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Character Sheet Player Name

Doritil

Rogue

2

Character Name

Level

1,000

Class

Elf

Medium

34

Male

Race

Size

Age

Gender

Paragon Path

4

DEX

1/2 LVL

3

1

Initiative

Total XP

Unaligned Height

Weight

INITIATIVE SCORE

Epic Destiny

Alignment

Deity

Adventuring Company

DEFENSES MISC

SCORE

16

CONDITIONAL MODIFIERS

DEFENSE

10 + ARMOR/ 1/2 LVL ABIL CLASS

11

AC

FEAT

RPGA Number

MOVEMENT ENH

MISC

MISC

5

SCORE

BASE

7

Speed

ARMOR

ITEM

MISC

7

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

+3 AC (Cha mod) against opportunity attacks

ABILITY SCORES SCORE

ABILITY

12

STR Strength

11

CON

ABIL MOD

MOD + 1/2 LVL

1

2

0

Constitution

3

4

14

INT Intelligence

2

3

10

WIS Wisdom

0

1

16

CHA Charisma

3

4

Dexterity

12

FORT 11

DEFENSE

16

28

11

DEFENSE

ENH

MISC

MISC

14

CLASS

FEAT

ENH

MISC

MISC

3

CLASS

FEAT

ENH

MISC

MISC

3

10 +

6

18

Passive Perception

10 +

8

SURGES/DAY

14

7

6

1/2 HP

1/4 HP

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

CURRENT SURGE USES

ATTACK WORKSPACE Ranged Basic Attack - Hand Crossbow

ATT BONUS

1/2 LVL

ABIL

+ 6

1

3

TEMPORARY HIT POINTS

Perception.

SKILLS SKILL NAME

MISC

1/2 LVL

ABIL

+ 6

1

1

CLASS

PROF

FEAT

ENH

MISC

3

1

DAMAGE WORKSPACE ABILITY:

Ranged Basic Attack - Hand Crossbow

DAMAGE

ABIL

1d6+3 ABILITY:

FEAT

ENH

MISC

MISC

ENH

MISC

MISC

3

Melee Basic Attack - Short sword

DAMAGE

ABIL

FEAT

1 BASIC ATTACKS DEFENSE

WEAPON OR POWER

DAMAGE

6

AC

Hand Crossbow

1d6+3

6

vs

AC

Short sword

1d6+1

Wild Step - Ignore difficult terrain when shifting (even

2

vs

AC

Unarmed (Melee)

1d4+1

when shifting multiple squares).

4

vs

AC

Unarmed (Range)

1d4+3

Fey Origin - Your origin is fey, not natural

CURRENT CONDITIONS AND EFFECTS

ENH

vs

power. RESISTANCES

FEAT

Melee Basic Attack - Short sword

ATTACK

Elven Accuracy - Use elven accuracy as an encounter

SAVING THROW MODS

PROF

2

ATT BONUS

Group Awareness - Non-elf allies within 5 get +1 to

DEATH SAVING THROW FAILURES

CLASS

1d6+1

shortbow.

USED

SKILL BONUS

Low-light Vision

ACTION POINTS

SECOND WIND 1/ENCOUNTER

CLASS / PATH / DESTINY FEATURES

ABIL MOD + 1/2 LVL

TRND (+5)

4

Acrobatics

DEX

4

0

3

Arcana

INT

3

0

ARMOR PENALTY MISC

n/a

STR

2

0

9

Bluff

CHA

4

5

n/a

4

Diplomacy

CHA

4

0

n/a

1

Dungeoneering

WIS

1

0

n/a

1

Endurance

CON

1

0

1

Heal

WIS

1

0

n/a

3

History

INT

3

0

n/a

6

Insight

WIS

1

5

n/a

9

Intimidate

CHA

4

5

n/a

0

n/a

2 2

3

Nature

WIS

8

Perception

WIS

1

5

n/a

3

Religion

INT

3

0

n/a

5

9

Stealth

DEX

4

4

Streetwise

CHA

4

0

9

Thievery

DEX

4

5

against foes that haven't acted yet.

