052 074 104 126 146 148 150 152 162 164

Introduction Letter From The Editor Do You Have A Podcast? A Designer’s Guide to Changes Acknowledgements Where We Can Be Found Online Did You Know? Video, Web, & Page Links Did You Know? Liking, Sharing, & Following Do You Create Indie Games? Advertise in YouNite Magazine Do You Have A Twitch Channel? Your Channel Here? YouNite Magazine FAQ YouNite on GoFundMe YouNite on Patreon Did You Know? Back Issues Contessa’s Court

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Cubi CrAft - MinecrAft We are a Minecraft YouTube channel providing tutorials in many styles and difficulty levels. It goes from building small statues to decoration items to large houses and so on. We also provide time lapses and other cool videos for your enjoyment. The main goal of our channel is to make it your channel. By that we mean we want it to be a hub where you can find what you want, share your ideas, and request a build tutorial with your name on it. In short...we want our channel to be your channel. ■ 2 new tutorials every week on Wednesday and Friday ■ ■ We take requests ■ ■ We add your name if the request was yours ■ ■ Tutorials become available for download after a number of likes is reached ■ ■ And most importantly, we strive to make it YOUR channel and Minecraft tutorial hub ■ Cubi CrAft - MinecrAft

YouNite Magazine sits down with Jay to talk about Minecraft and his growing YouTube channel: Cubi Craft - MINECRAFT

I actually came across your channel because my little 9 year old son and I were having issues getting an End Portal to work in Creative and we found your video on how to do it. What made you decide to make that tutorial? Well Robert, I have been quite active in Facebook groups and Minecraft forums over the past year and it’s a question I have seen occurring quite often. Why is my end portal not working? How do I make an End Portal? And other questions on this subject. Usually I would just Google for an image on End Portals and reply to the question with an image. This video makes it a whole lot easier to help those that need help with it so that was the drive behind making the End Portal tutorial.

How did you get into Minecraft? Phew, that’s a long story. To keep it short. I used to be in construction of apartment buildings and housing until I had a quite severe accident which made it impossible to continue this kind of heavy labor. My hobby at the time was drawing, but this became no longer possible as the joint of the thumb of my right hand was cut in half as well so I lost a lot of movement in that. It took a while to find something to replace those things and be able to express my artistic side. It was actually a friend of mine who introduced me to the game about 6 years ago. Ever since I placed that first dirt block, I have been hooked on the game.

How long ago did you start playing Minecraft? Roughly 6 years ago. I did however have a break of about a year in that period.

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It is probably pretty obvious since you do building tutorials, but what is your favorite thing about Minecraft? That’s a great question Robert. There is so much which I consider great in Minecraft. However...if I would have to pick one, then I would say the fact that there are absolutely no limits in what you can do in Minecraft. Your biggest fantasy, your wildest dreamhouse, your craziest pixel art, it’s all possible with this awesome game.

When you first started your channel, did you ever consider doing other kinds of tutorials for Minecraft besides building, such as redstone, map making, command blocks, etc.? Yes. We recently started a series on tips and tricks which consists of tutorial that explain things like, how you can allocate more ram memory to your Minecraft, how to install certain mods, the Nether Portal tutorial you mentioned earlier is also in that series. And for the near future I am planning on making Let’s Play videos where I would use mini-game maps created by other Minecraft players. The idea is to play the games they created and give them my opinions and of course a shout-out and link to the page where I found the map so the creators gets credit for their hard work. I have a few other ideas but those I’ll keep to my self for now as that’s for the more distant future.

You have a very interesting way of encouraging likes and audience participation and engagement on your channel, would you like to take a second to explain how it works, and how you came up with it? The main concept is quite simple. We build the tutorials for our viewers and fans and once they reach a certain amount of likes we post a schematic of the build on our Planet Minecraft download page for them to use on their maps. We basically do this to thank them for supporting our channel with a little click on the like button. We also try to encourage our viewers and fans to make requests on builds as the main goal of the channel is to build what they want for their maps. Cubi CrAft - MinecrAft

You seem to have five main styles of building on your channel right now: Oriental, Greek, Steampunk, Medieval Rustic, and Modern. Not to mention that crazy Nether build you did. Do you have a favorite style out of those so far, and why? Fantasy and pixel art are by far my favorite styles because there are no limits in those styles. It is fantasy; you can do whatever you want. I try to add a little bit of fantasy to every tutorial though this is not always possible.

Are there other building styles you would like to learn? Certainly, and I no doubt will have to learn them once more requests start coming in. I do however already know quite a few more styles then are on the channel now so I am prepared for much of them. But as my motto on the channel says, “There is no bad in Minecraft, only getting better.” It’s always a learning curve like everything else you attempt in life.

Can we look forward to any other building styles on your channel in the future? That will depend on the viewers and fans. For now I am sticking to those 5 styles. To be honest, the steampunk style was a one time thing. But we got a request for more steampunk builds so now it became part of the channel. This is most likely how it will work for any other styles as well. We want the fans and viewers to find what they want on the channel, so they decide.

Of all the Minecraft builds you’ve done so far, which ones are you the most proud of? I would have to say my freehand pixel arts. They are pixel arts built without using any apps, like drawing in Minecraft. These are not on the channel except for one we made for a subscriber special. But yes, my pixel arts are what I am most proud of. Some of the bigger builds like the Taj Mahal do come close though. *laughs*

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What was the inspiration for the Nether time-lapse build you did for your 100 subs special? It started out with just the goblin face which we made in a tutorial on the channel. This was before we had 100 subscribers. As that first milestone of 100 subscribers closed in I was wondering how I could give them a present to thank them. I then saw a nether portal build which was made by JeraCraft, another Minecraft YouTuber. And that made it click.

Do you use any texture packs when you build? On private builds I certainly do, but not for the channel. On the channel I want to keep it in standard Minecraft so the viewers that don’t like to use texture packs can use the builds as well. We may however do reviews on texture packs in the future.

You seem to be a multi-disciplinary YouTuber, as besides doing your Minecraft building tutorials, you also made the 3D character for your channel. Do you have any other skills or talents you’d like to share with our readers? At the moment, everything on the channel is done by me. I won’t say I am an expert at using things like Photoshop, video editing software, and Blender, but I do constantly teach myself to become better at them by following tutorials and such. Non-related to the channel, I am also quite the ‘space nerd’ *smiles*. The universe always has fascinated me so a good portion of my free time is dedicated to learning more about it.

Do you enjoy other kinds of digital games besides Minecraft? If so, can you tell us some, and why you like them? I do, yes. Mainly open world games like Skyrim. I like the freedom you have in those games. There is not a specific order in which you have to play the game and you’re allowed to choose a path from many possible ones. The freedom in those kinds of games is mainly what makes me love them so much. Cubi CrAft - MinecrAft

Is there any encouragement or advice you’d like to give for those new to Minecraft you can give? Yes. Don’t listen to those who tell you your building is bad. Listen to those who give you constructive feedback to get better. You’ll always have ‘haters’. If you love the game, just do your thing and you’ll get better and better in no time.

Is there anywhere else people can find you online? Yes, there is Robert. I have a personal Facebook page, a Facebook page related to the YouTube channel, a download page on Planet Minecraft, and in the future a Twitch page and Patreon page will be added to that list. All the links to them are on our channel in the header of the page. Cubi CrAft - MinecrAft YouTube Channel

Jay, thank you so much for taking the time to talk with YouNite Magazine today. It has been a pleasure Robert.

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A smAll selection out of our collection of tutoriAls In the first section we showcase some of our how to build tutorials. Medieval Rustic

Clocktower In this tutorial we wanted to build a clock tower in a medieval/rustic style with a bit of fantasy merged in to it. It became quite a success. This clock tower looks absolutely stunning when placed in the center of a market square. Medieval Rustic


Someone needed a fountain for their village and could not find one that matched what he wanted so we came up with this tutorial. It’s a beautiful fountain and can be used just about in any medieval or rustic styled village, house or city.

Rope Bridges On this image you can see the first requested tutorial we had. Some really unique and very detailed rope bridges to connect your treehouses or just to reach places you could not reach before. One even has some improvised ropes. Find more on: Cubi CrAft - MinecrAfT YouTube Channel Cubi CrAft - MinecrAft

Tips And tricks In this section we have tutorials to improve your Minecraft experience.



In this tutorial we show you how to install a mod framework so you can add mods to your Minecraft to increase your fun.

How to install

Optifine and Shaders A little example of one of the mods tutorials. In this one we show you how to install Optifine which boosts the performance of your Minecraft game and we then add shaders to make it look much better. How to Make an

End Portal

The tips and tricks section of the channel is not only about mods and improving your Minecraft experience. We also go over things like how you build End portals. This is a new series and much more will be added. Find more on: Cubi CrAft - MinecrAfT YouTube Channel YouNite Magazine

InspirAtional Projects The goal of this section is to inspire. They are not meant to be rebuilt, but to give you ideas on what is possible and how far you can take Minecraft.

Pixel art Timelapse

In this time-lapse we show you how far you can take drawing in Minecraft by building an existing image of a girl and adding a complete improvised background to it.


Taj Mahal Yes, even real buildings of one of our 7 world wonders is possible. In this 360 degree video you can see it as if you are on the map yourself. ‘We should have left the intro out of it though’. *smiles*

Nether Portal Fantasy Timelapse

Or you could just build your dreams or biggest fantasy without restrictions and let your imagination guide you.

Cubi CrAft - MinecrAft

ExtrA informAtion What will the future bring? We have many ideas for the future of the channel. One was mentioned in the Q&A earlier but besides that one we have some more surprises for you coming your way but we won’t spoil them for you. What we can tell you is that we are planning to do livestreams on Twitch and/or YouTube in the future as well. Where can you find us? At the moment we are active on 4 multimedia platforms and more will be added in the future.




