Page 1

Interactive Applications

XENOKRATIS VARTZIKOS Architecture

Architecture & New Media Art

Samples of Work

3d Modelling & Graphics

2018


Xenokratis Vartzikos     

14/02/1989 28 Rue Guynemer, 93200 Saint-Denis 07 53 42 51 39 (Fr) xenokratis@hotmail.com linkedin.com/in/xenokratis-vartzikos

Études 2006 - 2014 Master d’Architecture Université Technique Nationale d’Athènes École d’Architecture Athens, Greece 2016 - 2017 École des beaux-arts d’Athènes (M1) “Art, virtual reality & multi-users systems of Artistic Expression”

Autres expériences

Dessinateur 2D/3D, 2010 - 2012 Agence de Design et Développement “Affix One” N. Heraklion, Attica, Greece o Réalisation de conceptions 2D et 3D

o Chef de projet, 5/2012 Workshop d’Architecture “Sesam Rhodes 2012”: Conception et construction de sièges éphémères et extérieurs avec des matériaux recyclables à Rhodes.

Assistant d’Architecture & Cad Designer, 2013 - 2015 (en ligne) @ Tranquil Spaces Design Group, San Fransisco Employeur: Shannon Del Vecchio o Réalisations de dessins basées sur des dessins à la main

o Conférencier: “Kinetic Facades: Kinetic Systems in Architectural Facades”

Assistant d’Architecture & Cad Designer, 2013 - 2015 (en ligne) @ Robert Avila P.E. Employeur: Robert Avila o Dessins Autocad-2D pour reconstructions de maisons et des entrepôts modulaires. Des plans d’étages, des élévations, des coupes, des détails de construction

o Conférencier: “Graffiti as a Landmark”, 2012, CAMP (Contemporary Art Meeting Point, Athènes), en lien avec la conférence des architectes SESAM 2012. o Projet de diplôme: “Revealing the ancient town of Samos, Tigani: Designing a path network and a supportive excavation center”.

Architecte, 11/2014 - 8/2015 Hellenic Army o Conceptions de structures en bois

o Conception architecturale 5Α: Stage dans le cursus de l’Ecole d’Architecture NTUA: “Analysis of Traditional Housing in Kythera Island.”

3ds Max 2009 Diplôme Autodesk Diplôme Obtenu Laboratory of Liberal Studies Ε.Ε.S. Loulakis Polihronis & Co Ε.Ε.

Dessinateur 2D/3D, 2013 (en ligne) @ Tute Genomics, Salt Lake City Employeur: Reid J. Robison - Kai Wang o Concepts architecturaux pour deux bâtiments résidentiels et un immeuble de bureaux o Projets de design graphique 3D

o Participation au concours de design de la Fondation Stavros Niarchos:“Visitor Centre for the Stavros Niarchos Foundation Cultural Center Construction Site”.

Impression 3D en Architecture - Diplôme Obtenu Autocad 3d, Inventor for 3d printing purpose Info-Quest Technologies

Graphiste, 2014 (en ligne) @ K-Tech Employeur: J. Rowinski

2017 - 2018 Paris-VIII (M2) Art et Technologie de l’image

Professional Skills o Autodesk Autocad o Adobe Photoshop o Adobe Illustrator o Unity Engine o Adobe Indesign o Autodesk 3ds Max o Processing o Z-Brush o Arduino o Scripting (C#) o Autodesk Maya o V-Ray o Rhino

2

Expériences Professionnelles

            

Dessinateur pour Matériel pédagogique Montessori, 9/2015 (en ligne) @Brainy Academy, Brooklyn Employeur: Victoria Altman o Principalement des projets Photoshop et Illustrator Concepteur Web, 2015 (en ligne) @ OÜ KS Koolitus, Estonia Employeur: Janne Komulainen Assistant de Projet, 12/2015 - 5/2016 Rethink Athens Alexander S. Onassis Foundation Artiste 3D, 6/2017 - 7/2017 (Stage En Entreprise) Vira Gazi, Athènes, Grèce o Modélisation hard surface, sur 3dsMax et Unity3D

o Participation au concours d’architecture avancée: “Productive City” - Institute for Advanced Architecture of Catalonia / FabLab Barcelona o Mémoire: "Old and New Babels: The evolution of Architectural Fantasies". Intérêts o Cinématographie architecturale, Écriture créative, Photographie, Peinture, Composition de musique algorithmique + Cyclisme, Camping, Danse, Aïkido, Théâtre, Jeux vidéo, Cinéma, Arts numériques (Design graphique, VR, Animation) Langues o Grec (langue maternelle) o Anglais - (C1) o German (B1) o French (A2) * Étant un nouveau venu en France, je suis toujours en cours d’apprentissage du français mais je possède un trés bon niveau en anglais.


Table Of Contents Architecture....................................................................................4

Illustrations....................................................................................................................................57

Groundline..........................................................................................................................................5

Presentations..............................................................................................................................61

Revealing the ancient town of Samos, Tigani.....................................9

Logo Design..................................................................................................................................62

Urban synthesis........................................................................................................................18

Print Design...................................................................................................................................63

Technical Drawings...........................................................22 Dave Murphy...............................................................................................................................23 470 Paloma Avenue...........................................................................................................27 Crocket Place - Electrical Plan...........................................................................29

3d Modelling............................................................................. 30 Skyscraper Concept 1.0.................................................................................................. 31 Architecture Interiors......................................................................................................32 V-Ray Experimentations...............................................................................................33 Imaginary Landscape Planet - High Poly..............................................34 Character Design - High & Low Poly............................................................36

Interactive Applications..............................................39 Dystopian Mind........................................................................................................................ 40 Constructs Of The Mind................................................................................................45 Project LEDA................................................................................................................................49 Processing Language Work Samples......................................................53

Graphic Design.......................................................................54 Kurssille.com website Design...............................................................................55

3


Architecture

4


Architecture / Productive City

Groundline Proposal for the 6th Advanced Architecture Contest, on the theme of PRODUCTIVE CITY. Institute for Advanced Architecture of Catalonia FabLab Barcelona Design Team: Panos Kondilis, Xenokratis Vartzikos

Abstract

We often envision the future city as a utopia, either in an unchanged from today natural environment of the earth’s surface, or on a far-away planet, which would be able to accommodate us. However, the scientific community has not yet reached the point to locate planets with both atmosphere and water, while the sustainability of the earth’s surface seems to be questionable for the next decades. For these reasons, this proposal will examine the prospect of “The Underground City”, an idea initially inspired by the ways ants build and inhabit their colonies. In the first part of our work, we examine the construction rules of a nest, alongside with the study of an underground geological pattern, to understand which parts are suitable for subtract intervention. As a result, three construction types are arising, shaping the concept of an “Underground Cartography”. We choose to analyze one of these types, by drafting its ground plan and section. A diagrammatic and spatial visualization arises, in which the land use and the general functionality of the model can be observed. Finally we present a photorealistic drawing from the “Central Park” of our city, to be judged for its aesthetic values too.

