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01 I

VERDANT


MARKET DESIGN

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03 I

VERDANT


Product Distribution

Varies kinds of veggie and fruit are distributed in different levels of the market according to their sunlight and soil need. The red ribbons indicated the entrance on diverse levels, making this market have different access to dissimilar city levels. MARKET DESIGN

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05 I

VERDANT


MARKET DESIGN

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Producing & Purchasing Verdant Market will produce fruit and vegetable by hydroponic system and natural sunlight. In this whole system, there will be three producing areas to make sure this neighborhood could be self-sufficient. People will come in to purchase what they need. The form of market is quite flexible and cater for different seasons and different products.

07 I

VERDANT


Fish Pond & Fruit Picking There is a fish market that connect to housing. Verdant Market will use the waste of dead fish to become fertilizer. Residents can also participate in the market fruit picking zone by picking fruit themselves at some certain time of the year.

MARKET DESIGN

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Vertical City

In this project, the whole group was working on future vertical city. Each of us chose a typology and place them together to make this city function well. The position and city structure is the negotiation result of the whole group.

09 I

VERDANT


City Model

Anticipants: DAVID YUKIO KAGAWA FENGYI ZHOU HARRISON COLE KAROLINA BOUROU JONATHAN IZEN

Office Housing Prison Deli Street

ILLIJANA SOLDAN JENNIFER FANG MELODY SIU WENZHAO ZHANG YANA ZHOU ZHAN XU

Factory Police Office Park Theater Market Train Station

MARKET DESIGN

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Green Facade & Street Fair

The relationship between street fair and main market is like what blood vessels to artery. In human body, artery couldn’t reach the whole body, thus blood vessels could transport the nutrient to all parts. Street fair could transport vegetables and fruit to the whole city, especially those part don’t have easy access. And green façade could also make use of those leftover space to grow.

11 I

VERDANT


Group Model

Theater

Market

Streets Market is an important place that linked with the whole city’s currency cycle. It is the exact place where people spend their money and get their everyday necessities. Citizens get paid from the office and then go to the market to obtain materials for dinner. The profit will go the factories to fabricate more hydroponic system, lighting operation and maintenance. Some of the raw materials will go direct to the deli to produce prepared food. Streets and parks will provide the place for weekly fair. The whole currency cycle could happen within this city, making it always a nearly static place. Money spend on market will return to citizens in the form of convenience and healthy life.

MARKET DESIGN

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13 I

VERDANT


MARKET DESIGN

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15 I

ZIG-ZAG


OLD TOWN RENOVATION DESIGN

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The activities of residents in this old town area are quite diverse and interesting. The study of daily activity in this area could help the design of this community center by applying those basic elements in the design.

17 I

ZIG-ZAG


OLD TOWN RENOVATION DESIGN

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19 I

ZIG-ZAG


OLD TOWN RENOVATION DESIGN

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Reception & Library

The reception and library are two main parts in this community center. They are on different levels of the floor. Making use of the slope altitude, different entrance could perform different functions.

21 I

ZIG-ZAG


OLD TOWN RENOVATION DESIGN

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Perspective Analysis

Observing from the outside, the zig-zag shaped slope could function both the roof for the interior and walk path for exterior. Make connection to different people that live under the slope and up the slope. The community center could also become a tourist destination for its unique appearance.

23 I

ZIG-ZAG


OLD TOWN RENOVATION DESIGN

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25 I

ZIG-ZAG


OLD TOWN RENOVATION DESIGN

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General Birdview

27 I

ZIG-ZAG


OLD TOWN RENOVATION DESIGN

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29 I

INFLUENCE&INTERFERENCE


MUSEUM DESIGN

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Curatorial Plan

The logic of curatorial is to add culture influence and interference in the design. The whole museum is about European Decorative of Art and how it got influenced by other kinds of art in different time periods. The plan indicates that different layers of art exert their culture influence on the inner layer of European Decorative of Art. 31 I

INFLUENCE&INTERFERENCE


MUSEUM DESIGN

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Exhibitions in Section In the section, the relationship between exhibition and space could clearly be illustrated. The centered elevator not only could be performed as linkage through different levels but could also function as a quick guide to varies zone in the museum.

33 I

INFLUENCE&INTERFERENCE


MUSEUM DESIGN

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Historical Node 1 —— Chinese porcelain influence on Medici

Historical Node 2W Egyptian Revivial Style in France

Historical Node 3 —— Japonisme on Art & Craft Movement 35 I

INFLUENCE&INTERFERENCE


European Timeline in Wrap

The timeline is wrapped into a circle and has marked different culture influence. It origins from the ancient Greek and Roman influence on Italy and to the nineteenth century Arts and Crafts Movement, then to the latest exhibition in twenty-first century. The shape of circle indicate that history timeline is an infinite object, it doesn’t have an end.

MUSEUM DESIGN

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Section Perspective

The use of concentric circles could indicate the culture influence and interference. Those different layers of wall can display how European decorative of art absorb and take in other cultures themes. The play of wall represent how history could show in the form of architecture and how they influence each other. It emphasis that history is not separate or defined by regions, actually they have relationships. In the center, there are ramps and transparent elevator that can form some vertical connections and lead the visitors to glance over the whole exhibition.

37 I

INFLUENCE&INTERFERENCE


MUSEUM DESIGN

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39 I

ADHESIVE


PEDESTRAIN SYSTEM DESIGN

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Map of Wuhan

41 I

ADHESIVE


Jianghan Pedestrain

PEDESTRAIN SYSTEM DESIGN

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43 I

ADHESIVE


PEDESTRAIN SYSTEM DESIGN

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45 I

ADHESIVE


PEDESTRAIN SYSTEM DESIGN

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47 I

ADHESIVE


PEDESTRAIN SYSTEM DESIGN

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49 I

ADHESIVE


PEDESTRAIN SYSTEM DESIGN

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NODE 2

51 I

ADHESIVE


NODE 3

PEDESTRAIN SYSTEM DESIGN

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53 I

AMBILIGHT


CONTAINER STUDIO DESIGN

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55 I

AMBILIGHT


CONTAINER STUDIO DESIGN

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57 I

AMBILIGHT


CONTAINER STUDIO DESIGN

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59 I

AMBILIGHT


CONTAINER STUDIO DESIGN

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61 I

BREAK AND REORGANIZE


ARCHITECTURE DEPARTMENT DESIGN

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63 I

BREAK AND REORGANIZE


ARCHITECTURE DEPARTMENT DESIGN

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ARCHITECTURE DEPARTMENT DESIGN

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67 I

BREAK AND REORGANIZE


ARCHITECTURE DEPARTMENT DESIGN

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37 I 69

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