YOUTUBE Closure Finally I would like to thank you, our fans, viewers, and readers, to take your time in watching, reading, and supporting our work. I would also like to thank YouNite Magazine for featuring our channel in this edition. See you soon on our/your channel. â–

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Hey, my name’s Dan, and I’m an animator who loves video game things. I produce videos about video game design using an animated host, where I discuss and explore design elements of games, from stage layout to character design to animation appreciation, and everything in between. I’ve only been seriously making animated videos for YouTube for around 6 months, so the style, branding and format of my channel are still evolving, but my channel’s tagline is “Animated Video Game Analysis”. In this short amount of time I’ve had amazing feedback from other YouTubers, which in turn has driven me to work harder to produce higher quality videos more often. In my videos I often look at the style and substance of a game, whilst looking into its other design aspects such as its animation and its locale design, so games like the Metroid franchise are particularly ripe for discussion, for example. Due to the lengthy nature of the animation process and also because of my genuine interest anyway, I tend to dissect retro video games and generally avoid modern game reviews which can become outdated quickly, although I occasionally dabble with a new release if I feel it warrants a video essay. I think it’d be difficult for many animators on YouTube, particularly those who deal with anything videogame related, to deny how much of an influence GameGrump Arin Hanson, a.k.a Egoraptor, has been on us. He was certainly the starting point for myself when I saw his 2012 Sequelitis video on ‘Mega Man vs Mega Man X’. It was then I realised I could combine my skill of animating with my love of video games into something interesting for people to watch. I’ve been drawing since I can remember, and my first video game experience was probably when I was roughly 5 or 6 years old, playing the early NES games like Super Mario Bros, Mega Man and Metroid. Dan Root - Animated Video Game Analysis

The first video I made before I had an animated host was “Why We Love Classic Sonic” in 2015, a video which goes into the simplicity of Sonic the Hedgehog’s game design and why we enjoy it as gamers. It took me a couple of years to build a following on social media and content platforms, and it struck me that you have to be ferocious in content creation online to get noticed and start making it big, and quality was everything, so I spent much longer on creating a particular video on Super Metroid’s game design, and the effort paid off as it saw my first big wave of new subscribers in January 2017. My next video was about Sonic the Hedgehog again, this time studying the stage design of each end-game zone and I posed a theory whether the ‘Death Egg’ was present in all Mega Drive games. This saw a further wave of subscribers, which gave me confidence that putting more effort into making quality videos was as obvious as it sounded in getting viewer’s attention. The introduction of my animated avatar and host of the videos and the relaxed, cartoon-world setting is a key element into the success and entertainment in my videos, one which I don’t think is particularly common at the moment, with exception for a handful of great creators like Extra Credits and JaidenAnimations. Of the animated hosts that are on YouTube, few of them have full lip syncing like how I give my character, so I think this sets apart my channel further in terms of quality.

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I’m a big fan of retro things, particularly games, and this is a big influence on the content of my videos. I’m also a big fan of retro aesthetics, so I often apply a VHS-styled filter to my videos along with an 80s blue and pink design to the branding, and this often filters into my personal illustrations, too.I achieve the effects using Adobe After Effects and the animation takes place in Adobe Animate. I enjoy playing around with interface ideas and concepts, so I also try to incorporate cheeky little flourishes here and there like a fake YouTube video interface popping up to skip the video along.

One thing which I’m looking at more and more in my videos and a direction which I foresee for the channel as a whole is the study of animation in video games. Much like the pioneering Golden Age of Animation in the 30s and 40s, the video game industry had its own pioneering era in the 80s and 90s, and many 8-bit video games had to make do with very limited animation whilst creating believable movement. The upcoming game ‘Cuphead’ for XboxOne uses hand-drawn animation very much based on the style from the Golden Age of animation, so it’ll be an incredibly fascinating full circle when I come to that game’s art style. I’m very interested in this evolution, and see it as a main avenue of exploration for the future of the channel.

Because I have things which take up my time in life, like a baby daughter, time playing games becomes reduced, so video content can easily fall into the safe zones like Nintendo, Sega, Capcom, and Sony’s big name franchises, and lesser known games and franchises get looked at less often as my available time to play them is now at a premium. This hasn’t stopped me from writing scripts many videos ahead and thinking up hours’ worth of topics to discuss, and my Patreon is a place where followers can suggest video ideas and things they’d like to see me take on.

I have faith in community, and always try to promote good vibes in my comment sections, though I never tend to have any trolls or ill-willed commenters, which is great! The channel Game Maker’s Toolkit has a fantastic fan base and he uses this to his advantage in creating Game Jams and Game Clubs, and further reinforces the community around his channel, and I think that’s really inspiring and a great way to bring people together online.

Dan Root - Animated Video Game Analysis

The premise of the channel and its content is to explore game design in a fun and entertaining way with a particular lean towards animation appreciation. Level structure, boss programming, character and enemy design, environment aesthetics, theories, music & sound design and general game ‘feel’ are all elements which are explored in my videos, presented to the viewer by the animated host in his relaxed animated environment.

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Dan Root - Animated Video Game Analysis

For more features from

Dan Root (if available)

Click Here





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Songwriter, Composer, Arranger & Self Producing Online Musician from Scotland, Specializing in Instrumental Metal & Acoustic Music, but cover some other genres. All songs are written and performed by me, except cover versions which are just performed by me.

David Hannah Music

I am a multi-instrumentalist that plays the following instruments:

Guitar Bass Guitar Keyboard Mandolin Bouzouki Gittern and a few others.

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Tomorrow Comes

Elven Dawn David Hannah Music

Wolf Love

Long Road Home YouNite Magazine

I play various styles of music such as:

Many styles and sub-genres of Metal including: Doom Gothic Melodic Traditional Blackened Industrial just to name a few.

Rock Folk Medieval World Renaissance Electronic 99% of my music is instrumental except for the very rare occasion where I either collaborated with a singer or did the vocals myself. For more features from

David Hannah Music (if available)

Click Here David Hannah Music

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Video, Web, & Page Links Are you enjoying reading YouNite Magazine? Did you know those rectangles and squares that flash light blue every time you turn a page in YouNite Magazine are links? There are links to videos on YouTube, web links that go to different sites, and page links that go to certain pages within the issue. Videos are usually indicated by an image with an arrow on it, the words ‘sample video’ or by cyan colored text referencing it. All video links play while still in the magazine. Page Links are links that go to a specific page within the issue itself. Generally, these are mostly found in the Table of Contents, but the ‘YouNite Magazine’ at the bottom of every right facing page is also a link to go back to the table of contents at any time for reader convenience. Web links are everything else. These may go to a YouTube playlist, a website, a profile on a site, or a social media page. If you happened to miss them the first time they flashed, you can re-highlight all links on a page simply by clicking or touching somewhere on that page where there is not a link. YouNite Magazine


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Driftwood Gaming is a video game development learning company, primarily on Youtube, but also active on Twitter and Twitch. We have hundreds of tutorial videos covering how to make all kinds of things using some of the more popular engines, like RPG Maker MV and GameMaker Studio 2. Unity lessons will also happen eventually, but right now there is a high focus on RPGMMV, and GMS2. I also do First Impression videos where I play new alpha version and beta version games from lesser known game developers and indie studios. These seem to be even more popular than the tutorials, so If you’re interested in learning more about making video games, or just checking out what some new game developers are making be sure to check out Driftwood Gaming on Youtube, Twitter, Twitch, Patreon, and our commercial website. Driftwood Gaming

For More Features From

Driftwood Gaming (If Available)

Click Here First Impressions RPG Maker Tutorials Chrono Engine Tutorials Let’s Make A Game (MV) GMS2 Tutorials Final Fantasy V (Stream) YouTube



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Game Away is a channel with gaming related content. Reviews, gaming news, Let's Plays, and streams are the meat of their content. One major quality that makes Game Away so special is the incredible production value that puts most channels with 100 times the amount of subscribers to shame. One of Game Away's best set of videos are its reviews, where Nick, one of the primary members of Game Away will give his thoughts on newer games to come out, primarily of the Nintendo variety. Nick has recently created a new series on the channel, which they've called Game Away Gazette, a delectably bite-sized news update on gaming information every week. Usually once a week, Nick and a few others from the crew will stream various games to their Twitch and YouTube audience. If you can't catch their streams, they archive them on the channel, along with multiple hilarious Let's Play series. With content to please almost any video game enthusiast, you'd be hard pressed to watch a few of Game Away's videos without wanting to come back! Game Away

Game Away Gazette

Arms Review

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Mario Kart 64 Let's Play

Puyo-Puyo Tetris Let's Play

Game Away

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Hello, my name is Josh Bycer; I’m the owner of Game-Wisdom. My area of focus is discussing what it means to design video games and the trends of the Game Industry. I’ve always wanted to work in the Game Industry in some capacity, and at a young age I took an interest in examining game design. Even though I didn’t have a strong programming background, I developed my analytical skills in terms of breaking down game systems and mechanics. Game-Wisdom

In 2007 I started a public blog in an attempt to put my thoughts into writing, which was then retired when I started Game-Wisdom in 2012. The goal with Game-Wisdom was to examine the art and science of video games with the people who made them. Since starting Game-Wisdom, I have been featured many times on Gamasutra; one of the most prominent Game Industry sites. Besides writing, I have interviewed game developers and members of the industry all around the world on my weekly podcasts. We don’t focus on “PR Speak,” but have deep discussions on the ins and outs of game development.