5


6


7


8


Architecture / Revealing the ancient town of Samos, Tigani

Revealing the ancient town of Samos, Tigani Diploma Project National Technical University of Athens Pages: 9

Abstract

The subject of the thesis entitled as “ Revealing the ancient town of Samos, Tigani” is a set of proposed interventions to Pythagorion (originally named as “Tigani”) that aims to the promotion and management of the samian archaeological findings. Initially, the historical development of the area in accordance with an attempt to represent the map of Tigani during the different historical periods is described, and in particular during the prehistoric, Archaic, Classical, Hellenistic, Roman and Byzantine period. This analysis leads to the current situation of the town, giving a range of information such as street maps, land use, building conditions, aerial photographs etc, the study of which leads to understanding of the contemporary archaeological problems that are being faced today. After that, the entire proposal is presented, initially on a large scale. More specifically, a route network is drafted based on a thematically based distinction of the archaeological monuments. Other same-scale proposed changes are about the land use of various areas and building terms. Then, the “synthesis” of a supportive excavation center is presented, through a series of sketches, floor plans and section views. The last part of the project, is about the construction details of different parts of the composition , such as the wooden structures, the mud-brick units, and the dry-stone walls.

View Project 

9


10


11


12


13


14


15


16


17


Architecture / Urban synthesis

Urban synthesis Course: Architectural and Urban Design National Technical University of Athens Design Team: Giorgos Koronaios, Ioannis Savopoulos, Xenokratis Vartzikos

Abstract

Large and small-scale interventions aiming to improve the quality of life and the urban environment of Chalkis. Study of volume and void in the urban tissue, blocks, public and private space, streets and communication axes, urban green spaces. Implementation of complexes of collective housing in the urban tissue.

18


19


20


21


Technical Drawings During the period I worked as a freelancer I dealt with various architectural projects requiring assistance in the creation of two-dimensional technical drawings, such as floor plans, elevations, building sections, construction drawings, mechanical and electrical system arrangements, details and page layouts. My two main clients in this domain were Robert A. Avila, steel building engineer and Shannon Del Vecchio, Interior Designer. The software used in all of these cases is Autocad Architecture.

22


N

Dave Murphy 13243 NEWPORT ROAD BALLICO, CA 95303-9704

SITE

OWNER:

STORAGE

VICINITY MAP

TITLE:

N

GENERAL NOTE: ADDITION THIS BUILDING COMPLIES WITH TITLE 24 AND THE FOLLOWING MODEL CODES: 2013 CALIFORNIA BUILDING CODE (CBC) 2013 CALIFORNIA FIRE CODE (CFC) 2013 CALIFORNIA ELECTRICAL CODE (CEC) 2013 CALIFORNIA MECHANICAL CODE (CMC) 2013 CALIFORNIA PLUMBING CODE (CPC) 2013 CALIFORNIA ENERGY CODE 2013 CALIFORNIA EXISTING BUILDING CODE 2013 CALIFORNIA BUILDING STANDARDS CODE

PROPOSED BUILDING (P) 50' x 80' STORAGE BLDG.

TURLOCK MUNICIPAL AIRPORT.

(E) BUILDING

SCALE: 1"=200' 226' ±

150' ±

178' ±

NEWPORT RD

310' ±

572' ±

PEPPER ST

LINWOOD ROAD

Dave Murphy 13243 NEWPORT ROAD BALLICO, CA 95303-9704

SPECIFICATIONS: CONCRETE: 2500 PSI AT 28 DAYS. TYPE II PCC. REINFORCING: ASTM A615-80 GRADE 40 DEFORMED BARS. STRUCTURAL STEEL: ASTM A36, ASTM A572, A500 GR. B, OR ASTM A992 GRADE 50, FABRICATED AND ERECTED PER AISC. PIPE: ASTM A53 OR ASTM 1501. WELDING: PER CBC, AWS, AND AISC SPECIFICATIONS. WOOD: DOUGLAS FIR, COAST REGION, WWPA GRADING RULES. STEEL ROOFING: ASTM A446 GRADE E 80 KSI YIELD. EXCAVATION AND GRADING: PER CHAPTER 70 OF THE LATEST EDITION OF THE CBC. CONSTRUCTION MUST MEET ALL LOCAL, STATE AND FEDERAL HEALTH DEPARTMENT REGULATIONS. BUILDING NOTES: CONDITIONS: THE GENERAL CONTRACTOR SHALL BE RESPONSIBLE FOR THE VERIFICATION OF ALL DIMENSIONS, GRADES AND OTHER JOB SITE CONDITIONS AND SHALL REPORT ANY DISCREPANCIES TO THE DESIGNER OR ENGINEER FOR CLARIFICATION PRIOR TO COMMENCING WORK. SITE: 1. SCRAPE ALL VEGETATION FROM BUILDING LOCATION. 2. ALL LOAD BEARING FOUNDATIONS SHALL BE PLACED ON UNDISTURBED NATURAL SOIL (OR ENGINEERED FILL) TO DEPTH SHOWN ON PLANS. MINIMUM 12" FOR 1 STORY AND MINIMUM 18" FOR 2-STORY CONSTRUCTION. 3. ALL FILL MATERIAL SUPPORTING FOUNDATIONS SHALL BE PLACED IN ACCORDANCE WITH ACCEPTED ENGINEERING PRACTICE IN LAYERS NOT TO EXCEED 6-INCH LIFTS. WATER SHALL BE ADDED TO EACH LAYER TO OBTAIN REQUIRED COMPACTION AND DENSITY. FILL AND COMPACTION SHALL MEET WITH THE APPROVAL OF THE BUILDING OFFICIAL. 4. ALL FINISH GRADES AROUND BUILDING SHALL BE DESIGNED TO DRAIN AWAY FROM BUILDING. 5. NO DRAINAGE TO ADJACENT PROPERTIES. CONCRETE: 1. ALL CONCRETE SHALL HAVE A MINIMUM ULTIMATE COMPRESSIVE STRENGTH OF 2500 PSI IN 28 DAYS. 2. ALL PLACEMENT OF CONCRETE SHALL MEET REQUIREMENTS OF THE CURRENT CBC. 3. ALL SURFACES TO RECEIVE CONCRETE SHALL BE WATERED DOWN 24 HOURS IN ADVANCE OF POURING CONCRETE. 4. ALL CONCRETE SURFACES SHALL BE PROTECTED AND CURED IN ACCORDANCE WITH ACCEPTED BUILDING PRACTICES. 5. WHERE AREA OF BARN SLAB EXCEEDS 500 SQ. FT., PROVIDE EXPANSION CONTROL JOINTS AT MINIMUM 15 FT ON CENTER.

