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CONTENTS

PROFILE PRODUCT DESIGN INTERACTION DESIGN STAGE DESIGN GRAPHIC DESIGN SIDE PROOJECTS

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PROFILE

張昕荷 | XINHE ZHANG I love to dig deeply into questions and discover little things that most people dont't notice.To me,design is a process that connects science,ar t,people and objects,and all forms of communications.

SKILL SET

Digital Graphic Adobe Photoshop Adobe Illustrator Adobe InDesign CAD & 3D Rhinoceros Keyshot Solidworks Motion Picture Adobe Premiere Adobe After Effects


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EXPERIENCES

NCKU ID Student Associate / Department of Teaching Member

2016.10-2017.6

ID Week / Department of Advertising Member

2017.3

TEDxTainan / Department of Spatial Design Spatial Designer Assistant of Stage Manager

2017 Asian Power of Design Workshop

2017.9-present 2017.11

2017.12.9-10

2018 NCKU Bike Festival / Department of Information & Design Designer

2017.11-2018-3

CONTACTS +886 983152606 sz9750533@gmail.com National Cheng Kung University Department of Industrial Design


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PRODUCT DESIGN

YxS


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YxS

A PEELER REDESIGN


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RESEARCH

Me and my team searched the peeler existing in the market and analyzed the pros and cons of these products,including ergonomics,material and fuction.We tried to find what is lacking in the current peeler design and define the emphasis on our design.

RESEARCH

OBSERVATION

DEFINE

DEVELOPE

DESIGN

SIZE OF THE HANDLE OF THE EXISTING PRODUCT SIZE (CM) 21~25

16~20

11~15

6~10

0~5 0

1

2

3

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QUANTITY


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THE REASON BEHIND

Why the populor size of the handle ends up somewhere betweem 16-20 centimeters?As we dig deeper we found out it has to do with the ergonomics on humman hands.



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MATERIAL ANALYSIS

PLASTIC

STAINLESS STEEL

RUBBER

LOW PRICE

DURABLE TO ALL KINDS OF CONDITION

ESLATIC,COMFORTABL TO HOLD

NON ENVIRONMENTFREINDLY

VISIBLE SCRATCHES

VULNERABLE TO ORGANIC SOLVENTS


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OBSERVATION & EXPERIENCE

To get closer to users' need,we actually use multiple peelers ourselves and recorded how the hand move during the peeling process.This helps us to understand more about the differences among designs than just words and pictures.

RESEARCH

OBSERVATION

DEFINE

DEVELOPE

DESIGN

THE PROCESS Place dot stickers on knuckles so we can observe the motion of the hands more easily.


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Peel two kinds of fruits with different peelers,record the process and our experience.

| The Fruits Chosen

Apple(Hard)

| The Peelers Chosen

Persimmon(Soft)


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| Footage of the Peeling Process


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FINAL DESIGN GOAL

RESEARCH

OBSERVATION

DEFINE

ERGONOMICS

DEVELOPE

FOR BOTH HANDS

DESIGN

MATERIAL


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IDEA SKETCHES

RESEARCH

OBSERVATION

DEFINE

DEVELOPE

DESIGN


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PROTOTYPE


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RESEARCH

OBSERVATION

DEFINE

DEVELOPE

DESIGN


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FUNCTIONAL & LOOK-ALIKE MODEL | Software Used: Rhinoceros

| 3D Printing


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THE FINAL LOOK


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26 PRODUCT DESIGN


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YxS YxS is a redesigned peeler focusing on the ergonomics.From size,shape to weight,this kitchen tool gives its user a comfortable and effortless experience of peeling.


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FEATURE


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TESTING ON THE MODEL THE THUMB

THE GRAB


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INTERACTION DESIGN

MELLOW


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AN AFFECTIVE SOCIAL ROBOT


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THE PROCESS This project mainly focuses on using a variety of desgn method to eventually approach the possible solution to our question.At first we were given the design brief "Affective Social Robot".Based on this brief,we went through the "4D"-Discover,Define,Develope,Design-with a system of methology,really getting deep inside the users' need and the logic behind the design process.