The playlist of my Critical Thought Vlog; examining a variety of topics related to game design YouNite Magazine

With the changing trends towards video, I started to get serious about video content in 2016 to develop the Game-Wisdom YouTube channel as a part of the overall Game-Wisdom brand. Since then, the combination of analytical Let’s Plays, my popular vlog series, and interviews with members of the industry have helped the channel to reach over 2K subscribers. And lastly, I have begun doing local presentations at my libraries and public centers regarding Game Industry and Game design, with the goal to present at GDC one day.

The playlist of my Industry Insight Vlog; where I discuss game industry trends and topics Game-Wisdom

My completed playlist of the Darkest Dungeon with the Crimson Court DLC

The Game-Wisdom YouTube Channel The Game-Wisdom YouTube channel is an extension of the site; with content from one often inspiring the other. I like to say that I’m a hardcore gamer, and my Let’s Plays have taken a look at challenging games and the best ways to beat them. The first big series that I did was a playthrough of the Darkest Dungeon. My Game Spotlights provide detailed looks at upcoming and older titles. I’ve been able to reach out to many Indie developers over the years that were kind enough to provide me with advance copies of some of their games. This allows me to analyze their titles for my written reviews or just video examinations. YouNite Magazine

I’ve been doing more in terms of live content and audience participation. Most nights I will stream a game of either mine or my fans’ choosing. Every Thursday night, I have a live show where we’ll talk about industry trends and topics. Besides recorded podcasts on Game-Wisdom, I also do informal chats live on YouTube with members of the Game Industry. I also have my content that focuses exclusively on a detailed breakdown on design and the industry. At the moment, I have my vlogs “Critical Thought” and “Industry Insight” that discuss game design and industry topics respectively. In each vlog, I pick one topic to discuss for about 12 to 20 minutes.

A Livecast discussing the importance of playtesting in game design Game-Wisdom

The latest addition has been the “Dissecting Design� series. Each week, I pick one game to discuss with a detailed look at its design. What it did right, what it did wrong, and why this game is something for people to study.

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Liking, Sharing, & Following Are you enjoying reading YouNite Magazine? Did you know that you can Like, Share, and Follow YouNite Magazine right here on issuu? Yep! It’s all right down there. \/ \/ \/ \/ And when you share, you can even have the issue open to a specific page. Just check the little box, type in what page you want it to open to, and hit the ‘copy’ button. This gives you a link you can then paste wherever. You can share directly to Facebook, Twitter, Pinterest, and email. When sharing on social media, use @YouNiteMagazine to let us know you shared, and the #YouNiteMagazine hashtag and hastags like these to help people find us easier: #Gaming #VideoGaming #PCGaming #TabletopGaming #Music #IndieFilm #Animation #IndieAnimation #Art #Artists #CreativePrograms #Minecraft Plus, if you create an issuu profile, you can even save this issue to a personalized stack for further reading, keeping track of it, or for starting your very own YouNite Magazine collection. YouNite Magazine


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Using Your Phone’s Camera ~ Scan and Manage Your Whole Collection!

Get an Encyclopedic Amount of Information in Your Pocket on Over 30K Games and 50 Consoles! Scan Carts and Barcodes!

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THE STORY OF GAMEYE We asked Harrison to share with us a little bit about how GAMEYE was created. Some time ago I noticed something. Over the years, my gaming collection had really grown. Some things I had lost, some things I had repurchased. I really needed to keep track of what I had. I thought I had had an eureka moment, possibly thinking of something that no one else had since the market was small enough. Of course I quickly found out I was wrong. Not only was the “keep track of your collection” idea not unique, but several solutions had already come out; some of them many, many years earlier. Defeated in the thought of losing a project idea, but happy that there were already solutions out there, I started poking around to see what solution might best fit me. Unfortunately, at least on my preferred platform, none of the options completely suited me. I found most to be incomplete in one way or another, or prohibitively expensive for my tastes, or with things that turn me off as a user, like requiring maintaining an account. Thus my simple vision for GAMEYE was born. A free app that should act as a complete a reference as is possible that should work entirely offline, barring data synchronization. It should track your collection with everything technologically available, including image recognition (long before this season of Silicon Valley popularized “Not hotdog!”), barcode scanning, integrated pricing, and so on. I started with the image recognition engine first. If I couldn’t make that work, I wasn’t sure that I had anything worth really working on. Thankfully, after just a few short weeks, the prototype was a success! It was definitely a personally joyous moment. With the help of the wonderful community on reddit and Facebook forums, from beta testing to feature requesting to volunteering to administer sites, I’ve been able to really shape up the app to suit the game collection world’s needs. While the app still has a way to go, both in important features being requested by users and in my yet-to-be announced future updates, the overwhelmingly positive response from the community has made it already a success to me!

Gamester81 Review (YouTube) Radical Reggie Review (YouTube) Game Traders Review Debut Video Tutorial Video YouNite Magazine



So, how did I get into music production? Well I have loved music my whole life. But I do have a little story about the spark that started the fire. A catalyst if you will. I remember getting inebriated with a few of my kin back in high school. We met a rapper / producer engulfed in tattoos. He made what he does (music) sound so infatuating. I thought to myself the first chance I get I am going to pursue music production. It took longer than expected but eventually I got a midi keyboard from my parents as a birthday gift. I have to admit I was lost in a musical daze when I first started. MY music was a cluster of out of scale notes. My music has progressed over the years and I am almost happy with it. I know there is a lot of room for improvement but I look forward to learning, it is exciting. I am always in search for talented new artists to work with. Along with playing the midi keyboard I am also learning to play the guitar. I will be going to school in the fall to take music courses. The photos I use are from a website called They have beautiful pictures which are royalty free.


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Jeremy Wooten, going under the internet alias JerBer, is a professional artist, animator, and musician. JerBer, as a content creator on YouTube, makes animations, produces animation, video game, and entertainment related content, and hosts a new podcast synonymously named the JerBer Podcast. In addition to his work online, JerBer is also a student at Full Sail University, a prestigious college for newcomers to the entertainment industry. JerBer works as a freelance artist, having created art, animation, and other branding materials for multiple successful YouTubers. Lastly, he is working on what he considers a massive project, much bigger than anything he’s ever worked on. JerBer is very personable with those who follow his content, so feel free to check out his content, tell him what you think, and tell him what you’d love to see more of from him!

Be sure to check out the first look sneak peek exclusive of Jerber's WIP Kingdom Hearts animation at the end of the Q&A!


YouNite Magazine sits down with JerBer to talk a little about when and how he began doing what he does, what he likes most about it, and some of his past, current, and future animation projects, among other things. When and how did you start drawing? It’s pretty cliché to say, but I’ve been drawing all of my life. I’ve been imitating things I saw on TV like cartoons and anime since I was 4 at least! BUT, I started doing it professionally in late 2013.

What do you like most about drawing? Drawing is relaxing, and I tend to be a very tightly wound person. So the only thing that I could enjoy as much as spending time with my family is doodling late at night with music I love in the background. Additionally, I’m a very creatively minded person, so drawing is a way for me to solidify what I see in my head.

When and how did you get into animation? Not too much long after I had begun drawing professionally, I started doing small animations. Just really tiny things to practice what I was learning from YouTubers I followed at the time (Egoraptor, Jazza, Harry Partridge, Oney, Psychicpebbles, etc.). In truth, their entire group of Newgrounds animators inspired me to give it a shot. After a few months of practice, I completed my first animation in June of 2014.

What do you like most about animation? Like with drawing, animation allows me to express myself creatively. But there’s something about letting the crazier side of your imagination run rampant in your work. Things that you couldn’t act out on your own, no matter how hard you try. It’s essentially like acting, but there are no limitations of how you do it. YouNite Magazine

When and how did you get into doing music? Along with drawing, I had a very strong fascination with music as a young child. One of my first (and favorite) memories was watching a VHS of Fleetwood Mac’s The Dance live performance. There was something so encapsulating about it. Anyway, the years went on, and I got my first guitar at 14. It was actually all I did for years. I built a lot of experience and met a lot of people from my escapades in bands and solo projects and a lead guitarist and vocalist. I began getting a lot of negative stigmas over time regarding performing, and it made it difficult to try anyone, so I quit. Luckily, I found art to be my calling not too long after that.

What do you like most about music? Music is emotion brought to life. There are certain songs or parts of songs that give me goose bumps. Creating music fulfills a creative part of my heart in a way nothing else can.


Do you have any examples of your voice acting? Unfortunately, I do not. While I enjoy what voice acting I do, I don’t do enough of it for many to see. I’ve done some for personal projects, in particular, one for a Five Nights At Freddy’s animation I was working on before the surge of games that followed. Not the mention the massive amount of FNAF animations. I just gave up on the project after a while. A clip of it is in my demo reel, but that could be all that ever surfaces. I’ve wanted to do something with a friend in the future, but we are often so busy that even talking about it takes away from other priorities. I’ll try to do some solid voice acting by 2018, but I can’t promise anything.

Why did you choose the art style you did for your characters and animations? Style’s a weird thing. You could take things you like from artists you like, and then you adapt it into your drawing style, and then it becomes hard to step out of that style. I initially started by imitating the style of GregzillaGT, as that’s what I liked at the moment. Now I’ve adopted more of a universal style for myself, which is more of a mix of modern anime and classic western cartoons like Disney.

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How much does your little cartoon character actually look like you? A lot, actually! I have made a lot more effort to make him look like me as of recent; shaved sides and back of head, beard, long spikey hair, etc. Granted, my eyes aren’t actually purple, as cool as that would be. Purple just pops a lot more than dark brown, and it’s a nice creative touch (in my opinion).

What is the origin of your YouTube name 'JerBer'? I know the 'Jer' is the first three letters of your first name, Jeremy. What's the rest represent? You know, some people don’t get that connection. They think it’s pronounced Gerber, like the baby food. I’ve thought about Photoshopping my characters characteristics on the baby of that brand, just as a joke. The second part is just a misspelling of the word Bear into Ber, so that it fully rhymes. It’s funny, when I try to explain it; I feel like an edgy teen trying to explain why his band has ‘Death’ spelled ‘Deth’. Maybe I like it that way, but that’s probably because I try not to take myself too seriously.


