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Interactive Applications

XENOKRATIS VARTZIKOS Architecture

Architecture & New Media Art

Samples of Work

3d Modelling & Graphics

2018


Xenokratis Vartzikos     

14/02/1989 28 Rue Guynemer, 93200 Saint-Denis 07 53 42 51 39 (Fr) xenokratis@hotmail.com linkedin.com/in/xenokratis-vartzikos

Études 2006 - 2014 Master d’Architecture Université Technique Nationale d’Athènes École d’Architecture Athens, Greece 2016 - 2017 École des beaux-arts d’Athènes (M1) “Art, virtual reality & multi-users systems of Artistic Expression”

Autres expériences

Dessinateur 2D/3D, 2010 - 2012 Agence de Design et Développement “Affix One” N. Heraklion, Attica, Greece o Réalisation de conceptions 2D et 3D

o Chef de projet, 5/2012 Workshop d’Architecture “Sesam Rhodes 2012”: Conception et construction de sièges éphémères et extérieurs avec des matériaux recyclables à Rhodes.

Assistant d’Architecture & Cad Designer, 2013 - 2015 (en ligne) @ Tranquil Spaces Design Group, San Fransisco Employeur: Shannon Del Vecchio o Réalisations de dessins basées sur des dessins à la main

o Conférencier: “Kinetic Facades: Kinetic Systems in Architectural Facades”

Assistant d’Architecture & Cad Designer, 2013 - 2015 (en ligne) @ Robert Avila P.E. Employeur: Robert Avila o Dessins Autocad-2D pour reconstructions de maisons et des entrepôts modulaires. Des plans d’étages, des élévations, des coupes, des détails de construction

o Conférencier: “Graffiti as a Landmark”, 2012, CAMP (Contemporary Art Meeting Point, Athènes), en lien avec la conférence des architectes SESAM 2012. o Projet de diplôme: “Revealing the ancient town of Samos, Tigani: Designing a path network and a supportive excavation center”.

Architecte, 11/2014 - 8/2015 Hellenic Army o Conceptions de structures en bois

o Conception architecturale 5Α: Stage dans le cursus de l’Ecole d’Architecture NTUA: “Analysis of Traditional Housing in Kythera Island.”

3ds Max 2009 Diplôme Autodesk Diplôme Obtenu Laboratory of Liberal Studies Ε.Ε.S. Loulakis Polihronis & Co Ε.Ε.

Dessinateur 2D/3D, 2013 (en ligne) @ Tute Genomics, Salt Lake City Employeur: Reid J. Robison - Kai Wang o Concepts architecturaux pour deux bâtiments résidentiels et un immeuble de bureaux o Projets de design graphique 3D

o Participation au concours de design de la Fondation Stavros Niarchos:“Visitor Centre for the Stavros Niarchos Foundation Cultural Center Construction Site”.

Impression 3D en Architecture - Diplôme Obtenu Autocad 3d, Inventor for 3d printing purpose Info-Quest Technologies

Graphiste, 2014 (en ligne) @ K-Tech Employeur: J. Rowinski

2017 - 2018 Paris-VIII (M2) Art et Technologie de l’image

Professional Skills o Autodesk Autocad o Adobe Photoshop o Adobe Illustrator o Unity Engine o Adobe Indesign o Autodesk 3ds Max o Processing o Z-Brush o Arduino o Scripting (C#) o Autodesk Maya o V-Ray o Rhino

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Expériences Professionnelles

            

Dessinateur pour Matériel pédagogique Montessori, 9/2015 (en ligne) @Brainy Academy, Brooklyn Employeur: Victoria Altman o Principalement des projets Photoshop et Illustrator Concepteur Web, 2015 (en ligne) @ OÜ KS Koolitus, Estonia Employeur: Janne Komulainen Assistant de Projet, 12/2015 - 5/2016 Rethink Athens Alexander S. Onassis Foundation Artiste 3D, 6/2017 - 7/2017 (Stage En Entreprise) Vira Gazi, Athènes, Grèce o Modélisation hard surface, sur 3dsMax et Unity3D

o Participation au concours d’architecture avancée: “Productive City” - Institute for Advanced Architecture of Catalonia / FabLab Barcelona o Mémoire: "Old and New Babels: The evolution of Architectural Fantasies". Intérêts o Cinématographie architecturale, Écriture créative, Photographie, Peinture, Composition de musique algorithmique + Cyclisme, Camping, Danse, Aïkido, Théâtre, Jeux vidéo, Cinéma, Arts numériques (Design graphique, VR, Animation) Langues o Grec (langue maternelle) o Anglais - (C1) o German (B1) o French (A2) * Étant un nouveau venu en France, je suis toujours en cours d’apprentissage du français mais je possède un trés bon niveau en anglais.