 

   



      

 



   

 

     

 


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1

GETTING TO KNOW OUR USER

OUR TOPIC SLEEPING

OBSERVATION USING AEIOU METHOD





















BRIGHT WHEN THERE IS SUNLIGHT

ASKING ROOMATES TO WAKE HIM/HER UP

CELLPHONE(WORKS AS ALARM CLOCK) BED DESK CLOTHES

LOW WILL ON GETTING UP ON TIME NEGATIVE EMOTION WHEN BEING WAKEN UP

NIGHT WORKING/STUDYING UNTIL MIDNIGHT,USUALLY SLEEP ON ITS DESK WHEN TIRED DAY HAVE A LOT OF ALARMS BUT SEEMS NOT EFFECTIVE

A LOT OF CLOTHES ON THE BED

KEEP HITTING ON THE SNOOZE BUTTON WHEN ALARM GOING OFF


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INTERVIEW PLAN Aside from observing on our users,interviewing is also important as it help us to learn more about whats INSIDE user's head and make a deep connection with end users' need.However, the results may not reflects accurate thoughts and feeling,depending on HOW the interviewers ask the questions.As a result, a well-thought interview plan is necessary.

-5 PARTICIPANTS:2MALES 3 FEMALES -AGE:18-22 -OCCUPATION:STUDENTS -QUETIONS:TWO PARTS,AVOID CLOSED,BIASED QUESTIONS. PART 1 BASIC QUESTIONS -BASIC BACKGROUND DATA OF OUR INTERVIEWEES -LIFESTYLE -RELATIONSHIPS PART 2 CORE QUESTIONS -SLEEPING HABITS -THOUGHTS ON TECHNOLOGY


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OUTCOMES COMBINING THE RESULT OF OBSERVATION &INTERVIEW

PHYSICAL PROBLEMS & FINDINGS -User sets quite a lot of alarms,but usually non-effective. -Habits of using cellphone before going to bed. -Alarm sound like pop music tends to fail. -Users are sensitive to change in light or temperature.

PSYCHOLOGIC PROBLEMS & FINDINGS -Snooze alarm causes the mindset of procastination.Hitting on the snooze button again and again isn't helping users get up on time. -Users has negative feeling toward getting up early. -Users usually works until midnight,they tends to insist on finishing their works rather than going to bed earlier,even though gradually losing efficiency during the process.


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2

PERSONAS AND USER JOURNEY MAP

PERSONA Based on our observation and interviews,we made 4 personas.Each of them has different sleeping habits and life styles.

MARK

MALE AGE 20

WILLIAM

MALE AGE 21

"I'm tired.Maybe later." PERSONALITY lazy,a procratinator,careless FRUSTRATION -low working efficiency -alarm doesn't always work -wasting time on cellphone GOAL -something that can help him organize his life

"I hate it when someone ruins my plan." PERSONALITY hardworking,strict,stubborn FRUSTRATION -roommates' alarms annoy him every morning GOAL -something better than cellphone alarm to wake his roomnates up

REBECCA

FEMALE AGE 18

ANDREA

FEMALE AGE 20

"Everyday is a fresh new start." PERSONALITY lively,positive,sometimes envious FRUSRATION -find it hard to get up early GOAL -want to get up early & have more time to do beneficial things such as execizing

"My hope is to have enough sleep." PERSONALITY easy-going,forgetful,easily distracted FRUSTRATION -too much homework,hard to find balance between work & relaxation GOAL -a efficient amount sleep time


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USER JOURNEY MAP After building our personas,we drew their journey map to examine users' emotion high/low point through the daily life.

*Since our theme is sleeping,we only drew the journey of the activities before and after the actual sleeping time.

 





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42 INTERACTION DESIGN

FRAMING DESIGN INSIGHT From all the information above,we have established our understanding of our users emotion and thoughts.We picked up some points that can be our oppurtuninies and deceloved guidelines for our design.

| Target User

-low work efficiency -lacking self-control -having trouble getting up in the morning/just cannot hear the alarm -want something that can help him organize his/her life

| Design Goal Help Users Schedule their Daily Lives Remind Users What to Do at the Moment & Keep them from Distraction Track & Analyze User Sleeping Quality to Show User How it Affects His/Her Health Form a Better Interaction Between Users & Alarm

| The Robot Would Serves As...