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What program(s) and tools do you use to draw? To my knowledge, my drawing process is pretty unique. First, I’ll open Photoshop, taking either standard brushes or brushes I’ve gotten from samples, and rough out a sketch in a light aquamarine color. Once I’ve got a solid idea from the sketch, I’ll export that and import it into Adobe Animate (new version of Flash), where I’ll do the line art. Animate/Flash works in vector, which ultimately means that the art is cleaner. Once I’ve done clean line art, I’ll implement flat colors to the line art. I’ll export once I color the picture in. Importing it one last time into Photoshop, I’ll add additional details into the piece before uploading it as the final piece.

What program(s) and tools do you use to animate? For 2D animation, I again use a mix of Photoshop and Animate. I use practically the same process that I do for drawing, but instead not implementing as much detail into the drawings. I’ll add detail wherever necessary, but doing too much will slow the animation process down.

What program(s) and tools do you use for music? Depending on what type of music, my process will either begin and end in FL Studio for all digital work, or begin with guitar or vocal work in a different digital audio workspace (DAW) better equipped for that type of recording, like Adobe Audition or Reaper.

What are some good resources for readers wanting to get into drawing and animation? We live in a glorious time where there is so much information available to you if you look hard enough, or if you know what you’re looking for. This certainly helped me for over a year, before I joined Full Sail as a student. The channel Draw With Jazza has amazing tutorials on animations both broad and specific. That’s a great place to start, even if you’re looking to watch someone else do it to see if you’re into sitting at a chair doing this thing for hours and hours at a time. There’s a playlist from Harry Partridge titled “Happy Harry’s HuHa 2 How-Tos” that also give a great look at animation in 12 digestible videos. Another one that all animators recommend is The Animator’s Survival Kit by Richard Williams, a long time Disney animator. It’s THE book on animation. One of the most faithful things someone can do if they don’t have the money to buy books on drawing characters is to try to imitate their favorite characters. Breaking down the shapes can help you figure out what you like and what you don’t about certain styles.


What are your plans for your podcast? How often are you planning on doing it? The podcast is a very interesting thing. I heavily enjoy it, and plan to start doing weekly podcasts. Only problem is that I find doing specific topics to limit myself on what I can talk about or say. I also can’t hold episodes back because I can’t find anyone to talk to for that week. So I’ve been considering just doing it by myself and talking about whatever life or professional things I have going on that week, letting guests come on as the podcast builds steam. I guess that would make it more traditional, so that works for the best.

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I already know, but for those that don't, would you like to summarize your advice about asking for commission work and provide the link to your video about it? Right! So one of my current most popular videos is a Commission Rant, where I discuss how you should/shouldn’t approach someone doing artwork for commissions such as myself. A lot of people treat artists with disrespect online, and/or expect work for free. Anyone wanting to get artwork or animations done from a commissioner should be as polite as they would to someone directly in front of them, and treat artists with dignity and respect regardless of any “get a real job” related stigmas they may have grown up with. I go in much greater depth in the video and the comment section for that video, if anyone is interested!

Some JerBer Commis JerBer


'Commission Rant'

ssion Pieces YouNite Magazine

What animation projects have you worked on in the past? While a lot of my professional work has either been for commissions or demo reels from college, one of my most interesting videos came from a collaboration with Mr. Creepypasta, a popular voice over actor who reads popular creepypasta. He did a voice over for a trailer that I worked on for a friend who wanted to fund a live action creepypasta project called Pasta Box TV. Not only did I do the visuals for the video, but I also edited the audio, including a bit at the end that Mr. Creepypasta acknowledged as being “terrifying and disturbing”. The project didn’t work out beyond the trailer, and it didn’t garner many views, but I’m still proud of it.

JerBer's Demo Reel


What about the Game Grumps bit 'Seven Asses' inspired you to do an animation about it? I was a big fan of Egoraptor, and therefore a huge fan of Game Grumps. And while at the time, Dan was in the group, I love the chemistry that Arin and Jon had together. Their timing was amazing, and while it’s still a great channel, that era in particular filled a void I had in my life at the time. It inspired me through one of the roughest times of my life. That animation was a way for me to show my appreciation, and for me to make sure I wanted to do animation.

Game Grumps Animated

'Seven asses'

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Do you have animation projects you are working on currently? I do! I’m a huge fan of the Kingdom Hearts video game series, and I’m currently working on a music video for the series. What makes this animation in particular special is that I’m using 3D modeling, lighting, and texturing for background, while using 2D animation for the character animation. I began early this year, and probably won’t be done until the end of the year or beginning of next year. I make updates frequently on my blog about it. Once I get to a more solid place with it, I plan to promote it more heavily. I’m having so much fun testing myself on this project. To me, this will be the project that shows what I’m capable of as an artist, animator, and director.

Jeremy, thanks so much for taking the time to talk with YouNite Magazine.

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Some Images from JerBer's Work-In-Progress Kingdom Hearts Animation JerBer

YouNite Magazine's JerBer Animation First Look W.I.P. Kingdom Heart's Animation - Namine's Room -

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Do You Create INDIE GAMES? Are you an indie game dev, or on a team that creates indie games? Then we would love to feature your game in an upcoming issue! We can feature games in all stages of development. Are you currently crowdfunding your game? We would love to help promote your campaign! Are you looking for talent to help create your game? We would love to let our readers know about it! Is your game in alpha, beta, or early access? We would love to help get your game out there! Is your game already on sale? We would love to promote your game page or website! Do you have a pre-made single or double page image you’d like to display? No problem! For the price of some fish and chips, you can get a single or double page spread for your game in YouNite Magazine. Contact us to reserve your feature today! YouNite Magazine

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Hello there! My name is Jeremiah George! I also go by the handles “McTricky” and “3LancePro”, but mostly everyone calls me Jerry. I do many things, but primarily I am a video game composer with an affinity for JRPGs. I run a YouTube channel that not only hosts all of my original video game music that I have composed, but also features two orchestral battle arrangements of existing VGM. I enjoy taking different songs and giving them a JRPG battle theme spin! Ever wondered what “To Zanarkand” from Final Fantasy X would sound like as a battle theme? Got you covered! Or how about “Kairi’s Theme” from Kingdom Hearts? Sorted! That’s just some of the many arrangements I have on my channel and serve as the core components of my content! Also, on the channel I do let’s plays, composing streams, and videos related to video games under the brand CheckPoint. Popular among them are my “In A Nutshell” series where I do short supercuts of gaming conferences (particularly E3) and add humourous commentary on them.

Jeremiah George

To Zanarkand (Final Fantasy X) ~Orchestral Battle Arrange~

Kairi (Kingdom Hearts II) ~Orchestral Battle Arrange~


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So how did I get to where I am today; a humble VGM composer with a YouTube channel with over 10,000 subscribers? One thing: I never stopped. Not even for a moment. As a child I was fascinated with video games. Sure, I’m 24, but my gaming life started with the Dreamcast/PS1 era. No SNESes or Sega Megadrives for me! Even still, even though I enjoyed music in video games at a young age, at that point all I could do was play the Rugrats theme on the piano. But as the years went by I started to realise video game music as a passion. Growing up, all I ever listened to was video game soundtracks, which explained why I was out of touch with mainstream music among my peers. I took up the piano, and did every music related course in schools. GSCE Music in secondary school, Music Technology in college and finally getting a Bachelor’s degree in Music Production for Media. I was never formally trained on the piano and never really had any proper music theory training. I also cannot sight-read with sheet music. What I know in composition has always been about figuring out the patterns on a keyboard and why certain combinations of keys and notes produce certain sounds for me. I don’t have perfect pitch, but anyone who primarily learns music by ear would probably say they’ve had the same experience. Eventually, I would compose my very first piece in 2008. Then I would continue making music, constantly improving my craft until I got good enough to make music for other people. Now, I’m a freelance video game composer and a YouTube VG Musician!

This Will Be The Day (RWBY - RoosterTeeth) ~orchestral battle cover~

Undertale - Magic & Monsters

Jeremiah George

It goes without saying; it’s VERY difficult to get noticed via your original music alone. There have been certain turning points (or shall we say checkpoints) in my YouTube career that helped me get noticed exponentially. It wasn’t until I uploaded an orchestral battle arrangement of “This Will Be The Day” from RWBY that I first started to see some growth in my listener base, as that cover had gotten an overwhelmingly positive response. I would then continue to do more orchestral battle arrangements of notable songs from the RWBY series, and sooner or later I managed to mark my name on the map within the RWBY fandom. The next turning point would be doing arrangements for the music in Undertale, and I collaborated with YouTube vocalist Lollia on an orchestral arrangement of “ASGORE” from Undertale. I would then later release a full orchestral arrangement album of all of the battle themes from Undertale called Undertale: Magic & Monsters. One common thing about my music as of late is that you’ll find a lot of people liken my style to Yoko Shimomura. She is very much a notable influence in my works, but I’m also inspired by other composers like Motoi Sakuraba, Go Shiina, Nobuo Uematsu and Masashi Hamauzu.