SCOPE OF WORK: ADDITION FLOOR AREA: NEW FLOOR AREA: TOTAL NEW FLOOR AREA

TITLE PAGE STORAGE

50' x 80' = 4,000 SQ. FT. = 4,000 SQ. FT.

BUILDING CODE DATA DESCRIPTION OF USE : OCCUPANCY GROUP : CONSTRUCTION TYPE : OCCUPANCY LOAD : SPRINKLERS : STORIES : SITE CLASS / SEISMIC DESIGN CATEGORY: WIND ZONE :

AG BUILDING EQUIPMENT STORAGE U IIB 0 NO 1 D 110 MPH

EXPOSURE C

ALLOWABLE SQUARE FOOTAGE:ALLOWABLE HEIGHT AND AREA PER 2010 CBC SECTION C102 TABLE C102.1 SPECIAL INSPECTION: FIELD WELDING SHOP WELDING BOLT TIGHTENING SOIL COMPACTION EPOXY BOLT/REBAR SETTING

Yes

No

√ √ √ √ √

BUILDING MATERIALS RAFTERS = W 12 x 19, W12 x 26 COLUMNS

= W 12 x 26, W12 x 19, 8" x 2 21" x 14 GA. CEE'S

PURLINS

= 8" x 2 21" x 12 GA. ZEE'S

GIRTS ROOF SHEETING

robertavila@engineer.com Message: 800-486-2985 Facsimile: 800-486-2985

ROBERT AVILA, P.E. CONTACT:

Doug King Steelex Industrial, Inc. (559) 562-6831

= 8" x 2 21" x 14 GA. CEE'S = 26ga. GALV. "R" PANELS ROOFING, .018 IN THICK MIN.

INDEX: 1 - TITLE PAGE, SITE PLAN 2 - ELEVATIONS, SECTIONS 3 - FOUNDATION, ROOF, ANCHOR BOLT PLANS 4 - DETAILS

REVISIONS NO.

LEGEND: FRP.= FIBERGLASS REINF. CONC.

OD.= OUTSIDE DIMENSION

1

TOC.= TOP OF CONCRETE

ID.= INSIDE DIMENSION

2 3

TOW.= TOP OF CMU WALL

EW.= EACH WAY

CMU.= CONC. MASONRY WALL

SQ.= SQUARE

TOF.= TOP OF FOOTING

AB= ANCHOR BOLT

ELEV.= ELEVATION

RB= REBAR

TOG.= TOP OF GRATE

DESCRIPTION

4 5

O.C.= ON CENTER

TOP.= TOP OF PLATE

CONC.= CONCRETE

TOB.= TOP OF BASE

DET.= DETAIL

TOS.= TOP OF SLAB

TYP.= TYPICAL

BOW.= BOTTOM OF WINDOW

CONT.= CONTINUOUS

TG.= TOP OF GRADE

CONN.= CONNECTION

AFF.= ABOVE FINISHED FLOOR

FTNG.= FOOTING

FF.= FINISHED FLOOR

BOT.= BOTTOM

COL.= COLUMN

GYP.= GYPSUM

GALV.= GALVANIZED

FOUND.= FOUNDATION

GA.= GAUGE

(E) = EXISTING

R.O.W.= RIGHT OF WAY

PT. = PRESSURE TREATED

COPYRIGHT THIS IS AN ORIGINAL UNPUBLISHED WORK & MAY NOT BE DUPLICATED, PUBLISHED OR OTHERWISE USED WITHOUT THE WRITTEN CONSENT OF ROBERT A. AVILA, PE.

Dwg. Date: 09-08-14 Scale: As Shown Drawn: X. Vartzikos Job:

N

SUNNY ACRES AVENUE

Dave Murphy

1000 ft

500 ft

0 ft 100 ft 200 ft

SHEET NO.

SITE PLAN

DATE

APN 041-110-015-000

1.0 23


ROTARY RIDGE VENTS

ROTARY RIDGE VENTS (8) 3' x 10' SKYLIGHTS

(8) 3' x 10' SKYLIGHTS

RIDGE

0'-0"

18'-1"

16'

ROOF EAVE

NATURAL GRADE LINE

5 O.C. MAX

5 O.C. MAX

5 O.C. MAX

5 O.C. MAX

5 O.C. MAX

10"

OWNER:

80'

SCALE: 1/8" = 1'-0"

8" x 2 1/2" x 16 GA. C-GIRT SPACED @ 8'-0" O.C.

SHEETING 26 GA. GALV. "R" PANELS TYP.

ROTARY RIDGE VENTS

36" x 36" x 36" FOOTING w/(5) - #5 bars @ 721" o.c.

ROTARY RIDGE VENTS (8) 3' x 10' SKYLIGHTS

(8) 3' x 10' SKYLIGHTS

8" x 2 1/2" x 16 GA. C-GIRT SPACED @ 8'-0" O.C.