Table Of Contents 3d Modelling..................................................................................4 Skyscraper Concept 1.0....................................................................................................5 Architecture Interiors..........................................................................................................6 V-Ray Experimentations....................................................................................................7 Imaginary Landscape Planet - High Poly..................................................8 Character Design - High & Low Poly..............................................................10

Interactive Applications................................................13 Dystopian Mind........................................................................................................................... 14 Constructs Of The Mind..................................................................................................19 Project LEDA................................................................................................................................23 Processing Language Work Samples.......................................................27

Architecture................................................................................28 Groundline......................................................................................................................................29 Revealing the ancient town of Samos, Tigani.................................33

Graphic Design....................................................................... 37 Kurssille.com website Design...............................................................................38 Presentations............................................................................................................................42 Print Design...................................................................................................................................43

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3d Modelling

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Skyscraper Concept 1.0 Software Used: +Rhino +V-Ray +Photoshop

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Architecture Interiors

Software Used: 3ds Max, V-Ray, Photoshop

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V-Ray Experimentations

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Imaginary Landscape Planet - High Poly

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Character Design - High & Low Poly

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Low Poly version Rendered in Real Time using UNITY 3D

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Interactive Applications

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Interactive Applications / Dystopian Mind

Dystopian Mind https://youtu.be/m9DRU5hvun4 VR-Art & Fantasy Architecture Project PARIS-8: Art et Technologie de l’image Abstract

Dystopian Mind, is a first-person virtual reality experience that implements the topics of digital reconstruction of real places, manipulated in such way that they form an alternate reality, urban fantasies, real-life elements blended with unreal and an imaginary building honouring my favoured theme of “Babels”. The time-setting is undefined and open to interpretation. It takes place in the student residence of Paris VIII, not surely in Saint-Denis though or even in Paris, since the whole settlement is floating above a static, imaginary city. During the whole experience, there is an atmosphere of deadlock and standstill. There is no evidence for any kind of life around, yet everything gives the impression to be moving, but in a barely noticeable way. The whole settlement is having a soft floating behavior like a ship in calm waters. The settlement’s ground is also having a movement behavior: Small and bigger pieces of rock are coming out of it, decomposing it and floating in the air in very slow motion. The movement of the rocks is an explosion simulation stretched in time by a factor of thousands. In real time, the ground would be destroyed in a few seconds making the whole settlement fall apart. The intention is to give the impression that the time is almost frozen, just moments before a total failure. The scope of Dystopian Mind is to make a socio-political point regarding isolation of communes, residences and individuals in metropolitan urban environments. This is one of the reasons, alongside with a homage to a favorite film (Lang’s 1927 film Metropolis) of mine and the fact that time is stretching refers to a moment that has already passed, I chose black and white for representing my idea. Black and white, has occasionally been used by directors in cinematography to render political messages. During the wandering of the user in the project environment, there are some points of interest he can observe. Above the residence entrance, there is an eyeball structure, constantly surveilling everything that is going on in the area. The residence building themselves, are purposed to be shelled, having a different usage than the one they have in real life. The area where the kitchen and some rooms of each building used to be, is now an empty space, potential for holding exhibitions in it. Right now, only one of the buildings holds a projection photography and installation exhibition, but the rest of them could also be destined for further development. Another point of interest, is the distorted city below him, with its central square on which some other, more commercial-typed images are being projected and its massive tower far ahead. The tower, is of a different architecture, majestic and foreboding at the same time, like it was planted there afterwards to reflect the dystopia’s domination over the city. All these uncanny elements constitute an undisclosed environment, available to be explored for as long as the user doesn’t put his full trust in it. As soon as he follows the city’s projection guidance, the existence of dystopia ends. Taking the leap of faith to join the city below him, which symbolizes metropolitan society, is not the wrong or the right way, so the ending is also open to interpretation. Platform

Pc, Virtual Reality platforms

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Interactive Applications / Unity Engine / Constructs of the mind