ASGORE ft. Lollia (Undertale) ~Orchestral Vocal Arrange~

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As I’ve mentioned before, outside of the whole YouTube thing I also compose music freelance. Having made my start within the RPG Maker community and being part of the official forum’s ReStaff team (Resource Staff, who provided art, music, scripts for RPG Maker devs each month), I later started to get more work directly. Eventually, I would be contacted to compose my first full-scale RPG soundtrack (50 tracks to be exact!) for an upcoming indie RPG titled called Lakria Legends. The first track I composed for the title was the normal battle theme that you’ll hear throughout the game. The melody used in that track then went on to serve as the main leitmotif of the game, appearing in many different pieces across the soundtrack. The style I used for Lakria Legends wasn’t my normal “Shimomura” style, but I opted to go for a more classic RPG feel. I created a sound-palette that mostly consists of strings, piano and harp instruments, along with woodwinds and kalimbas for some pieces. Currently, there is one song that breaks that sound palette which is “Mini-Boss Battle!” which makes use of electric guitars, organs and synths and is arguably one of the more memorable pieces of the soundtrack. The other memorable piece of the soundtrack would have to be “The Burdened Spirit” because this one has vocals from the aforementioned Lollia. It’s one of the big set-pieces of the game and also introduces the game’s second leitmotif. Jeremiah George

Leitmotifs of Lakria Legends

Lakria Legends OST “Mini-Boss Battle!”

Original VGM “The Burdened Spirit ft. Lollia”

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Another notable project that I’d been working on is Labyronia Elements. Instead of the entire soundtrack, I’d been tasked with composing all of the game’s battle and boss themes while the rest of the soundtrack was composed by Jasson Prestiliano. Composing for Labyronia Elements was an interesting process because I had to use different styles of music between the tracks. There are 5 worlds in the game, each pertaining to a certain element (fire, water, wind, etc). So for the world of fire, I would use middle eastern/arabic sounds, world of water had a lot of bells and strings, wind world has a slightly synthetic sound, and the earth world has a lot of earthen instruments like hand-drums, woodwinds, kalimbas and the like. Both of these projects are due to come out sometime this year, so look forward to them!

Jasson Prestiliano

Jeremiah George

Labyronia Elements OST “Intensify”

Labyronia Elements OST “Pristine Reflections of the Everfrost”

Labyronia Elements OST “Magnetic Vibrations”

Labyronia Elements OST “Beast Swarm”

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Aside from composing for games, I also dabble in developing them and I’ve been working on a couple of RPG projects of my own. The one I’ve been most vocal about is called Palasiel Quest. This project started out as a concept in 2011 that would be done in a webcomic skit format. It would be about 5 young people who were spirited away to an RPG world and would involve a lot of parodies on standard JRPG tropes. The idea then went on to be an RPG developed on RPG Maker, and over the years the concept of being a parody RPG became less of a focal point and an actual plot started to take form. It’s been in the making since 2012 as I’m the lone developer and it’s been a side-project in my free time. Of course I am in charge of the soundtrack of the game, and the style is very much influenced by Yoko Shimomura’s work, especially her stuff from Kingdom Hearts, Radiant Historia and Secret of Mana.

False Benevolence ~Reprise~

Jeremiah George

The other project is something I haven’t really talked about much, but it’s my “project baby”. It’s called Eternal Genesis: Rebirth. The “rebirth” symbolises the fact that it’s a reboot of the project that used to be a radioplay project that didn’t quite get finished. Eternal Genesis: Rebirth is a retelling of the original story, but this time in the form of an RPG. At its core, it’s primarily about a young man named Emerson who’s been struck with an unknown strain of virus, with no known cure. But when he finds a lead on a possible cure, he sets out on adventure to find it; a simple enough outline, but there’s many overarching stories that make this such a grand tale. This one is still in its planning stages, and a prototype is being made on RPG Maker MV currently. I’ve been making music for the project as well. The sound palette is pretty different from what I do usually. It’s a mixture of epic orchestra and rock, best portrayed in the project’s battle theme and this one chase theme. That’s about all I can really say! The aforementioned radioplay represents the project with extremely old and underdeveloped writing, but it’s a good listen if you want to familiarise yourself with the setting and characters.

Eternal Genesis: R OST Playlist

Eternal Genesis: R OST “Battle I ~Blazing Fight!~”

Eternal Genesis: R OST “Fiend of Elohim”

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If you’re interested in making video game music (or even any sort of music) and not sure how to start? Honestly, all I can say is just do. Even if you don’t have a background in music. I have a friend who’s been composing for about a quarter of the time I have, has no musical background and comes out with pieces of music that astounds me and makes me wish even I could create something as good. That could be you. You never know. Take the time to learn an instrument. Piano is the most universal, I think. You don’t need to be Mozart, but if you know your C note from your F note, your minor chords from your major chords, and etc, I’d say you’re pretty set to start making some good stuff! Knowing some basic music theory will be extremely beneficial down the line. Heck, even I’m still learning some of the basics. I only found out about 7th chords about 2 months ago, and that’s one of the basics! I may have prattled on about myself for quite a bit, but I do hope you enjoyed reading this and I hope this gave you an insight as to who I am, what I do, and gives you a small idea about how one can get started making music! Have a great day! Take care and stay awesome! ■

Jeremiah George

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The Tao of OmnusI Written by OmnusI

Greetings! We are most well-met! I am OmnusI, Game Master, game designer and YouTube creator, and I am at your service. I am a tabletop specialist of YouNite Magazine, and my passion is to draw interest and offer inspiration for my hobby. If you’re reading this, I hope you have such an interest, or at least some curiosity about this unique form of entertainment. If you have no experience playing in tabletop role-playing games, I suspect you’ve at least heard of such things. The hobby has seeped into the popular culture, in movies, literature, and television. Video games borrow heavily from role-playing games for their mechanics and inspirations. One might even say that without role-playing games, video games might not be as advanced as they are today. There is a good chance you’ve played or watched some form of role-playing through these forms. Tabletop role-playing is unique, however. In playing a role-playing video game, you can have some choices of what your character does or says, sometimes broad choices involving branching dialogue paths or hundreds of side-quests. Even playing with others, or in procedurally-generated games, one is still bound by the rules of the game. You will play the same quests others who pick up the game will play; in a multi-player game, it is highly unlikely that you can make permanent changes on the world itself. If you reach the boundary of what is created for the game, you will find invisible walls or incomplete vistas. These games often have artificial challenges that may not make sense in the character you envision.

Lair of OmnusI

Tabletop role-playing is unique because it involves the shared imaginations of the participants. Most of the participants are players, who control one or more characters in the story of the game. Most often, these characters would serve as the protagonists, the story centering on their exploits. That doesn’t mean these characters must be heroes - exploring the motivations of a villain can be thrilling as well. This is the first part of what separates these games from other forms of entertainment. There are no scripts - you can be as awesome as you dare to be. The games can encompass vast scope, like the greatest epic movies, or take place in the mean streets of a small city, never leaving the back alleys and gutters. The closest thing to a script the players have is their character sheets - the record of their character’s abilities, skills and powers. The author of this story is the Game Master, who portrays the world and controls the threats, the supporting characters and the authority and powers that be. The Game Master (GM for short) may have a different name for different games (the ubiquitous Dungeons & Dragons Dungeon Master perhaps the best example) but the function is much the same. They have the most responsibility for everyone’s entertainment, but there are definite rewards for a GM who enjoys their tasks. This role has several tasks. The GM is the referee, deciding what is legal within the rules of play and what is not; and also, the role of the adversary to the players, controlling the actions of the obstacles to the players’ progression through the story. This last part is occasionally tricky - providing enough challenge that the players have to think and intelligently use the abilities of their characters to get by the monsters, villains and other threats without overwhelming them. The GM also makes the other characters in the story come to life, perhaps acting and speaking as the characters the players’ characters might meet and engage. This is the artistry of the role-playing game - a good GM is one part ringmaster, one part lawyer, one part tactician, and one part actor. If you’ve seen people playing this kind of game, you’ll usually be able to pick out the GM. They’re often separated from the others, keeping their notes on the adventure secret from the players and surrounded with any books they’ll use for reference. In some games, especially over a common table, they’ll have a screen separating their area from the players, which can be anything from a folded piece of cardboard with charts and tables to elaborate plastic screens or mock castle walls. Space is usually at a premium for these games, as players need a certain amount of room themselves for their character sheets, pencils, snacks, and rolling dice or moving tokens or miniatures. This, as well as physical separation, is what makes virtual table-tops - playing over the internet - grow in popularity.

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Often these games use some props as well. If you’re on a budget, most are optional, but if you really get into the hobby, it can be as expensive as any other, especially if you enjoy collecting. Dice are often used to resolve success or failure in role-playing games, and some games use exotic dice indeed. The characters and monsters in such games can be represented by richly-detailed miniatures of plastic, pewter, or even old lead pieces. Beginners might use Legos or chess pieces to start, and even these are optional if your group has a decent imagination. Scenes can be drawn out of scratch paper, graph paper, on whiteboard, or even represented with three-dimensional dioramas of foam, balsa or plastic. For some, books can get to be the most expensive part of the hobby; some of those manuals aren’t cheap. The saving grace of the expense of the hobby is that most of it is reusable, giving you solid value over time. A group might pool their resources to reduce the financial burden, though I can tell you, if you’re mostly the GM, you have a tendency to absorb the costs of new books and materials yourself!

The games often work this way: the GM narrates the action the players’ characters find themselves, describing the scene and laying out the environment. The players take what they hear and react in the way they think is appropriate for their character. Sometimes they may talk in the way their character would, others choose to describe what their characters do and say. There is no right way to play; as long as the group is having fun, the level of immersion in the game should match the comfort level of the players. If the player tries to do something with a chance of success, the rules of the game describe how to resolve the action. Dice might be rolled, or perhaps a card drawn. Sometimes math may be involved - some of these games can be fairly complex, but many also offer simple resolutions. If they do well enough to succeed, the GM tells them how they did. If they fail - well, sometimes it’s a good thing these games are imaginary! Once everyone has a turn or the challenge is resolved, the GM narrates closure and they move on to the next bit of the adventure. Most often shown in media is the genre of fantasy, through some variant of the industry-leading Dungeons & Dragons. So common is this portrayal that one could be forgiven for thinking that this is the only kind of game available. Nothing could be further from the truth, however. Other popular genres include horror, with sub-genres like the kind of horror popularized by the community around H.P. Lovecraft; science-fiction, including popular franchises like Star Wars and Star Trek; post-apocalyptic, with or without zombies; espionage, including world-spanning exploits like James Bond; cyberpunk, with its exploration of the invasion of machines into our bodies and a world-wide Matrix-like evolution of the internet; superheroes of all the different franchises or those you make up for yourself. There are games for franchises you might enjoy like Firefly, Doctor Who, or My Little Pony (yes, seriously!) This scratches the surface, but the golden age we are in for gaming has a palette of literally thousands of games for a stretch of over forty years of games development and creativity.