6" CONCRETE SLAB

16'

1 EAST ELEVATION

Dave Murphy 13243 NEWPORT ROAD BALLICO, CA 95303-9704

36" x 36" x 36" FOOTING w/(5) - #5 bars @ 721" o.c.

TITLE:

RIDGE

ELEVATION SECTION STORAGE

3' 18'-1"

16'

ROOF EAVE

3' 50'

0'-0"

NATURAL GRADE LINE

1" 7'-72

1" 14'-42

12'

12'

1" 14'-42

1" 7'-72

12'

2 WEST ELEVATION

SCALE: 1/8" = 1'-0"

5 FRAME 1 CROSS SECTION

SCALE: 3/16" = 1'-0"

robertavila@engineer.com Message: 800-486-2985 Facsimile: 800-486-2985

ROBERT AVILA, P.E. CONTACT:

RIDGE

12' NATURAL GRADE LINE

8"x2 21"x14? GA. "C" EAVE STRUT TYPICAL BOTH ENDS

8"x2 21"x14 GA. Z-PURLINS SPACED @ 5'-0" O.C. MAX

1'

0'-0"

Doug King Steelex Industrial, Inc. (559) 562-6831

ROOF SHEETING 26 GA. GALV. "R" PANELS TYP.

18'-1"

16'

ROOF EAVE

REVISIONS

50'

NO.

DESCRIPTION

DATE

1 8" x 2 1/2" x 16 GA. C-GIRT SPACED @ 8'-0" O.C.

12'

SHEETING 26 GA. GALV. "R" PANELS TYP.

2 3

18'-1"

SCALE: 1/8" = 1'-0"

8" x 2 1/2" x 14 GA. COL. TYP.

16'

3 NORTH ELEVATION

4 5

7'-3"

30"x30"x36" FOOTING w/(5) - #4 bars @ 6" o.c. BOTHWAYS, TOP & BOTTOM

COPYRIGHT

6" CONCRETE SLAB

2'-6" 18'-1"

2'-6"

8" x 2 1/2" x 41" BASE PLATE

Dwg. Date: 09-08-14

12" WIDTH x 12" DEPTH PERIMETER FOOTING W/ (1) #4 BAR TOP & BOTTOM

Scale: As Shown

7'

16'

ROOF EAVE

THIS IS AN ORIGINAL UNPUBLISHED WORK & MAY NOT BE DUPLICATED, PUBLISHED OR OTHERWISE USED WITHOUT THE WRITTEN CONSENT OF ROBERT A. AVILA, PE.

1'

RIDGE

0'-0"

NATURAL GRADE LINE

Drawn: X. Vartzikos Job:

2'-6"

SHEET NO.

4'

4 SOUTH ELEVATION

24

SCALE: 1/8" = 1'-0"

6 FRAME 2 CROSS SECTION

SCALE: 3/16" = 1'-0"

2.0


N 5 2.0

6 2.0

80'

80'

12" WIDTH x 12" DEPTH PERIMETER FOOTING W/ (1) #4 BAR TOP & BOTTOM

3' x 10' SKYLIGHTS

3' x 10' SKYLIGHTS

W12 x 19 COLUMN TYP. W/ 30" x 30" x 30" FOOTING w/(5) - #4 bars @ 6" o.c.

W12 x 19 COLUMN TYP. W/ 30" x 30" x 30" FOOTING w/(5) - #4 bars @ 6" o.c.

(8) 3' x 10' SKYLIGHTS

OWNER:

8" x 2 1/2" x 14 GA. COL. TYP.

8" x 2 1/2" x 14 GA. COL. TYP.

ANCHOR BOLTS: 3/4" Ø A307 EMBED= 9" MIN 3' x 10' SKYLIGHTS

3 BAYS @ 26'-8"

8" x 2 1/2" x 14 GA. COL. TYP.

16'

50'

50' x 80 x 16" CONCRETE SLAB 3' x 10' SKYLIGHTS

Dave Murphy 13243 NEWPORT ROAD BALLICO, CA 95303-9704

8'

W12 x 26 COLUMN TYP. W/ 36" x 36" x 36" FOOTING w/(5) - #5 bars @ 721" o.c.

18'-1"

W12 x 26 COLUMN TYP. W/ 36" x 36" x 36" FOOTING w/(5) - #5 bars @ 721" o.c.

8" x 2 1/2" x (14(?)) GA. COL. TYP.

TITLE:

12' x 14' ROLL UP DOOR

4' x 4' x 6" PAD

W12 x 19 COLUMN TYP. W/ 30" x 30" x 30" FOOTING w/(5) - #4 bars @ 6" o.c.

26'-8"

26'-8"

12' x 14' ROLL UP DOOR

1 FOUNDATION PLAN

SCALE: 1/8" = 1'-0"

3 ROOF FRAMING - EAST ELEVATION

SCALE: 1/8" = 1'-0" robertavila@engineer.com Message: 800-486-2985 Facsimile: 800-486-2985

N

N 26'-8"

DETAIL 2

25'-5"

DETAIL 2

DETAIL 3

5' O.C. MAX

8" x 2 1/2" x 12 GA.

2'-8" RIDGE

DETAIL 3

DETAIL 2

REVISIONS NO.

5' O.C. MAX

5' O.C. MAX 5' O.C. MAX 5' O.C. MAX

3" 4'-88 4'-83 8"

DESCRIPTION

DATE

1 2 3 4 5

COPYRIGHT THIS IS AN ORIGINAL UNPUBLISHED WORK & MAY NOT BE DUPLICATED, PUBLISHED OR OTHERWISE USED WITHOUT THE WRITTEN CONSENT OF ROBERT A. AVILA, PE.

1'-3"

3" 4'-88

15'-5"

1" 1'-14

W12X16

8" x 2 1/2" x 12 GA.

W12X16

W12X16

W12X16

10"

3" 4'-88

8" 2 21" x 12GA Purlins

5" 9"

1" 1'-02

1" 1'-02

1" 12

4" 1" 32

1" 12

8"

1" 92

1" 1'-02

6"

4"

1'-4"

3" 4'-88

50'

DETAIL 1

16'-8"

CENTERLINE OF RIDGE TYPICAL

13" 3'-716

Doug King Steelex Industrial, Inc. (559) 562-6831

5' O.C. MAX

8" x 2 1/2" x 12 GA.

