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YIFEI LI

March

Recent works(2015-2019)


EDUCATION Sep 2015 - May 2019

Syracuse University - Syracuse, NY, USA Master of Architecture

Sep 2010 - Jun 2015

Tianjin Chengjian University - Tianjin, China Bachelor of Architecture

SKILLS Software

Revit, AutoCAD, Rhinoceros 3D, SketchUp, Grasshopper, Adobe Creative Suite, Unity Engine 3D, Steam For VR.

Fabrication Handmade, Foam cutting, Woodworking, Laser cutting.

PROFESSIONAL EXPERIENCE May 2018- Sep 2019

March 2018

Jan 2017 - May 2017

Architectural Intern, STUDIO V Architecture, New York

. Silo City Complex Renovation I Buffalo, NY Schematic Design, Research, Digital modeling, Building Plans, Sections, Axonometric renderings. . Gordon Group Outlet Mall I New Haven, Connecticut Design Development, Digital modeling in Rhino, Renderings for City Public Hearing. . Cross County mixed-use Building I Yonkers, NY Schematic Design, Research, Digital modeling, Diagrams, Renderings, Presentation Slides.

Design Fellow, HKS Architects, Chicago

. “A Resilient Makerspace and CoIlaboratives Green Hub” Conceptual Design, Research, Digital modeling, Plans, Sections, Diagrams, renderings.

Research Assistant, Syracuse University, Syracuse, NY

Architectural Research “Textures as Ornaments, From 2D patterns to 3D objects.” Assist competition “Hollywood: Design an Iconic Home of the Future.” May 2015- July 2015

Architectural Intern, Hefei Design and Research Institute, Anhui, China . Wanda Shopping Plaza Complex I Hefei, China Digital modeling, Building Plans, Construction drawings. . Yuanyi Resort Hotel I Hefei, China Physical model making, Presentation Slides.

TEACHING EXPERIENCE Jan 2018 - May 2018

Head Teaching Assistant, Syracuse School of Architecture

Sep 2017 - Dec 2017

Teaching Assistant, Syracuse School of Architecture

Sep 2016 - Dec 2016

Teaching Assistant, Syracuse School of Architecture

. ARC.211 Structure I, Architectural core course Teaching Weekly Discussion Section, Grading assignments and exams, Running office hour. . ARC.311 Structure II, Architectural core course Teaching Weekly Discussion Section, Grading assignments and exams, Running office hour. . ARC.311 Building System Design II, Architectural core course Teaching Weekly Tutorial on DIVA for Rhino, Grading assignments.

HONORS & AWARDS Jan 2018 - Dec 2018

Design Studio Teaching Assistant Award, Syracuse School of Architecture

Sep 2015 - May 2016

Academic Merit Scholarship, Syracuse University

Jun 2013

1st place, Historical Architecture Renovation Design Competition, Aarhus

Sep 2012 - May 2013

1st Scholarship in School of Architecture, Tianjin Chengjian University


YIFEI LI Works Volume 01 Resilient Makerspace HKS Architects, Chicago 02 Urban User Interface The logistics space of Amazon& Whole foods 03 Urban Intervention Retail space toward Highline Park 04 Impending Certainties(VR) Hypothetical Futures of Mad Building 05 Bend Pavilion A building made of Timber 06 2.5D A Natural Relief Transformed From 3D Object 07 Bridge Fantasy of Korean Demilitarized Zone _ 08 Gentrification Delex Harlem Housing 09 Cross County Outlets Mall STUDIO V Architecture, NYC 10 Silo City Historical Building Renovation STUDIO V Architecture, NYC


Resilient Makerspace Fellowship 2018, 3 Days HKS Architects, Chicago Mentor: David Yin

Plaza

Sheltered

Exhibits

Events

Access

The Chicago Building Energy Exchange, a one-of-a-kind resource center inChicago, will be a collaborative nonprofit arm of the Illinois Green Alliance working to drive energy efficiency for all in the built environment. We will act as a hub for activities that help building owners, operators, and designers save money, reduce pollution, and decrease carbon emissions through energy efficiency measures. We will provide education programs, exhibits, targeted research, volunteer programs and critical tools to advance the energy efficiency of buildings, directly supporting the City’s ambitious climate action plans. The Chicago Building Energy Exchange will serve all of Chicago’s diverse communities, neighborhoods and building types.