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This all brings us the question of “Why?” What makes this hobby so attractive that hundreds of thousands of people pour their time, energy and money into it year in and year out? Why do we cram ourselves into huge convention halls with occasional bad food and long wait times for a few hours spent away from the rest of the world, playing at games of imagination? Why do I put on a black turtleneck and a battered old leather hat and try to explore the ins and outs of the hobby in a dusty basement? The answer is deeply personal, but I’ll try to cover the highlights.

One strong appeal is the social aspect of the game. While it is possible to enjoy some elements of gaming by oneself, trying out tactical simulations, or reading a solo adventure, real role-playing games involve the interactions of the players and a GM. Banter between the players’ characters can be fun, and you can learn new things about people, glimpses of their inner selves through the characters they portray. In a group, especially one that has been together for a while, there is a comfort that forms, a camaraderie from shared jokes and references, stories shared and challenges faced together. I met some of my very best friends through games we participated in.

The urge to create is one often stifled. There is simply not enough time for some people to scratch the itch to make something uniquely their own. Every game is unique, however, and more than just the dreaming and plotting of one person, but a shared lattice of ideas, comedy, tragedy, and heroism. The stories, triumphs and setbacks are part of a unique memory no one else gets to share but your group. Even if you record your play, no other will get to be there making the story live and breathe. If nothing else comes from your game, you will have that memory, perhaps nestled amid old character sheets and dice.

Role-playing games are games, after all. They may be some of the most imaginative games, but they give the same satisfactions games commonly do. There is the striving for victory, testing your skills and knowledge against a fictional challenge. Some games offer competitive play, allowing one to try to succeed against fellow players, but most feature cooperative play, with the players using the unique skills of their characters to add to the resources of the group. If the game involves multiple sessions, the characters may advance in power and skills, able to take on greater and greater challenges. This advancement is one of the greatest attractions for groups to form for long campaigns.

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There are also elements of exploration in a role-playing game; the urge to look into that dungeon, or try the mystery gruel at the tavern, or explore the castle appeals to almost anyone who ever played an adventure game of any sort. With a Game Master, your world may truly be as infinite as his or her imagination can take you. Your party of characters may travel through miles of mazes, over mountain ranges, through decrepit space stations, stinking jungles, or the streets of New York.

Other reasons are more personal. Stress relief, for instance, is healthier when you’re hacking fantasy orcs than shouting at your frustrating clients. As a collector of sorts, adding to a growing hoard of glittering treasures adds its own kind of thrill, and any trip to a flea market or discount bookstore may provide a trove of new prizes. Finally, for me at least, is the safe haven my game-space offers from the rest of the world. There I can lose myself for a little while painting pewter figures or plotting my next dungeon’s devious designs.

I hope you are intrigued by this little dissertation on the appeal of these kinds of games. If you’ve ever played them, perhaps look at them from a different angle and appreciate them the more for the unique charm they possess. If you have any questions, ideas, or just wish to chat about the hobby, feel free to comment on one of my videos on YouTube or look me up on FaceBook.

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Munchkin - a Criticism by The OmnusCritic Criticism is one of the oldest public services society has ever dreamed up. Praising and drawing focus to the good and tearing down and shading the bad keeps the best in the public eye and protects the consumer from making a bad purchase or choice. Having someone you can trust to bring you news of great content, of new products you might have missed, and to warn you against what is bad or unworthy benefits us all. I shall endeavor to bring role-playing-themed games and properties to light for you. I’ve seen many good products - it pays to be discriminating, and most of my collection is good and useful, and I’ll do what I can to show you some of these things for your own entertainment. I’ll also bring along a thing or two to stay away from - either too expensive to be justified with how it can entertain you. If you are curious about something new or old, I shall take your requests as well (shoot an E-mail to or comment on my videos, and I shall do my level best to honor your request). My first offering is one that should be easy enough for you to find, if you wish. Munchkin, a game by Steve Jackson Games, is commonly available at retail stores across the United States, and Steve Jackson Games does online orders as well. Local game shops may have a larger selection of Munchkin games for your consideration. While my review is primarily about the core game, there is a seemingly endless selection of themed versions of the game involving pirates, cowboys, ninjas, werewolves and more in boxes, booster packs, kits of dice and tokens or what have you.

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Munchkin is a comedy game about “winning” a role-playing game. The arbitrary goal is to take your character to be the first to reach tenth level through a mixture of politics, fortune and ruthlessness. To do that, you randomly draw from a “Doors” deck, which represents the random encounters that can trap and cripple you or challenge you so your character can thrive. You are rewarded for success by gaining levels and treasure, which makes you stronger. At the same time, your opponents will try to sabotage your advancement for their own gain. You can bribe your fellow players to help you at opportune times, but always be wary of treachery! The game is well-designed to be played again and again. This is not a one-shot game that you may play once and tire of it. If you need to freshen it up and see some new cards, the game can be expanded with boosters and expansions. Other variants, like the more recent Marvel Comics additions have not just different art, but also a different flavor to the play to their game, but in the main, the sets are fairly interchangeable, allowing you to blend super-hero play with super-spies and epic fantasy. Much of the art of the game was done by “geek culture” cartoonist John Kovalic. It is cartoonish, prone to making the subjects into caricatures, but it works well in this instance. Different expansions bring in other artists, and there are reprints with guest artists for many of the sets as well. The cards are fairly durable, able to be handled and shuffled without undue wear. Watch my review for all the details, but I highly recommend this game. Games generally tend to last less than an hour, though there are some notable exceptions. Once you get the core concepts, you can play any and all of the variants with minimal rules changes. Excellent value and having a chuckle at your hobby can seem priceless. I hope you get to enjoy this treasure soon! ■

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Lair of OmnusI RPG Brigade RPGaDay ‘17 Q&A Series

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This is a redone feature to correct an error in the Nerdarchy feature in the sample issue of YouNite Magazine, as well as to change and add some series. The Nerdarchists are currently Dave, Nate, & Ted. The gentleman in the middle is Nate, not Ryan, as was incorrectly stated in that issue. Nerdarchy

Welcome to Nerdarchy Dave, Nate, and Ted want to talk to you about Dungeons & Dragons and other role-playing games. We’re a group of gaming enthusiasts with decades of experience sharing our love of role-playing games, indie games, and other aspects of the hobby with others and in our weekly videos (We now do 5 videos a week dealing with different topics in D&D and five live chats with a live Q&A on the weekend as well as gameplays). We create a wide range of role-playing game related videos such as new magic items, discuss interesting ways to use monsters, review new RPG product releases, look at how to turn popular fiction characters into D&D characters, answer player and Gamemaster questions, and post actual play recordings of our campaigns. If that’s not enough, we have daily gaming related content on our website Our videos have a casual tone, as other than a discussion topic, there is very little pre-determined for the video, with friends that have enjoyed the hobby together for many years across the many editions of Dungeons & Dragons. The majority of Nerdarchy had their start in role-playing games with 2nd edition D&D and while we preferred some editions of the game to others, we’ve played them all and have been really loving 5th edition Dungeons & Dragons! We create several video series including Terrible Terrain, Monster BFFs, D&D-ize, Actual Plays, The Mage Forge, Intro to D&D, Why 5th Edition Needs..., and Live Chats. We even run a monthly livestream game for randomly selected fans. We’ve heard some moving stories from the fans that we make videos for and the highest compliment we can get is when a viewer says “I’m going to steal this for my game”, which we thankfully hear often. We’ve posted over two thousand videos and hours of gaming content to YouTube. 41k subscribers choose to spend their time with us week after week in Ted’s basement, and there’s no stopping in sight. So sharpen your sword, buckle-up your breastplate, and have your spell components at the ready! Stay Nerdy! Nerdarchists Dave, Nate, & Ted

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Actual Plays


Actual play videos are recordings of our role-playing game campaigns that have been going on. We also run or play in some games that are live streamed as well as run a monthly game of randomly selected fans.




Our D&D-ize series has the Nerdarchy crew musing, “how would you make X character in D&D?” We take characters from across popular fiction and come up with a race, class, and background that suits the character, as well as discuss any special gear they might possess that comes closer to the character concept. We’ve D&D-ized characters from comic books, cartoons, television, and literature.


Intro to D&D


Sponsored by Easy Roller Dice, we have a series that was made to help new players with getting into the game. We have done all the races and are finishing up the last of the classes now.


Live Chats


We do a daily live chat Monday through Friday which can be anything from live games, Q&A’s, and interviews with Nerdy people in the associated industries. Game designers, artists, actors, and authors like Satine Phoenix, Matthew Colville, and Monte Cook are just some examples of people we talk with on our live chats.


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Monster BFFs


Our Monster BFFs videos have a narrower focus on how two monsters might work together. Often times in these videos, we imagine a narrative for why the two creatures might be allies that can give ideas for adventures or world building.


Terrible Terrain


Our Terrible Terrain videos feature a broad region in a gaming world that can help inspire game world cultures and monster habitats. During the course of the video, we might hit upon ideas for encounter groups, their tactics, or what technologies and defences various humanoids and beasts may have at their disposal.