5' O.C. MAX

4"

DETAIL 3 scale 21"=1'-0"

CONTACT:

5' O.C. MAX

3" 4'-88

1" 32

1" 32

10"

2"

DETAIL 2 scale 21"=1'-0"

4"

3" 4'-88

1" 12

8" x 2 1/2" x 12 GA.

3" 4'-88

DETAIL 1 scale 21"=1'-0"

15'-5"

3" 4'-88

3" 4'-88

DETAIL 3

ROBERT AVILA, P.E.

80'

1'-3" 5' O.C. MAX

25'-5"

1'-3"

1'-3"

FOUNDATION PLAN ROOF FRAMING PLAN ANCHOR BOLT PLAN STORAGE

26'-8"

3070 MAN DOOR

5' O.C. MAX

12' x 14' ROLL UP DOOR

W12 x 26 COLUMN TYP. W/ 36" x 36" x 36" FOOTING w/(5) - #5 bars @ 721" o.c.

2'-6"

W12 x 19 COLUMN TYP. W/ 30" x 30" x 30" FOOTING w/(5) - #4 bars @ 6" o.c.

W12 x 26 COLUMN TYP. W/ 36" x 36" x 36" FOOTING w/(5) - #5 bars @ 721" o.c.

Dwg. Date: 09-08-14

26'-8"

Scale: As Shown

80'

Drawn: X. Vartzikos Job: SHEET NO.

2 ANCHOR BOLT PLAN

SCALE: 1/8" = 1'-0"

3 ROOF FRAMING - PLAN

SCALE: 1/8" = 1'-0"

3.0 25


ROOF PANEL

LAP TEK SCREW 48" O.C. MIN.

ROOF PANEL

RAKE ANGLE W/ #12 FASTENERS (2 PER PURLIN)

INSIDE CLOSURE #12 ROOF FASTENER PURLIN #12 WALL FASTENER @ 6" O.C. MAX

WALL PANEL

BASE ANGLE

1 2" Ø M.B. TYPICAL

WALL PANEL GIRT LINE

#12 WALL FASTENER @ 12" O.C. MAX.

EAVE STRUT

CLOSURE

#14 WALL FASTENER @ 18" O.C. (VERTICALLY)

GUTTER

#14 WALL FASTENER @ 12" O.C. MAX

3 PL. 16 " x 8" x 3 21"

#12 WALL FASTENER @ 12" O.C.

GUTTER CLIP @ 48" O.C.

ENDWALL COLUMN

PL. 10 GA. x 3" x 6"

WALL SHEET

WALL PANEL

4" 1" 1" 6" 1" 1" 8"

RAKE FLASHING

GIRT LINE

#12 ROOF FASTENER 1 PER GUTTER CLIP

#12 ROOF FASTENER @ 6" O.C. MAX

OWNER: CORNER FLASHING

A

B

DS105

RAKE DETAIL AT SHEETED ENDWALL

NTS

OF MAJOR RIB

C

DS106

RAKE DETAIL AT SHEETED SIDEWALL

NTS

D

DS107

CORNER FLASHING DETAIL

NTS

CORNER COLUMN OR DOOR JAMB RAKE ANGLE W/ #12 FASTENERS (2 PER PURLIN)

DS104

BASE ANGLE CONNECTION

NTS

E

Dave Murphy 13243 NEWPORT ROAD BALLICO, CA 95303-9704

DE100

CORNER COLUMN / ENDWALL COLUMN BASE CONNECTION

NTS

ENDWALL RAFTER OR EAVE STRUT

C - DOOR JAMB

3 PL. 16 " x 8" x 3 21"

C - HEADER

PURLIN

TITLE:

3" x 3" x 10 GA. x 6"

1 2" Ø CARRIAGE BOLT, TYPICAL

ENDWALL RAFTER TO ENDWALL COLUMN

G DOOR JAMB BASE CONNECTION

NTS

3"

C - DOOR JAMB OR ENDWALL COLUMN

(2)-#4 BARS AS SHOWN

H

DE102 NTS

PERIMETER FOOTING

7/8" Ø A307

I

NTS

JAMB AND HEAD CONNECTION

JAMB TO ENDWALL BEAM CONNECTION

W12X26

13 4"

⅊ 6 1/2"x11"x3/8", A50

1" 12

1" 32

12,3"

GUSSETS: 4" x 4" x 38", A50

GUSSET: 4"x4"x38" BOLTS: 34" Ø A307

8"

W12X26

CONTACT:

Doug King Steelex Industrial, Inc. (559) 562-6831 1/4"

WEB TO ⅊

⅊: 7" x 22" x A50

3/16"

1" 32

2" 4"

5 16"

1/4"

ROBERT AVILA, P.E.

13 4" 1" 32

7"

3'

W12X26

NTS robertavila@engineer.com Message: 800-486-2985 Facsimile: 800-486-2985

3'

2" 1'-3" 9"

8,2"

J

3"

5/16" 4"

NTS

(7) -#4 BARS @ 5" O.C. BOTHWAYS, TOP & BOTTOM

1" 62

5/16"

5/16"

3 - 1/2" Ø BOLTS

2-1/2" Ø CARRIAGE BOLTS

1'-1"

F

1'

ANCHOR BOLTS SEE FOUNDATION PLAN FOOTING SCHEDULE

ENDWALL COLUMN

DETAILS STORAGE

2-1/2" Ø BOLTS

6"

(3) 21" Ø M.B. ATTACHING ENDWALL RAFTER TO ENDWALL COLUMN

3"

ENDWALL RAFTER

VARIES

4" 1" 1" 6" 1" 1" 8"

PL. 10 GA. x 3" x 6"

2'-6"

1/4"

7"

3'

3 4"

Ø ANCHOR BOLTS, A307

REVISIONS NO.

1'

8"

W12X16

4" 5/16"

26

x

3 4"

1" 32

1" 32

A36

3/16"

P

Scale: As Shown Drawn: X. Vartzikos

1/4"

W12X16 / W12X19 COLUMN RAFTER CONNECTION

DATE

THIS IS AN ORIGINAL UNPUBLISHED WORK & MAY NOT BE DUPLICATED, PUBLISHED OR OTHERWISE USED WITHOUT THE WRITTEN CONSENT OF ROBERT A. AVILA, PE.