02. Urban User Interface The logistics space of Amazon& Whole foods Collaborators: Lina Wang, Ruting Li SOA Core Studio,Fall 2017 Instructor: Daniele Profeta, Nicole Mcintosh

The critical architectures of logistics are not visible. They are not specific to geography and may manifest themselves in very similar ways in Texas or on the Pearl River Delta. Like corporate or military organizations, they have profoundly affected patterns of settlement in this century and are, in fact, the primary means of making space in America and around the world. In the meantime, about 75 percent of employees in distribution centers leave their jobs each year, most of the employees are physical labors, meaning that their jobs are very exhausting, while high stress, long working hours and isolated environments could also bring health problems. Therefore basically no one wants to work in a distribution center. Taking this as a point of departure, we hope to change this situation by creating a better working experience and environment, so that employees can enjoy working here, simultaneously, bringing public events into space.


75% employees in our distribution center turn away -UNFI “Some of the position in our fulfilment centers are indeed physically demand, and some associates may log between 7 and 15miles walking per shift -Amzon

Form Strategy


Site Plan


Functional Overview Axonometric


Building Elevation A series of building facades show the transparency of the building and its relationship with the city. The Logistics center is no longer an isolated island in the city.


Ground Foor Plan We introduce five programs in our building which are market, gym, auditorium room, theater and restaurant. It is not just a visual connection between Public and DC but by mixing of programs to activate the monotony of a DC.


Section Floor Plan Show distribution center working sequence


Perspective Secti

How to create a public space which serve to our distribution center also engaged into city context is our first consideration. We thought distrib Starting to create a void space down below which can accommodate public events happening.


tion BB’

bution center is no longer a sealed box in today, so the public space is more about creating a intermedia between city and distribution center.


Exploded Facade Detail

Perspective Section AA’


Functional Overview Axonometric


03. Urban Intervention A retail space adjoins High Line park SOA optional studio , Spring 2017 Instructor:Vincent Petraca, Katherine Hogan

The success of High line park has inspired cities nationwide to reimagine obsolete infrastructure as public space, so high line itself absolutely became an Urban Intervention of New York City. When we consider high line park as part of the city, can we design an installation or even a building as an intervention for high Line park? This project investigates and starts to imagine the relationship between existing city context and its new construction during the post-high line period. The building has functional space for the retail store of the video game, the upper terrace connects to high line park which intends to attract people to have multiple public events both on the terrace and overhanging gallery.


Sectional Diagaram (Parti)

Circulation Strategy

Different portotype test to make connection between high line and the terrace of building


Cross Section of W 27th Street


Phase 1 Basic geometry test and site analysis

Phase 2 Form refined and circulation test

Phase 3 Final model and detail making In this project, the physical model not only is an expression of the final outcome but a design generator. Specific attention was applied models in different phases. As professor Vincent Petrarca said “ the best moment of architecture comes from playing of models�


Aerial View


View Through Upper Gallery


View From W 27th Street


03. Impending Certainties(VR) Hypothetical Futures of Mad Building Collaborators: Lina Wang, Jingshi Zhang SOA core studio, Fall 2016 Instrustor:Brian Lonsway, Amber Bartosh

This project takes on the challenge of engaging both the Impendling centainty that technology will continue to inform and adapt our environments and simultaneously speculates on the hypothetical futures of architectures as a results all the while sustaining an awareness of the existing conditions, economic drivers, social needs, cultural phenomenon, and environmental concerns which are consistently present in architecture.