Backstabber - Sneak Attack dice increase to d8s

Rogue Tactics - Choose one of the rogue tactics.

Weapon Expertise (Light Blade) - Gain bonus to attack

opportunity attacks. Rogue Weapon Talent - Damage die increases one size with shuriken; +1 on attacks with daggers. Sneak Attack - Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal

1

FEATS

First Strike - At encounter start, get combat advantage

Artful Dodger - Add Cha mod to AC against

Athletics

Doritil

Passive Insight

ABILITY:

RACE FEATURES

2

BASE

16

2

Elven Weapon Proficiency - Proficient with longbow and

BONUS

PASSIVE SENSE

ABILITY:

10 + 1/2 LVL ABIL

WILL 11

SCORE

SPECIAL SENSES

CONDITIONAL BONUSES

SURGE VALUE

CURRENT HIT POINTS

FEAT

CONDITIONAL BONUSES

HEALING SURGES BLOODIED

SENSES CLASS

1

10 + 1/2 LVL ABIL

REF

HIT POINTS MAX HP

10 + 1/2 LVL ABIL

CONDITIONAL BONUSES

1

DEX

16

DEFENSE

extra damage.

LANGUAGES KNOWN Common, Elven

n/a

Page 1

rolls with Light Blades.


POWER INDEX

MAGIC ITEM INDEX

List your powers below. Check the box when the power is used. Clear the box when the power renews.

List your powers below. Check the box when the power is used. Clear the box when the power renews.

AT-WILL POWERS Riposte Strike

CHARACTER PORTRAIT

MAGIC ITEMS

WEAPON WEAPON

Sly Flourish

WEAPON WEAPON ARMOR ARMS

ENCOUNTER POWERS

FEET HANDS

Elven Accuracy

HEAD

Torturous Strike

NECK RING RING

PERSONALITY TRAITS

WAIST

DAILY POWERS Easy Target

MANNERISMS AND APPEARANCE UTILITY POWERS Master of Deceit

Daily Item Powers Per Day

OTHER EQUIPMENT

Heroic (1-10)

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

CHARACTER BACKGROUND

RITUALS / ALCHEMY

Thieves' Tools Adventurer's Kit Leather Armor (E)

COMPANIONS AND ALLIES

Short sword (E) Hand Crossbow (E) Crossbow Bolts (40)

SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 3 gp Stored money: 0 gp Encumbrance: 57 / 120

Doritil

Page 2


Sly Flourish KEYWORDS

Riposte Strike USED

Martial, Weapon

Standard

*

*

Standard

RANGE

ACTION

AC

One creature

8

DEFENSE

TARGET

vs

ATTACK

*

vs

ATTACK

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+3) + Charisma modifier (+3) damage. Increase damage to 2[W] + Dexterity modifier (+3) + Charisma modifier (+3) at 21st level. Short sword: +8 attack, 1d6+6 damage

USED

Martial, Weapon

Melee or Ranged weapon

ACTION 6

KEYWORDS

Elven Accuracy KEYWORDS

USED

Melee weapon

Free

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

Personal RANGE vs

ATTACK

Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+3) damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier (+1) damage. Increase damage to 2[W] + Dexterity modifier (+3) and riposte to 2[W] + Strength modifier (+1) at 21st level.

DEFENSE

TARGET

Effect: Reroll an attack roll. Use the second roll, even if it's lower.

