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GAME DESIGN Module 1

Name Orientation

Topics Introduction week

Details

Weeks 1

Start date Feb 4, 2014 – Feb 7, 2014

Description Moodle, Intro to 3D, Delivery, other information

3D Foundations 1 (Front-End 3D) - Modelling & Texturing T

Modeling 01-02 Texturing 01-02

Basic, Advanced Basic, Intermediate

4

Feb 10, 2014 – Mar 7, 2014

This module's main goal is to lay a foundation for the student’s knowledge and practical skills in most of the disciplines demanded by the industry today. These include 3D modelling and texturing.

2

3D Foundations 2 (Back-End 3D) - Introduction to lighting & rendering - Basics of dynamics

Basics Intermediate Advanced Advanced Advanced

8

Mar 10, 2014 – May 9, 2014

This module's main goal is to lay a foundation for the student’s knowledge and practical skills in most of the disciplines demanded by the industry today. These include sculpting, lighting and rendering, post production, simulation and particle effects.

3A

Character Design & Creation Introduction to Animation (IA)

Lighting & Rendering 01 Lighting & Rendering 02 Modeling 03 Texturing 03 Lighting & Rendering 03 PROJECT 01 Particles & Dynamics IA 01

Basics Simple Objects & Simple Hierarchies, Set Driven Keys/ Expression Bouncing Ball

4

May 12, 2014Jun 6, 2014

Shot planning & Mechanics of movement Walk cycles Other character cycles.

4

Jun 9, 2014 – Jul 25, 2014

IA 02 IA 03 3B

Character Animation 01

CA 02 CA 03 PROJECT 02

*Please note the dates are subject to change

Your drawing skills will be further developed with this module. You will also get the opportunity to turn your designs into believable 3D characters and poses. An introduction to a work flow that mimics the industry forms part of this module.


GAME DESIGN 4

Character Animation (CA) 1

Character Development 01

6

Jul 28, 2014 – Sep 19, 2014

This module's main goal is to raise the character animation skills of the students to a level that will be acceptable in the industry and to develop their workflow that mimics the industry in speed and quality.

CD03 Character creation 01 CC02 CC03

Character Studies, templates & silhouettes Further Character Development Character Finalling Simple Character Cartoony Character Gaming Character

Character Rigging

PROJECT 03 CR 01 CR 02

Rig Setup Skinning

9

Sept 22, 2014Nov 28, 2014

This module's main goal is for the students to develop the skills and understanding to build and skin an industry level animation rig. They will also learn work discipline like the importance of naming conventions.

Character Animation (CA) 2

CA 04

CD02

5

CA 05 CA 06 CA 07 PROJECT 04

*Please note the dates are subject to change

Movement with weight Animating Emotion & Thought Acting Drills 01 Acting Drills 02

It also raises the character animation skills of the students to a level that will be acceptable in the industry and to develop their workflow that mimics the industry in speed and quality.

Cencra noroff game design course outline