Technological Tools In Contrast(video game), the player must solve puzzles that require movement between the physical world, which is represented as 3D, and shadows, which are represented as 2D. The player may sometimes manipulate different light sources in the 3D world (spotlights, film projectors, etc.) to create the shadow paths that reach into new areas

program illustrated The new proposal breaks the floor plates of formal building, which were isolated and disconnected with each other. Integrating existing programs as well as new adding programs, unified by a continues 2D ribbon.


MAD Building( Ronavated in 2008) The Museum of Arts and Design(MAD) was one of New York’s most photographer and readily recognizable building which has the incrediable location that besides centre park. The existing MAD building has 12 stories(2 stories undergraound)


First Floor Terrace

Second Floor Terrace

Third Floor Terrace

Each floor has conventional cooperative area. In addition to that, the 2D ribbon offers more programs which around the entire office space.

Transform Mechanism The reception area provides a spot light for casting shadows on the interface that people can transfer between the 3D world and 2D ribbon.

Unfolded Plan of 2D Ribbon

Cafe

Small Office

Exhibition

Tennis

Swiming pool

BBQ

Skate Park


Axonometric View of Office Complex Office is a living organism, the 2D ribbon not only provide extra program and floor space for the old building but become a continuous landscape surround the entire space.

Scenes between the Office and 2D Ribbons People inside the ribbon experience 3D space, but the people out of the ribbon see them as 2D figures.

Unfolded Plan of 2D Ribbon

Landsape

Restaurant

Reading Room

Pool Room

Skiing


Building Section


Exploded Axonometric


06. Bend Pavilion Fall 2015, SOA Core Studio Instructor: Yutaka Sho, Roger Hubeli


ARC 604: BEND Students: Yifei Li, Xiaoxu Sun, Carlo D’Angelis

KEY DETAILS

1/4”=1’-0”

Bend Pavilion explores the elasticity and malleability of wood as it pertains to spatial perception and understanding. This composition intends to showcase the natural movement that occurs in wood structures under gravitational loads, specifically as the moisture content and temperature varies, resulting in numerous spatial qualities coinciding within a single cubic volume.


07. 2.5 D Relief Fall 2015, SOA Core Studio Instructor: Yutaka Sho, Roger Hubeli Fall 2.5 D2015 Relief

Syracuse Architecture Fall Semester 2015 Prof. Yutaka Sho and Roger Hubeli

3D Printer Work


Rhinoceros, V-ray, Illustrator


09. Cross County Outlet mall STUDIO V Architect Summer 2018

Master Plan


Roof Plan


Beach View


First Ave View


09. Silo City Historical Grain Elevator Buidlings Renovation STUDIO V Architect Summer 2018

Silo City is the adaptive reuse of the largest collection of grain elevators in the world into an arts and cultural facility on the Buffalo River. Silo City tells the extraordinary story of the grain elevators and their role in history, industry, arts, and architecture. It supports both grass roots and internationally renowned arts and cultural institutions and artists, and is supported by sustainable development including commercial, residential, hospitality, and educational, sports and leisure, and industrial facilities that grow out of the themes, architecture, and history of this unique site. The design concept and master plan for Silo City will serve as a laboratory for experimentation and a road map for future potential sustainable development. The master plan encompasses three phases, each of which utilizes a greater portion of the overall complex of buildings, and provides the potential for corresponding and increasing levels of development providing additional infrastructure and investment. The master plan provides a greater but flexible vision for Silo City, that encourages organic development and the tools to attract appropriate development partners, engage international and local arts and cultural institutions, and build support with government agencies to help realize this ambitious project.


Historical Images

Existing Conditions


Sketches


Building Plans


Building Plans


Silo Gardens


Silo Passage


Silo City


RESIDENTIAL

ARTS & CULTURE

EDUCATION

GARDEN

SPORTS & LEISURE OFFICE

RESIDENTIAL

Silo City Program

ARTS & CULTURE


Current address: 211 Lafayette Rd Apt 614 Syracuse, NY, 13205 Tel: 3152899565 yifeilee09@gmail.com

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