Constructs Of The Mind https://youtu.be/mjTtgEV7pGw VR-Art & Fantastic Architecture Project PARIS-8: Art et Technologie de l’image Narrator: Dennis Jamie Sound Design: Stefatos Georgios Design Team: Chatzistavris Ioannis, Kassianou Korina, Syntychaki Athina, Vartzikos Xenokratis Abstract

“Constructs of the mind” is all about experiencing one’s surroundings as the visualization of thought. The words of the narrator become our thoughts, and the actions that derive from these words are the images that the mind produces. Every feeling, every situation, makes us look at the space that surrounds us in another way. It leads the mind to create different events. A man who was once alive, recovers his experiences in the light of emotions, because memory is not characterized by realism, but rather by the subjective lens of personality. The goal of this project is to extend and intensify the sensations experienced by a narrative poem. The player is placed in the main square of a city. There are seven figures of a person around, standing still. In the beginning, all of them are greyed out except for one; a child. As a result, the player is motivated to click on the child, and this is when the narration starts. When the first part of the narration is finished, the player can click on any other figure, and thus listen to the other parts. As the narrator describes the different events and emotions, various events take place, in correspondence with every situation. There are sounds and melodies highlighting the words of the narrator and imposing emotions to the player. When all the figures are activated, an umbrella appears. It is the last object to select and the one that reveals the identity of the man talking. The whole setup of the scene is referring to scenography. The player watches the memories of a man who has passed away as though it was for a theatre play. Platform

•HTC Vive •Windows, MacOs Core Gameplay Mechanics Brief

• Narrative Mechanics • Click & Watch Interaction System View Project 

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Interactive Applications / Unity Engine / Constructs of the mind / Main Game Area

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Interactive Applications / Unity Engine / Constructs of the mind / Main Game Area

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Interactive Applications / Unity Engine / Constructs of the mind / Screenshots

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Screenshots from Constructs of the Mind

1. Church View: Hover State 2. Town Hall View: Glowing Figure Interaction mechanism 3. Fireworks Animation: The “love” scene

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4. The Waves: Screenshot from the “Sad Man“ scene 5. School - Hospital View 6. Another Hover State


Interactive Applications / Unity Engine / Project LEDA

Project LEDA https://youtu.be/OmyqYqA1jFI VR-Art & Fantastic Architecture Project Athens School of Fine Arts: Art, Virtual Reality & Multiuser Systems of Artistic Expression Abstract

In several decades from now, the ministry of defense has developed a platform, capable of delivering optimal solutions to emergencies that could threaten the mankind. And this is how it works: this platform can receive huge amounts of data -in fact all the data that defines humanity’s overall situation, at a particular moment- in the minimum amount of time. This was accomplished by finding a system that provides a more direct way of communication between the man and the computer. This system is LEDA. LEDA is an isolated human brain, whose electrical impulses of thought were the base for the development of the platform code. Every thought of LIDA is directly understandable by the code, without the need of any translation. So, if LEDA thinks “I want the best solutions for a nuclear disaster scenario in relation to the data I’m thinking”, the code would have already been reprogrammed, and it would be ready to give immediate solutions. Leda cannot make such complex thoughts though. In fact, she is dead. The only organ that works in Leda is her brain. And this is because her thinking must have the necessary clarity to be translated properly into discrete electrical signals, which form the context, according to which the source code for Risk Prediction was developed. For this reason, LEDA’s brain has been isolated from the rest of her body in order to prevent any perception and awareness, apart from one: receiving data from another character, meaning the user of the prediction platform. “The user” is also the main character of the story. His job is to contact LEDA, who can understand the human language and she in turn, has to transfer the user’s data into the code in order to produce solutions. The commands the user gives, in order to be understood by Leda’s “imprisoned mind” have to be monolectic. Beyond the scenarios of global threats, both LEDA’s past and the nature of the platform are available for exploration by the user. More precisely, there are two directions the user may follow, depending on the goal he will set for himself. The first one is to solve the mystery behind the entity called LEDA, by participating in a narrative experience. The second direction is more of an action one, in which the protagonist will create various types of procedural graphics –the risk solutions- by using his language and thought, and interact with them. Platform

•Oculus Rift •Windows, MacOs Core Gameplay Mechanics Brief

•Artificial Intelligence • Procedural and Parametric design • Graphical User Interface GUI