The Mage Forge


In our The MageForge videos, we take a loose concept for a magic or interesting mundane item, discuss its abilities, and by the end of the video, you have a refined idea of what the magic item could be. We also try to create some lore surrounding the item’s creation or who might have wielded the item. SPOTLIGHT VIDEO

Why 5th Edition Needs...


We delve into the top ten reasons why we would like to see the discussed campaign settings in 5th edition. We have finished the series discussing Eberron and are now diving into Darksun and plan to touch on Spelljammer after that set is complete.

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THE GAME Okinawa Rush is a 2D platform fighting game currently in development. Inspired by the action arcade games of the early 90s but with a modern, intuitive, fighting engine, unique features and a constantly evolving character system. One of the core elements of this game is to be able to “parry anything� including traps and projectiles - if timed correctly!


Fast, fluid combat engine. Intense boss battles. Parry anything system. FengShui item system. Co-op two player mode. Customisable training Dojo. Train your hero for optimum power. Many new stages to come. High scores get uploaded to this site.


DESCRIPTION Okinawa Rush is a 2D platforming game that features a complex, fluid fighting engine in a classic tale of vengeance and power. This is an intense combat focused game that challenges the player to hone their skills battling hordes of enemies. Story A ruthless army of ninja known as the ‘Black Mantis’ clan have come to Okinawa to loot, pillage and kill anyone that gets in their way. Above all else, they are searching for the legendary training scroll of Hiro Yashima, a karate grandmaster who has developed his martial skill to a supernatural level, summoning flame and sound to vanquish his foes. He returns home one night to find his children missing, his wife slain, and a note in her bloody hand... “Come find me in the shadows beyond the sea and show me what you are capable of ...”

GAMEPLAY The core of Okinawa Rush is fast, intense combat with a unique “parry everything” system - you can block projectiles, smash traps and parry every boss attack, if you time the input correctly! Doing so increases your “rage bar” which can be used to unleash a fearsome “kia stomp”, which destroys everything around the player; including, sometimes the ground and scenery - opening up hidden areas. There is an “edit dojo” feature, where you can create your own training room and furnish it with ornaments bought or found within the main game. Placing the items in certain patterns will unlock “feng shui” bonuses - increasing your stats beyond their natural potential. We have included several mini-games in which the player can train their character, including a karate kata area stylised in a dance rhythm game.

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Sokaikan (the Japanese word roughly translates as “gameplay”) is an indie development team founded by two brothers; Steven and David Miller. The brothers have shared the same passion for videogames ever since they were children; playing games on the Commodore 64 computer and dabbling in basic code on the Spectrum and later the Amiga (using AMOS) and then to PC software including the klick&play series. “Starting with a tributes to the c64 games “Bruce Lee” and “Paradroid 90”, we even made a 2d version of Tekken with fully animated Jin and King characters and even included the multi-part grappling throw combos! Later we bought Fusion2 Developer and created our first game: Robotopia, a pixel-art 2D multiplayer shooter, reminiscent of an amiga game called “Turrican”. “Robotopia was an ambitious project. Having no funding for a server, I managed to program a pier-to-pier multiplayer online system which worked well despite being before faster broadband connections.” -Steven Miller


Sokaikan games are always pixel-art in style and all the graphics, right down to the fonts are hand drawn by David. It’s a medium that we have always found appealing. We do not use any library graphics or pre-made engines; we like to keep our work as unique as possible! “I think we were both lucky to be able to experience gaming close to when it all first started. Games have technically come a long way since the 80s and 90s but for me there was something very special about those early games. I think graphically they still stand tall, as pieces or art - some of it even verges on the abstract. Games like The Last Ninja and Exploding Fist 2 and later games like the Shadow of the Beast series captured something quite magical in the atmosphere they could conjure.” David Miller.


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Retro Revelations started as a blog site in October 2012, Halloween season. So Halloween time is a sort of anniversary and is without a doubt the busiest time of year for both the blog site and the YouTube channel. What originally was going to be a film-centric blog, quickly evolved into more than that, as I decided on the name “Retro Revelations�, which covers a lot more area, and gives me a lot more leeway to talk about ANYTHING retro related, not merely movies. In November of 2015, I decided to start my own YouTube channel, as an extension of sorts of the blog itself. Thus far the content for the channel has largely been gaming related, though in time there are plans to branch out into other types of content as well.



Retro Revelations features a variety of content, generally organized into 'sections', or types. These Include:



Videos that are largely me by myself, playing a bit of a game and giving more in depth info or memories of it.



The “main” playthrough series of the channel, that always features one or more guests, is typically divided into multiple episodes, and usually sees us play the game to completion. These episodes are often more “themed”, and can at times feature more of a “narrative” editing style as well.



We happened upon the idea of doing “Game Challenges” as extra content almost by accident, as our friend Harold was talking smack about how he could do better than us at a game, and so we put him to the test. Thus “Game Challenge” was born, which sees us engaging in various challenges at a wide variety of games, although the most common is some form of “How far can you get at X game on 1 life/continue/quarter.” More often than not, the hilarity and banter are more important than the actual challenges themselves.




Videos that have more of a “Music Video” format, featuring either single tracks from games, or sometimes entire game soundtracks. Thus far, the game music shares has been predominantly from the NES, as that is my favorite console and the game music I am most nostalgic for, though there are definitely plans to branch out into other consoles’ game music in the future, including arcade.

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Basically what the name implies: bonus content. These videos can be quite random, from little “skits” I throw together from outtake audio, straight up outtake footage from game playthroughs, fun little bits of editing I want to share, and various other totally random stuff.



Basically, once in a while I like to share public domain cartoons, commercials and movies, especially around the holidays (Halloween and Christmas), both because it’s a fun change of pace, and because they’re typically things that I myself really like, sometimes that are rather obscure, that I want to share with people and turn more people on to. Part of the point of the Retro Revelations blog is for me to inform or remind people of classic retro entertainment stuff they may have either forgotten or never known about in the first place, and this is an extension of that.




Every once in a while we’ll record some kind of sit down BS session, where we pick a topic and just kind of go, and I turn those into more a “podcast” type format.



Retro Solo: Street Fighter


The first actual RR video I ever attempted to record, just a raw one-shot recording of me playing through the SuperNES version of SFII, with zero editing. It’s rather rough, naturally, but it’s fun to see where I started from.

Retro Solo: DarkStalkers What I would call a sterling example of a good Retro Solo episode, this is one of the best solo videos I’ve yet done. Darkstalkers is one of my favorite games, and this is a Halloween video, so discussing monsters while playing a game about monsters = pretty awesome.

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Retro Duo: TMNT IV Turtles in Time One of the first really solid Retro Duo playthroughs we did. My friend Corey joins me to play through one of his favorite childhood games.

Retro Duo: Mega Man II A pretty good playthrough joined by my friend Reed, as I play a game that is a favorite to both of us, the original NES classic Mega Man 2!



Bleeps and Bloops: Castlevania NES Soundtrack One of the soundtrack videos I put together for last year’s Halloween, and one of the best Bleeps and Bloops series thus far.

Game Challenge: Punch Out The very first Game Challenge video to chronologically go live, our friend Jay joins us to see how far he can get in Mike Tyson’s Punch Out on NES.

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Game Challenge: Actraiser 2 The very first, the original genesis of the Game Challenge, where Harold said Actraiser 2 was “not that hard”, and we made him put his money where his mouth was.

Retro Duo: Bionic Commando The currently ongoing playthrough series, with my best friend Brandon, whose favorite game of all time, hands down, is Bionic Commando on NES. I am also extremely proud of both the playthrough, as we had great chemistry, and of my editing job, as I’ve pretty much learned video editing on my own, and while it’s nothing super fancy, I think this is thus far the best series I’ve put together, and some of the very best videos the channel has yet had to offer. ■





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About The RPG Research Project Community Website This community-focused website began with efforts, starting initially around 1985, and advancing since 2004, to identify the effects of role-playing games upon participants, and their potential uses as intervention modalities to achieve educational and therapeutic goals for diverse populations. RPG Research is loose consortium of contributors and completely volunteer-run.

RPG Research Project Introduction Video

RPG Research

The primary goal of this website is to serve as a central repository for the worldwide community to share resources, rather than the many repetitions of efforts from working in silos causing significant “reinvention of the wheel”. The RPG (Role-Playing Game) Research Project was founded by Hawke Robinson (W.A. Hawkes-Robinson) as an ongoing long-term series of projects that include studies on the therapeutic ( “RPG Therapy” ) and educational ( “RPG Education” ) aspects of role-playing games. This site, and the associated services are provided by a loose consortium of volunteers. There is not currently any kind of “RPG Research company”, though we are looking into the possibility of forming a formal non-profit 501(c)3. Where viable, additional emphasis is placed on determining any causality related to participation in all forms of role-playing gaming: tabletop, choose your own adventure, computer-based, or live-action (LARP). This research includes tracking any other projects around the world that use role-playing games as an intervention modality to achieve educational or therapeutic goals. Utilizing a multidisciplinary approach, including disciplines from recreation therapy, psychology, cognitive neuroscience, education, and many other perspectives. RPG Research is a project of RPG Therapeutics LLC founded, and is the umbrella name under which the projects, website, communities, and other resources are identified. To date, this is a non-profit project founded (and funded) by William Hawkes-Robinson, with the helpful support of many others. This website is dedicated to supporting role-playing game research in general, and any other individuals or organizations interested in sharing research information about the therapeutic or educational aspects of role playing gaming.