Dwg. Date: 09-08-14

2'-6"

1/4"

Job:

4"

SHEET NO.

4"

NTS

DESCRIPTION

1 2 3 4 5

COPYRIGHT

1" 12

5/16"

W12X19

A36

W12X16 RIDGE CONNECTION

1 4"

5/16"

5 GUSSET: 4"x4"x16 " A36

1" 12

GUSSETS: 3" x 3" x 38"

⅊: 10" x 27

8"x20"x34"

1" 12

1" 1'-64 1" 94

4"

8"

1" 12

1" 42

1" 12 W12X16

NTS

2'

3"

21" 16

W12X26 BASE PLATE

3/4" Ø A307

1" 12

2"

4"

N

6"

1/4"

5/16" WEB: ⅊ 1/4"

NTS

(5) -#4 BARS @ 6" O.C. BOTHWAYS, TOP & BOTTOM

3/4" Ø A307 GUSSET: ⅊, FLG 1/4"

5/16"

O

M 36X36 FOOTING DETAIL

NTS

1" 12

5/8" Ø A307

W12X26 COLUMN RAFTER CONNECTION

1" 32

L

NTS

2'-6"

W12X26 RIDGE CONNECTION

3"

K

NTS

Q

30X30 FOOTING DETAIL

NTS

R

W12X19 BASE PLATE

NTS

4.0


AREAS WHERE NO WORK WILL BE PERFORMED.

11" THICK WALLS WITH ADDITIONAL INSULATION FOR SOUND CONTROL. 5' 6'

8'-2" 3'-33 4" 13'-10"

2'-3"

3'-2" 6'-3"

1'-6" 9'

MUSIC ROOM

17'-10"

4'-6"

2'

6'

6'

1'-7"

2'

MASTER SITTING ROOM 6'

ATTIC ACCESS

17'-8"

8'

1" 5'-72

3'-8"

6'

2'-2"

2' 2'

3'

4'-8"

22'-9" 3'-9" 9'-4"

10'-5"

11" THICK WALLS WITH ADDITIONAL INSULATION FOR SOUND CONTROL.

1" 5'-62

DECK

MASTER BED

8'-6"

8'-9"

3' 2'-1"

2'

HALLWAY

3'-10"

2'-4"

2'-6"

9'-5"

6'-10"

2'-8"

16'-7"

12'-10" 8'-9"

8'-10"

KITCHEN

(3)SIS 2x12 BM/TYP 26'-11"

SLOPED DN 24'-11"

2'-8" 8'-5"

7'-4"

4'

BATH

2'

MASTER 4'-11" CLOSET # 01

48'-11"

SLOPED DN

BLDG LN ABV

2'

3"

2'-6"

Designer

1" 4'-72 2'-11"

Egress windows 24" w x 56' h, casement style opening mechanism. lower edge 28" A.F.F.

BATH

8'-6" 2'

SEAT

THESE WINDOWS TO BE REPLACED AND SOUTH WALL OF GARAGE TO BE FIRE-RATED. OTHERWISE NO CHANGES TO GARAGE AREA.

7'-4" 7'-8"

2'-8"

MASTER CLOSET # 02

ACS DN10R

UP10R

GARAGE

3'-9"

CLO

4'

8'

ISSUE:

3'

Issued for Permit 07/23/2013 Issued for Permit 09/03/2013 Issued for Permit 09/20/2013 Issued for Permit 10/21/2013 Issued for Permit 07/07/2014

2'

3'-9"

ARCHD

HALL

2'

1'

5'-8"

25'

11'-8"

SLOPED DN

UP2R

17'

Project

4'-2"

470 Paloma Avenue, Pacifica, CA 94044

Shannon Del Vecchio, LEED AP / Tranquil Spaces Design Group Tel: 650-245-6645 / Email: shannondelvecchio@gmail.com

Proposed Floor Plans 470 Paloma Ave, Pacifica, California

17'-5"

17'

STOR 11'-11"

SLOPED DN

LIVING

A3.2

6'

1

REVISIONS: CLOSET

11'-11"

RSD METER

1'-7"

RSD

PLNTR

CRAWL SPACE

4x4 POST/TYP

PLNTR

4'-4" 18'-1"

UP5R

THIS WINDOW TO BE REFRAMED, OTHERWISE NO WORK IN THIS ROOM

BEDROOM # 02

ENTRY 17'-5"

9'-8" 9'-8"

18'

DN5R

3'-7"

3'-2"

4' BLDG LN BLW

4x4 POST/TYP

APPROVAL

PROPOSED GROUND FLOOR PLAN

PROPOSED MAIN FLOOR PLAN

1346 SQ.FT. OF UNCONDITIONED SPACE

1330 SQ.FT. OF LIVING SPACE 280 SQ. FT. DECK

NOTE: TOILET IN MASTER BATH SHALL HAVE A MAX 1.28 GALLON/FLUSH, SHOWER HEAD WILL HAVE A MAX FLOW OF 2.5 GPM, FAUCETS TO HAVE A MAX FLOW OF 2.2 GPM PER CPC 402. EXISTING BATH WILL NOT BE REMODELED IN THIS PROJECT SCOPE. THE EXISTING WINDOW WILL BE CONVERTED TO AN INTERIOR WALL, THE EXISTING WALL TILE WILL BE PATCHED, AND A FAN WILL BE ADDED.