Short sword: +8 attack, 1d6+3 damage ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack)

CLASS

LEVEL

Rogue

BOOK

1

CLASS

PH

AT-WILL POWER

®

Torturous Strike KEYWORDS

USED

*

ATTACK

KEYWORDS

CLASS

PH ®

Standard ACTION

AC

One creature

6

DEFENSE

TARGET

ATTACK

Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+3) damage. Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier (+1). Short sword: +8 attack, 2d6+3 damage

*

USED

*

vs

LEVEL

Racial Power

BOOK

*

PH

ENCOUNTER POWER

®

Master of Deceit

Martial, Weapon

RANGE vs

BOOK

1

AT-WILL POWER

Melee weapon

ACTION 8

LEVEL

Rogue

Easy Target

Martial, Weapon

Standard

ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack)

KEYWORDS

Melee or Ranged weapon

Free

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

USED

Martial

Personal RANGE

AT-WILL

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+3) damage, and the target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.

ENCOUNTER

DAILY

Trigger: You roll a Bluff check and dislike the result Prerequisite: You must be trained in Bluff. Effect: Reroll the Bluff check. You decide whether to make the reroll before the DM announces the result.

Short sword: +8 attack, 2d6+3 damage ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack)

CLASS

LEVEL

Rogue

1

BOOK

ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack)

CLASS

PH

ENCOUNTER POWER

®

Hand Crossbow

LEVEL

Rogue

1

BOOK

CLASS

PH

DAILY POWER

®

Short sword

LEVEL

Rogue

2

BOOK

PH

UTILITY POWER

®

Thieves' Tools

1d6

2

Crossbow

10/20

1d6

3

Light Blade

DAMAGE

PROFICIENT

GROUP

RANGE

DAMAGE

PROFICIENT

GROUP

1 RANGE

AC BONUS

CHECK

SPEED

QUANTITY

PROPERTIES

PROPERTIES

PROPERTIES

Load Free (Ranged weapons that loose projectiles, including ERZV FURVVERZV DQGVOLQJV W DNH VRP H W LP H W R ORDG : KHQ D Z HDSRQVKRZV ³O RDG IUHH´ RQ W KH UDQJ HG Z HDSRQV W DEOH W KDW means you draw and load ammunition as a free action, effectively part of the action used to attack with the weapon. Any weapon that has the load property requires two hands to load, even if you can use only one hand to attack with it. (The sling, for example, LV D RQH-KDQGHG Z HDSRQ EXW\ RX QHHG D IUHH KDQGW R ORDG LW 7KH FURVVERZ LV ³O RDG P LQRU´ Z KLFK P HDQV LWUHTXLUHV D P LQRU action to load a bolt into the weapon. If a power allows you to hit multiple targets, the additional load time is accounted for in the power.).

Off-Hand (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.).

To use the Thievery skill properly, you need the right picks and pries, skeleton keys, clamps, and so on. Thieves' tools grant a +2 bonus to Thievery checks to open a lock or to disarm a trap.

Melee Basic Attack: +6 attack, 1d6+1 damage

Ranged Basic Attack: +6 attack, 1d6+3 damage NOTES

ITEM SLOT

NOTES

One-hand

WEAPON Doritil

WEIGHT

2

PRICE

25

BOOK

ITEM SLOT

PH ®

NOTES

Off-hand

WEIGHT

2

PRICE

WEAPON

10

BOOK

ITEM SLOT

PH ®

Page 3

ITEM

WEIGHT

1

PRICE

20

BOOK

PH ®


Adventurer's Kit

AC BONUS

Leather Armor

CHECK

SPEED

Crossbow Bolts

1

2

-

-

1

QUANTITY

AC BONUS

CHECK

SPEED

QUANTITY

PROPERTIES

2 AC BONUS

PROPERTIES

ITEM SLOT

ITEM

Doritil

33

PRICE

15

BOOK

ITEM SLOT

PH 速

QUANTITY

Crossbow bolts are used up when you fire them from a projectile weapon.

NOTES

WEIGHT

SPEED

PROPERTIES

This kit includes: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days' worth of trail rations, 50 feet of hempen rope, and a waterskin.

NOTES

CHECK

NOTES

Body

WEIGHT

15

PRICE

ITEM

25

BOOK

ITEM SLOT

PH 速

Page 4

ITEM

WEIGHT

2

PRICE

1

BOOK

PH 速


Doritil