A Sleeping Consultant

A Schedule Supervisor

An Encouraging Friend


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EXPLORING IDEAS

IDEATION CARDS The Ideation cards helps us explore different aspects of possibilities(while the ideas must always follow our insight) of our design,from which we cut down the ideas to two main qualities we wanted to focus on.

INTERACTIVE

ENTERTAINING

how to have a healthy habit??

it should has emotional reaction

bound with its users

sense of achievement

show its emotion by flashing of light

a pet?? a freind?


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VALUE OPPURTUNITY ANALYSIS In order to create a product valuable to its users,we compare our product with the existing products to see if the changes we made in our products are an improvement or not.

A-Traditional Alarm B-Alarm on Cellphone C-Our Product low Emotion

Emotion

Emotion

security

mid

high

low Emotion

Ease of use

A

A

B

B

C

mello

sensuality

Ergonomics

Visual

A

A

B

B

C

C

confidence

Ergonomics

C

C comfort

B

C

low Identity Sense of place A B

C Identity

Aethetics

Tactile A

B

C

Personality

A B

C Quality

Craftsmanship

A B

B

B

A

high

A

A

Emotion

Auditory

mid

C Quality

Durability A B

C

mid

high


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DELIVER EVALUATION

PROTOTYPING This test focuses on examining the PROCESS OF INTERACTION.One person played as the robot,the other plays as the user.The user "thought aloud"by saying what he/she feels aloud rather than keep it in the brain.We filmed the process to see if there was any contradictory or "bugs" in our system.

Quick prototyping for the screen with paper and marker.

Quick prototyping for the "emotion" of the robot.

ROBOT USER


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Mellow is a affective social robot designed to help user who want to build an organized lifestyle.It can track user's sleep cycle,improve bedtime habits & make user wake up better. It has humanized reaction and interaction,encouraging user to keep a good habit of focusing on the important task at the time rather than being destracted.It comes with a smart bracelet that can monitor physiological activity & connect user with the robot even in long distance.


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HARDWARE THE ROBOT

creating social bond with user & helping user change his habits

Mellow has a charger base that is designed for being placed on the desk rather beside the bed ,in order to make user get out off the bed and interact with Mellow.


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THE BRACELET

amplifying reminder & monitoring physiological activity

INTERFACE DEFAULT SCREEN

[AGENDUM] [PRESENT TIME]

[SUGGESTED TIME TO SLEEP ] [COACH MODE(ON)]


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SLEEP ANALYSIS

Analyze sleeping quality of user based on the data sent by the bracelet,allowing user understand his own condition.

SCHEDULE MANAGING

User can upload his personal schedule,all through the speech input system.User can also check the progress of the agendum,which is shown in different colors & shapes.


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DEFAULT SCREEN

I f user accomplises specific tasks,such as finishing the agendum in time or going to bed on time,the system will "reward" him,offering a sense of achievement.

FORMING A GOOD HABIT

Through the long-term record,strengthening the motivation to keep a good habit.


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INTERACTION SCENERIO FOUCUSING SETTING THE SCHEDULE

REMINDER

Why shaking hands?We believe this certain body interaction represents trust and help which is suitable for the situation and also makes the robot more humanized.

COACH MODE

If user feels like he/she want to focus on a task but worries about being destracted,he/she can enter COACH MODE voluntarily,during which if user does anything beside the current task,Mellow will serves as the "coach" and stop the distraction in time.


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INTERACTION SCENERIO BEFORE SLEEP IF USER... FINISHES TASKS IN TIME

-TURN OFF COACH MODE AUTOMATICALLY -SAY ENCOURAGING WORDS -SHOW HAPPY FACIAL EXPRESSION

WANTS TO CALL IT A DAYBUT THE TASKS ARE NOT DONE

-ASK THE USER IF HE/SHE WANTS TO ADD THE UNFINISHED -TASKS TO TOMORROW'S SCHEDULE

IS STILL WORKING ON TASKS BUT IT IS TIME TO SLEEP

-REMIND THE USER IT'S TIME TO SLEEP -GLOW IN RED -SHOW COUNTUP AFTER TIMING UP ON THE SCREEN,PUT A LITTLE PRESSURE ON THE USER


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INTERACTION SCENERIO SLEEPING & WAKING UP GOING TO BED

Sleep without worries.

WAKING UP We want you to get out off the bed!