Proposed Floor Plans scale :3 16"=1'-0"

A2.1 470 Paloma Avenue

27


1'

1'

2'-3"

3'-8"

4'-4" 7'

1'-5"

6'-4" 3'

6' 1" 1'-112 1'-8"

2' 3'-3"

6'

3'

3'-33 4"

1" 1'-112

4'-7"

2'-3"

7'-3"

16'-9"

4R @ 6.5" = 2'-2" 6'-10"

6'

3'-9" 2'-6"

2'-11"

3'

1'-8" 1" 4'-72

NORTH WALL OF WATER CLOSET

2'-2"

10" Tread 3'-10"

21'-10"

SOUTH WALL OF MUSIC ROOM

WEST WALL OF MUSIC ROOM

470 Paloma Avenue, Pacifica, CA 94044

1'

1'-2"

Shannon Del Vecchio, LEED AP / Tranquil Spaces Design Group Tel: 650-245-6645 / Email: shannondelvecchio@gmail.com

Interior Elevations - Music Room 470 Paloma Ave, Pacifica, California

Project

Designer

7'

ISSUE:

3'-10"

WEST WALL OF WATER CLOSET

7'

Issued for Permit 07/23/2013 Issued for Permit 09/03/2013 Issued for Permit 09/20/2013 Issued for Permit 10/16/2013 Issued for Permit 07/07/2014

7' REVISIONS:

3'

3'

2'-2" 8'-9"

NORTH WALL OF MUSIC ROOM

16'-5"

3'

3'

2'-2" 4'-9"

7'

3'-10"

10" Tread 2'-9"

2'-8"

4R @ 6.5" = 2'-2"

21'-8"

1'-6" 15'-1"

3'-10"

APPROVAL

EAST WALL OF WATER CLOSET

EAST WALL OF MUSIC ROOM

Interior Elevations Music Room scale:1 2"=1'-0"

A5.5 28


F

4'-11"

4'-11"

(E) BOILER

5" LED WATER-RESISTANT RECESSED CAN

2'

1'-6" DECORATIVE SCONE

VENTILATION FAN

CAB

MASTER BATH

DECORATIVE PENDANT

(E)

(E) MECH.

2'-8" 7'-5"

2'

(E) MASTER BED.

F

(CEILING HT. = 8'-0")

5'-13 4"

1'-9"

CLOTHING STORAGE

OUTLET

COUNTER HEIGHT OUTLET

1'-7" DUPLEX OUTLET

$

CAB COUNTER HEIGHT DUPLEX OUTLET

2'-1"

CLOSET ROOM

Project

5" LED RECESSED CAN

Crocket Place Master Bath

3'-11"

4" LED RECESSED CAN

F

Shannon Del Vecchio, LEED AP / Tranquil Spaces Design Group Tel: 650-245-6645 / Email: shannondelvecchio@gmail.com

UNIVERSAL DIMMER SWITCH

3'

Designer

$

SIMPLE TOGGLE SWITCH

$D

LEGEND

ISSUE:

Issued for Design Review 08/04/2014 Issued for Design Review 08/27/2014

REVISIONS:

APPROVAL

$

(E) CL. BELOW STAIRS

Crocket Place - Electrical Plan

1" 10'-44

CLOTHING STORAGE

1'-9" Electrical Plan scale: 1"=1'-0"

A1.1 29


3d Modelling

30


Skyscraper Concept 1.0 Software Used: +Rhino +V-Ray +Photoshop

31


Architecture Interiors

Software Used: 3ds Max, V-Ray, Photoshop

32


V-Ray Experimentations

33


Imaginary Landscape Planet - High Poly

34


35


Character Design - High & Low Poly

36


37


Low Poly version Rendered in Real Time using UNITY 3D

38


Interactive Applications

39


Interactive Applications / Dystopian Mind

Dystopian Mind https://youtu.be/m9DRU5hvun4 VR-Art & Fantasy Architecture Project PARIS-8: Art et Technologie de l’image Abstract

Dystopian Mind, is a first-person virtual reality experience that implements the topics of digital reconstruction of real places, manipulated in such way that they form an alternate reality, urban fantasies, real-life elements blended with unreal and an imaginary building honouring my favoured theme of “Babels”. The time-setting is undefined and open to interpretation. It takes place in the student residence of Paris VIII, not surely in Saint-Denis though or even in Paris, since the whole settlement is floating above a static, imaginary city. During the whole experience, there is an atmosphere of deadlock and standstill. There is no evidence for any kind of life around, yet everything gives the impression to be moving, but in a barely noticeable way. The whole settlement is having a soft floating behavior like a ship in calm waters. The settlement’s ground is also having a movement behavior: Small and bigger pieces of rock are coming out of it, decomposing it and floating in the air in very slow motion. The movement of the rocks is an explosion simulation stretched in time by a factor of thousands. In real time, the ground would be destroyed in a few seconds making the whole settlement fall apart. The intention is to give the impression that the time is almost frozen, just moments before a total failure. The scope of Dystopian Mind is to make a socio-political point regarding isolation of communes, residences and individuals in metropolitan urban environments. This is one of the reasons, alongside with a homage to a favorite film (Lang’s 1927 film Metropolis) of mine and the fact that time is stretching refers to a moment that has already passed, I chose black and white for representing my idea. Black and white, has occasionally been used by directors in cinematography to render political messages. During the wandering of the user in the project environment, there are some points of interest he can observe. Above the residence entrance, there is an eyeball structure, constantly surveilling everything that is going on in the area. The residence building themselves, are purposed to be shelled, having a different usage than the one they have in real life. The area where the kitchen and some rooms of each building used to be, is now an empty space, potential for holding exhibitions in it. Right now, only one of the buildings holds a projection photography and installation exhibition, but the rest of them could also be destined for further development. Another point of interest, is the distorted city below him, with its central square on which some other, more commercial-typed images are being projected and its massive tower far ahead. The tower, is of a different architecture, majestic and foreboding at the same time, like it was planted there afterwards to reflect the dystopia’s domination over the city. All these uncanny elements constitute an undisclosed environment, available to be explored for as long as the user doesn’t put his full trust in it. As soon as he follows the city’s projection guidance, the existence of dystopia ends. Taking the leap of faith to join the city below him, which symbolizes metropolitan society, is not the wrong or the right way, so the ending is also open to interpretation. Platform

Pc, Virtual Reality platforms

40


41


42


43


44


Interactive Applications / Unity Engine / Constructs of the mind

Constructs Of The Mind https://youtu.be/mjTtgEV7pGw VR-Art & Fantastic Architecture Project PARIS-8: Art et Technologie de l’image Narrator: Dennis Jamie Sound Design: Stefatos Georgios Design Team: Chatzistavris Ioannis, Kassianou Korina, Syntychaki Athina, Vartzikos Xenokratis Abstract