View Project 

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Interactive Applications / Unity Engine / Project LEDA

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Screenshots from Project LEDA

1. Inside LEDA 2. The dialogue interface 3.Revolution Risk 4. Asteroid Impact Threat- Habitating another planet

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5. Toxicity Risk: Floating Cities 6. Overpopulation Risk: Super-skyscrapers 7. Lethal Virus Threat: Walking Cities 8. Overheating Atmosphere Risk: Underground Cities


Screenshots from Project LEDA

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Screenshots from Project LEDA

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Processing Language Work Samples

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Screenshots from Processing Application Projects (.pde)

1. Interactive filter for applying shape-texture effects to photos. 2. Artwork created from the random move and rotation of one million shapes. 3. “Pipe-Towers�: Interactive Artwork 4. This processing application tranforms any given text to an interactive shuffled-charactered words performance. 5. Procedural Planet System

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Architecture

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Architecture / Productive City

Groundline Proposal for the 6th Advanced Architecture Contest, on the theme of PRODUCTIVE CITY. Institute for Advanced Architecture of Catalonia FabLab Barcelona Design Team: Panos Kondilis, Xenokratis Vartzikos

Abstract

We often envision the future city as a utopia, either in an unchanged from today natural environment of the earth’s surface, or on a far-away planet, which would be able to accommodate us. However, the scientific community has not yet reached the point to locate planets with both atmosphere and water, while the sustainability of the earth’s surface seems to be questionable for the next decades. For these reasons, this proposal will examine the prospect of “The Underground City”, an idea initially inspired by the ways ants build and inhabit their colonies. In the first part of our work, we examine the construction rules of a nest, alongside with the study of an underground geological pattern, to understand which parts are suitable for subtract intervention. As a result, three construction types are arising, shaping the concept of an “Underground Cartography”. We choose to analyze one of these types, by drafting its ground plan and section. A diagrammatic and spatial visualization arises, in which the land use and the general functionality of the model can be observed. Finally we present a photorealistic drawing from the “Central Park” of our city, to be judged for its aesthetic values too.

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Architecture / Revealing the ancient town of Samos, Tigani

Revealing the ancient town of Samos, Tigani Diploma Project National Technical University of Athens Pages: 9

Abstract

The subject of the thesis entitled as “ Revealing the ancient town of Samos, Tigani” is a set of proposed interventions to Pythagorion (originally named as “Tigani”) that aims to the promotion and management of the samian archaeological findings. Initially, the historical development of the area in accordance with an attempt to represent the map of Tigani during the different historical periods is described, and in particular during the prehistoric, Archaic, Classical, Hellenistic, Roman and Byzantine period. This analysis leads to the current situation of the town, giving a range of information such as street maps, land use, building conditions, aerial photographs etc, the study of which leads to understanding of the contemporary archaeological problems that are being faced today. After that, the entire proposal is presented, initially on a large scale. More specifically, a route network is drafted based on a thematically based distinction of the archaeological monuments. Other same-scale proposed changes are about the land use of various areas and building terms. Then, the “synthesis” of a supportive excavation center is presented, through a series of sketches, floor plans and section views. The last part of the project, is about the construction details of different parts of the composition , such as the wooden structures, the mud-brick units, and the dry-stone walls.

View Project 

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Graphic Design

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Kurssille.com website Design

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Graphic Design / Web Design / Kurssille.com website Design

Webpage Design

www.kurssille.com

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Graphic Design / Illustrations / Origami Inspired Illustrations pt1

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Graphic Design / Illustrations / Origami Inspired Illustrations pt2

Origami Inspired Illustrations

Software used: Adobe Illustrator, Adobe Photoshop

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Presentations

Presentation Samples

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Software used: Adobe Photoshop, Adobe Illustrator, Microsoft Powerpoint


Print Design

Business Card Design

Photos taken by Freddy Castro (image 1) and Annie Spratt (image 2)

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Brochure Design Sample

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ď…­ See more of my work on instagram @xenokratis.creations

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Xenokratis VARTZIKOS: CV+3D-VR-AD-GD Portfolio  

My portfolio, containing works from 3D modelling, Virtual Reality Applications, Architecture Design and Graphic Design.

Xenokratis VARTZIKOS: CV+3D-VR-AD-GD Portfolio  

My portfolio, containing works from 3D modelling, Virtual Reality Applications, Architecture Design and Graphic Design.

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