1) To clearly establish, through rigorous scientific testing, the therapeutic and educational effects of all forms of role-playing gaming (tabletop, live-action, & computer-based) on participants. In addition to determining the potential relevance of correlated factors, significant emphasis is focused contributing to the body of causal research information. 2) Based on established research, using relevant evidence-based and theory-based approaches, design, develop, and implement intervention programs using various forms of role-playing games as a therapeutic and/or educational modality through services provided by RPG Therapeutics LLC ( Currently this site is mostly working as a portal/aggregation/repository of information related to these topics. YouNite Magazine

RPGTHERAPEUTICS.COM Welcome to the RPG Therapeutics LLC Website Developing “RPG Therapy� since 2004. Based on Therapeutic Recreation methodologies including components from CBT & CFT, RPG Therapeutics LLC provides research, education, and therapeutic services, utilizing music and role-playing games in all formats: tabletop, live-action, solo, and computer-based. Involved with RPGs since 1979, the founder of RPG Therapeutics LLC first began developing and using role-playing games (RPGs) in educational settings in 1985, and has been developing programs using RPGs to achieve therapeutic goals, aka RPG Therapy, for clients since 2004. RPG Research

Drawing upon Recreation Therapy / Therapeutic Recreation methodologies, including components from cognitive-behavioral therapy (CBT) theories and compassion-focused therapy (CFT) theories, using the modalities of role-playing games and/or music to achieve the educational and therapeutic goals of clients, including a broad range of populations from 2 years old through the elderly. Populations include (but are not limited to):

•Autism Spectrum (ASD, PDD, Asperger’s, etc.) •ADHD •At-risk youth •Brain injury recovery (stroke, TBI, etc.) •Cerebral Palsy •Deaf & Hard of Hearing •Developmental Delays •Developmental Impairments •Incarcerated youth •In-patient youth •In-patient to out-patient substance dependency rehabilitation transition •Muscular Dystrophy (MD) •Social skills development •Social & agoraphobia

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RPGTRAILER.COM Welcome to The Wheelchair Friendly RPG Trailer Website The Wheelchair Friendly RPG Trailer, a mobile Therapeutic Recreation & Music facility. Providing “RPG Therapy”, “RPG Education”, and “RPG Research” to people in un-served and under-served locations. RPG Research

Some Videos About The RPGTrailer Zombie Orpheus Entertainment (ZOE) of The Gamers & Journey Quest Support The Wheelchair Friendly RPG Trailer

On KREM 2 News RPG Therapeutics LLC Founder Hawke Robinson & The RPG Trailer

The Wheelchair Friendly RPG Trailer on KREM 2 News!

Donate to the RPG Trailer. Help improve the Wheelchair Friendly RPG Trailer to seat more people with special needs.


RPG Research Core Volunteer Team Members The RPG Research Project is a conglomeration of volunteers from around the world. This page highlights some of our most involved core volunteer team members Current Volunteers

Hawke Robinson

John Welker

Jacob Jones

Danielle Whitworth

Past Volunteers

Ryan Allison

Karla McCallum RPG Research

Heather Allison

Drake Robinson


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PINTEREST GOOGLE+ Donate to further RPG Research. Support additional research studies on the effects of role-playing games, and help more people with special needs receive more free services.

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Greetings and salutations! Well my name is Sam Dillard, I usually release my work under “Samo Studios” online, and my general existence has been divided up between making music, artwork & 3D animation, game design, story writing, and martial arts for many years at this point. I am entirely self-taught in all of my work with the exception of martial arts training; I was drawing from the day my fingers could hold a pencil, learned how to play music on keyboards as a child and eventually figured out how to use computers to link everything together and become a primarily digital artist in my early teen years. My main passion has always sprung from the realm of game design and filmmaking. I write stories and come up with scenes and worlds in my head and that’s what primarily dictates nearly all of my art and music works. I rarely make anything just for the heck of it, from drawings to songs, all of it usually serves a greater vision. Most of my original and game remixes are merely audio slices from some sort of movie scene or story I imagine when I create them. Whilst I am primarily known as a composer and game remix artist, it’s difficult for me to describe myself strictly as such because it’s just one facet of many equally driving aspirations that have fueled me all my life. If I had all the time in the world, I would probably only make full length movies or games - mediums which combine all of my artistic interests into one package. At the moment I fall squarely under the ‘starving artist’ cliche however, so my time is spread thin between trying to find work just to survive as well as pursuing these various passions. As with my social life, my professional life has largely been ethereal. The last several years, however, have started to show some light at the end of the tunnel perhaps - having ran two successful Kickstarter campaigns such as my latest project, Zelda Cinematica, and gaining a number of new fans along the way. And having truly come from nothing over a lifetime of building myself into the artist I am today, even the modest bits of success I’ve been lucky to experience is enough to keep me forging a path ahead. And I deeply appreciate the fans who have stumbled across my work and have given amazing encouragement! ■

Samo Studios

Chrono Cinematica Lavos Battle & Finale- Chrono Trigger

Metroid Cinematica Metroid Prime Symphony YouNite Magazine

Zelda Cinematica Trailer

Where No One Has Gone Before Star Trek Symphony Samo Studios

Morphogenetic Lamentation Zero Escape

Burning Labyrinths Shantae YouNite Magazine

Beyond The Glass, featuring animated intro Super Metroid

Letting Life Go

Samo Studios

The Light Beyond The Waves

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Crystalis Symphony

Samo Studios


Well, first off my name is Eryn and they call me Smoochy, hence the Twitch channel name. I am a 29 year old working full time with the Department of Education. I did graduate from Lincoln College of Technology, mastering automotive. <-- crazy right, a girl working in the automotive industry?

SmoochyEryn Twitch Streamer

Well it’s a long story, but years ago I once lived a life of lies and was very unhappy. I didn’t know what I wanted out of life; until I figured out I have Gender Identity Disorder. I had to transition to continue and be happy living life the way it’s supposed to be, like everyone else. I am now 5 years into transition, married, living life authentically, and I am much happier. It changed everything about me. With that said I am a very open minded person to anything. I enjoy to help others with struggling life situations. If anyone wishes to game or chat about life let me know. I’ll do the best I can to fit something into my schedule. On this channel you can expect a friendly environment that accepts everyone, that plays PUBG, Battle Royale games, GTA5, Overwatch, American Truck Simulator, and many others. ■



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In order to keep consistency by only have the FAQ published in a single place, it has been moved to its own separate digital ‘booklet’ of sorts on the YouNite Magazine profile here on issu. This way, as more questions are added or changed, people aren’t scratching their heads wondering why one FAQ’s answers aren’t the same as another’s. This way there will be only one (kind of like in Highlander) :) You can go to the new, updated FAQ (once it is available) by following the link below. Also, please disregard the FAQ from the sample issue, as it is now outdated and obsolete.

Frequently Asked Questions

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The Official YouNite Magazine GoFundMe Page

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If you pledge at the $10 level or above, I will be working with you directly to get all the necessary images and information to fulfill your reward. Doing this through email will probably work best, so please message me your email so I can work with you to make your reward happen. These are expanded descriptions of the main component of those rewards so you can get a better idea of what they will include. There are also sample pages on the next eight pages showing what things will look like for each level, using YouTube channels as examples. Avatar Presence ($10 Reward) Includes your YouTube Avatar (or other image), desired name, a short (40 character w/spaces) description or keywords, and a link to your channel (or other site) and optional sample video. (Character Limit: 30-40 characters w/spaces, 2 lines max) 1/4 page profile ($20 Reward) Includes your YouTube avatar (or other image), desired name, links to your channel (or other site) with optional sample video, and approx. 1/4 page of space for a description. (Character Limit: 350-672 characters w/spaces, 14 lines max) 1/2 page profile ($25 Reward) Includes your YouTube avatar or banner (or other image), desired name, links to your channel (or other site) with optional sample video, and a 1/2 page of space for a description. (Character Limit w/avatar: 925-1776 characters w/spaces, 37 lines max) (Character Limit w/banner: 1050-2016 characters w/spaces, 42 lines max) Custom Cover ($30 & $50 Rewards, Part of $40 Reward) Includes images of your choice, desired name with a link to your channel (or other site), and up to 8 small blurbs with links to playlists and videos (or other stuff). Custom Cover Profile (Part of $40 Reward) Includes a custom cover (see above), along with a desired name and a link to your channel (or other site), and 1/4 page of space for a description. (Character Limit: 520-980 characters w/spaces, 20 lines max) Single & Double Free Pages All amounts of free pages are currently available once per year. Includes whatever images, text, and links you wish. You can check out the sample issue for examples. So, without further ado, here are the YouNite Magazine Patreon Rewards!

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DID YOU KNOW? Back Issues

Are you enjoying reading YouNite Magazine? Did you know that we have back issues? You can bookmark the YouNite Magazine main profile here on issuu to see the current issue plus all our back issues.

YouNite Magazine Main Issuu Profile And over there is our previous issue >>>>> The July 2017 Sample Issue

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I wanted to let you all know about my wife’s magazine, Contessa’s Court. It focuses on six main areas of Fashion, Beauty, Travel, Entertainment, Food, & Home. If you do anything within the realm of those six areas including things such as:

Fashion Design Modeling Hair Makeup Skincare Bodycare Nails Product Reviews Travel Reviews Performance Events Plays/Theater Movies TV Shows Food Reviews Cooking Baking Home Decor Unboxings Hauls DIY Vlogging Then she would love to hear from you! For a more complete list of all the kinds of things she would love to have in her magazine, click here. To contact her about being in her magazine, email Wanda Julian at She has a super special discounted rate for content creators! To check out some select issues, click on the covers to the right. To see all of the issues of Contessa’s Court, click here. YouNite Magazine

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YouNite Magazine Issue 1 August 2017  

YouNite Magazine brings YouTubers with content in Video Gaming, PC Gaming, Tabletop Gaming, Music, Indie Film & Animation, Artists & Creativ...