“Constructs of the mind” is all about experiencing one’s surroundings as the visualization of thought. The words of the narrator become our thoughts, and the actions that derive from these words are the images that the mind produces. Every feeling, every situation, makes us look at the space that surrounds us in another way. It leads the mind to create different events. A man who was once alive, recovers his experiences in the light of emotions, because memory is not characterized by realism, but rather by the subjective lens of personality. The goal of this project is to extend and intensify the sensations experienced by a narrative poem. The player is placed in the main square of a city. There are seven figures of a person around, standing still. In the beginning, all of them are greyed out except for one; a child. As a result, the player is motivated to click on the child, and this is when the narration starts. When the first part of the narration is finished, the player can click on any other figure, and thus listen to the other parts. As the narrator describes the different events and emotions, various events take place, in correspondence with every situation. There are sounds and melodies highlighting the words of the narrator and imposing emotions to the player. When all the figures are activated, an umbrella appears. It is the last object to select and the one that reveals the identity of the man talking. The whole setup of the scene is referring to scenography. The player watches the memories of a man who has passed away as though it was for a theatre play. Platform

•HTC Vive •Windows, MacOs Core Gameplay Mechanics Brief

• Narrative Mechanics • Click & Watch Interaction System View Project 

45


Interactive Applications / Unity Engine / Constructs of the mind / Main Game Area

46


Interactive Applications / Unity Engine / Constructs of the mind / Main Game Area

47


Interactive Applications / Unity Engine / Constructs of the mind / Screenshots

1

2

3

4

5

6

Screenshots from Constructs of the Mind

1. Church View: Hover State 2. Town Hall View: Glowing Figure Interaction mechanism 3. Fireworks Animation: The “love” scene

48

4. The Waves: Screenshot from the “Sad Man“ scene 5. School - Hospital View 6. Another Hover State


Interactive Applications / Unity Engine / Project LEDA

Project LEDA https://youtu.be/OmyqYqA1jFI VR-Art & Fantastic Architecture Project Athens School of Fine Arts: Art, Virtual Reality & Multiuser Systems of Artistic Expression Abstract

In several decades from now, the ministry of defense has developed a platform, capable of delivering optimal solutions to emergencies that could threaten the mankind. And this is how it works: this platform can receive huge amounts of data -in fact all the data that defines humanity’s overall situation, at a particular moment- in the minimum amount of time. This was accomplished by finding a system that provides a more direct way of communication between the man and the computer. This system is LEDA. LEDA is an isolated human brain, whose electrical impulses of thought were the base for the development of the platform code. Every thought of LIDA is directly understandable by the code, without the need of any translation. So, if LEDA thinks “I want the best solutions for a nuclear disaster scenario in relation to the data I’m thinking”, the code would have already been reprogrammed, and it would be ready to give immediate solutions. Leda cannot make such complex thoughts though. In fact, she is dead. The only organ that works in Leda is her brain. And this is because her thinking must have the necessary clarity to be translated properly into discrete electrical signals, which form the context, according to which the source code for Risk Prediction was developed. For this reason, LEDA’s brain has been isolated from the rest of her body in order to prevent any perception and awareness, apart from one: receiving data from another character, meaning the user of the prediction platform. “The user” is also the main character of the story. His job is to contact LEDA, who can understand the human language and she in turn, has to transfer the user’s data into the code in order to produce solutions. The commands the user gives, in order to be understood by Leda’s “imprisoned mind” have to be monolectic. Beyond the scenarios of global threats, both LEDA’s past and the nature of the platform are available for exploration by the user. More precisely, there are two directions the user may follow, depending on the goal he will set for himself. The first one is to solve the mystery behind the entity called LEDA, by participating in a narrative experience. The second direction is more of an action one, in which the protagonist will create various types of procedural graphics –the risk solutions- by using his language and thought, and interact with them. Platform

•Oculus Rift •Windows, MacOs Core Gameplay Mechanics Brief

•Artificial Intelligence • Procedural and Parametric design • Graphical User Interface GUI

View Project 

49


Interactive Applications / Unity Engine / Project LEDA

1

2

3

4

5

6

7

8

Screenshots from Project LEDA

1. Inside LEDA 2. The dialogue interface 3.Revolution Risk 4. Asteroid Impact Threat- Habitating another planet

50

5. Toxicity Risk: Floating Cities 6. Overpopulation Risk: Super-skyscrapers 7. Lethal Virus Threat: Walking Cities 8. Overheating Atmosphere Risk: Underground Cities


Screenshots from Project LEDA

51


Screenshots from Project LEDA

52


Processing Language Work Samples

1

2

1

4

3

5

Screenshots from Processing Application Projects (.pde)

1. Interactive filter for applying shape-texture effects to photos. 2. Artwork created from the random move and rotation of one million shapes. 3. “Pipe-Towers�: Interactive Artwork 4. This processing application tranforms any given text to an interactive shuffled-charactered words performance. 5. Procedural Planet System

53


Graphic Design

54


Kurssille.com website Design

55


Graphic Design / Web Design / Kurssille.com website Design

Webpage Design

www.kurssille.com

56


Illustrations

Apple-style

Software Used: Adobe Photoshop

57


Graphic Design / Illustrations

Flat Illustrations

Software Used: Adobe Illustrator

58


Graphic Design / Illustrations / Origami Inspired Illustrations pt1

59


Graphic Design / Illustrations / Origami Inspired Illustrations pt2

Origami Inspired Illustrations

Software used: Adobe Illustrator, Adobe Photoshop

60


Presentations

Presentation Samples

Software used: Adobe Photoshop, Adobe Illustrator, Microsoft Powerpoint

61


Logo Design

Logo Samples

62

ď…­ See more @xenokratis.creations


Print Design

Business Card Design

Photos taken by Freddy Castro (image 1) and Annie Spratt (image 2)

63


Brochure Design Sample

64


Graphic Design / Print Design / Clinical Reports

65


ď…­ See more of my work on instagram @xenokratis.creations

66

Xenokratis Vartzikos: Samples of work  

Personal samples of architecture design, graphic design and interactive applications of Xenokratis Vartzikos

Xenokratis Vartzikos: Samples of work  

Personal samples of architecture design, graphic design and interactive applications of Xenokratis Vartzikos

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