MORNING YOGA

Move your body and have a sharp mind!


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SHORT FILM To learn more about the actual interaction process and function of Mellow,please watch the vedio by scanning the QR Code below.


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STAGE DESIGN

TEDxTainan 2017 Conference- Metrophobia


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STAGE DESIGN


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METROPHOBIA


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STAGE DESIGN


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THE CONCEPT In the modern society,cities are our home ,but also our cage. Everyone fights with problems so huge that nothing seems to change no matter how hard we try. What can we do?We ask ourselves. Fortunately,there are always individuals willing to devote themselves into issues and raise awareness among the crowd. This is what we can do!Maybe,they are the guides we have been looking for...


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STAGE DESIGN

KEY ELEMENTS

CITY LIGHTS

DENSE BUILDINGS

Light is a very useful tool when it comes to stage design.In this case,light is also a important part of big cities.The right choice of light can really add some emotions to the stage.

The forest of sk yscrappers is another iconic impression of modern city.We want to apply this kind of stress and tension to the scene.

PHOBIA To r e s o n a t e w i t h t h e t h e m e "Metrophobia",we want to create an atmosphere that slightly makes the audience unsettled but not overly dramatic.


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STAGE DESIGN

IDEATION Create a miniature city with neon light casting shadows in front of it.The strings stretching from every building represent the anxiety,reflecting to the light and forming a pattern of modern society.

Simulation in Sketchup

Simulation of lighting and color


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STAGE DESIGN

PROTOTYPE Material Used:sticks,foamcore,cotton strings & LED lights.


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STAGE DESIGN

CREATING THE CITY Material Used:pine woods,eye bolts,cotton strings,angel bars.


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STAGE DESIGN

STAGE SETTING


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STAGE DESIGN


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GRAPHIC DESIGN NCKU BIKE FESTIVAL IDISCOVERY VCCT NCKU SKETCHES


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GRAPHIC DESIGN


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VISUALIZED INFORMATION 2018 NCKU BIKE FESTIVAL

Serieses of illustration showing the difference between lives in high school & college and speeches that would be held during the event,designed for the advertisement of 2018 NCKU BIKE FESTIVAL.


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GRAPHIC DESIGN


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POSTER DESIGN IDISCOVERY

A proposal for the poster of IDiscovery,an ID Week event. IDiscovery is a combination of the words ID(Industrial Design)& Discovery(channel). At night in a misty dark forest hide some mischievous monsters.An old rugged television flickering with lines of words,advertising the name of the event.A pink tentacle and the claw marks beside the TV suggesting that things are stranger than it seems...


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GRAPHIC DESIGN

成大 流浪動物志工隊 Volunteer Canine Care Team in NCKU

Font / Mamalon C=30 M=100 Y=100 K=0

C=0 M=0 Y=0 K=85


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LOGO DESIGN VCCT NCKU

A logo designed for the new official image of VCCT NCKU,which contains three main concepts:the iconic banyan tree of NCKU,the stray animals that needs help,and the love from the volunteers.Together they made a harmonic sign.The logo uses round and curvy shapes to create a tender and soft tone.The color chosen are inspired the official colors of NCKU.


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GRAPHIC DESIGN


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SKETCHES


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SIDE PROJECTS WOOD MECHANIC TOY CIRCULAR ANIMATION


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SIDE PROJECTS


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WOOD MECHANIC TOY THE TASTE OF TAICHUNG

A hand-made wooden toy created a scene of a glass of bubble tea that is being drunk.The bubbles go up and down in the straw when user turn the handle that trigger a series of mechanic dynamics.


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SIDE PROJECTS


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GIF DESIGN

RIDING THE BIKE

A circular animation featuring a bot riding a bike on his way to his goal-NCKU.A robot floats behind him to ease his soarness while the aromtic breeze blows through the air.


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SIDE PROJECTS


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GIF DESIGN

SCRATCH -OFF

A short animation showing the lottery being scrtached off and showing the hidden prize.


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deep diving|DESIGN PORTFOLIO 2016 FALL-2018 SPRING by XinheZhang  

To be continued. NCKU ID

deep diving|DESIGN PORTFOLIO 2016 FALL-2018 SPRING by XinheZhang  

To be continued. NCKU ID

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